Saturday, November 30, 2024

Ark Fiction: Unhappy Thanksgiving

 
By Bixyl Shuftan

It was his first Thanksgiving here, and it was going to be just like any old day.

It was weeks ago when Fred's old life of being an IRS auditor had come to a sudden interruption, and he woke up with nothing but underwear on a beach. Nothing but some weird thingy afixed to his wrist. The second shock was that he saw a dodo waddling nearby. Then he saw dinosaurs, some plant eaters at first. But then some little guys ran up and started biting away. He punched away, but they were getting bite after bite in, and he had to run away. Thankfully he found some berries to eat to regain his energy, and after getting some wood and stone and flint began making some tools. 

Over time, he made more and better things, starting off with a straw hut, and was soon able to upgrade to wood. But he wasn't the only one on the island. While some were friendly, some weren't and it wasn't long before his wooden hut was broken into, and he got knocked out, waking up on his straw bed once again with nothing but his undies and everything of value in his storage looted. So he rebuilt, this time a place with stone walls and reinforced wooden doors. And he expanded it as time went on. There was his crafting area, with a workbench, forge, and motor and pestle for mixing narcotics, sparkpowder, gunpowder, and more. There was his preserving bin where he stored meat and berries. There were his storage cabinets with stone, wood, spare clothes and weapons, and more supplies. He'd eventually managed to tame one dino for riding, someone called it a parasaur, and captured and tamed a raptor to help him hunt. They would rest in a stable room that was part of the stone base. He'd made a bow and arrow, replaced his stone-tipped spears with an iron spar, and now had a black powder weapon, a rifled musket. His homemade cloth clothes were now leather with a chest of chittin armor. 

And so life was, okay, but not great. As boring as his old tax office job was, he missed it. Instead here he was living a life that was mostly boredom with the occasional five minutes of terror. He'd had to outrun T-Rexes a couple times. And he'd tangled with nightmarishly huge scorpions that temporarily paralyzed his raptor and he had to finish off. But it was mostly gathering wood and stone, with the occasional lucky find of metal and the strange supply drops that came down in beams of light. 

On this day that started off like so many others, he rode on his para with the raptor beside them, looking around. Then going past a group of trees, he noticed a clearing. And in the middle of it was something he couldn't believe he was seeing: a turkey! It was an honest to goodness real turkey, here on this strange island of extinct creatures! A big and fat one too, "Gobble-gobble-gobble." He couldn't believe his luck. "Oh thank goodness!" He spoke to himself, "Thanksgiving has arrived, and one turkey dinner coming up!" 

He got of his ride, signaled the raptor to wait, and he crept up to the bird. It didn't seem to notice him, "Gobble-gobble-gobble." "Perfect," he thought, as he readied his metal pike. No need to use a bullet on this oblivious bird. So he crept up to it, as it continued to peck and wander about, "Gobble-goggle-gobble." Then he thrust forward his metal point...

It felt like he stabbed a sack full of sand, the spar going in some, but not a lot. The bird squawked, but instead of running, turned to face him and trotted right at him, "Gobble-gobble-gobble." Fred was momentarily puzzled, why this bird too fat to fight was after him. But he figured it would make finishing it off that much easier. And so he thrust his spar again at it, which knocked it back a little, but it didn't seem hurt. And it came after him again, "Gobble-gobble-gobble!" 

Getting frustrated, Fred thrust the spar at the bird again, and again, and again. But he didn't seem to be hurting it much. Then once he was slow to stab at it, and the bird thrust it's big beak at his leg. "OW!! Damn!" It had cut through his leather pants and left a huge gash on his thigh. How could such a clumsy looking bird hit so hard? 

Deciding it was time to use stronger stuff, he backed up, got out his musket, loaded in a bullet, and fired. The bird was knocked back, but still didn't look hurt, and it was still coming after him, "Gobble-gobble-gobble!" He blinked, backed up some, reloaded, and fired again. Once again, the bird was knocked back, but it got back up and continued to waddle at him, "Gobble-gobble-gobble." Frustrated, he backed up again, reloaded, and fired, repeating the process several more times until he was out of ammo. The bird seemed to be bleeding a little, but it was still after him, "Gobble-gobble-gobble!" He then got out his bow, and began firing arrows. He used a couple dozen, but the bird seemed unfazed, still going after him, "Gobble-gobble-gobble!"

Amazed, he ran back over to his dinosaurs, and signaled to his raptor, "Malcom, attack!" And the quick predator leaped into action, charging at the turkey with a shriek, claws extended. It attacked fiercely, biting and clawing. And the turkey responded by using it's cruel beak, inflicting vicious wounds on the raptor. Fred was shocked. How could this turkey be beating them?! He then charged in, stabbing at the fowl once again with his pike. It was knocked back some, but continued to try and snap at the raptor. Fred stabbed again and again. Then the turkey made another lucky strike on his hip, causing him to scream as it sliced through the leather and bit deep. Backing up and noticing how bloody his raptor was, he decided it was time to retreat, signaling the raptor to follow, and ran back to his mount, getting on it, and running off, his wounded sidekick right behind them.

Some time later, they were back at the base. Fred bandaged Malcom, cursing their luck. How could that clumsy-looking bird have beat the tar out of them? It would take some time to make new bullets and arrows, and he would need to repair his pike. Maybe later on he could build a trap for the bird. If he couldn't kill it, maybe it would be useful tamed and used as a meat shield when attacking predators.
 
"Gobble-gobble-gobble!"

What the hey?

"Gobble-gobble-gobble!"

Fred opened the stable door, and there was the turkey! It had somehow followed them here, and now here it was waddling toward his base. "Gobble-gobble-gobble!"

He promptly shut the door, and locked it with a bar, "How in the blue blazes did that thing ... well, no way it can get through this! Solid wood reinforced with iron."

The turkey's gobbles got closer and closer, "Gobble-gobble-gobble!" Then came the sounds of something battering at the door, hard. Before long, he noticed the wood starting to break, "Gobble-gobble-gobble!" Then it shattered, and the bird trotted through the wreckage, "Gobble-gobble-gobble!"

"NO! Impossible!"

The bird began wadding towards him, "Gobble-gobble-gobble!" 

"Malcom! Para! Attack!!" Cornered, Fred was desperate, and ordered his two dinosaurs to fight the seemingly indestructible fowl. As they chomped and clawed at it, he would use his metal spar on it. But the bird was as tough as before, ripping away the raptor's bandages, inflicting more deep wounds, and the predator gave a death rattle and collapsed. Then it was the mount's turn, and after a few strikes from the turkey, already it showed deep wounds, Then it too collapsed. 

"Noooooo! My dinos!"

"Gobble-gobble-gobble!" The turkey was now free to focus on Fred, who jabbed at it hard with his spar. Then there was a SNAP noise, and the spar had broken in two. The turkey lunged at him, and tore off a piece of his chittin armor.  He retreated to the next room and shut the door, then headed to the workbench.

"Gobble-gobble-gobble!" The turkey then began pounding on the door. 

From the workbench, Fred got a spare spar, and some more bullets. He then went to the cabinet and got some arrows. He'd make that bird pay for killing his pets. Then the turkey smashed through the door, "Gobble-gobble-gobble!" Fred shot at it with his musket, then reloaded and did so again and again, several times. The bird was looking more hurt, with a few more wounds, but after each knockback it still kept coming. He then fired his arrows at it while keeping the workbench between himself ant the freak creature. It hammered away at the bench, until it splintered and fell apart. Fred got his spare spar and slowly retreated, trying to use other cabinets in the room as partial cover. The bird just smashed them all, the contents spilling all over the floor, then smashing and tearing them, "My stuff! No!"

Fred backed up into the last room, his sleeping quarters. Instead of shutting the door, he was trying to use the frame as a partial shield as he thrust his metal spar at it again and again, "Why don't you just die?!" The bird was looking like it was developing serious wounds, but it still kept coming, and hammering at the stone wall, causing it to crack,"Gobble-gobble-gobble!"

Finally, the stone wall shattered, and the unbelievably tough turkey stepped through, "Gobble-gobble-gobble!" This was it. No where else to run. Fred jabbed again and again at the bird. He was getting exhausted, and occasionally he would slow down and the bird would get a bite in, tearing through his leather gloves and pants, or chittin chest armor, "Ahhhhh!"

Finally, the metal pike cracked with a *SNAP*! Desperate, Fred then got his pickaxe and went after it with that. By this time, the bird looked severely wounded, bleeding and blood was dripping onto the floor. But it was still attacking, "Gobble-gobble-gobble!" And the pickaxe was a poor weapon, with the mutant bird getting in more bites than ever, "OW!" "Ahhhh!" Fred's gloves and pants were shredded, then his chitten armor shattered. He felt his arm bone go snap, and his body was racked with pain. How many more hits before this monstrosity would finally be ended?

Then the bird's cruel beak got in one good hard lunge, plunging into his gut, "WAAAAAAAHHHHH!!!!!" Fred fell down, all going black, the only sounds being his screams as the bird continued to peck at him, and it's neverending chatter, "Gobble-gobble-gobble!"

How humiliating. In his old life, as a tax auditor he was feared by most everyone. Corporations gave him pause. In this one, he'd killed many dinosaurs, outwitted and outran T-Rexes and other alpha predators. Only to be done in by a ...

YOU HAVE JUST BEEN KILLED BY TURKEY

The next thing Fred knew, there was the sound of the surf, and the cooing of some bird. He opened his eyes and looked around. He was back on the beach, in only his underwear. But there were no wounds on him. He was just like he was many weeks ago. 

Thinking about the state of his base, he began running back to it, keeping an eye out for any nasties. It took a while, but he got back to the site. He blinked his eyes. It was almost entirely gone, reduced to a pile of rubble with an occasional splinter or shred of leather or cloth. The monstrosity must have continued to destroy everything. He walked up to it, disheartened, then collapsed, sobbing. All his work, done over many weeks, all gone. 

"Excuse me?"

Fred, tears going down his face, looked over. There was a man, in simple cloth clothes and shoes, with a stone hatchet and axe, and a few spears. He probably had been on the island for a couple days. 

"You look like you just got here too. I haven't been around long, just a few hours. But once I saw one of those huge dinos from a distance, I figured I better get to work, and the survival course I once took helped out. Oh, I'm getting ahead of myself. My name's Melvin Jones."

"F-Fred Smith."

"Well Fred, you're going to need some energy, and I happened to have just made a big kill. I haven't made a smokehouse yet, so you might as well dig in before it spoils." The man motioned him to follow, and Fred did, not knowing what else to do and still in a bit of shock.

Before long, he could smell something cooking, something familiar. And they came to a campfire where there was something on a spit-roast over a campfire. And next to it were some feathers, turkey feathers, and a familiar-looking head. 

"I found this thing wandering about, bloody and wounded. I guess some predator attacked it, but got distracted before it could finish it off. So I put it out of it's misery. A few pokes with a spear, and that put it out of it's misery. So here we are, turkey dinner."

Fred starred. This noob had beaten the monstrosity that had destroyed everything he had. He must have been only an inch away from ending the beast, and all it took for this noob to do it was just a few blows. 

"I think we're about done." Melvin then took a cooked leg and handed it to Fred, "It's hot, so wait a little before eating. Anyway, Happy Thanksgiving."

Fred wasn't sure whether to smile or cry, "H-happy Thanksgiving."

Bixyl Shuftan

Additional pictures from arkfandom.com and Papa Sean 

Friday, November 15, 2024

Commentary: Game Company GREED

 
From Nydia Tungsten,
 
In Alpha… In Beta… Early Access… Pre Orders…

ARE ALL SCAMS!!

When I first started gaming, Alpha and Beta stage games ...
They weren’t sold.

 In fact, they invited you to play their game and sometimes even paid you to do so. In exchange, you helped them by telling them about bugs and problems. When they were sure of their product, they released it to the public.

A great example of that would be Rust and ARK,
 

 When Rust first started it was another Zombie shooter, Zombie People, Bears, etc, etc. But now not only is it a PvP but no more Zombies, but scientists. And the BUGS… wow… Brandi and I made a base in a hidden hill, well the hill wasn’t so much hidden as missing, the ground was flat but the ground cover went up like a hill, we just walked through it and we were under cover. 
 
They didn’t even allow you to build your character,  you you had to play whatever the RNG put you in, they caught a lot of flack about that, but they just didn’t care and changed nothing and was in early access for years, The devs were just too lazy, for the simple fact, they could milk the money train even harder while doing nothing.
 

 Ark Survival Evolved was early access… again… for years, and in a constant flux of change, then started only listening to one faction of players, the PvP crowd, and started throwing changes based on those whims at everyone. Instead of just letting us make changes on our servers, they instituted game-wide changes whether you liked it or not. Like… you could no longer pick up players with your large fliers, you couldn’t make large boat builds, and you could no longer add to your flier's speed all because it made it harder for the PvP’ers, then we find out more about why, through the scandals of the dev’s tribe being spanked so they game banned the ones raiding them, not just server banned but GAME BANNED acting like little children not getting their way. All this time they were in early access, too lazy to really do anything. Even allowing the game players to design and make better maps than they did. 
 
Then the time finally came and they fully released the game! We were all thrilled! For about a year. Then we heard they were releasing a remake of our beloved game, which thrilled us even more! Then we were told we would have to pay in full for the new re-release. So a lot of us decided we would just keep playing the original game for a while, until we were told they were taking all of the servers offline and if we wanted to continue to play we would HAVE to pay for the new game and new servers. And don’t even get me started on ARK 2 which hasn’t started yet. Turns out they took all the money and invested it in a failed e-car. They let everyone else do the work and then collect the money for it.

Let’s not forget the disaster and steaming pile of crap that was “Fallout 76” and a great example of why “Pre-ordering”  ANY type of game.  Fallout 76 was hit by scandal after scandal as well as a buggy game! They were almost sued into oblivion, because of all the false promises and outright lies! And there wasn’t enough RAID in the world to tame the bugs in THAT game on day one. But so many pre-ordered it, and their money was gone, and unfortunately, that is the norm, not the exception. 
 
So if you see a game you want coming out and have the chance to pre-order it… DON’T!   just wait, let the fallout hit, and wait for it to calm down and to see what it looks like after it is fixed, WHEN it is fixed. Because once they have your money they aren’t going to give back willingly.

Don’t just take my word for it, two of our other writers, Bixyl Shuftan and Xymbers Slade/Aegis Hyena have touched on this subject before as well…
https://othergrids.blogspot.com/2016/09/no-mans-sky-game-under-investigation-by.html
https://othergrids.blogspot.com/2019/02/reader-submitted-game-review-no-mans-sky.html
 
I was going to end it here but then so much more hit the fan since I started this article.

“Concord” where do I start with THAT one, who do you blame? It was a hot pile of DEI (Didn’t earn it) garbage. Again the Dev’s (Under SBI influence) didn’t care about gamers or even games, they just wanted to push an agenda. It went out for preorder it got a few, then it was released, and it sold more, but it was out for only a week before it was shut down hard. They spent over $400 million creating a game with UGLY characters it was pretty much a rip-off of the many rip-offs of “Team Fortress” but they only made maybe $40 million. Yeah, PlayStation took a bath on that one. Just because they couldn’t stick to what they knew, making fun to play games and NOT indoctrination games
The best way you can influence the games made is with your wallet, I would urge all of you to stop pre-ordering, and just buy once it is out. Let the decent YouTubers get advanced copies and do play-throughs and form your opinion THEN decide if you want it. 

SBI tried so hard to get this shut down. https://store.steampowered.com/curator/44858017-Sweet-Baby-Inc-detected/ Now you have to ask yourself “Why?” Why try and shut something down that shows your work unless you know it is wrong and you are ashamed of it?

Another site to help you is https://deidetected.com/games 

Let's get back to what's important with games… HAVING FUN!

Then we have pure scams, they create something pretty, take your money, and disappear without even making a finished game. And it is not as rare as one would think.
 
 


There are some good examples, AGAIN that could all be avoided but just being patient a few months, giving it a chance to be released, and working any bugs out before actually buying it.
Yeah, I get it, you want to be the first kid on the block to get one, but those days of getting something good straight away are over. 

Now, once you find a company doing it right like this one here https://store.steampowered.com/app/2827230/Wild_Assault/ 

They are in alpha right now, so you apply to play, and if you are lucky, you get in and play it, as they make notes as well as you. The reason you are there is to help them before it is fully released. I plan on getting that one, but I am not pre-ordering. 

Takes a deep breath and steps down from her soap box.

Sorry to preach, but let me end with this: Games should be an element of relaxation in your life, not a source of stress. So, let's all get back to what games should be: enjoyable.  

So, until next time GOOD GAMING TO YOU! 

Nydia Tungsten
 
 Other Grids MMOs and Games

Monday, October 7, 2024

So That's What You've Been Playing: Planet Crafter, Girl Genius, Palia

 
 By Bixyl Shuftan

Yours truly has been busy, both in real life and Second Life. Still, I have a little time for gaming. Over the past several months, I've been on a few. So here's a short mention of each. Oh, and trying out each of them is for free, one you won't need to pay for if you want to go for longer.
 
The Planet Crafter
 
In most space games, you blow things up and create a lot of destruction. So here's one in which you build something: creating a habitable world from a hostile one. Welcome to Planet Crafter.

In the game, you play the part of a man convicted of crimes offered a pardon if you get a hostile world terraformed to the point it can support life. But it won't be easy. Your small air tank won't allow you to step far from your craft without an infusion of oxygen, you only have a small amount of food and water on board, and your small crafting machine can only build a few items from local metal and ice. 

You can build a few basic heaters and drills to help heat and thicken the air, and windmills and solar panels to power them. As the planet begins to slowly change, more building options are unlocked. And you're going to need them, especially food growers. Exploring offers plenty of rewards, more supplies such as food, rare minerals, blueprints, and more. But don't forget to keep an eye on your air supply, and it's a good idea to keep at least one or two oxygen bottles just in case you make a wrong turn somewhere and can't get to a building of yours in time. 

Planet Crafter is available for sale on Steam. It's recommended you download the demo first. It ends when you reach your first goal. But by then you'll have decided whether or not this is a game for you. Personally, I feel it has a great theme, and an adequate challnge.

For now, the game is single player. 




 Girl Genius: Adventures in Castle Heterodyne
 
 Some readers will recall the online comic "Girl Genius," a steampunk-themed (or "gaslamp fantasy" as it's artists and writers Phil and Kaja Foglio call it) tale of the adventures of Agatha Heterodyne, a once ordinary girl who discovers she's a "spark," or mad scientist. Good news for it's fans, there's now a game based on the tale, or rather the part in which Agatha enters and tries to restore Castle Heterodyne. While reading the comic isn't necessary to play the game, it does make it more interesting. 
 
The game starts with Agatha, the character you control, having just entered the castle, impersonating one of the numerous people sentenced to the place. Unfortunately, the mechanical mind behind it is even madder than some of your relatives (which is saying a lot). Your first step is to get a tool to help you out, and you soon have your trusty wrench. You've also brought one of your creations, a trusty dingbot, to get into places you can't reach yourself.
 
You go about avoiding the castle's traps, and solving puzzles. You're soon build a bench to create more tools, such as a means to cross chasms, and a coffee machine to help you recover lost health. And your journey brings you into contact with characters readers of the comic will recognize, some helpful, others trying to stop you.

Like with Planet Crafter, the game has a free demo that allows you to try before you buy. It ends just after Agatha's first big challenge to defeat the castle's mechanical minions. But you can be assured this is only the beginning. 

Girl Genius: Adventures in Castle Heterodyne is single player, as there can only be one Agatha, as that one impostor is soon about to find out.

https://store.steampowered.com/app/1789370/Girl_Genius_Adventures_In_Castle_Heterodyne/

 Palia
 
Palia is one of a new genre of MMOs, the "cozy MMO." While in other multiplayer games fighting is either a big part of the action or the big thing, and you can easily get yourself hurt or killed, this isn't the case here. Palia is a game with no player death, and you proceed more or less at your own pace.
 
Players play the part of one of a number of humans, who for some reason have been appearing around the world of Palia after supposedly being gone for thousands of years, for reasons not yet known. The player appears at a temple, and after being greeted by one of the local Majiri is shown to Kilima Village, which has been integrating other humans. The player is given a plot of land to build a home and garden, and various villagers provide some simple tools and a few words about them. 

As time goes on, you'll improve your relations with the various villagers, some who are more happy and curious to see you than others, as well as improving your various skills which range from foraging to cooking and even bug-catching. You can sell what you gather at the general store, though some people will also take certain items off your hands. And you can also improve your home from the tent you initially get. 

You'll also be going on quests, some to help out your neighbors. Others are to explore the runs of nearby structures to try and find out what happened to the humans of the old world so long ago. You'll find various clues, which eventually get the attention of people from outside and bringing in a new character interested in what's going on. 

But the game is very much an MMO. You can make friends with other gamers, and request items (to keep people from advancing too quickly, you can only request things you've had at least once). Showing off what you've done with your house is also part of the game, and you can vote on how other houses look, as well as putting up yours to be voted on. There are also occasional festivals in the game, in which you get tickets based in part on how well you did and part on how well everyone else did. Oh, and the "flow trees" that you'll need for better wood, they take at least two people to chop down. Fortunately people in public chat point out where they are, as well as nodes for pallium ore.

You can also customize your character, and house. But certain modifications such as player pets can only be done through real-life money purchases, which is how the game makers get their money. There's also games of "Hot Pot" you can play with other players.
 


Palia is available on both Steam, and Epic Games.

 
Want a more detailed review of one of these games, or want to see more? Let us at the Newser know.

Bixyl Shuftan

Friday, September 27, 2024

Nintendo Sues Palword's Owner Pocketpair, Claiming Game Violates Patent Rights

 
By Bixyl Shuftan
 
The game nicknamed "Pokemon with guns" is ending up in court.

In January, the game Palworld was released by Pocketpair, a small gaming company. In the game players tame creatures with various abilities, train them, and have them go up against other creatures, or craft items at tthe player's base. Because weapons are used in the game, including by creatures, the game got the nickname "Pokemon with guns." When releasied, the game was a big success, "explosively popular," selling five million copies in three days.

But fans saw similarities to Pokemon, and there were claims that the game was a "Pokemon rip-off," though there were also survival game elements. Pocketpair stated that the game "had passed legal checks." But soon after the game's release, the claims had attracted the attention of Pokemon's owner Nintendo, which announced it was investigating the claims of copying.

On September 19, Nintendo announced it was officially filing a lawsuit in Japan against Pocketpair, claiming the game violated "multiple patent rights." Pocketpair responded the following day, saying they didn't know which such patents Nintendo refered to, and wasn't "notified of such details." It went on to say, "It is truly unfortunate that we will be forced to allocate significant time to matters unrelated to game development due to this lawsuit. However, we will do our utmost for our fans, and to ensure that indie game developers are not hindered or discouraged from pursuing their creative ideas. We apologize to our fans and supporters for any worry or discomfort that this news has caused."

BBC News quoted  gaming industry analyst Piers Harding Rolls as saying Nintendo "has a track record of suing organisations and individuals which it feels has infringed upon its IP," and that this lawsuit continues the trend, the BBC going on to say they'd won a $15 million suit against several Chinese game developers.

PC Gamer would talk to patent lawyer Kirk Sigmon. He felt Nintendo has "shown in the last couple of years a really fiery desire to enforce in a way they didn't used to. Back in the day, they turned a blind eye to fan games. ... My suspicion is they have changed their perspective on how to handle infringement, or what they perceive to be infringement, or theft, or IP theft, or anything like that. What used to be something they might turn a blind eye to, they might be looking at now—especially for something like Palworld, where it was so obviously a smash hit that invited a lot of comparisons. For them, this is a massive target that they need to declare: 'Don't do this to us ever again.'

"You can get conspiratorial and wonder if this is just an attempt to scare the hell out of Palworld. In the US, at least, these patents you wouldn't assert. They're pretty weak. They're pretty tough to assert. But the fact that they're doing it in Japan, maybe they have more confidence in the Japanese patent system to protect them. It definitely feels like a punishment. It definitely feels like, 'You can't go after our crown and now we're going to make you pay for it.'

"The thing that sucks about them is that if you get sued, it's a lot of money, no matter how you shake it. You're burning millions of dollars just trying to make this go away. It hurts, and people know it hurts. ... one of the powerful things about patent lawsuits is that they are very difficult. Your general attorneys cannot do this sort of work. You've got to go find specialists. You've got to go hire up a team to do it. You've got to find people who are very good at doing it, or else you're going to lose almost automatically. It gets extremely expensive and time consuming, and it can wear a lot of small companies out. It is designed to make you no longer play in the game. So unfortunately, that's probably a consideration for Nintendo. Palworld did very well. They made a lot of money, but getting hit with a lawsuit that, at minimum, is going to cost you a couple of million in legal fees? That sucks."

But he felt that odds were, there would be a negotiated settlement before the court date. Nintendo's case has weaknesses, and looks like it's pushing around a smaller and weaker company. Pocketpair is facing an expensive suit it can't handle as well as a giant like Nintendo. There may be some changes in the game, or "It could be something as simple as a licensing agreement. ... Somewhere in the middle, there's going to be money exchanging hands. Either way, my suspicion is neither of them want to go into a lawsuit."

So what ultimately happens? Time will tell. In the meantime, both fans of Palworld, and small gaming companies, are keeping an eye on the lawsuit.

Bixyl Shuftan

Image Credit: BBC, PC Gamer

Sources: BBC, Nintendo, Pocketpair, PC Gamer


Friday, May 24, 2024

Game Review: The Fiery Scion

 
 By Nydia Tungsten

The Fiery Scion is an AVN (Adult Visual Novel) that I found on the internet. Now before anyone goes running for the tar and pitchforks, Yes it has nudity in it, yes it has sexual content, and yes it can be a bit explicit, but if you know me, you know that is not what draws me to this type of game. I enjoy the story, before you start rolling your eyes, let me explain.

 I am not afraid of sex, nor do I shy away from stories that have it, but I do insist it has a good story. There are a LOT of games out there that have sex as their main theme, those I find a bit… meh.

But I do enjoy a good story, and I  have always enjoyed a good visual novel as a kid.

The Fiery Scion is a good example of a good story and the sex has a reason for it.

Demons have cursed the humans in this feudal world where very few males are being born, so it is a matter of keeping the human race alive.

The game starts with the main character (default name Henri) finishing his mage training so he can finally leave the mage tower after training for 13 years


You leave the tower to work with your teacher, the lord of that territory, the infamous “Black Mage”  Athagan, who helped in defeating the Demon lord, but with a terrible price, the loss of his… “Manhood”

 Throughout the game, you go against bandits, beasts, demons, Plague spawn, and even elves, but you are able to turn the elves around into allies.


But first, you build your adventurer team with three lovely ladies with different talents each.

Kes, the raven-haired Archer can thread a needle with one of her arrows.

Monica, the red-haired tavern owner/potion maker/healer.

And last but not least Erika, the bronze-skinned heavy-hitting front-line fighter is afraid of nothing.


There is a plague called the “Withering” (that reminds me of something in Minecraft, I kept waiting for someone to say they have been “withered”, never happened though)


They also have great-looking weapons like this


The wedding ceremonies look great too, I will add the picture, censored of course, IF it passes past Bix.

If not well... Bix had a heart attack and removed the picture.

The downside is most of the breast animations remind me of balloons filled with jello and slinkies. And some of the others look like they are played in fast-forward, which does detract from the overall immersion of the story.

I don’t want to get into too much of the story because it is a visual novel, a true one, not one of those that say it is then makes you make all those choices and changes the ending you get (I hate those).

If you like fantasy stories and don’t mind a lot of sex scenes you might want to look at this one.

Here is the link  https://vanderer.itch.io/the-fiery-scion there is a part one and two, so make sure you get both of them.

If you play/read it please let me know what you think, if I get enough response and a few more updates I can revisit this one and discuss some opinions.

Until next time, GOOD GAMING TO YOU!

Nydia Tungsten
 
Editor's Note: Nydia had a black bar over the last picture, though it was slightly smaller. So no, no heart attack *grins*    

Monday, December 11, 2023

Game Review: Rise of Cultures

 
 By Bixyl Shuftan

I haven't done any game reviews in a while, partially because I haven't spent as much time playing games as I used to. But I do play a little. One I've been playing is "Rise of Cultures."

Rise of Cultures is a browser/mobile app game from Innogames, who also made Forge of Empires. The game has much the same aspect as Forge, a history-themed city builder, and plays much the same. But it does look a little different, and will appeal more to some players. 

You start off in charge of a tribe of stone-age folk. You help them develop the start of their settlement, and with a little guidance from a couple advisors continue to help the place grow in size, technology, and culture. Research points, which slowly accumulate naturally over time, can be used to develop technologies. There are also quests to take care of, which both encourage you to progress and some are needed to advance. Many involve your two city advisors who give you objectives to accomplish. Others are challenges by enemies and allies. 

There are occasional random happenings on the city map. This may include fruit to collect, a broken-down cart to repair in exchange for some gold, dealing with a wild boar guarding a treasure, and more. Sending workers to deal with the happening takes a few minutes, but will get you rewards in the form of food, gold, and occasionally crystals (more on those later).

Technologies help you in some way, such as unlocking certain buildings, improvements of them, or allowing you to build more of something.  The first ones are simple, such as tribal settlement, cultivation, firemaker, and the wheel, and cost just a few research points and maybe a few coins and food. Further up the tech tree, technologies will cost more. Eventually, they'll start to cost some goods as well.

Your first building is the Great Hall, which later on becomes the City Hall. After the first couple technologies, you'll be able to build small homes for workers. Later on, you'll develop the ability to build medium houses which house two workers. You'll soon be able to build farms, which come in two sizes, the larger ones taking more time to grow food but when they do produce a lot more of it. You'll also soon be able to make military barracks buildings. The first ones are for regular infantry, but later you'll be able to build more kinds. Ranged units can fire and hit units a distance away. Calvary can charge and bypass light infantry. Starting in the Bronze Age, you can build goods buildings for some materials you will need. You can also build some small cultural sites, which help cheer up people in nearby homes and workshops, resulting in more gold revenue and more productivity.

Military units are used to gain control of enemy areas on the strategic map in campaigns. For the first few places of the Stone Age, you'll fight only animals. But as you go on, you'll end up fighting bands of cavemen. And once you finally beat their leader, the campaign is over and new areas open to explore and start another. As the campaigns go on, the enemies become more advanced. In battles, you can enlist the help of up to three military leaders to help you in your battle. Some are mercenary leaders of which you get tokens to enlist the help of for one battle. Rewards for conquering territory can include food, gold, and occasionally city expansions which you can use to grow the size of your city. Sometimes after you beat a leader he or she joins your forces as a new leader. 

Staring in the Bronze Age, players can also build world wonders. Upon unlocking this feature, you get one for free: Stonehenge. To get more, you need blueprints. Go get those, you need gears, which you get from Treasure Hunts, solving city events, completing quests, and special event rewards. With 200 gears, you can make an orb. Opening one gives you a chance at a blueprint, or resources for improving wonders. If you don't get a blueprint after opening nine orbs, you get one on the tenth. Wonders provide benefits from extra gold and research points, bonuses in trades, extra rewards when doing the Treasure Hunt, extra military units, and others. Wonders can also be improved, which takes research points, food, gold, and usually resources. You can have up to four wonders active. Any more, and you'll have to pick and chose which work best for you while the others are inactive.
 
Also starting in the Bronze Age, players can join an Alliance. Joining one has benefits. You have access to the Alliance City, in which once a day you get some extra goods. Members of the Alliance can work together to improve the city. You can also do the Treasure Hunt. At each step of the way, there's a group of pirates. You can either negotiate with them or fight them. Negotiations have three tries and take amounts of resources, which increase further along the hunt. Fighting will take military units. Once you beat the last group of pirates, the team has to work to make the next level available.

Progressing will take you to difference eras, the Bronze Age being the first, "It's good to get out of those animal hides!" After the Bronze Age comes the Minoan Era, then Classical Greece, then the Roman Republic, then the Roman Empire. Following the Antiquity eras comes the Byzantine Era, then the Age of the Franks, then the Feudal Era, then the Iberian Era, then the Kingdom of Sicily.

As time goes on, there will be special events. For instance the October special event involved Count Dracula/Vlad Tepes. The reward for doing his quests was a choice of a Mad Scientist's Lab, or "Crypt of The Count" that you could place in your city for bonus resources once a day. In the Christmas event, the city is blanketed with snow.

And then there's that the city map isn't static, but animated. Buildings shake a little when updated. And then there's the people. They walk the streets, they work at workshops. They carry things from one place to another. They go back and forth  to and from areas where events happen. They play music and sit & chat. And more. What they're wearing is determined by the era.
 
For those who like city-building or history themed games, "Rise of Cultures" is certainly worth a look.
 
You can find the game at https://www.innogames.com/games/rise-of-cultures/

For the wiki, check out https://rise-of-cultures.fandom.com/wiki/Rise_of_Cultures_Wiki
 
Bixyl Shuftan
 
 

Monday, November 13, 2023

Game Review: Ark Survival Ascended

 
By Nydia Tungsten 

Let me start this off by saying this game was gifted to me. While I am always grateful to the one that offer me games and all the good intentions that go with it, I would like to offer a heartfelt “Thank you!”

BUT, That would be the only way I would have got this game, due to Snail games and Nitrado servers backroom deals to screw over the Ark community by making a quick cash grab before anyone knew what was happening. If you want to know more about their attempts, look to YouTube.


I started a game and the first thing I noticed is the character creation was very well-detailed. The flora and fauna is more detailed, some more than other. I have noticed one major flaw with this new version, if you kill one of the smaller dinos, it is very hard to get at it to butcher it, I had to walk away from multiple kills just because I couldn’t interact with them … at all. 

But I do have to admit it has been optimized a heck of a lot more than “Survival Evolved” 21 minutes and some change for that to load up while ASA loads up in 2 minutes 30! If you have played Ark before you know how frustrating that can be, so this change is a welcome one.

Another very interesting change is the Dino behavior they track a lot better … which is a good AND bad thing. Good in the fact that it is harder for you to lose one of your dinos as you run through the forest, they path much better to get to you, on the BAD side, the Hungry wild dinos can now track better to get to you as well. So a lot of mixed blessings I guess you could say.

I have heard that the Island map has changed, which I have to agree, the topography, I have tried to visit the areas where my angels and I have had bases when we all first started playing Ark, and they are jungles and forests, so think it would be impossible to put bases there. I found the small cove area where we built our ship bases before they nerfed it. And the spot where we took over a giant cliff area that was so open and easy to defend. NOW it is a forest so think you can’t even think to build there without a larger group for support.


As you can see from these pictures, the graphics are incredible, I believe you can fly a bit higher in ASA, if you fly too high you can enter the clouds and actually be unable to see anything, just a greyish-white blurry blob.you can see the “Steaming Jungle” behind me in this shot


The bay you are looking at here is the changed cove where we built our Raft Bases, WHICH you can do again with the right mods.


The mod makers are filling up the mod pages quickly. I am still tinkering with ASA as you are reading this, and I will do a part two eventually.


Do I recommend you buy this game? In good conscious, No I can’t. All because of Snail games and they’re money-grabbing greed. BUT! If you DO get it, I am confident you too will be impressed with the changes.

Remember, if your gaming company is doing things YOU don’t agree with let them know by NOT buying anything from them.

Until next time GOOD GAMING TO YOU!

Nydia Tungsten