Showing posts with label Tinies. Show all posts
Showing posts with label Tinies. Show all posts

Thursday, April 16, 2015

Raglan Shire to Close InWorldz Location


By Bixyl Shuftan

Among the groups in Second Life that made a presence in the InWorldz grid was Raglan Shire, it's most noted community of fans of tiny avatars or "tinies." In June 2010, they got a sim in the virtual world and built what they called the Great Tree. For five years, the place stood, called an example of what could be done with InWorldz. Then on April 9 came some sad news from Zayn Till, the founder of Raglan.

This afternoon I logged in to Inworldz to make the announcement that Raglan Shire IW is going to be closed. The sim will remain on the grid for another 5 weeks & then be shut down (May 15th-ish). This will give everyone enough time to take up any no - copy items or builds (or anything really) if necessary.

While very sad, the sim really hasn't been utilized & I'd rather not continue to accept donations just to make tier if this is the case. I have nothing but respect for the Inworldz grid. The founders & ppl behind the scene make Inworldz fantastic. They deserve a big thank you for all the hard work they did for us. Especially in the beginning. They are the best.

Special thank-you's as well to Etheria, Oceanoz, Liandras, Teal, Caleb & all the folken who helped bring the tree to life as well as maintain it. You are all amazing. It was glorious.


On the InWorldz forum, he posted the following.

It is quite sad for me as well & I can appreciate the questions and everything regarding the closing of the Sim and the end of the Great Tree. In a nutshell, The sim really hasn't been used as I had hoped it would be. This has always been about growing and moving forward as a community. The last few years it has felt like a lonely museum with the occasional visitor or activity. This is probably my fault for not being involved the last few years. For those that did try to have interesting things to do on the sim you have my thanks.

I have always felt in any world, that if growth and moving forward ever came to a standstill that I would no longer be interested in carrying it forward.

I would like to be clear that the Tree was a collaborative work of incredibly talented people. The first 4 months was a flurry of activity as Etheria, Oceanoz, Dagmar, Teal and myself tirelessly worked to construct the tree with help from Inworldz residents and the founders. If you want to thank anyone for all the hard work, thank these people as they/you are the ones that deserve it.

I am glad folks appreciated the build and what we tried to accomplish and my best to the Founders of Inworldz who have always been nothing but kind and helpful.



In Second Life, I ran into Zayn, and he and I talked about the matter, "I just was talking to someone. This is pretty much what I wrote them: The sim was intended as a place of social gathering and activity but somewhere along the way became a lonely empty place with only the occasional visitor. It was never supposed to be a mall with only the odd activity/event every few months if that.

"In the nearly 5 years I kept this sim on the Inworldz grid, I watched as the initial concurrent log ins which started at around 125 when I purchased the sim in June of 2010 grow to about 275 log ins concurrently at the current date.

"That's just not growth.

"As reference, Second Life which has been dwindling, still has concurrent log ins between 35,000 & 60,000 at any given time although I am no fan of Linden Lab. For me it is about moving forward and growing as people and as a community. I have always said if I felt that it is no longer growing and is merely lingering, that I would no longer be interested in carrying it forward.

"This has  happened in InWorldz, and may be happening in SL Raglan Shire. Perhaps this will serve as a reminder that nothing should be taken for granted."



Going on, he added, "I'm pretty wordy, but yeah, been down, really loved that tree. ... actually hoping the closing of Raglan Shire in InWorldz may give folks an idea that things never should be taken for granted." I asked, "Were there any notable events that took place there?" He answered, "Some, but much too far and in between. IW is so small in comparison to SL. not a lot of folks. It generated a lot of interest the first few years. 2 years ago IW named it Sim of the year. But really, people & activities were to far and few in between. Plus a lot of folks that did kinda embrace what we do were doing it all off sim, so I  thought it was time."


I asked, "Has interest fallen off since the content creator controversy died down?" "In InWorldz?" Zayn answered, "There's just no real growth sadly. Five years ago, concurrent logins were around 125. It was not unusual for Raglan to have more then half the entire grid population on the sim the first year or two during concets and stuff. Five years later, concurrent logins are around 250ish."

And so, InWorldz will soon be losing one of it's favorite sims.

<iframe width="420" height="315" src="https://www.youtube.com/embed/BHljaBmOAIY" frameborder="0" allowfullscreen></iframe>

(Click here if the video fails to play)

Bixyl Shuftan


Wednesday, November 13, 2013

Relay for Life Holds Final Event of Season in InWorldz


By Bixyl Shuftan

On Saturday November 9, The Relay for Life held it's Relay Weekend event for it's Inworldz fundraising season. Besides Second LIfe, the Relay for LIfe has been holding events on this smaller virtual reality grid as well. And this was the final and largest event for the year there. This was the second Relay for Life in InWorldz season.

The event took place on three sims, with the track on two: RFL Jazz Paws and RFL In Biz. At 9AM, Red Ryder spoke over on the radio at a gathering on the third sim, which numbered a little less than two dozen. While much smaller than the Second Life Relay, the enthusiasm was still there. Following Red's words of encouragement, the crowd went to the track, grabbed a pedometer, and began making laps. Unlike the Second Life Relay, there was no "Walk and Talk" wearable, so people stopped to chat on a number of occasions. One Relayer commented she was doing the walks around the virtual track on her real life treadmill as well, InWorldz hooked up to it via an app known as InShape.

Besides the human avatars, there were a number of Tiny avatars at the event. They were a higher percentage of participants than at the Second Life Relay. Between this and the sim sponsored by Jazz Paws, the Tinies had something of a big presence on the InWorldz Relay.

"Oh I absolutely love the RFL events," Ladyheart Muirin told me "I always used to do them in SL and I think it's wonderful that people work so hard together for such an amazing cause. It's just wonderful that it's now in IWZ and everyone is having lots of fun too (smile)." Ladyheart explained she hadn't been to Second Life on anything more than occasional brief visits "in a very long time." "We don't play in the old world much," Tadhg Muirin informed of his friend and himself, "our lives are here."

 I ran into Bain Finch there, who earlier this year worked with Second Life's Relay. He explained there were some technical challenges in getting things up and running here, "the bigest tech problem was getting the team tracking database up and running and rewritting the kiosk and vendor script to work with it. … but we had lots on people step up to the plate to help out develop the tech. And yes, a lot of work to do during the off season to fix all the short coming everyone help hash out …You know, I've always had a great appreciation for the work Dwen (Dooley) done for RFL of SL. Now, even more so. … and I am so overwhelmed by the offers of support we received from everyone in InWorldz." Bain credited Wolf Hartnell with making the RFL in InWorldz pedometer.

I asked Bain if he felt the InWorldz Relay was getting more attention due to the Terms of Service controversy in Second Life. Bain's response was, "I'm not sure on that Bixyl. I do know there been a steady increase of people coming to IWz, whether that due to to the SL TOS or just the normal progression of growth, I couldn't say. He explained another reason more people could be coming here as the Grid was becoming more stable, "As more parts of the IWz tech comes online like the physic engine, now mesh and other advance stuff, the content creators are having a field day with their wares."

Bain had the goal of involving established InWorldz residents from the start, "from the start of my involvement, I knew we had to make this IWz Relay for and by Iwz'rs. And because of the attitudes on the residents here had to adapt how RFL conducts itself. … A good number of the folks here left SL for various reason and they settle here because this grid is different. They left due to the various political issues of the LL and here and founders are so much more hands on." Being smaller than the Second Life Relay, there was one other difference, "One of the things we do, is almost all our planning meetings are open to everyone to attend and contribute. As we grow we will not be able to keep on doing that, but while we are small we will."

As the event went on, the Relayers not only went around the track and chatted with one another, but also had some fun on the various "camps" inside it, such as the bumper car ride. There were also music events in which a DJ would play at a place, and s number of Relayers would dance. The event, and InWorldz Relay season, would end at 9PM IW (and SL) time.

Bain Finch later told the Newser $796,000 InWorldz dollars, or "Izzies," had been raised, or about $800 US, for the InWorldz Relay season. A small amount compared to that raised in Second Life. But still a welcome contribution in the struggle against cancer.

Bixyl Shuftan