By Bixyl Shuftan
I
haven't done any game reviews in a while, partially because I haven't
spent as much time playing games as I used to. But I do play a little. One I've been playing is "Rise of Cultures."
Rise
of Cultures is a browser/mobile app game from Innogames, who also made
Forge of Empires. The game has much the same aspect as Forge, a
history-themed city builder, and plays much the same. But it does look a
little different, and will appeal more to some players.
You
start off in charge of a tribe of stone-age folk. You help them develop
the start of their settlement, and with a little guidance from a couple
advisors continue to help the place grow in size, technology, and
culture. Research points, which slowly accumulate naturally over time,
can be used to develop technologies. There are also quests to take care
of, which both encourage you to progress and some are needed to advance.
Many involve your two city advisors who give you objectives to
accomplish. Others are challenges by enemies and allies.
There
are occasional random happenings on the city map. This may include
fruit to collect, a broken-down cart to repair in exchange for some
gold, dealing with a wild boar guarding a treasure, and more. Sending
workers to deal with the happening takes a few minutes, but will get you
rewards in the form of food, gold, and occasionally crystals (more on
those later).
Technologies
help you in some way, such as unlocking certain buildings, improvements
of them, or allowing you to build more of something. The first ones
are simple, such as tribal settlement, cultivation, firemaker, and the
wheel, and cost just a few research points and maybe a few coins and
food. Further up the tech tree, technologies will cost more. Eventually,
they'll start to cost some goods as well.
Your
first building is the Great Hall, which later on becomes the City Hall.
After the first couple technologies, you'll be able to build small
homes for workers. Later on, you'll develop the ability to build medium
houses which house two workers. You'll soon be able to build farms,
which come in two sizes, the larger ones taking more time to grow food
but when they do produce a lot more of it. You'll also soon be able to
make military barracks buildings. The first ones are for regular
infantry, but later you'll be able to build more kinds. Ranged units can
fire and hit units a distance away. Calvary can charge and bypass light
infantry. Starting in the Bronze Age, you can build goods buildings for
some materials you will need. You can also build some small cultural
sites, which help cheer up people in nearby homes and workshops,
resulting in more gold revenue and more productivity.
Military
units are used to gain control of enemy areas on the strategic map in
campaigns. For the first few places of the Stone Age, you'll fight only
animals. But as you go on, you'll end up fighting bands of cavemen. And
once you finally beat their leader, the campaign is over and new areas
open to explore and start another. As the campaigns go on, the enemies
become more advanced. In battles, you can enlist the help of up to three
military leaders to help you in your battle. Some are mercenary leaders
of which you get tokens to enlist the help of for one battle. Rewards
for conquering territory can include food, gold, and occasionally city
expansions which you can use to grow the size of your city. Sometimes
after you beat a leader he or she joins your forces as a new leader.
Staring
in the Bronze Age, players can also build world wonders. Upon unlocking
this feature, you get one for free: Stonehenge. To get more, you need
blueprints. Go get those, you need gears, which you get from Treasure
Hunts, solving city events, completing quests, and special event
rewards. With 200 gears, you can make an orb. Opening one gives you a
chance at a blueprint, or resources for improving wonders. If you don't
get a blueprint after opening nine orbs, you get one on the tenth.
Wonders provide benefits from extra gold and research points, bonuses in
trades, extra rewards when doing the Treasure Hunt, extra military
units, and others. Wonders can also be improved, which takes research
points, food, gold, and usually resources. You can have up to four
wonders active. Any more, and you'll have to pick and chose which work best for you while the others are inactive.
Also
starting in the Bronze Age, players can join an Alliance. Joining one
has benefits. You have access to the Alliance City, in which once a day
you get some extra goods. Members of the Alliance can work together to
improve the city. You can also do the Treasure Hunt. At each step of the
way, there's a group of pirates. You can either negotiate with them or
fight them. Negotiations have three tries and take amounts of resources,
which increase further along the hunt. Fighting will take military
units. Once you beat the last group of pirates, the team has to work to
make the next level available.
Progressing
will take you to difference eras, the Bronze Age being the first, "It's
good to get out of those animal hides!" After the Bronze Age comes the
Minoan Era, then Classical Greece, then the Roman Republic, then the
Roman Empire. Following the Antiquity eras comes the Byzantine Era, then
the Age of the Franks, then the Feudal Era, then the Iberian Era, then
the Kingdom of Sicily. As
time goes on, there will be special events. For instance the October
special event involved Count Dracula/Vlad Tepes. The reward for doing
his quests was a choice of a Mad Scientist's Lab, or "Crypt of The
Count" that you could place in your city for bonus resources once a day.
In the Christmas event, the city is blanketed with snow.
And
then there's that the city map isn't static, but animated. Buildings
shake a little when updated. And then there's the people. They walk the
streets, they work at workshops. They carry things from one place to
another. They go back and forth to and from areas where events happen.
They play music and sit & chat. And more. What they're wearing is
determined by the era.
For those who like city-building or history themed games, "Rise of Cultures" is certainly worth a look.
You can find the game at https://www.innogames.com/games/rise-of-cultures/
For the wiki, check out https://rise-of-cultures.fandom.com/wiki/Rise_of_Cultures_Wiki
Bixyl Shuftan
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