By Bixyl Shuftan
Following the pirate ship battle in mid-September,
Nydia wanted to do more group activities with her new server set up for
uploaded maps. She found a couple more she liked, and on two different
occasions invited residents in the HV Community sim group and her
friends in the Angels community to take part.
On the evening of September 22, she uploaded a "Lord of the Rings" map.
It was meant to be seen with some additional textures uploaded, so mobs
could be seen as attacking orcs, etc. And the "swiss cheese" texture
seen on some builds led to a few jokes. But there was quite a bit of
detail, especially in the palaces and towns.
took on the role of a dungeon master for this game, leading the party
down the path after leading us to a chest with a little gear, giving us a
few rules and reading the introduction. We soon had to go through a
dark cave, and when mobs attacked many of us lost sight of one another.
Nydia ended up having to port those behind to the group. Our journey
went across fields, mountain passes, towns, underground passageways, and
more. Every so often, we would come to a chest with a notecard
describing the next chapter in the action, such as having to carry a
message to a leader.
One of the more thrilling parts of the map was the mine area, complete
with a fast-moving minecart ride, which got a few comparisons to the one
from "Indiana Jones and the Temple of Doom." Unfortunetly, if anything
went wrong, the character would end up off the cart, and one wrong step
off the track and into the darkness. I myself ended up in a cavern under
the rail, and had to find my way back, and go down the track until I
finally found the cart.
the scene that gave us the most headaches was having to go through a
mob-filled town. The action was harrier than Nydia had expected, and she
passed us chainmail armor, and then diamond. But we ended up getting
split up again, and Minecraft veterans can pretty much guess what
happens to players who get repeatedly assaulted by attackers. I was
among them, but managed to find a two story house where I could wait for
Nydia to port me over. Others weren't as fortunate.
The adventure for me lasted a few hours, and over 25 levels of
experience from clobbering mobs. Before it was finished, players began
to drop out as it was getting late in the evening, and we had real-life
work or college in the morning. Perhaps Nydia's next map adventure will
start on a weekend afternoon.
Nydia's next map was "Race Fo Da Wool." This would be a competition
between two teams: red and blue. Each had an identical obstacle course
to search for three colors of wool: blue, lime, and magneta. The base
had receptacles for one of each of the wools, with trunks nearby with
armor, weapons, food, and torches.
in front of the base was a forest area, which had some underground
caves one could dig down into. Getting through the forest was a building
a few stories tall. But getting through it, or up it, one had to get
through a number of mob spawners. Past that was a chasm in which players
had a choice: build a bridge across it, or go down and then back up,
across a number of mob spawners. Getting past that was a thin bridge
over a lava pit, followed by a vertical maze in which one went up and
down some steep ladders. One wrong move near the top and one would
plummet to their avatar's demise.
If one croaked, one had to take a waterfall down. To keep from drowning,
one had to poke out just enough to breath, but not so far as to
plummet. Player versus player action was allowed, either arrows or the
cannons at one point on the course. But in the games I witnessed, the
players concentrated on the mobs and getting through the course. For one
player, the vertical maze part was the hardest, "Gaaah! I'm afraid of
We had choices to make, such as taking the time to destroy mob spawners
or take chances and try to speed through. During the day, the mobs
couldn't usually get far from the building. But at night, they could
sneak through and attack the base. And for a newly respawned player whom
was alone while the rest of the team was deep in the obstacle course,
the relentless waves of zombies, skeletons and creepers could send them
back to the respawn point before they could so much as grab a weapon.
Players who respawned at night began to wait until daybreak to go back
I took part in two games, both which took well over an hour. In one
match, I had found one of the wools, and was on my way back, only to
find nightfall had come, and ended up pushed off the edge by attacking
mobs, and therefore loosing the wool that had taken me a while to get.
My team lost that match.
Despite the frustration with getting clobbered and having to respawn
repeatedly at times, everyone had fun. And the player who was afraid of
heights, by the end of the game wasn't so afraid.
In the meantime, progress continues in the new Angels Village, with
players spreading out again and making new builds. But this is another