Saturday, June 10, 2017
Game Review: Forge of Empires
By Bixyl Shuftan
One game that I've been seeing commercials on television for is "Forge of Empires." This strategy game was developed by Innogames, and can be played on one's browser, on Facebook, or as an app on a tablet or mobile. It was first released in 2012, and is described on Wikipedia as having 10 million players a year later. In the game, the player starts out as a small village in the stone age, and through the players progress, the people grow in size and technology through the eras.
Eventually, you're going to run low on room for new buildings. Expansions will enlarge your city limits by a 4x4 area. They can be acquired by gaining territory, technological resources, or gaining enough medals. Over time, expect to make harder choices about how to use the land on your city as your next available expansion is quite some time away.
There are other players in the game. You can either help them by motivation a residential or production building, or by polishing a cultural building or decoration. Or you can attack them. When a player is attacked, the computer handles the defense of any military units the player has chosen for defense (if the player forgot to select, it's an easy win for the attacker). Beating the defense means the player has a choice of plundering a single building that produces coin, supplies, or goods. If someone is friends with you, he can't attack you or vice-versa without dissolving the friendship. Players can also form and invite people into guilds.
Being nice has a couple benefits. You get a tiny amount of coin, and have a small chance of finding a blueprint. These are used to make Great Buildings. Players can also trade goods. This is desirable as your map will contain on average only two goods bonuses per era and you only have so much room in your city limits. If you need goods of a higher era than you produce, be prepared to trade slightly more of your goods to them, such as 25 marble for 20 iron, or 30 iron for 20 glass. You cannot offer more than twice the level of goods for another good. So eventually it will be desirable to shut down old goods buildings.
One recent feature added is the tavern. Only people you've friended can visit your tavern, and vice-versa. As your friends visit, they fill up your chairs and put a few "tavern silver" coins in your collection plate. You also have a small chance of picking up a little silver and a forge point when visiting a friend's tavern. Taverns are small and simple at first, able to seat only a few people and without decoration. But tavern silver can be used to build and decorate them up and eventually they can become fancier places able to seat many people. Tavern silver can also be used to purchase bonuses for your city in the tavern shop, which can grant a resource boost, a boost to your military, or speed up your building time for a little while. Since the larger the tavern, the more silver is collected, most players concentrate on building up their tavern until it's quite large and fancy.
It will take many months of game play to reach the end of the Colonial Era, and the end of your first map. But as is so often stated, it's not the end but a new beginning. Beyond that are additional maps, and quests across your globe. If you like city and empire building games, especially those with a sense of history, Forge of Empires may be for you.