Friday, December 21, 2018

Reader Submitted: Game Review - Farm Simulator 17


by Rita Mariner

Have you ever wanted to be a farmer?  Well in real life, I had several relatives who were, so playing this new addiction, was like coming home for me.  I saw a couple of my Second Life friends playing this on line video game and finally decided to check it out, on Steam.  Farm Simulator 17 ( it is up to 19 now).  I started to play and once you figure it out, can be quite addicting.

First off the game does have a bit of a learning curve and the game tutorials suck, so don't waste your time with them.  Go up on You Tube and watch actual videos done by actual players and see how they play the game.  It will save you a lot of screaming and pulling out of fur.  Trust me!

You can play the game, either as a single player, or in multi-player, your choice, You also get a choice of maps to pick from to play on.  I have only done Goldcrest, so I have no idea what the others have to offer.  You can grow crops of 10 different types, raise livestock or doing logging, depending on the farm you pick.

You start out with a basic set of farm equipment, I have three tractors, cultivator, sower, harvester, pickup truck, tipper, a house you can't use. a silo and some sheds and out buildings. You also start out in debt, $55,000.  Each day at midnight, you are hit with vehicle maintenance, land maintenance and debt maintenance, so you better start earning some money off your 3 fields right away.

Fortunately, crops grow fast and they start you off with your first set of seeds and fertilizer, as part of your setup.  You get to pick what crops you can grow, based on the equipment you have available.  You can't grow all the crops available, some require specialize and expensive equipment.

Now if you decide to start off on Goldcrest map, there is an interesting feature to that map.  100 Gold Nuggets!  If you find all 100 Gold Nuggets, the game will credits you with 1 Million in game dollars.  To help you out, you only have to find the first 10, once you stumble across them, which really isn't all that hard.  The first one is in your Chicken Coop.  The other 90 will pop up on the map and you just have to move to them to collect them.  Most are fairly easy to collect.  Others are more difficult, you will need one of your tractors, so you will have a means to climb up to get to the roofs of several of the buildings where the nuggets resided.

How you spend you Million Dollars, once you get is pretty much up to you.  I spent mine, paying off my debt and then buying all the Baling equipment I would need. Also picked up a 4th field and added a couple of upgrades to my land, to boost my income.  Like Bee houses and Solar panels.

You will find as you play,  you will have a lot of work to do, more than you would like, but the game has provided you with an assist, or Helpers.  Remember this though, the Helpers are dumber than a box of rocks.  So they can handle only the simplest of tasks.  Plowing, Cultivating, Sowing, Harvesting anything else and they look at you funny. Also they are easily blocked by anything and can't figure a way around it.  So you will have to do many tasks yet, yourself. As well as, bailing out helpers that get blocked.  The one advantage Helpers have over you.  They can work in the dark!

As you play, you will unlock achievements, I have completed about half of mine, going broke is one I doubt I will make, since I always have a positive bank balance.

Plus to make extra cash, in between harvesting your stuff, you can look at the map and see what other fields around you need work and hire yourself out to them for money..  Now these other job are time time sensitive, so you need to complete them within the required time, which usually isn't that hard.  I usually get them done ahead of time.  I not only get the regular payment, I get a time bonus.  Also the more you work a field around you, if and when you decide to buy it, the cheaper it is.

So if you looking for a game that is relatively slow paced, yet has some challenge to it, Farm Simulator 17 or 19 might fit your bill.  It's a nice way to spend a couple hours, racing around a field at 6mph!

Rita Mariner

Monday, December 17, 2018

Reader Submitted: Game Review - World of Tanks


By Rita Mariner

I first got introduced to on line video gaming, with World of Tanks.  I have always loved tanks, ever since I was a cub. So here was a game made to order for me.  I downloaded the game, which you can play for free.  Ran through the tutorials and then proceeded to play my first tier one tanks..

Now the tanks are divided into various nations and then into various tiers, from I to X. Each tier getting more and more powerful, and expensive, in XP and credits needed to get it.  Each nation is usually divided into subgroups as well.  Light Tanks, Medium Tanks, Heavy Tanks, Tank Destroyers and Self-Propelled Guns (artillery).

Teams are made up a mixture of these tanks that total 15 tanks/SPGs to a side.  Object is to kill all enemy tanks or capture the enemy base.  There are a few different variations of this scenario, but they usually end up the same way,  players usually don't play as they should.

Wargaming has put in many patches to World of Tanks.  Many of which are in my opinion, stupid.  They have buffed already hard to kill tanks to the point, that unless you are willing to actually dip into your pocket and BUY Gold ammo, you will not be able to damage some enemy tanks, meanwhile they have no problem, blowing the turret off of you.

My biggest issue with Wargaming was when they bent to pressure and nerfed the SPGs to death.  They took away our penetration, damage, they said they gave us stun damage, which means nothing, reduced our reload time 10%.  Our reloads are so long now a couple seconds is nothing. Improved our accuracy.  Not by me, I hit less now.   I had one battle I fired at one tank five times, didn't hit it once.  In another battle, I hit a tank seven times and only knocked it's Hit Points down 40%.  If I had not been nerfed, two hits and the tank would have been scrap.  The real kick in the teeth after this was they kept the cost in XP and silver the same to buy the SPGs, which were, at best , 40% of what they use to be.

Now they keep adding new tanks and nations to the game, which was a nice touch, until you start to play them and find the lower tier tanks of the  tree, aren't all that great and it is a pain to play them.  Play them you must, to grind your way through, to earn enough XP and credits to unlock all the modules and finally the next tank in the tier.  Only then do you find, it too is a piece of c**p!  You repeat the process again and again, until you reach a high enough tier, that the tanks no longer sucks too badly.

When I first started the game, the only real issue I had were the Russian Tanks and their Stalinium armor.  They seemed immune to hits.  Which for a real Russian tank was impossible, they were junk, until you realize, the game was designed and is headquartered, in RUSSIA! Do'uh!  Once I got that bit of trivia through my head, I just got down to trying to kill whatever got in front of me, or die trying.

So for the next four years I played constantly, all day long, happily pouring real money into the game, to speed along my advancement and to buy the occasional premium tank.  It was the after they destroyed my artillery and added so many new, nearly impossible to kill new tanks into the game.  Almost making it a Pay to Play/Win game, I lost interest.  I still occasionally will fire up the game and play a couple hours, here and there.  Nothing like I used to play however.  Also I absolutely refuse to spend one more dime on the game, until they fix it, back to they way it was, which means probably never!  Oh well.

Rita Mariner

Editors Note:  Having played a number of Russian tanks in the game, as well as against them, it seems the easiest way to blow one up is to drive it into battle yourself.

Thursday, November 8, 2018

Elder Scrolls Skyrim


by Nydia Tungsten


   I am not going to go into a lot of detail of the storyline because that is fantastic on its own, but instead, talk about the possibilities.


   Skyrim came out eight years ago, and it took off like most new games do. I didn't get it right away, but not too much later, I fell in love with it. Most games when new, build a big following and a few years later, they fade into history like Pogs. But Skyrim GREW. On year five, it was still growing, not all by new players, but by current players that have beat the game and all side quest and all the endings...etc etc. And then there are the mods.


Mods for Skyrim exploded onto the scene and the game grew years after it's release. There are LITERALLY thousands of mods. For everything from new race mods and realism mods to down right silly mods made just for the laughs, and there can be a lot of laughs when every dragon is turned into Thomas the Tank Engine. You can have more than one companion with you with some of them, I currently have sixteen running with me, and all but two are Khajiit, (A.K.A. Cat race) and I have fun listening to them talk.


I have player homes, player businesses, and I also have one that modifies outfits. I have over eighty-eight mods in my game, a lot of those are realism mods. And, the thousands of mods I was talking about... don't include all the...sexual mods those alone... make up a good chunk of what you can get it you want them. So depending on the mods you get, Skyrim can become a whole new game with new challenges to over come and new twists on the story line, and once you beat it again, you can change out the mods again for a whole new experience.


     Okay okay okay... I can hear a lot of you saying, "I don't have the money to keep throwing at mods for just one game!" Fear not monetarily challenged gamers, I have the answer for you, because 99.9% of all the mods you can find for this game are FREE! That's right, I too am among the monetarily challenged  and in no way shape or form could I afford to keep up with all the mods I have thrown in and out of my game.

    BUT... IF you have never played the game before and are new to the experience, I HIGHLY recommend doing your first play though with NO mods at all so you can truly experience and appreciate what the mods can do, for me, like with "White Run" has large tall trees everywhere, and not as barren.
 Can you guess who has the Higher armor rating?
    Some of you may not be able to play with a lot of mods installed so one or two will be just fine. And if your system can't do that, no biggie, it is STILL one of the best games I have ever played and continue to enjoy years later.  So if you have the game, MOD it, it you don't have the game, get it, and either way, ENJOY IT!

 I hope I was able to help your experience in some little way, if you have a favorite mod, list it below for others to try and enjoy.

   And remember, games are to be fun SO ENJOY Ans I will see YOU in the grid!

Nydia Tungsten

Monday, August 27, 2018

A Jailbreak In Archeage


By Bixyl Shuftan

A few years ago, Nydia Tungsten wrote about the multiplayer online game of Archeage. The game had a few features that got her attention, such as a playable race of feline people, a crafting system that was more detailed than other MMOs she had seen, and a court system where those whom harass other players can be put on a trial by jury of other players. While this probably reduces the overall level of misbehavior, probably, it's also the way players become pirates, which is a topic in itself. As for those sentenced by the jury, they're sent to prison. 

For Firran (the feline race) and Harani players who misbehave, they're sent to the Solis prison, "times can vary from as little as two minutes to as long as several days." They also get a "debuff" that removes their ability to fight or get on a mount. There are a few things to do there, such as break crates to get the black and white striped jail clothes, do prison quests to reduce their time, or escape.

A few days ago, Umbra Gardenvale told me, "Someone did a foolish thing. (She) got curious if they could fly over the wallls of the Solis Prison, nd got slapped with the prisioners debuff. And now (she) has to wait for the debuff to expire before she can leave." That someone was Jasmine Dawn, whom Umbra snapped a picture of her in prison clothes. "'What happens to Jazz when she's out exploring ArcheAge'," she commented to me.

Jasmine went on to describe her predicament, "Umbra stands outside the gates laughing his butt off while I run around assaulting prisoners looking for a tower key. ...I still managed to get the tower key, twice, ... That lets you inside." And once in, "you get 'freedom wings,' it's a bedsheet with four ropes ... a parachute." What one is supposed to do to escape is, "you sail your butt off the top of the tower, splash down in the ocean and swim your fuzzy butt to Austera." But Umbra told that's not quite what happened with Jasmine, "by 'Sail' she means 'fall in a semi controlled manner' ...Damn near killed yourself jumping out a tower window." Jasmine responded, "(I) sailed the hell out before the debuff hit me again. At least the trusty, dusty ground was there to catch me. I made it to the water, told Umbra he was on his own and i swam for Austera. Freeedom!!!!!"

Jasmine has been up to other adventures in Archeage, such as dungeon crawls and getting a fishing boat. But the jailbreak is something that stands out as nowhere else has she been in that sort of situation.

Source: Archeage Gamepedia

Bixyl Shuftan

Wednesday, August 15, 2018

Copybotted Avatar From Second Life Discovered on OpenSim World

By Bixyl Shuftan

(with help from Nydia Tungsten)

With the collapse of InWorldz, there's been increased focus on the Opensim worlds lately. Most residents of Second Life have been okay with, if not happy about, other virtual worlds. But a few have expressed some caution. Among the worries the skeptics of the smaller OpenSim worlds have is that of copybotting. At least one content creator told me he would have nothing to do with InWorldz as he considered it a copybot haven. This was not true as InWorldz's staff and residents alike would take action against copiers. But what about other places? As often as someone's items up for sale in Second Life get copied and sold as someone else's, is this problem even worse in the smaller grids?

The problem came to light to me when my friend Nydia Tungsten came to me after a trip to the Tranquility OpenSim grid. There, she found a surprise. She showed me a picture of a mesh furry fox avatar being given out at a store that looked just like the recent Jomo mesh avatars which have been available in Second Life for some months. The display claimed they were copyrighted and from the Sacrarium Grid. Other pictures she handed me showed the mesh avatar at different angles. The name she gave me of the place was "Golden River Furry Paradise."

Nydia eventually ran into someone she was told to instant message, Jadore Dior. Jadore told Nydia the group had been in trouble before, saying "we had ban them 'cause we (got a) notice they were Grid copying." Nydia had hoped I could get on Tranquility to talk to her more. But unfortunately, that OpenSim world would be out of my reach. I would have only the information she gave me to work with.

The owner of Jomo was xiaoduo Abbot. I would contact him and let him know about the copybotting. He double checked with me to make sure this wasn't some place in Second Life. He then thanked me for the alert.

As it turns out, the Sacrarium Grid that the copybotters claimed to be from was the subject of a HyperGrid Business article in which the virtual world had taken action against both copybotters and ageplayers. Some of these people had been previously banned from other grids. "Bad actors hop between grids," the newsletter stated. So on the question of do OpenSim worlds try to protect content rights, the answer is yes. What happens next with these Jomo copybotters? Time will tell.

Pictures from Nydia Tungsten
Source: HyperGrid Business

Bixyl Shuftan

Monday, August 6, 2018

News and Commentary: Sansar, One Year Later



By Bixyl Shuftan

It was a little more than a year ago that Linden Lab officially opened Sansar, it's "next-generation virtual world which had been in development for over three years, experienced a number of delays, and was the subject of no shortage of speculation by Second Life's residents. My initial impression was that while interesting it's best feature was it's, potential for improvement. Others had a firm thumbs down to the point it couldn't be mentioned in the Second Life Friends Facebook group.

Since then, there have been some improvements to Sansar. Last month, the Lab allowed content creators to sell custom avatars on Sansar's Marketplace. And less than two days later some appeared. As of the writing of this article, there were a total of 43 avatars either available for free or up for sale (some better than others). Among those you can get for free now is the "Draxacoon." The Lab also expanded the number of areas, or "experiences" that residents could have from three to twenty.

There are some visually stunning locations in Sansar. One of the more recent ones is the "Roddenberry Nexus," which according to Inara Pey was launched in August 1. Done by Linden Lab in cooperation with Roddenberry Entertainment, which is run by Eugene Roddenberry, the son of the man who created "Star Trek." Giving it a look, I found it offers more interactivity than previous Sansarbuilds I've seen with a lift that can move you between levels and buttons that when pressed will play recordings, such as one describing the transporter visual effects or the Star Trek Animated Series.

There was also another cooperative build done by the Lab with the help of the Smithsonian American Art Museum. Among the most interesting stories I've seen was a video by Draxtor Despress, showing a number of people holding a "Hoverderby" game. These people weren't just looking at Sansar, but interacting.

But there's still plenty to complain about Sansar. Sansar is also a more restrictive place than Second Life. It was widely expected from the begining there would be more restrictions on adult content than Second Life. While I read somewhere at least one builder tinkered with such builds, the most recent set of content guidelines have pretty much stated "no nudity and sex."

Content featuring sexually explicit content and activities, such as pornography, sexual acts, nudity and sexual services, including solicitation and offers for such content, are prohibited.

The Lab does say, "However, in limited educational or scientific contexts, we may make exceptions to these policies in our sole discretion." One example might be the piece of nude artwork Ryan Schultz saw at the Smithsonian art exhibition. But this wasn't the only problem Schultz saw. Even mentioning the names "Sansar," Linden Lab," or "Second Life," on a build could get you in trouble.


Any content or Sansar store listings that contain any references to Linden Lab, Sansar, Second Life, or any other Linden Lab-related terminology that may imply a relationship with, sponsorship, endorsement, or employment by Linden Lab is prohibited. 

So even making a "Sansar" t-shirt would get you a takedown notice from the Lab. And it's not just inworld content as in January, Schultz was asked to remove some pictures, and there appeared to be a problem with the name he was using for his blog at the time, "Sansar Newsblog." Hassling a major source of news about a virtual world you want to get word out about, especially a friendly voice, (and a big source of information for this article) isn't exactly the best of business tactics. And then there's the following line.

Do not upload Content that promotes or could be construed as primarily intended to evade limitations on Prohibited Content.

This line of the Terms of Service certainly leaves a lot to interpretation. Considering the Lab's past behavior, some content creators might decide not to take chances with a certain idea and instead make and sell it on another virtual world. In addition to the lack of a fashion market, this is probably one reason why Sansar has attracted little attention from more than a few bloggers. Though Schultz would say this was a common case of most newer virtual worlds.

For those frustrated by the long time it can take details to rezz in Second Life sims, Sansar can be just as bad or even worse. And there are apparently some problems with buying Sansar dollars in bulk using the "bundle" option.

And of course, while Sansar looks good, it still lacks the interactivity of Second Life and OpsnSim worlds. As it's been stated before, it's like comparing a theme park to a residential area, a nice place to visit, but not one you can virtually live. The examples I've stated are Sansar at it's best. The majority of other "experiences" aren't as good.

For these reasons, the userbase of Sansar remains tiny compared to Second Life. In April, the Newser reported the next-generation virtual world was averaging less than fifty users a day. Schultz went further, saying that the average was never higher than twenty. In fact, the graph he gave showed it was sometimes less than ten per day. For now, it seems stuck at a tiny userbase.

So why has Linden Lab persisted in sticking with Sansar? The question has been raised on whether the Lab has a "cultural shift" away from it's established virtual world to this unpopular newcomer, numbers remained small. Yes, it's normal for a company to want to show off it's latest product. But why leave out it's tried and true moneymaker? Perhaps with the stories about cyber-affairs, incidents like the "flying penis attack" on live TV, being banned from the "Twitch" streaming service due to some of it's sims allowing explicit content, maybe the Lab is feeling it can't really mention Second Life much to a mainstream audience. Another possible reason, with the talk about "safe spaces" at colleges where controversial speech is prohibited, perhaps the Lab is wondering if the next generation is looking less for the ability to express oneself and more about security from what might offend them.

As for the possibility of Linden Lab closing down Second Life anything soon to force it's population to Sansar: not a chance. Near the start of it's development before it even had a name, Will Burns once commented if Linden Lab made such a move, about a third would move onto the new grid, a third to smaller virtual worlds, and a third would give up on virtual worlds altogether. Today, I'd have to say if Linden Lab made such a suicidal move, in my opinion less than five percent would be inclined to move on to Sansar as their primary virtual world. While Linden Lab might survive thanks to it's Blocksworld income, it would be a much smaller company. Of the rest of Second Life's residents, it's my guess about three-fifths would move on to the various smaller virtual worlds, perhaps some moving between two or three to continue to meet up with friends. And the rest would likely give up on anything more than a passing interest in virtual worlds. Even for those who moved, they would most likely not spend as much money. It's one thing to invest money in virtual land and property if you believe the grid will be around for years. But if you're not sure how things will be six months down the road, you may not be so eager to put down that money.

In any event, Sansar is very much a work in progress compared to Second Life, and even the more established Opensim worlds. It still needs at least a year, probably longer, before it can truly stand on it's own. For those who insist Linden Lab should get rid of it, such as one person I talked to who called it "the Edsel of virtual worlds," keep in mind the Edsel was in production for three years before it's makers finally gave up on it. Most likely, it will take longer than that before the Lab decides it's efforts are best spent elsewhere.

Sources: Ryan Schultz (formerly the Sansar Newsblog), Modem World, Sansar , Draxtor Despres, venturebeat.com  

Bixyl Shuftan

Monday, July 30, 2018

News and Commentary: More On InWorldz's Closing


By Bixyl Shuftan

InWorldz is gone.

Due to shut down on Friday July 27, the place began going down Thursday night as sims were shut down, and people packed their items away as the management stated they would try to save what could be through an OARS. On Friday, people could still log in at 2:30 PST, but soon after when yours truly was there, the last of the sims couldn't be acessed. From the chatter on Discord's InWorldz group, and the newly created InWorldz Disporia and Relay For Life of InWorldz, it looks like a few people were able to hang on for a while and even relog. but by Saturday July 28 at Noon, the last few people finally lost their grip as the place went completely offline.

There's a lot of sadness, confusion, and more than a little anger. And that's certainly to be expected. While HyperGrid Business reported about merchants in the virtual world being "concerned about perceived drop in users and commercial activity and worry that the grid owners are no longer committed to the success of the grid," the announcement on Monday hit people by surprise. "Why did she not have the funds to pay her bills?" As the co-founder of the place hasn't been around for over a year, he can't say. When another noted virtual world, Avination, went down, the reasons were the company's cash reserves being wiped out by thieves using stolen credit card numbers to buy virtual currency, and then a "catastrophic" data loss it couldn't afford to pay to fix. And this grid had a far smaller population, and numbers of private sims than InWorldz. How did a larger gird that escaped problems on this scale go under?

All we have to go on is Beth Reischl's explanation was that she took out a loan from a subsidiary of Paypal, of which she seemed to be saying she'd taken out loans before to cover development costs, and despite the money being available to pay them, for some reason the company declared "non-sufficient funds" and took out a lien against them. She stated when she called them to resolve the issue, the person she talked with was "very combative" in blaming her for the situation, and further attempts to resolve the situation were fruitless.

The Gofundme campaign Reischl started adds to the confusion. Started in an attempt to try to save the grid, once most of the money was raised, she stated that instead the money would be used to help make a new grid. Why the sudden change? Her words, "What then, what about next month?" was a suggestion the money troubles were pretty deep. The sudden change in the reasons for the Gofundme plus questions as to how the Grid could have found itself in need of a loan made for a lot of confused people, as well as a number of angry ones who suspected something fishy was going on.

Those whom were exclusively or mainly using InWorldz have a choice of where else to go. At least one, Mobius, is taking the moment to offer them a break if they move there.

To every resident of InWorldz,

We are sad to see InWorldz go, and you might need a new home so we at Mobius are offering to InWorldz Residents who want to make Mobius that when you order a region with the coupon code TTL31 you get the region 50% off for each month you have your region until you close it down. This offer ends 9/9/2018.

As Hypergrid Business stated, "for people looking for a closed, commercial grid" like InWorldz (or Second Life), which offer greater control over who can get in (such as griefers) and more power to protect content creators, there aren't that many options out there, "The three major closed grids are The Adult Grid, Virtual Highway, and DreamNation. There are also several educational grids that are closed, and some grids run by companies and other organizations that require privacy or control. Almost all other grids are hypergrid-enabled. As of May, hypergrid-enabled grids accounted for 98 percent of all OpenSim land area and 97 percent of all active users." According to a poll Hypergrid is doing, and still ongoing, the results as of the writing of this article suggests the greater shares of InWorldz users are heading to the Discovery and DigiWorlds grids, with Kitely in third place. As of July 28, Hypergrid says in DigiWorldz there have been "more than 250 new user registrations since July 24, and has up up 71 new regions." Maria Korolov's article would give a rundown of many of the worlds InWorldz users could head to (besides Second Life, of course).

Besides how come InWorldz went down, there have been a few questions yours truly has been asked. One is will there be a replacement for the InWorldz grid and when will it be? As of the writing of this article, there's been no date given for the opening of this replacement grid, or it's name. And outside the core group of hopeful inWorldz fans, it's usually being called the possible new grid or plans for a new grid. But there are a couple Discord groups, InWorldz and InWorldz Disporia one can join to talk to InWorldz members for possible information. But at this time, so far it's all speculation. It's current tech department head, Jim Tarber, has stated that he will not be part of any successor to InWorldz.

Talla Adam of the Metaverse Traveller would say, "No date has been mentioned for InWorldz II to open but it will probably be several weeks given the amount of work to do. When it does open, some may well return. So for some of the departing refugees it might be a two-way tip - hard to say really. But there is a lot of bad feeling and people feel put out losing stuff and having to move anyway. The longer it takes to rebuild will also play a part in determining how many will return."

What will happen to the Relay for Life in InWorldz event? In short, without an InWorldz and no date given for the supposed replacement grid, it's a safe bet that the event won't be happening. What is likely to happen is that the event will be moved to another virtual world. Which one this will be is unknown as to how long the decision might be. One can check the Relay for Life of the Metaverse Discord group for possible details.

Could this happen to Second Life? In short, not any time soon. While Linden Lab has been accused of a number of things, rightly and wrongly, over the years, not having a desire to watch the bottom line is something it seldom is. About a little over a year ago, it was suggested the Lab was making 65 to 70 million dollars USD. But while it's finances are sound for now, over the past several years Second Life has undergone a slow but persistent long-term decline in the number of it's sims. While it has been hoped that Linden Lab's recent adjustments in what it charges for sim tier can reverse this trend, the results are still less than conclusive. Even if this trend is halted, there's still the chance a future CEO could pull a series of blunders on the scale of the Content Creator Terms of Service controversy right when someone develops a virtual world that unlike Sansar people can make a virtual home instead of simply an experience. So trying to predict Second Life's future beyond a decade becomes problematic. But unless there's a global catastrophe such as a worldwide economic depression or a planetary power grid failure from a solar flare, it's a safe best the virtual world we know and love will still be around for several more years at least.

As hundreds, probably thousands as the days go on, set up in a new virtual world, and residents from Second Life look outside wondering what happened, no doubt there's many smaller stories to be told. Feel free to send the Newser any reader submissions about your experiences in InWorldz, or your new home.

Sources: Hypergrid Business, The Metaverse Traveller, New World Notes

Bixyl Shuftan