Friday, July 11, 2014
Game Review: Robocraft
By Xymbers Slade
The game is called Robocraft. released July 8 on Steam Early Access. It's effectively World of Tanks smashed together with Minecraft (well, in the extent that it uses cubes to build your tanks with) and there's real physics thrown in the mix (which surprised me), so if you make your tank top heavy or too light, you'll flip over and be powerless to move. Too many guns makes you heavy and slow; too few guns and you'll be blasted to bits.
It's a deathmatch; you are paired with others of the same "tier' (you advance tier by unlocking more powerful weapons/armor cubes and putting them on your tank) and the goal at the moment seems to be capturing the opponent's control point, like in Team Fortress 2 Control Point maps. There are only two levels right now (Mars and an ice planet) but as it's VERY Early Access (I did say it was just released on the 8th), I do expect things to be added to.
There are two methods of movement... flying machines (with "hover" platforms you attach, like wheels) and tanks (that use wheels).
I'm going to give Robocraft a rating of three dragon hoards out of five; it stands to be an exceptional game if done -RIGHT-, but there's a lot of features lacking at the moment. Microtransactions don't help any; as usual it's just a lure to get cash (though it probably goes right back into game development).