Wednesday, August 23, 2017
By Bixyl Shuftan
Eve Online was once described as "Second Life's Evil Twin." While not a sandbox virtual world, players do have a lot of options in playing alone, or part of a group, to mind one's own business, or raid other players. What would be branded as "griefing" in Second Life can reap rewards here, and raiders can and will enjoy the "yummy tears" of the targets they've successfully demolished. One faction in Eve Online that's been around for years is Goonswarm. Supposedly, it was where a number of former Second Life griefers ended up when they got bored and left, heading to Eve. But it also had some men of obvious distinction, such as Vile Rat who was one of those killed in the terrorist attack on the US Embassy in Libya in 2012.
Factions often form alliances that can and will fight major wars over territory and resources, and sometimes revenge. But in early 2016 came what was billed as "The Largest PVP War in Gaming History." The biggest alliance known as The Imperium, led by the "Goonswarm Federation," threatened smaller alliances in low-security space with invasion unless they paid up protection money. But instead of giving in, some of these alliances formed a coalition and to the surprise of onlookers, the Imperium suffered a major defeat. As a result, old enemies of The Imperium "quickly came out of the woodwork," and what became known as "World War Bee" was in full gear, "with over 60,000 players around the world choosing sides." The fight has also been called "The Casino War" as the owner of an Eve gambling website began bankrolling the war effort against The Imperium. The result was a series of defeats for The Imperium as key stations were overrun and factions left it. The Imperium's strategy was to try and outlast it's enemies, then retake what they lost.
Finally on August 2, there was an announcement that The Imperium would be on the march again. And soon close to a thousand capital ships from Goonswarm moved to a strategic location close to two areas held by their enemies, sometimes called the "Moneybadger Coalition." The goal of the ships there seems to be to mainly harass the enemy for now by sending numerous lone ships to multiple hard to defend locations. "Massively" writer Brendan Drain felt, The Imperium's plan was a "highly aggressive" one, not to worry about losing the economic war, "relying instead on it's huge industrial and (cash) farming base ... to replace lost ships quickly. That sounds good in theory, but losing the (money) war on paper can give the enemy a huge morale boost and a reasonable claim to victory, even if they concede star systems and lose citadels.
The "Casino War" hasn't seen a fight yet on the scale of "The Battle of B-R5" in which over $300,000 USD worth of ships went up in flames. But in a game noted for not just massive battles, but suprpising political moves, backstabs, and drama, a lot can happen. About the only thing writer Drain felt was certain was, "with the game's largest and richest alliances involved, at the very least we can be sure that some very expensive stuff is going to explode."
Monday, August 7, 2017
By Bixyl Shuftan
On Monday July 31, Linden Lab finally opened it's new virtual world of Sansar. After visiting two of it's locations, my initial impression was the place had promise, but still needed a lot of work. Afterwards, I decided to look a little more for a better overall impression.
Of these four, the NASA Apollo Museum I found to be the most impressive. There was a video screen with footage about the Apollo program, a display of a Saturn V rocket lying on the floor on it's side, and a display showing the path of the astronauts of the Apollo 11 mission took. For a someone interested in the space program, this would be very cool. Another detailed place was the "Orgin Cinema 360," which was described as a former arch-villain's lair now converted to more peaceful use. The center area was a 3-D panorama movie view, and stepping out, there was a detailed circular walkway. There was one moving object, a camera, that panned around. Below me were fans that whirled around.
Moni's World blog an address to the place. Taking a look at the Sansar website, there was a search bar on it's atlas that was missing in the viewer. So I was able to locate a location that I had heard the location of.
In short, Sansar has a lot of potential, but there's not much to attract your run of the mill Second Life user. One big disadvantage is it's not that easy to hold events there. Tengu felt it's appeal would be limited among his fellow Luskwooders, "I'm not really sure how it will turn out. We at Luskwood aren't really interested in 'experiences', we're first and foremost a community. And I'm not sure how well the Sansar platform fits an online community. Two particulars: live music and collaborative builds, Primtionary, specifically. No way to do either right now in Sansar."
As for how many will use it? That's a question only time will answer. But when Second Life came around, there were only a handful of other virtual worlds that were unknown to most. Today, it's fair to say the majority with computers have at least heard of Second Life. So why aren't more using it? Perhaps it's bad publicity or it's not the kind of virtual experience they want, which Linden Lab seems to be thinking. Or maybe most computer users aren't that interested in virtual worlds that don't involve blowing something up.
So Sansar may just end up a much smaller alternative grid like InWorldz, with a few people and making it's owners a little money, but not much. Time will tell.
Sources: Moni's World
Saturday, June 10, 2017
By Bixyl Shuftan
One game that I've been seeing commercials on television for is "Forge of Empires." This strategy game was developed by Innogames, and can be played on one's browser, on Facebook, or as an app on a tablet or mobile. It was first released in 2012, and is described on Wikipedia as having 10 million players a year later. In the game, the player starts out as a small village in the stone age, and through the players progress, the people grow in size and technology through the eras.
Eventually, you're going to run low on room for new buildings. Expansions will enlarge your city limits by a 4x4 area. They can be acquired by gaining territory, technological resources, or gaining enough medals. Over time, expect to make harder choices about how to use the land on your city as your next available expansion is quite some time away.
There are other players in the game. You can either help them by motivation a residential or production building, or by polishing a cultural building or decoration. Or you can attack them. When a player is attacked, the computer handles the defense of any military units the player has chosen for defense (if the player forgot to select, it's an easy win for the attacker). Beating the defense means the player has a choice of plundering a single building that produces coin, supplies, or goods. If someone is friends with you, he can't attack you or vice-versa without dissolving the friendship. Players can also form and invite people into guilds.
Being nice has a couple benefits. You get a tiny amount of coin, and have a small chance of finding a blueprint. These are used to make Great Buildings. Players can also trade goods. This is desirable as your map will contain on average only two goods bonuses per era and you only have so much room in your city limits. If you need goods of a higher era than you produce, be prepared to trade slightly more of your goods to them, such as 25 marble for 20 iron, or 30 iron for 20 glass. You cannot offer more than twice the level of goods for another good. So eventually it will be desirable to shut down old goods buildings.
One recent feature added is the tavern. Only people you've friended can visit your tavern, and vice-versa. As your friends visit, they fill up your chairs and put a few "tavern silver" coins in your collection plate. You also have a small chance of picking up a little silver and a forge point when visiting a friend's tavern. Taverns are small and simple at first, able to seat only a few people and without decoration. But tavern silver can be used to build and decorate them up and eventually they can become fancier places able to seat many people. Tavern silver can also be used to purchase bonuses for your city in the tavern shop, which can grant a resource boost, a boost to your military, or speed up your building time for a little while. Since the larger the tavern, the more silver is collected, most players concentrate on building up their tavern until it's quite large and fancy.
It will take many months of game play to reach the end of the Colonial Era, and the end of your first map. But as is so often stated, it's not the end but a new beginning. Beyond that are additional maps, and quests across your globe. If you like city and empire building games, especially those with a sense of history, Forge of Empires may be for you.
Wednesday, March 15, 2017
By Bixyl Shuftan
Conan the Barbarian," the tale of a heroic warrior in a fictitious and ancient time and place when people were terrorized by monsters and warlords, the "Hyborian Age" described as being sometime between the destruction of Atlantis and recorded history, made for many stories since the 1930s, and would eventually make it's way to television and movies, notably the movie made in 1982 starring Arnold Scwartzenegger. Video games of the character and story universe began appearing in the 1980s. In 2008 came the first MMORPG: "Age of Conan," Developed by Funcom and published in cooperation with Eidos Interactive. The player controls an ex-slave, whom after escaping the beginning quests lead to him or her killing the master then goes on to further adventures. The game received "generally favorable reviews," but suffered from a number of bugs and other problems that resulted in a number of complaints. Funcom did eventually respond to the feedback with bug fixes and new zones.
In January, Funcom released a new Conan MMORPG: Conan Exiles. This is an open-ended survival game in which players start with nothing and use the resources they find around them to make basic clothes and tools while fighting hazards around them, which may or may not include other players depending on the server, and soon building a base, either alone or in cooperation with friends. The player controls an "Exile" sentenced to death, and after being freed by Conan tries to survive in the Exiled Lands, the goals described by the makers of the game as "Survive, Build, Dominate."
The first step is choosing a server. They are categorized into PvP in which players can attack one another or their buildings, PvP Blitz, in which players have only a limited amount of time before the servers are wiped and everything has to start all over, and PvE, where players don't have to worry about being attacked by other players but can't attack them or their structures either. Each has servers in five different categories from purist, to roleplaying, the sixth option being to list everything available. Choosing the later reveals many hundreds of servers, including some "official" ones and numerous ones hosted by others, some of which need a password to enter.
Upon choosing the server is the character creation process. Characters can be either male or female and can be Cimmerian, Hyborian, or several other races in the Conan universe. Players chose one of four Hyborian Age gods the player follows, three of which allow you to build temples of the chosen deity from the start. Besides choosing skin color and facial features, one can also choose the size of breasts for females, and "endowment" or penis size for males. This feature has gotten the game some chuckles in some low humor conversations. When the character is complete, he or she is hung on a cross with a proclamation stating the character is condemned to death for crimes including three listed that are apparently picked at random. These crimes can consist of anything from "unlawful dismemberment" to gambling to deflowering a virgin to "impersonating a priestess."
Following the cutscene where the character is rescued by Conan, the player appears in the middle of a desert with the remains of a stone road ahead. Nearby is a stone sign warning the civilized away from the Exiled Lands "where savages make war upon one another" and on a rock is a waterskin with a little water and a message from another condemned man who choses to leave his water for the next person to find it and allow himself to die. Going along the road, one can gather plant fibers, seeds, and insects from bushes, and stones and sticks on the ground (press E button). Fibers can be used to make simple clothes, and sticks and stones into a simple axe and pick. Gathering these resources, and making items, will get you a small number of experience points. By the time the player reaches the end of the road, they should see signs of small mountains and greenery in the distance, and you should have leveled up once.
Leveling up gets you points that can be used to raise your attributes, such as vitality which determines how much damage you can take before croaking, strength whch determins how much force you can deliver with melee weapons, agility which helps you avoid blows as you wear heavier armor, encumbrance with allows you to carry more, etc. Leveling up also gets you skill points which are used for crafting skills. You start out with just a few, but need more such as "Experienced Survivalist" to make campires and waterskins, stonemason to make bases, walls, door frames, ceilings, and doors for basic structures, "Mercenary" to make stone swords and wooden shields, etc. Some skills are locked unless you know all the prerequisites, such as "Apprentice Craftsman" which does nothing by itself but makes available a number of other skills. All but the first few skills have a minimum level requirement to reach.
At first, you'll be only able to take on the weakest of creatures, such as rabbits and baby shellbacks. Imps, which look like short and stocky severly mutated humans, are the toughest thing you can take on with an axe and expect to live, and if your computer is being slow you may want to level up a bit first. Melee fighting inevitably means your health goes down, which will heal slowly when you're not fighting. It also means damage to your weapons and clothes, which can be repaired if you have the materials on hand. Antelope and gazelles do not fight back, but will run when struck. Unless they're cornered or somehow get stuck, taking them down with a melee weapon can be very difficult. You'll need a bow and arrows for them. Taking on mature shellbacks, crocidiles, and NPC hostiles is not recommended unless you have leveled up several times, and without iron weapons and leather armor you can expect even successful encounters to leave you hurting bad. Unlike Conan, don't be afraid to turn tail and run (press and hold the shift button).
If you get clobbered, you'll respawn back outside the Exiled Lands. So eventually you'll want to craft and place a mat. You will also get hungry and thirsty. And once either your hunger or thirst points run out, your vitality begins to drop. While eating raw meat can satisfy your hunger for a short time, it means food poisoning which will reduce your hit points a little, so this should be done as a last resort.
You can eat the bugs you've collected from bushes, and the fat grubs that can be gathered in places, but nothing satisfies like cooked meat. To cook the raw meat you find from monsters and animals, you'll need to make a campfire, or bonfire later on, and place it and some fuel in and start burning. To get water, go to a stream or pond and press "E," or the button where your waterskin is on your hotbar. Meat will eventually spoil if it is not eaten, and is not good for anything.
Sandstorms are another reason for shelter. If you're caught in the open, your hunger and thirst will rapidly rise until your water and food levels are gone, at which point you'll soon expire. Ducking in cover such as between rocks or next to a cliff face will help when there's no building nearby, but it's not ideal.
Combat in Conan is a bit bloodier than some other survival games such as Rust and Ark. Blood splatters, your weapon gets bloody, and the looser ends up in a puddle of his or her blood, often with limbs missing. Given the setting of the story universe, this is not a real surprise. One can chop up a human body like they would an animal or monster for it's flesh. And after combat I've often found human flesh in my inventory. As one of the dieties in the game is a god of canibals, this may have been for roleplaying.
But another aspect of Conan Exiles is likely to be more controversial than human flesh. The game allows for the capture and willbreaking of NPC humans for use as slaves, or what the game refers to as "Thralls." Using a wooden club, you knock out attackers and drag them back to your camp to put on a "Wheel of Pain" until they submit. The tougher the NPC, the longer it takes them to submit. Thralls can make things more convenient for characters, such as blacksmiths allowing for the faster construction of weapons, dancing girls giving a health boost, fighters guarding your camp, etc. One condition you can get from caves, corruption, will lower your stats unless you get healed from a dancer thrall.
So do you take on slaves, or not? Every NPC human in the game is hostile to you, so in a sense you're sparing their lives. And slavery is a part of the Conan story universe, in addition to others. Even "Star Wars" had slavery. Still, it's a touchy subject to some. When Bree Royce of "Massively Overpowered" wrote on the subject, she admitted to finding the subject "unsettling," even though she knew of people who roleplayed as slaves in Star Wars games. Her article drew over 200 responses from people whom either supported the designers' decision, opposed it, or were of mixed feelings.
Perhaps later on, Funcom will update the game so no everyone is hostile, and it's possible for NPCs to freely join you, perhaps in return for food and goods (there's no gold in the game, yet). But until then players are left with the delemia.
The game is early release, and I have encountered some glitches and bugs. The most obvious, the game takes a while to load. At least it tells me "may take several minutes," and it does. Longer than Rust or Ark. Not only is this terribly inconvenient, it also means your character is vulnerable for that much longer as some monster or predator may come across it. Unlike Ark or Rust, there's no record of which servers you've been to. This means if you forgot where you were, you'll have to start all over again elsewhere. My experience with the official servers was a disappointment. These places had a lot of builds. One can't build a campfire to cook your meat within a certain distance from another player's build not of one's group. And there were so many in the official PvE servers I looked at, I couldn't find a place to build one. And as the campfires of others were locked so my character, this meant I was existing on bugs and grubs and always hungry until eventually dying of hunger or from being attacked by higher level beasts as I made my way north to search for a spot. When I checked out an official PvP server, it wasn't much better. I found a couple spots I could set up a campfire in locations impractical for building a base near. Unofficial servers were better, at least the ones I checked out. I didn't see many others, and had no problem setting up a campfire or base.
If you're a fan of the Conan stories, or similar tales, this may be the survival game for you. But with it's longer loading times and the enslavement of NPCs as the only alternative to killing them, I can't recommend this game over others such as Rust and Ark. But the game is still in early release. Perhaps both issues will be improved as time goes on.
image sources: Mystic Xurina, conanexiles.com, gameskinny.com, massively.com
Friday, February 3, 2017
By Bixyl Shuftan
It's been over a year since I've written about Ark: Survival Evolved, the noted survival game in which players start off with their undies and their wits on a mysterious island populated with dinosaurs and other prehistoric creatures, and try to avoid dying from hunger, heat and cold, and the numerous predators whom see players as a snack. I first wrote about the game in July 2015, and did so again in August and September of that year. For those brand new to the game, you can read those articles, or watch this video review by "Nooblets" (link).
A former member of the development team had been accused of violating a clause of his contract, and filed suit for $600 million USD. The defendant threatened to have a legal notice to take down the game, which caused concerns the game might not be available for sale, or updated for those who had it, for a while. Eventually, the case was settled out of court for $40 million.
check about 4:10 into the video). Nydia had to imprint on it, and then feed it a few berries. Later on, a special egg hatching area would be build with both campfires and air conditioners.
One new thing I've heard of but haven't tried yet is fishing. From what I saw in this "nooblets" video (link), one needs either tree sap or leech blood as bait, the latter which more fish will go after. Besides fish meat, one can apparently get a few other items, but high level players whom aren't risk adverse should be able to get most of them faster by other means except black pearls.
Pokemon Evolved." But as Pokemon is the property of Nintendo, which has demanded some fanworks be taken down before, it's unknown if the mod will be up indefinitely.
There is also a new version of Ark, "Scorched Earth" which takes place in an arid area where water is difficult to come by, sandstorms can damage outdoor equipment and some structures, electrical storms can shut down electrical equipment and disable firearms. This hostile place has many of the same creatures, such as the raptors and T-Rexes. But there are some new ones such as rock elementals, deathworms, thorny dragons, and others. But not everything is big and out to kill you. The place is also home to jerboas, which are really cute companions and useful as weather detectors. Then there are the whips, flamethrowers, boomerangs, and chainsaws. Sadly the game isn't free for those who already have Ark, but an expansion pack that has to be bought in addition to the game. There are also plans for an "Ark Park" virtual reality similator; an obvious take on "Jurassic Park." Hopefully their lawyers got the okay from Michael Crichton.
a video commentary about a recent update that made it easier for high level PvP tribes to jump server to server, so they could potentially settle on a new world, wiping out all the smaller tribes and making themselves the only ones on the place, then once it's clear everyone else has fled going to another PvP server and starting over again, repeating the cycle of wiping everyone else out. This in his opinion would eventually be "The Death of Ark," at least for PvP servers.
<iframe width="560" height="315" src="https://www.youtube.com/embed/HyLhdBCcixY" frameborder="0" allowfullscreen></iframe>
Well, that's it for now with the latest misadventures of me and the Furry Gamers in Ark. We'll leave you with this video Nydia did of her ark server. As she would say, "good gaming to you."
Sources: eTeknix, Gamerant,
Sunday, January 22, 2017
What battle a player is matched into depends on the level of the planes he has in his slots, so one doesn't end up hopelessly outclassed or in a plane that outclasses everyone else. If your plane has one or more gunners in addition to the pilot, the computer will automatically control his firing, unless the player chooses to take control of the gunner himself. Planes do not have hit points the same way tanks in "World of Tanks" or ships in "World of Warships" do. Instead, the engine, wings, body, stabilizers, etc. take damage separately. If a major part is destroyed, the plane is going down.
After the battle, your score and your place on your team's side is displayed, followed by any parts and vehicles you've finished researching. You can choose new priorities of research and purchase researched parts. You also get a number of crew skill points on your aircraft, depending on how well they did (planes that didn't take part get no bonus). These points can be applied to piloting skill, gunnery skill, skill of any other gunners, pilot's G-tolerances, etc.
Different planes have different tactics. The Mistubishi "Zero" fighters are highly manuverable and are best in a circling dogfight. The American "Thunderbolt" in contrast is less so, but can handle steep dives and can climb well. And don't forget to keep an eye out for what's around you. Pilots concentrating on trying to shoot down the plane in front of them can easily not be aware of the guy sneaking up from behind, until it's too late. Bombs can also be given a time delay, which can help a bomber escape a blast when making a low-altitude run, or give an enemy fighter close on their tail a nasty surprise during a chase at treetop level.
With the hills and drops, it's possible for a vehicle to end up upside down. The player can call for assistance for a teammate to try to pull him upright. Hits on a tank can injure crewmen or damage equipment, the former meaning the tank can't shoot or drive until another crewman takes their place, and the latter meaning the tank has to either stop for repairs right away, or move slower and shoot slower and less accurately until the player stops and enacts repairs. Once the number of uninjured crewmen falls to one or zero, the tank is out of action. The tank can also be blown up by a hit to the ammo supply or fuel tank. After three tanks are used up, the player can no longer respawn, even if there's a fourth tank in the country's spaces.
Naval combat is currently under development, and for now available only to Premium players. But these are not the battleships and cruisers of "World of Warships." All that's available now are small ocean craft, such as American PT boats and German E-Boats.
Although War Thunder is a multiplayer game, and you can fight alongside friends, I've personally found it more difficult to team up with my Second Life friends there. So when we feel like a round of tanks together, we usually hit World of Tanks. This to me is War Thunder's greatest flaw. But once a group of players gets in and can communicate by voice to coordinate their actions, that makes a clear difference in gameplay
It's also notable that War Thunder pulls something every April Fools. Last year, it was a pirate ship battle. Probably their most memorable prank was the "My Little Pony" air battles on April1, 2013, with flying colorful ponies with jets and rockets strapped to them, firing rainbow lasers.
Still, if you feel like a good round of air combat, or want a round of tank combat that's a different style than "World of Tanks," War Thunder is certainly worth a try.