Showing posts with label Grid. Show all posts
Showing posts with label Grid. Show all posts

Thursday, July 26, 2018

InWorldz's Rise and Decline


By Bixyl Shuftan

Four and a half years ago, the future of the InWorldz virtual looked bright. It was growing in terms of both active users and regions, notably a number of residents of Second Life whom were taking an increasing interest in this other grid which while the largest of the OpenSim worlds had remained a distant second place compared to the larger and more established virtual world. Today, InWorldz is facing the end. A statement made by it's owner Beth Reischl stated due to financial troubles, the virtual world's servers would be going down Friday July 27.

So what happened? While the relationship between Linden Lab and it's customers, the residents of Second Life, has always been a little problematic, about four and a half years ago it was worse. This was the "Rod Linden" period in which aside from responding to problems, the Lindens didn't talk much to the residents aside from the occasional statement. They made a number of clumsy moves, such as the 2013 Third-Party Currency Exchanger Ban that was lifted only when there were entire communities talking about leaving Second Life for other places. A few months later was the Content Creator Terms of Service controversy in which a poorly-written change to the Terms of Service in regards to the rights of content creators that with a public already wary of Linden Lab's moves, the result was some seeing the Lab as preparing to sell the content of it's users as it's own, possibly as part of an "exit strategy" of either closing down Second Life or transforming it into a much more tightly controlled place. It's hard to saw how many believed this, but the way Linden Lab had been acting, even those less prone to panic were thinking it could happen.

And so many residents of Second Life began taking a more serious look at the second-largest virtual world around: InWorldz. Tuna Oddfellow closed down his one of a kind performance in the more established virtual world and reopened it in the second-largest. I soon found the free Wingless avatars on InWorldz, then Luskwood was offering to give SL residents on IW a copy of the avatar they purchased on the larger virtual world. The Podex third-party currency exchanger set up shop in InWorldz. While there was already a Relay for Life in InWorldz, it became much larger, an InWorldz-Second Life Connection Center to aid SL residents new to the smaller grid sprang up, there was a meeting to discuss questions about InWorldz in Second Life, and more.

With all the attention on InWorldz, it was time for the Newser to make a small change. Where we once stuck such articles in "Extra," we created a new section, "Other Grids, MMOs, and Games." We would interview the founder of InWorldz. And then there were my virtual neighbors in the Sunweaver/Angel community. Nydia took an interest in the Connection Center, and when it's founder suddenly up and closed it she helped create a new one. The Sunweavers/Angels would also get a couple sims as a "life boat" for our community just in case Linden Lab really did shut down Second Life, still spending most of our time in the established virtual world, but getting to know the new one a little. With all this attention, InWorldz soon reached a total of 100,000 accounts, and it's fifth anniversary party was a happy occasion, that of a small but growing virtual world on the rise.

It's a good question of how things would have turned out for InWorldz had Linden Lab persisted in it's 2013 third-party currency exchanger ban, and if it's blunders in 2015 such as the closing of the SS Galaxy and the near-shutdown of the Grendel's Children mall had happened a year earlier. But even as the smaller virtual world was celebrating the promise of a brighter future, things were already turning around at Linden Lab. In January 2014, Rod Humble stepped down as CEO, and in February Ebbe Altberg took his place. Linden Lab under Altberg became more talkative to people, and among the first things he announced was that the controversial changes in the Terms of Service in regards to content creators would be undone. And in July they were changed to the satisfaction of most.

With the reasons InWorldz was getting more attention now relaxed, residents in Second Life became less inclined to hop over. The Relay for Life would continue to hold events there. But overall attention fell. With Linden Lab announcing the development of their next-generation virtual world Sansar, perhaps attention that would have otherwise been paid to InWorldz by residents of Second Life was focusing there. The Newser itself would continue to pay a little attention to InWorldz, but not as much. The numbers of active users would go up and down some, then in Spring 2015 start a decline that would continue. The number of sims would spike in mid-2015, then start to decline. The decline in sim numbers was slower than the numbers of active users, though. Then InWorldz found itself facing competition not just from Second Life, but another OpenSim world. Kitely grew rapidly in just a few years to become about half InWorldz size in the number of registered users. By 2015, the two grids were about equal, and in 2017 Kitely had become the largest of the OpenSim grids. Another grid, Avination, which was a competitor for the largest OpenSpace world in their early days, was the target of theft by criminals, and then hit by a "catastrophic" data failure that led to it going under in 2017.

InWorldz itself began making some moves that raised more than a few questions. This had begun early on when in August 2013 their General Discussion forums were closed, citing an increased activity of trolling and hateful posts that was taking time and effort to moderate them away from their activities in keeping up the grid. In April 2017, they announced they would no longer publish their statistics of how many regions or active users they had. And to a number, this was a signal the grid was in decline, and the owner wasn't sure how to stop it other than hide it. Reischl was distancing InWorldz from other OpenSim worlds, insisting it wasn't really one, "InWorldz has moved on from Opensim a long time ago," and seemed to be saying she was no longer publicizing the statistics because of an "us vs them" attitude there.

In January, Hypergrid Business published an article saying merchants in InWorldz were becoming concerned about the grid's future. "...we have seen a drastic decline in sales and residents," one merchant told Hypergrid, requesting anonymity saying he was concerned about possibly being banned. An "InWorldz Chamber of Commerce" had been set up in fall 2016 "To help promote in-world commercial activity, and to collectively advocate on behalf of their interests." But their director expressed disapointment in her meetings with Reischl, Hypergrid reporting, "She said it was not her job to keep merchants or residents in InWorldz." The article also stated, "Residents have also complained on social media that the founders haven’t been paying attention to their concerns. Of the top managers, owner Reischl moved to Panama and founder and CTO David Daeschler has mostly moved on to other projects." Another resident commented that early on, "one of the best things about IW was the fact that it was so easy to talk to the founders on the forum and they actually listened to us and gave us feedback it made IW feel like a community." But now it was looking more and more like how she saw Second Life at the time she joined InWorldz.

As of the writing of this article, Reischl has launched a Gofundme that was initially stated as having the goal of trying to save InWorldz. But then after most of the money needed to reach the goal was reached, the objective changed from trying to save the grid to packing up to move to another grid. The result has been confusion and some anger, and eventually comments on the Gofundme disabled. And then donations were no longer being accepted. One complication of getting the facts about the situation is that one major source of news about InWorldz, Hypergrid Business, is not particularly liked by the virtual world's owner, "InWorldz has repeatedly complained about unfavorable coverage"

Either way, things look poor for the future of InWorldz. If the grid is saved with the intention of keeping it up, the near-shutdown will make it a challenge to do so. If instead the place is closed with it's staff forming a new Grid, they will essentially be starting all over again, along with anyone who goes with them. Not everyone wants to start all over again, even if they could take most of their things with them. One recalls the virtual world "There" which reopened a couple years after it closed, but has been a tiny shadow of it's former self. Also, not all of the content creators are happy with the idea of their goods being moved to another grid without their consent, so there is the possibility of legal action.

Where InWordz's residents go from here, judging from the comments I've read at least some will be sticking around, either in InWorldz or whatever grid takes its place. But others have expressed that from their point of view, the place they have known is finished. Where they go from here is speculation. It's a fair guess some will head to Second Life, especially those with friends and other ties there. Others will move on to Kitely, the virtual world that overtook InWorldz to be the largest OpenSim world. Perhaps some will move onto smaller OS worlds, or start their own for themselves and close friends. Some will have lost heart in virtual worlds alltogether, either taking a break before going back, or for good. And those with a lot of friends who go different directions may likely end up splitting their time between where they go, whether Second Life, another virtual world, an MMO, etc.

As a resident of Second Life whose main interest in virtual worlds has always been here, to me InWorldz was a smaller cousin of the virtual world I knew. It was place with a less of the hustle and bustle of the more established virtual world. There was less of a variety of things to buy, but I eventually found an avatar I was happy with. And if somehow Second Life went away, InWorldz would be there as a place me and my friends could continue to meet up. Now, it is going away, at best becoming something smaller and different from what we have known. It is an irony that a few years ago, a number of us were thinking Second Life was about to close down and were seeing InWorldz as our next home. Now, we watch as instead for all of our problems we are still afloat, while the place we were considering moving to is sinking. While perhaps someday there may be another virtual world that will take the place of Second Life, InWorldz isn't it.

Sources: InWorldz, Hypergrid Business, Gofundme

Bixyl Shuftan

Monday, October 27, 2014

A Look at Avination


By Baron DeSantis

Second Life entered my own real life after having seen a television 'techie' show that mentioned it. I created an account, just out of interest, and then began a journey that is still ongoing after nearly 8 years. Much has changed since those early days, the graphics have improved as has the ability to build almost anything you can imagine. My rather dull ‘avi’ has turned into something resembling an actual person. Prices and costs too have changed. No longer do we need a ‘premium account’ to own land and many other things. The terms and conditions have changed almost as much, mostly slid in through the back door. Has anyone actually read ALL the hundreds of pages that the full TaC’s and ToS  entail? I’ll be honest…. I  read about half before my brain dissolved into a gray mush.

Nowadays, rival services have sprouted up so I was intrigued as to how a few would compare to my beloved SL. After a conversation in-world with a friend, I chose to try out Avination. Once having completed a very quick and simple ‘joining procedure’ I entered this new domain. Immediately I felt at home, the controls and graphics were the same using my installed Firestorm Phoenix viewer and so off I went to explore. At the ‘landing point’ there are a number of signs to help orientate you, but if you're from SL you can turn right and click on one that takes you to the main welcome area.

 My main interest was in land prices and the value of your ‘buck’ so after teleporting to an available sim, I was amazed at the difference in both the cost and what you got for your money. Land is sold/rented in the same sizes but the prim allowances are far higher. The sim I was on for example was your standard 65536 square meters but cost less than US$60/month with a prim allowance of a staggering 45,000. Compare that to the same size in SL and it proves the difference in value, a homestead for example allows a paltry 3750  prims fo 7850L$. Now, the currency used in-world at Avination is different, called the C$ and appears more expensive to buy if comparing straight forward amounts. 2000 C$ = 5.98 US$ or £3.88 Sterling. The same amount in Linden Dollars would cost 5.52 US$/£3.58 Sterling (Rates at time of visit). Not a huge difference I agree, more on money later.

As I was comparing this information I received an IM from a guy called Chad. At first I thought he was a salesman for the land, which he was, but he did not go into a sales pitch at all. In fact he was welcoming me to Avination and offered to show me around. Gratefully I accepted and within minutes was given a lovely house to live in FREE for two weeks. That was a bonus I suppose to all the great information that Chad was able to share. This article does not permit me to tell you everything we talked about, much of which was minor chit chat, but the main points I’ll tell you about.

Chad joined Avination, from Second Life, three years ago and “never looked back.” As I did, he found people far friendlier to ‘newbies’ than SL now seems to be and a great deal cheaper to ‘live in.’ Although Avination will run on the viewer I was using, there has been some ‘glitches’ when uploading files so he recommended I download the dedicated viewer instead. Yes, it is possible to get an ‘allowance’ of 10K C$ to transfer certain files, such as textures and yes you can have the same avatar name as SL if you wish. Within SL there are terminals all over the grid where you can arrange all the required ‘transfer details’. You can also transfer Linden Dollars to your Avination account at an exchange rate of approx.. 1000L$ to 800C$. Chad also shared some notecards detailing, in full, how to arrange the ‘allowance’ and avi name (For a copy ask me in-world at SL via a notecard and I’ll send on to you).

It appears that not only is there a mass, and I do mean a massive amount, of free useful (and funny) items available for the newcomer, but there are online advisers 24/7. Called “A-team,” these advisers will help you with any problem you may have and regular meetings are held in-world to discuss/inform about issues or upcoming events. The longest Chad ever had to wait for a problem to be resolved was 24 hours…. compare that to sending in a ticket to Linden Labs!

What had started as a quick ‘compare’ visit lasted over two hours, in which not only did I gain a place to live, some free stuff but most importantly I gained a wealth of really useful information and made a new friend. More on the differences between SL & Avination next time.

Quickie notes:

Avination is based in Germany but uses the Second Life system of time so no scary time comparisons to get used to.  Although much fewer users than SL, this is bound to grow rapidly, so don’t lose heart at thinking there are not enough folk about as this is a great chance to start fresh, but knowing how and what to do without the original ‘mistakes’ we all made when starting on SL.

Simple to arrange transfer of SL name, or create a new one using the well known ‘make own first name and pick a surname’ system.

Land is cheaper to buy/rent with much higher prim allowances.

Extremely ‘newbie’ friendly.

In-world help 24/7.

Many familiar names for businesses etc. There is no Avination version of Market Place as they believe it is better for people to actually visit stores in-world and thus build a rapport with each other and make for a more personal experience.. I agree on that point, though can be a bit frustrating at first.

Controls are almost identical to that of SL and many are easier to use. (if using the specific Avination viewer  recommended).

Now would be a great time to ‘get into the ground floor’ for buying a sim or creating a business base as things will only get busier.

Baron "Baz" DeSantis

Tuesday, June 17, 2014

News and Commentary:Tropical Paradise Closes, IW/SL Connection Center Owner Involved


By Bixyl Shuftan

Earlier this month, the Tropical Paradise virtual world closed down. "Hypergrid Business," a newsletter that covers Opensim worlds, quoted staff member Thishan Dezno as saying the place was "shut down with no warning to either its residents or its staff ... everything - including the grid, the website, Facebook (page) and Twitter (account) - were taken down without any prior notice or warning to anyone" Hypergrid reported many residents and some staffers had both cash and content on the grid.

Normally the fading away of a small virtual world would have nothing to do with Second Life. But curiously enough a name familiar to some who travel back and forth between it and InWorldz is involved: Amore Crux (amore.xofan).

To those who don't know, Amore was the founder of the InWorldz/Second Life Connection Center . On December 7, Amore suddenly announced without warning that the center was closing. Nydia Tungsten, involved with the group stated, "I was blindsided by the closing of their welcome centers then found out it was a decision Amore had made on his own because of.... 'differences'... he had with the founders, his decision affected ALL their members and left them out of the loop as to why and what would happen ..."

Then Amore just as quickly partially reversed himself, saying the group would be open, but on a smaller scale. Behind the scenes, he was making accusations. He told the group, created to help people make the transition from Second Life to InWorldz, not to assist anyone outside it. When I ran into and questioned him in InWorldz, he told the following:

"im expanding the center to include another grid and we'll from now on be totally grid neutral ... its the Tropical Paradise its a new grid started in maj this year ... im as of now Project Director for that grid ... and it means i need step back to be neutral in here ... ill be making a gate to that grid in SL as well its about 500 active members and many of the big creators/merchants you know from in here is in there already ..."

A little later in the conversation, "we have a direct communication me and the founders and they will also be free to use my system thats bullet proof and it works for any grid owners since its not based on a technical system that can be scamed like it seems to have happen in here ... but its a later matter to solve we also looking in to other services and the main task now is to get the welcome area to work as our connection centers" "So your system is 'scam proof?'" I asked, "That's quite a claim." "yes it is since its all on record and its based on old fashion cash for cash"

Of his shutting down the IW/SL Connection Center group, "this was really meant that i would need to run my self as you know i just wanted to build and normal ppl does but it kinda has been the demand from the members that has forced me to make it to what it is today" "So the group's now run essentially all by you now?" I asked. He went on, "and as i said im now turning it in the direction it was meant from start a members helping members group only and hopefully with not much need of me personally so me to can do whats fun :) "

Amore then began taking greater control of what could be spoken in the group's chat, stating in a group announcement:

But i've now added a extra member title level in the group which means no one directly gets the chat access by just join the group it gonna take a request to get that access and of course misbehavior leads to lose that right as well. Most of you already got the right set already i know i've missed some few but im working on that so just let me know if you not got the right to chat yet and i'll fix it asap! Until i've find a person that is fully trusteed that i can delegate to handle the request to be upgraded to chat access you send to ME directly!

Soon after two people told me they were muted.

As time went on, less attention was paid to Amore. Following the Grid's closing however, attention was back on him. In the Hypergrid article's comment second, one person commented, "Oh, and was this the one that 'Amore ' guy went to after forming that sl/iwz connection group thing, then leaving that and dissing them, then disappearing?" I called Amore and asked him about the matter. He told me that he'd gotten out of Paradise Grid in March, "all you need to say is all our group members was warned about join that grid a long long time ago so its not directly any news thinks"

The IW/SL notice history only went back thirty days, and was blank. Amore passed me a notecard which He told me was of the announcement. He claimed changes in the Grid began to put his group's money at risk, "the SCARY PART! ... You're NOT allowed by your OWN hand to quit the grid (terminate your account)!!! You're obligated to inform them you are, either directly or by their support page! (read their TOS) " The statement warned not to get in Tropical Paradise, and if you had invested money, consider it lost, "it proves that anyone can be fooled to trust wrong ppl"

Once again, Amore found himself in a controversy, although a smaller one this time. Still, his behavior with his suddenly closing, then just as quickly reopening the IW/SL Connection Center over differences with the InWorldz founders without consulting even his business partner then shutting her out, and now his involvement in a virtual world that suddenly closed and took all money invested with it, one can be pardoned for asking ...

Just what has Amore been up to?

Bixyl Shuftan

Monday, December 23, 2013

Interview with Elenia Llewellyn, InWorldz Founder


By Bixyl Shuftan

Somewhat like Second Life, the InWorldz Grid has a development and support team bend it. This includes three Founders, Elenia Llewellyn, Legion Hienrichs, and Tranquility Dexler. Unlike Linden Lab however, the InWorldz team is willing to talk to residents outside special events. I got in touch with Founder Elenia Llewellyn, and we met up at her home on the InWorldz grid.

"Welcome to my hidey hole," she greeted me.

I thanked her, and after a little talk, I asked her, "So what do you do here in InWorldz?"

"I am one of the partners,"  Elenia answered, "Where Tranq handles the day to day development of the grid and the developers, I handle the day to day administration and support."

I then asked her, "How did you get your start in virtual worlds?"

"Through Second Life actually," Elenia told me, "I remember watching it on the news one night, and I had long thought it would be cool to see a world where people could create their stuff and use it. Then a couple years later, I heard about SL (again) and had to go check it out. I didn't particularly care about the social aspects of it, as I'm a tinkerer and someone who likes to know the mechanics of something. So I dove into learning how to build. My big goal was to do furniture, but I have this obsession over making things look real, and this was just as sculpties were coming out. With the prim market of SL, my builds were too 'prim heavy.' It was kind of sad."

"So, I was talking to my friend, Bob Bunderfeld one day about this, and he pointed me to the metaverse at large. Tried another grid, and that didn't pan out, so I said to my friend Legion Hienrichs (who is also a partner) that I thought we should test out OpenSim and getting it up and running on our own."

"That was Feb. 12, 2009, our first successful test!"

"That's the date you set up your Grid?" I asked, "How did things go in the first days?"

Elenia laughed, "Not bad actually! Considering we were on GoDaddy barebone servers, and had to find a real host. Which meant a couple of re-installs of the system. After a while, we talked to friends who logged in and next thing we knew, what we had started as our own little building spot was quickly being asked for regions as well. (It) blossomed into a business before we knew it, albeit a non profiting business. But a business nonetheless."

"As time went on though, we quickly realized the limitations of the systems and the code and that we'd need a professional developer to handle it."

"How did you go about getting one?" I asked.

"Well, had a couple who tried," Elenia answered, "but I had put the word out that we were looking. One of our residents, Scotsgraymouser Janus knew some of the IBM folks over on SL, who knew Tranquility and referred him to us. Him and I talked via emails and then he worked on a particular module for us. Next thing you know, he was on board full-time and then a partner in the business."

"Btw, he'll forever deny the fact that I told him it would be hard work... he swears to this day I told him it would be easy-peasy as a joke." She grinned.

"About when did a number of people start coming here?" I asked, "Is it true that "the first thousand took almost a year, the second thousand just bait over a month"?

Elenia pondered her answer, "Hmmm, our first year we were pretty obscure. Sure we had a lot of people take a look, but it really started up after we got the economy going and groups working properly. But yes, that story is true as far as the second 1k took just a month. I don't tend to look much at registered users though to be honest unless I'm looking at the retention numbers. I look at people online, region sales and I'z buying/selling for real numbers on our growth."

"And when would you say that started growing?" I asked.

"We go through growth spurts," Elenia told me, "usually during the spring and fall, then that churns down during summer and fall. But our first real growth, unfortunately was from SL's handling of the homesteads. Then our next big growth spurt was recently as the TOS started to really get discussed which also coincided with our full PhysX rollout for vehicles."

"Now that we've been around for almost 5 years though, and have some really long term customers and residents, I think people are feeling comfortable with the idea that we are working hard to make a better virtual experience for users, and not going to disappear tomorrow."

"What have been some of the challenges in operating the Grid," I asked, "other than what you mentioned?"

Elenia thought over her answer, "Mmm, we had the technical issues of course of getting more and more avatars onto a region. The prim limits were a challenge. Physics was a challenge. Our scripting engine was a great challenge, and of course inventory fetching for users. On my side, biggest single challenge was fraud which we dealt with. Then keeping up with the grid code changes to keep support rolling as it should."

"Finding enough time in the day, is still a challenge while we balance real life and get more help. Those I think now, are our single biggest challenges."

"InWorldz used to be close to the size of one or two other Grids," I reminded, "Today no other virtual world is as large, except Second Life. What do you see as the reasons people choose InWorldz over other grids?"

Elenia answered the reasons for their success as, "Well, as I mentioned we do have longevity now almost 5 years later. People know our name, they've heard it a few times over the years. We've worked hard to provide a really great stable environment for our users, give them support, and outside of that, I think our biggest single positive is that we do listen to our residents and change things if we find a good way to do it. They feel that they are part of the world with a voice, that this IS their world and that's exactly what it is. Without their voices or opinions we can make changes all day long, but it has to be for the right reasons. They are the users and they know what they want to make their world into, we can only guess. They are our greatest source of inspiration."

"And, our biggest source of advertising! I can't count how many times I've heard from a new resident 'my friend told me to come check it out.' "

I then asked, "What would you say have been some of the best examples of resident creativity here?"

"Oh wow, where to start without showing favoritism?" Elenia needed a moment to answer, "I love our art shows, I love seeing our residents fantasies coming to life on the grid. It's almost a little insight into how they work and think. I love our events we sponsor. There's just so much talent out there, it's hard to define as best examples. I think the best example though, if I have to give it thought, is not individual creations, but individuals able to create now. Where before they felt constrained. To see them tackle things they've always wanted to try, and were afraid to do so."

"I have stuff in my inventory from the very early days of the grid still, of residents who wanted to show us that they were building and creating and thanking us for making it available to them. Those pieces, while old and beginner stuff, is really precious to me." She then began rooting through her inventory, putting objects on the ground, "And then I get this stuff from residents (grin) … Hey now I don't need a Christmas tree! .. Awwww a tiny snowglobe!"

She turned back to me, "And this is why I can't really give a best example.... I look at some of these gifts, people I've known for a long time and where they first started at. And they've come such a long way. Which is what we wanted, we wanted to free people to be creative, to test themselves, to learn and most of all, to love doing it."

I was briefly interrupted in real life, but Elenia stuck around until I returned. I then asked, "Will there be any special event for InWorldz on it's anniversary?"

"We are working that out as we speak as a matter of fact," Elenia answered, "laying out the plans for the 5th B-day bash in April."

I then asked, "Will there be any kind of event for when InWorldz reaches 100,000 residents?"

"Hmmm, they like to get together to have on the fly parties on IDI and welcome in the Xth user to log in." Elenia told me, "We encourage it and let them have fun on IDI. If I know our users and mentors, they will be watching that login screen like hawks. And next thing you know, there will be a dj, a disco ball, and all sorts of crazy going on." She giggled.

After a chuckle, I then asked, "So besides this, what are the future plans for InWorldz?"

Elenia responded, "Well, now that we've gotten our big portions handled and taken care of and feel we're on a more equal footing we want to expand this technology. Tranq has been working on InShape and getting that completely tested and working right. We've got some feedback there and then I'll start pushing that forward. We always want to look at ways this technology can benefit our lives, and we see a lot of great opportunity there for expanding it out for more users."

"We want to move more into delving into what PhysX can do in relation to the avatars and clothing and hair. We have a lot of good stuff we want to get going, but it all works hand in hand with growth so we can achieve those goals."

"Was there anything else you wanted to add for the readers?" I requested.

"A huge thank you to our users." Elenia smiled, "It's because of them that we do so much and keep going and for being our inspiration."

"Thank you for your time Elenia."

"Thank you Bixyl (smile)."

I then bade the InWorldz founder goodbye, and we both went our separate ways.

*  *  *  *  *   *  *  *  *  *   *  *  *  *  *  

On a personal note, although I requested members of Linden Lab to talk in the past, none would so much as answer me. I never saw my predecessors James and Dana interview a Linden either. This marks the first time Second Life Newser has sat down with one of the founders of a Grid for a talk.

Perhaps this willingness to chat with residents on their terms is one of the reasons some from Second Life have been checking out InWorldz.

Bixyl Shuftan