Other virtual worlds outside Second Life, Minecraft, Multiplayer Online Games, and Game Reviews
Showing posts with label Extra. Show all posts
Showing posts with label Extra. Show all posts
Sunday, October 20, 2013
Minecraft: Building Around Angels Villiage
Since the new Angels Village in Nydia's Minecraft servers was built, the place has taken shape, with walls going up and buildings inside the walls. Then the building began going outward, such as the SL Newser office building there. But the building didn't stop there.
Jasmine's a fan of the "My Little Pony" show, or a "pegasister" in pony fan slang. So she built this tribute, "Luna Sleeping."
How many of you have heard of "Hogzilla?" Well, he just showed up in Minecraft, or rather, this statue of him did.
Another build was this double tribute to the mob Minecrafters love to hate: The Creeper. There was this creeper statue, and a creeper temple built.
And if mobs weren't enough to scare someone at night, we started spinning yarns about what else might be out there, such as the Minecraft legend of Herobrine, the ghost miner who supposedly digs all those tunnels we find underground. Note the arched bridge and the beach picnic areas.
The building wasn't just out from the village, but also down. Inspired by the Dwarven City in the "Lord of the Rings" Minecraft map, Valkyrie was inspired to build her own. And it was quite an impressive sight. Just ask first before digging in the mines next to the place. Dwarves aren't keen on strangers digging on their turf.
There was one other building outside the village build, a horse track, presumably in case we ever decide on a horse race. But I was waiting until daylight to take a picture, and had to go before sunrise.
And a statuesque tribute to four of the players of Angels Village. From left to right: Jasmine (vixen with diamond minepick), Kryxia (wolfess with diamond sword), Skye (horse with diamond sword), and Phy (pony with golden carrot).
Jasmine however wanted to build one of me. So she took a few screenshots, with my armor off, and got to work.
Not a bad likeness ... of my 8 bit self.
So what would my statue carry? Well, others had picks and swords. So what else did I use a lot? My compass and map (ask a girl how often men will speak up and ask for directions). So Jasmine made one on the statue's hand.
The building continues around Angels' Village. There was a subway entrance made, with plans to connect it to somewhere. Then people started digging down and then out. Looks like if there's nothing in the distance to connect to, we'll dig and make something to connect it to when we surface.
That's all for now from Minecraft. Until next time, happy digging.
Bixyl Shuftan
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Sunday, October 13, 2013
Wingless Avatars in Inworldz
By Bixyl Shuftan
With
the controversy over Linden Lab's new Terms of Service directed at
content creators, alternative virtual worlds to Second Life have been
getting more attention. Second Life residents have been dropping over to
look. But what about Second Life residents who prefer furry avatars?
Going over, unless one was a content creator, he/she'd have to go
tailless.
But for those visiting Inworldz, some good news. There's a package of freebie furry avatars available for anyone to pick up for free.
The package is available in the Amber sim, at the Furry Welcome Center in Amber (114, 92, 23). Turn around, and head to the tables. One has three cubes, one labeled Wingless Emoto Avatars. Click on that to receive a copy. For those interested, there's also a pony avatar and house.
For those who don't know, Wingless Emoto is an avatar designer in Second Life. Some years ago, he had a dispute with the retailer he was selling them through, and since the contract stated he couldn't sell his avatars at the time through anyone else, he made them freely available to all. Many residents have kept a copy of a package of the avatars on them to give to others wanting to try a furred avatar. Even after several years, although other avatars have been available for free, no other package that can be held to give to others has emerged. There was a package of newer free avatars available at the AnthroXtacy store recently, but with the company closing down, those avatars are not known to be available.
Like
the package in Second Life, the InWorldz Wingless avatars come in a
variety of anthro fox, wolf, horse, and hyena avatars in a variety of
colors, red, white, blue, pink, etc. But the cube passed around in
Second Life was mostly fox and wolf while the InWorldz package has a
roughly equal number of the four, plus a few reindeer and werewolf
avatars. Like the avatars in Second Life, the Wingless avs in InWorldz
have both male and female skins (except the werewolf), and both parts
for plantigrade and digigrade feet (except the werewolf and reindeer,
plantigrade and digitgrade only respectively), and options for large and
small hands. But the Customization and Control HUDs are not in the
InWorldz Wingless avatars. A notecard included with the avatar package
stated this was a first release, with another one planned later with
HUDs.
Like it's Second Life counterpart, one doesn't have to wear the whole avatar. One can just wear the ears and tail (and feet) for a kitsune-style neko look. There are also a few hairpieces included.
So for those in Second Life who prefer looks with a tail, the option for furred avatars is available in Inworldz.
Inworldz Grid, Amber (114, 92, 23)
Bixyl Shuftan
With
the controversy over Linden Lab's new Terms of Service directed at
content creators, alternative virtual worlds to Second Life have been
getting more attention. Second Life residents have been dropping over to
look. But what about Second Life residents who prefer furry avatars?
Going over, unless one was a content creator, he/she'd have to go
tailless.But for those visiting Inworldz, some good news. There's a package of freebie furry avatars available for anyone to pick up for free.
The package is available in the Amber sim, at the Furry Welcome Center in Amber (114, 92, 23). Turn around, and head to the tables. One has three cubes, one labeled Wingless Emoto Avatars. Click on that to receive a copy. For those interested, there's also a pony avatar and house.
For those who don't know, Wingless Emoto is an avatar designer in Second Life. Some years ago, he had a dispute with the retailer he was selling them through, and since the contract stated he couldn't sell his avatars at the time through anyone else, he made them freely available to all. Many residents have kept a copy of a package of the avatars on them to give to others wanting to try a furred avatar. Even after several years, although other avatars have been available for free, no other package that can be held to give to others has emerged. There was a package of newer free avatars available at the AnthroXtacy store recently, but with the company closing down, those avatars are not known to be available.
Like
the package in Second Life, the InWorldz Wingless avatars come in a
variety of anthro fox, wolf, horse, and hyena avatars in a variety of
colors, red, white, blue, pink, etc. But the cube passed around in
Second Life was mostly fox and wolf while the InWorldz package has a
roughly equal number of the four, plus a few reindeer and werewolf
avatars. Like the avatars in Second Life, the Wingless avs in InWorldz
have both male and female skins (except the werewolf), and both parts
for plantigrade and digigrade feet (except the werewolf and reindeer,
plantigrade and digitgrade only respectively), and options for large and
small hands. But the Customization and Control HUDs are not in the
InWorldz Wingless avatars. A notecard included with the avatar package
stated this was a first release, with another one planned later with
HUDs. Like it's Second Life counterpart, one doesn't have to wear the whole avatar. One can just wear the ears and tail (and feet) for a kitsune-style neko look. There are also a few hairpieces included.
So for those in Second Life who prefer looks with a tail, the option for furred avatars is available in Inworldz.
Inworldz Grid, Amber (114, 92, 23)
Bixyl Shuftan
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Sunday, October 6, 2013
Minecraft Games
By Bixyl Shuftan
Following the pirate ship battle in mid-September,
Nydia wanted to do more group activities with her new server set up for
uploaded maps. She found a couple more she liked, and on two different
occasions invited residents in the HV Community sim group and her
friends in the Angels community to take part.
On the evening of September 22, she uploaded a "Lord of the Rings" map. It was meant to be seen with some additional textures uploaded, so mobs could be seen as attacking orcs, etc. And the "swiss cheese" texture seen on some builds led to a few jokes. But there was quite a bit of detail, especially in the palaces and towns.
Nydia
took on the role of a dungeon master for this game, leading the party
down the path after leading us to a chest with a little gear, giving us a
few rules and reading the introduction. We soon had to go through a
dark cave, and when mobs attacked many of us lost sight of one another.
Nydia ended up having to port those behind to the group. Our journey
went across fields, mountain passes, towns, underground passageways, and
more. Every so often, we would come to a chest with a notecard
describing the next chapter in the action, such as having to carry a
message to a leader.
One of the more thrilling parts of the map was the mine area, complete with a fast-moving minecart ride, which got a few comparisons to the one from "Indiana Jones and the Temple of Doom." Unfortunetly, if anything went wrong, the character would end up off the cart, and one wrong step off the track and into the darkness. I myself ended up in a cavern under the rail, and had to find my way back, and go down the track until I finally found the cart.
Probably
the scene that gave us the most headaches was having to go through a
mob-filled town. The action was harrier than Nydia had expected, and she
passed us chainmail armor, and then diamond. But we ended up getting
split up again, and Minecraft veterans can pretty much guess what
happens to players who get repeatedly assaulted by attackers. I was
among them, but managed to find a two story house where I could wait for
Nydia to port me over. Others weren't as fortunate.
The adventure for me lasted a few hours, and over 25 levels of experience from clobbering mobs. Before it was finished, players began to drop out as it was getting late in the evening, and we had real-life work or college in the morning. Perhaps Nydia's next map adventure will start on a weekend afternoon.
Nydia's next map was "Race Fo Da Wool." This would be a competition between two teams: red and blue. Each had an identical obstacle course to search for three colors of wool: blue, lime, and magneta. The base had receptacles for one of each of the wools, with trunks nearby with armor, weapons, food, and torches.
Just
in front of the base was a forest area, which had some underground
caves one could dig down into. Getting through the forest was a building
a few stories tall. But getting through it, or up it, one had to get
through a number of mob spawners. Past that was a chasm in which players
had a choice: build a bridge across it, or go down and then back up,
across a number of mob spawners. Getting past that was a thin bridge
over a lava pit, followed by a vertical maze in which one went up and
down some steep ladders. One wrong move near the top and one would
plummet to their avatar's demise.
If one croaked, one had to take a waterfall down. To keep from drowning, one had to poke out just enough to breath, but not so far as to plummet. Player versus player action was allowed, either arrows or the cannons at one point on the course. But in the games I witnessed, the players concentrated on the mobs and getting through the course. For one player, the vertical maze part was the hardest, "Gaaah! I'm afraid of heights!"
We had choices to make, such as taking the time to destroy mob spawners or take chances and try to speed through. During the day, the mobs couldn't usually get far from the building. But at night, they could sneak through and attack the base. And for a newly respawned player whom was alone while the rest of the team was deep in the obstacle course, the relentless waves of zombies, skeletons and creepers could send them back to the respawn point before they could so much as grab a weapon. Players who respawned at night began to wait until daybreak to go back down.
I took part in two games, both which took well over an hour. In one match, I had found one of the wools, and was on my way back, only to find nightfall had come, and ended up pushed off the edge by attacking mobs, and therefore loosing the wool that had taken me a while to get. My team lost that match.
Despite the frustration with getting clobbered and having to respawn repeatedly at times, everyone had fun. And the player who was afraid of heights, by the end of the game wasn't so afraid.
In the meantime, progress continues in the new Angels Village, with players spreading out again and making new builds. But this is another story.
Bixyl Shuftan
Following the pirate ship battle in mid-September,
Nydia wanted to do more group activities with her new server set up for
uploaded maps. She found a couple more she liked, and on two different
occasions invited residents in the HV Community sim group and her
friends in the Angels community to take part.On the evening of September 22, she uploaded a "Lord of the Rings" map. It was meant to be seen with some additional textures uploaded, so mobs could be seen as attacking orcs, etc. And the "swiss cheese" texture seen on some builds led to a few jokes. But there was quite a bit of detail, especially in the palaces and towns.
Nydia
took on the role of a dungeon master for this game, leading the party
down the path after leading us to a chest with a little gear, giving us a
few rules and reading the introduction. We soon had to go through a
dark cave, and when mobs attacked many of us lost sight of one another.
Nydia ended up having to port those behind to the group. Our journey
went across fields, mountain passes, towns, underground passageways, and
more. Every so often, we would come to a chest with a notecard
describing the next chapter in the action, such as having to carry a
message to a leader. One of the more thrilling parts of the map was the mine area, complete with a fast-moving minecart ride, which got a few comparisons to the one from "Indiana Jones and the Temple of Doom." Unfortunetly, if anything went wrong, the character would end up off the cart, and one wrong step off the track and into the darkness. I myself ended up in a cavern under the rail, and had to find my way back, and go down the track until I finally found the cart.
Probably
the scene that gave us the most headaches was having to go through a
mob-filled town. The action was harrier than Nydia had expected, and she
passed us chainmail armor, and then diamond. But we ended up getting
split up again, and Minecraft veterans can pretty much guess what
happens to players who get repeatedly assaulted by attackers. I was
among them, but managed to find a two story house where I could wait for
Nydia to port me over. Others weren't as fortunate. The adventure for me lasted a few hours, and over 25 levels of experience from clobbering mobs. Before it was finished, players began to drop out as it was getting late in the evening, and we had real-life work or college in the morning. Perhaps Nydia's next map adventure will start on a weekend afternoon.
Nydia's next map was "Race Fo Da Wool." This would be a competition between two teams: red and blue. Each had an identical obstacle course to search for three colors of wool: blue, lime, and magneta. The base had receptacles for one of each of the wools, with trunks nearby with armor, weapons, food, and torches.
Just
in front of the base was a forest area, which had some underground
caves one could dig down into. Getting through the forest was a building
a few stories tall. But getting through it, or up it, one had to get
through a number of mob spawners. Past that was a chasm in which players
had a choice: build a bridge across it, or go down and then back up,
across a number of mob spawners. Getting past that was a thin bridge
over a lava pit, followed by a vertical maze in which one went up and
down some steep ladders. One wrong move near the top and one would
plummet to their avatar's demise. If one croaked, one had to take a waterfall down. To keep from drowning, one had to poke out just enough to breath, but not so far as to plummet. Player versus player action was allowed, either arrows or the cannons at one point on the course. But in the games I witnessed, the players concentrated on the mobs and getting through the course. For one player, the vertical maze part was the hardest, "Gaaah! I'm afraid of heights!"
We had choices to make, such as taking the time to destroy mob spawners or take chances and try to speed through. During the day, the mobs couldn't usually get far from the building. But at night, they could sneak through and attack the base. And for a newly respawned player whom was alone while the rest of the team was deep in the obstacle course, the relentless waves of zombies, skeletons and creepers could send them back to the respawn point before they could so much as grab a weapon. Players who respawned at night began to wait until daybreak to go back down.
I took part in two games, both which took well over an hour. In one match, I had found one of the wools, and was on my way back, only to find nightfall had come, and ended up pushed off the edge by attacking mobs, and therefore loosing the wool that had taken me a while to get. My team lost that match.
Despite the frustration with getting clobbered and having to respawn repeatedly at times, everyone had fun. And the player who was afraid of heights, by the end of the game wasn't so afraid.
In the meantime, progress continues in the new Angels Village, with players spreading out again and making new builds. But this is another story.
Bixyl Shuftan
Sunday, September 15, 2013
"Feed The Beast" and The Minecraft Building Contest
By Bixyl Shuftan
Since the Minecraft "Angels Village" server was updated, and it's contents wiped away, the attention of the game's players in the Sunweaver and Angels groups switched to the FTB, aka "Feed The Beast," servers set up by both Kit Repine and Nydia Tungsten. Kit's initial server went from a shack set up near the spawn point for anyone unfortunate to drop in at night to a small stone fort with an ever-expanding underground chamber and tunnel network. Valkyrie McGil built an impressive build on the cliff next to the fort.
Jasmine
quickly noticed the wide variety of tools the FTB version of Minecraft
offered, from robot miners that could clear out sections of underground
for stone and ores, to better suits of armor, including one with limited
flight ability, and some nifty gadgets. One I found useful was a
mechanical arm that acted like a combination diamond pick and gun. One
could use it against zombies and creepers, but it had a strong recoil.
Another was a pair of boots that kept one from getting hurt when falling
from a great distance. It's a safe bet most Minecrafters ended up back
in their bed after making a misstep at least once. One gadget some
players had fun with was the "Portal" gun, which acted like the one in
the game. One fun thing that came later were the funny hats that one
could collect from mobs they appeared on at random.
But
building these tools and toys required machines, machines that required
energy. Exploring around, I came across a few oil fields some distance
away. Those were one source of energy. But Jasmine's bigger machines
required more. One interesting feature of "Feed The Beast" was accessing
other worlds, or overworlds in Minecraft jargon, besides the Nether and
"The End." Some of these places were quite strange, such as one in
which players could end up damaged from sunburn if not wearing certain
types of armor, which put us in the same position as a zombie or
skeleton. These worlds could be accessed through portals, but they could
also be traveled to and back via special books, leading to this part of
the game being called "Mystcraft," after the popular computer game Myst
in the 1990s. Besides places to explore, Jasmine used them as a source
for mass quantities of energy-supplying lava and lots of ores.
All these features were certainly a contrast from the Minecraft we'd first set foot it, and it came with a price. Lag began to become a problem. And then, the servers would start to occasionally crash. This became quite frustrating to players and server owners alike. As it turned out, "Feed The Beast" was the combined result of over a few hundred Minecraft modifications cobbled together. Little wonder it could get unstable at times. And then came the server updates, which would sometimes wipe out what was made.
Despite the bugs, interest in Minecraft persisted. Nydia took some time to clean up her new FTB server before inviting her friends over. Once she thought it was ready, she wondered how it could be tested.
"I
wanted to test the latest FTB server, see if the problems were solved,"
Nydia told me in a conversation, "so … I thought what a better way to
test it than to have my friends go NUTS with their builds." Nydia
decided to hold a competion to see who could come up with the best
build, "So I turned them loose with OP powers and kept an eye on the
server." The rules were fairly simple, build a town a small group of
players could reside in, " purposely left the build requirements vague, I
wanted to see how they would be interpreted, and I must say I was NOT
disappointed in the creativity that was generated. (I wasn't the) only
one impressed either, the builders were as well when they got to see
each other's builds."
The competition attracted a number of players, "We started with over eight builders, but due to their real-lives, some had to drop out, which was a shame really. The beginnings of their builds looked so promising. We had futuristic to medevil and even fairy tale fantasy. We even had some Anime thrown in, but unfortunately that one wasn't finished. … This will sound obscure to those not familiar with the series 'Girls und Panzers' it was going to be a city ship," a ship with a city built inside, "It qualified for the contest (laughter)."
"The way it was judged was very unique as well," Nydia explained, "I have never heard of (Minecraft) being done like this at all. I left some of the judging be done by the builders themselves. The only reason I did it that way was I knew all the builders and knew they would be fair. They would judge the others, but not themselves. And I had 2 people here with me in real life that don't play MC (yet) to help me with the judging. And yes I did the live broadcast the event to help." Nydia put a live feed of what she saw into her video channel on the day of the judging.
One
problem the contest had was the unstable nature of FTB Minecraft, and
the contest was suspended and extended a couple times due to the server
crashing, " I run it off my same system I use I thought it could maybe
it could handle it this time, unfortunately...it cant. … I wish I could
invite everyone on to view the builds, but itwas just too hard on my
system, I have 8GB of RAM with the server and (with) Second Life
running, it would climb up to the 80% used area. If I was linked a
video....it would go into the 90s. More than once it got to 98%, if it
went higher I would crash." Still, she persisted, "But we were able to
finish the contest and have a lot of fun in the process."
Of the winners, Skylark's village came in third place. Valkyrie was second "by only a few points." Her village was near the server spawn point, and had crop and berry bush areas, with miniature golems gathering the fruit. For first place, it was "a tie between 2 good friends and Angels Jasmine and Shion (Winkler), it was so close it was almost a 3 way tie!"
Jasmine's
place was a treehouse village with buildings set up on super tall
trees, "t was a fully function town any elf would DROOL over with all
the tech any mage would envy and then it had the walk ways between the
massive trees to count as a city in itself." Jasmine tapped into another
overworld via "Mystcraft" for the lava to power it, "Val went into the
Nether to power all of her computers and tech as well." Jasmine's
village had a diner in which automated machines could dispense a variety
of foods with the press of a button. Kryxia Silverfall helped her out
during the building.
Shion's
town was build around a cathedral, as were some Medieval cities. It was
the most detailed building, both inside and out. It had a harbor with
ships, and a balista and a number of cranes around, to give it the look
of a place still in construction.
For the winners, Nydia had a prize, "I kept the prize secret until the day of Judging I was able to offer the winner $50 USD or split it as it turns out, but they both turned it down. Sooo, I donated it to 'The Furry Gamer' group to help some of our members get into the rest of (the games we play). They wanted me to use it for my Angels, which I will do if it is needed. But I think it could do better for a group dedicated to having some fun. Thats what this was all about, having fun."
As good as the builds were, Nydia had to take the server back down. The FTB was just too much on her systems to keep up without crashes. But her new "vanilla" server, updated to Minecraft 1.62, was available. This newer Minecraft is commonly called the "horse update" due to its now including horses. They can be fitted with a saddle and "broken" for riding.
So how to build a place for the Angels there? Nydia soon had her answer, "that night when I finally had all the votes, I brought them all to my office at home (in Second Life) and told them who won, well, they started talking about each others builds, and before I knew it I had a build crew on my hands for the new Angels Village. … once in and started they met up with 'Hojo' another builder from the last world we had and he joined in"
Dropping in for myself at Jasmine's invitation, the place wasn't too far from the spawn point. Just walk down the road for a few minutes, and one would soon see the place, encompassed by walls. Inside, they had built a barn for horses (by Jasmine) and other critters, a town hall, an inn, an outdoor market, a mages tower (by Valkyrie), a cathedral (by Shion), a harbor with ships (also by Shion), and more. When Nydia saw it for herself, "I can sum it up with one word: 'Whoah …' "
So what was next for Nydia and her Angels & friends in Minecraft? She does have some plans, "in the future I am planning on having adventure maps for group play. I have a bit to learn still before I can start hosting events but it IS planned for in the future. We have had 'End raids' in the past and those were a LOT of fun."
So despite "Feed The Beast" acting a bit beasty, the action in Minecraft from residents of the Sunweaver and Angel's estates continues.
Nydia has a video of the villages during the contest judging donwloadable in the following link (here - 498MB).
Bixyl Shuftan
Since the Minecraft "Angels Village" server was updated, and it's contents wiped away, the attention of the game's players in the Sunweaver and Angels groups switched to the FTB, aka "Feed The Beast," servers set up by both Kit Repine and Nydia Tungsten. Kit's initial server went from a shack set up near the spawn point for anyone unfortunate to drop in at night to a small stone fort with an ever-expanding underground chamber and tunnel network. Valkyrie McGil built an impressive build on the cliff next to the fort.
Jasmine
quickly noticed the wide variety of tools the FTB version of Minecraft
offered, from robot miners that could clear out sections of underground
for stone and ores, to better suits of armor, including one with limited
flight ability, and some nifty gadgets. One I found useful was a
mechanical arm that acted like a combination diamond pick and gun. One
could use it against zombies and creepers, but it had a strong recoil.
Another was a pair of boots that kept one from getting hurt when falling
from a great distance. It's a safe bet most Minecrafters ended up back
in their bed after making a misstep at least once. One gadget some
players had fun with was the "Portal" gun, which acted like the one in
the game. One fun thing that came later were the funny hats that one
could collect from mobs they appeared on at random.
But
building these tools and toys required machines, machines that required
energy. Exploring around, I came across a few oil fields some distance
away. Those were one source of energy. But Jasmine's bigger machines
required more. One interesting feature of "Feed The Beast" was accessing
other worlds, or overworlds in Minecraft jargon, besides the Nether and
"The End." Some of these places were quite strange, such as one in
which players could end up damaged from sunburn if not wearing certain
types of armor, which put us in the same position as a zombie or
skeleton. These worlds could be accessed through portals, but they could
also be traveled to and back via special books, leading to this part of
the game being called "Mystcraft," after the popular computer game Myst
in the 1990s. Besides places to explore, Jasmine used them as a source
for mass quantities of energy-supplying lava and lots of ores. All these features were certainly a contrast from the Minecraft we'd first set foot it, and it came with a price. Lag began to become a problem. And then, the servers would start to occasionally crash. This became quite frustrating to players and server owners alike. As it turned out, "Feed The Beast" was the combined result of over a few hundred Minecraft modifications cobbled together. Little wonder it could get unstable at times. And then came the server updates, which would sometimes wipe out what was made.
Despite the bugs, interest in Minecraft persisted. Nydia took some time to clean up her new FTB server before inviting her friends over. Once she thought it was ready, she wondered how it could be tested.
"I
wanted to test the latest FTB server, see if the problems were solved,"
Nydia told me in a conversation, "so … I thought what a better way to
test it than to have my friends go NUTS with their builds." Nydia
decided to hold a competion to see who could come up with the best
build, "So I turned them loose with OP powers and kept an eye on the
server." The rules were fairly simple, build a town a small group of
players could reside in, " purposely left the build requirements vague, I
wanted to see how they would be interpreted, and I must say I was NOT
disappointed in the creativity that was generated. (I wasn't the) only
one impressed either, the builders were as well when they got to see
each other's builds."The competition attracted a number of players, "We started with over eight builders, but due to their real-lives, some had to drop out, which was a shame really. The beginnings of their builds looked so promising. We had futuristic to medevil and even fairy tale fantasy. We even had some Anime thrown in, but unfortunately that one wasn't finished. … This will sound obscure to those not familiar with the series 'Girls und Panzers' it was going to be a city ship," a ship with a city built inside, "It qualified for the contest (laughter)."
"The way it was judged was very unique as well," Nydia explained, "I have never heard of (Minecraft) being done like this at all. I left some of the judging be done by the builders themselves. The only reason I did it that way was I knew all the builders and knew they would be fair. They would judge the others, but not themselves. And I had 2 people here with me in real life that don't play MC (yet) to help me with the judging. And yes I did the live broadcast the event to help." Nydia put a live feed of what she saw into her video channel on the day of the judging.
One
problem the contest had was the unstable nature of FTB Minecraft, and
the contest was suspended and extended a couple times due to the server
crashing, " I run it off my same system I use I thought it could maybe
it could handle it this time, unfortunately...it cant. … I wish I could
invite everyone on to view the builds, but itwas just too hard on my
system, I have 8GB of RAM with the server and (with) Second Life
running, it would climb up to the 80% used area. If I was linked a
video....it would go into the 90s. More than once it got to 98%, if it
went higher I would crash." Still, she persisted, "But we were able to
finish the contest and have a lot of fun in the process."Of the winners, Skylark's village came in third place. Valkyrie was second "by only a few points." Her village was near the server spawn point, and had crop and berry bush areas, with miniature golems gathering the fruit. For first place, it was "a tie between 2 good friends and Angels Jasmine and Shion (Winkler), it was so close it was almost a 3 way tie!"
Jasmine's
place was a treehouse village with buildings set up on super tall
trees, "t was a fully function town any elf would DROOL over with all
the tech any mage would envy and then it had the walk ways between the
massive trees to count as a city in itself." Jasmine tapped into another
overworld via "Mystcraft" for the lava to power it, "Val went into the
Nether to power all of her computers and tech as well." Jasmine's
village had a diner in which automated machines could dispense a variety
of foods with the press of a button. Kryxia Silverfall helped her out
during the building.
Shion's
town was build around a cathedral, as were some Medieval cities. It was
the most detailed building, both inside and out. It had a harbor with
ships, and a balista and a number of cranes around, to give it the look
of a place still in construction. For the winners, Nydia had a prize, "I kept the prize secret until the day of Judging I was able to offer the winner $50 USD or split it as it turns out, but they both turned it down. Sooo, I donated it to 'The Furry Gamer' group to help some of our members get into the rest of (the games we play). They wanted me to use it for my Angels, which I will do if it is needed. But I think it could do better for a group dedicated to having some fun. Thats what this was all about, having fun."
As good as the builds were, Nydia had to take the server back down. The FTB was just too much on her systems to keep up without crashes. But her new "vanilla" server, updated to Minecraft 1.62, was available. This newer Minecraft is commonly called the "horse update" due to its now including horses. They can be fitted with a saddle and "broken" for riding.
So how to build a place for the Angels there? Nydia soon had her answer, "that night when I finally had all the votes, I brought them all to my office at home (in Second Life) and told them who won, well, they started talking about each others builds, and before I knew it I had a build crew on my hands for the new Angels Village. … once in and started they met up with 'Hojo' another builder from the last world we had and he joined in"
Dropping in for myself at Jasmine's invitation, the place wasn't too far from the spawn point. Just walk down the road for a few minutes, and one would soon see the place, encompassed by walls. Inside, they had built a barn for horses (by Jasmine) and other critters, a town hall, an inn, an outdoor market, a mages tower (by Valkyrie), a cathedral (by Shion), a harbor with ships (also by Shion), and more. When Nydia saw it for herself, "I can sum it up with one word: 'Whoah …' "
So what was next for Nydia and her Angels & friends in Minecraft? She does have some plans, "in the future I am planning on having adventure maps for group play. I have a bit to learn still before I can start hosting events but it IS planned for in the future. We have had 'End raids' in the past and those were a LOT of fun."
So despite "Feed The Beast" acting a bit beasty, the action in Minecraft from residents of the Sunweaver and Angel's estates continues.
Nydia has a video of the villages during the contest judging donwloadable in the following link (here - 498MB).
Bixyl Shuftan
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Sunday, September 1, 2013
Holocluck Henly on Disney's "Toontown" Closing
By Bixyl Shuftan
On August 20, the players of Disney's multiplayer online game "Toontown" got some unwelcome news. The game would be closing in a month. One of the more well-known Toontown players in Second Life is Holocluck Henly. I met up with him and asked him a few questions about the game.
So how was the game played? Holocluck told me, "You're a happy go lucky cartoon animal in Toontown, but humanoid robots called Cogs are trying to take over. They are based on corporate stereotypes and they are turning shops into office buildings etc. The toons fight back using silly slapstick gags. The cogs retaliate with corporate clichés and office supplies. It,s intended for all ages, and like a classic cartoon people of all generations each get something out of it. … There are things you can do beside fighting cogs. You can socialize, you can play golf, race autos, fish, and more."
"An account comes with 6 characters sharing an estate where each of their homes are." The various toon types "are more preference and what you like to look and sound like in game. When you type to friends or use the vast library of pre-written phrases, your character makes animal gibberish to word balloons, different sounds based on questions, exclamations, one or several words etc. Originally only friends who traded special codes received outside the game could text chat. Everyone else was via the phrases and you could purchase phrases. But a few years ago they opened it up to parental permission and you just had to verify on the site and the inworld accounts could talk to each other. Still some words are not in the vocabulary and become animal gibberish. That's the other thing. if you were to read it, you saw 'arf arf ruff' in the word balloon for a dog for instance."
Of the toon types, "Originally there were cats, dogs, ducks, rabbits, horses, and mice. They aded monkeys and bears eventually, and then pigs."
"The
amusing thing about the game was that so many adults played. many of
them were parents whose kid may have started and then the parent got
addicted while the kid moved on to something else." Ads at Nickelodian
and Nick at Night attracted both kids and adults, "This was the ad: ( http://www.youtube.com/watch?v=XCUTFd-ZRqM )."
Holocluck admitted he was "a great fan of the 30s-40s Warner Brothers" cartoons, "I'm a traditionalist." He stated he had learned animation "a few decades back. … I learned at a college owned by Disney called california institute of the arts. A few Disney veterans ran a character animation program. Toontown is 3D, I believe it utilizes Python. But it's the feel of a traditional cartoon, and some of the animation is just great. Going to Goofy's Speedway and watching Goofy walk around... to an animator it's very rewarding (laughter)."
"Being a Disney game, is that when you build your toon (when you first join the game) it can come in a combination of proportions. And each one moves differently. Same as the cogs, who have about three different basic physiques. they move different from one another in everything they do. That sounds a bit technical but I'm an adult and an adult cartoonist. I look at it a little differently. He smiled, "And then I drop a piano on the head of some lawyer robot."
I asked him about the attacks, and he answered you start with small ones and work your way up, "you start with a squirting lapel flower and a cupcake. These can be worked up to a geyser and a wedding cake." Attacks like the dropped piano need the help of another toon to distract the target first.
"Walking around Toontown is just great. there are several neighborhoods with themes. Obviously in the game you work your way in tasks and challenges from neighborhood to neighborhood. But the meticulous attention made to these, the names of the shops, the styles... and the last few years some things like hydrants and mailboxes have personalities and animate."
I asked Holocluck about the tasks, "They start off simple enough, a cog, fish something out of the pond. there is a narrative which flows through the neighborhood of some shopkeeper or other who was harassed by cogs or something was stolen etc. And as you achieve these you can carry more gags at a time, jellybeans at a time, get bigger, maybe handle many tasks at once. And eventually you fight the source of the cogs. Not for the faint of heart."
"There are four categories of cogs: the lawyers, the salesmen, the financiers and the bosses. Each has a headquarters and there's someone making them. (It's) Usually a behemoth of a robot in charge and up to 8 toons go in together to defeat them. There is usually a battle not unlike the ones in the streets or in buildings, a stream of four cogs at a time versus up to four toons at a time for about ten minutes. Then the special, direct fight with the one in charge."
"As
an example, the cashbot CFO (chief financial officer) looks like a cash
register for a head, a large body with dollar signs for the suit
pattern, and the bottom half of him looks like tank treads. There are
some toons who take to cranes (I do that) where we work with the other
toons who disabled these special sentinels coming out from between the
treads,. and we take large magnets and fling the things into the CFO in
the middle. Then when he periodically gets dizzy we grab large safes and
smack him." Holocluck laughed, "then we win! And we get some special
perk. The fight itself may be different each type of cog."
I asked Holocluck what kind of perks did toons get for beating boses. He answered, "Well for the CFO fights we get special phrases we can say which can endow anyone within range with jellybeans, more gags, or more laff. (Toons) don't die but our levels called laff can diminish in a fight."
For the lawyer cog boss battle, "in the case of the lawbot CJ aka Chief Justice, the CJ is blindfolded, love that one. After the cog battle there is a sequence where for a limited time the cogs are landing into the jury seats and we use cannons to shoot toons to replace them. When time is up the more toons means the scale in the center of the large room may be in our favor. There comes a sequence where once side of the room the cogs are lined up throwing evidence aka books at their side of the scale, and we throw on our side and run to restock etc from the witness. They occasionally skid their evidence on the ground to trip us. we gotta know to jump (grin). Oh and the giant gavels. gotta be careful where to stand." Holockuck laughed, "We win when the scale reaches down on our side."
One element of character advancement was deciding on what new skills to have, "as they advanced and added other types of gags … you had to leave one off. One gag was not for the cogs but for fellow tons: the toon-up." This move ranged, "from a tickle feather to a high dive act into a glass of water, making friends laugh during battle to being their numbers up."
"We had pets called Doodles which look like a 'Lil Abner' 'Schmoo,' and we could train them to do tricks and come out during battle for that. The animatons on those are marvelous and the personalities are very complex. That alone makes it a shame (Toontown) is leaving."
There were some special happenings during holidays. For instance, one could make a black cat character around Halloween. Besides those, "there are invasions, when a particular cog is everywhere at once. regardless of the type of building etc. when that happens everything is double value in your efforts."
That a major corporation like Disney would make a game in which the characters spent much of their time fighting corporate stereotypes, Holocluck commented, "Well, there was an inevitable irony waiting to happen." Toontown would soon be closing.
"Last month, Toontown was hit by teen hackers and they closed it and the test servers, for about a week, to patch the game up. The test server never came back but they made up for things with free beans (money) and other perks to celebrate returning and for our patience." Holocluck sighed, "But face it, that's a resource. If they have to work on that, and if they're scaling down guess what leaves."
An article on CNN stated Toontown had experienced a "significant drop in user numbers." Holocluck admitted after ten years, things were not looking as rosy for the game as in the past, "Times have since changed. things have gone mobile, they lost many players in the past to sophisticated MMORPG like star wars or WoW." Although Disney promoted the game in the past with commercials on television, they weren't doing so now. With the public " looking to apps, etc., they just launched Inifinity and pushing that." Holocluck concluded that Disney felt, "Disney online is just in the way."
Holocluck stated Toontown wasn't the only game closing, "A friend in Second Life goes to 'Pixie Hollow,' another game. The third is 'Pirates of the Caribean.' All three are closing Sept 19. I believe … Disney pulled the plug on the Disney Online project. There was news this morning of major layoffs at ABC as part of their downsizing plan."
So where might the players go after the game closed, Holocluck didn't have an answer, "Nothing will take the place of Toontown. It was a nice game for people who wanted light hearted entertainment and challenges, some funny mixed with getting back at the corporate world, and beautiful Disney animation."
When not playing Toontown for the next few weeks, Holocluck Henly manages the Starship Diner at Hydrangea (77, 173, 72). He also DJs for Relay for Life events.
One can check out Holocluck's Youtube stream for more Toontown videos, and his Flickr page for pictures.
Image credit: Holocluck Henly
Bixyl Shuftan
On August 20, the players of Disney's multiplayer online game "Toontown" got some unwelcome news. The game would be closing in a month. One of the more well-known Toontown players in Second Life is Holocluck Henly. I met up with him and asked him a few questions about the game.
So how was the game played? Holocluck told me, "You're a happy go lucky cartoon animal in Toontown, but humanoid robots called Cogs are trying to take over. They are based on corporate stereotypes and they are turning shops into office buildings etc. The toons fight back using silly slapstick gags. The cogs retaliate with corporate clichés and office supplies. It,s intended for all ages, and like a classic cartoon people of all generations each get something out of it. … There are things you can do beside fighting cogs. You can socialize, you can play golf, race autos, fish, and more."
"An account comes with 6 characters sharing an estate where each of their homes are." The various toon types "are more preference and what you like to look and sound like in game. When you type to friends or use the vast library of pre-written phrases, your character makes animal gibberish to word balloons, different sounds based on questions, exclamations, one or several words etc. Originally only friends who traded special codes received outside the game could text chat. Everyone else was via the phrases and you could purchase phrases. But a few years ago they opened it up to parental permission and you just had to verify on the site and the inworld accounts could talk to each other. Still some words are not in the vocabulary and become animal gibberish. That's the other thing. if you were to read it, you saw 'arf arf ruff' in the word balloon for a dog for instance."
Of the toon types, "Originally there were cats, dogs, ducks, rabbits, horses, and mice. They aded monkeys and bears eventually, and then pigs."
"The
amusing thing about the game was that so many adults played. many of
them were parents whose kid may have started and then the parent got
addicted while the kid moved on to something else." Ads at Nickelodian
and Nick at Night attracted both kids and adults, "This was the ad: ( http://www.youtube.com/watch?v=XCUTFd-ZRqM )."Holocluck admitted he was "a great fan of the 30s-40s Warner Brothers" cartoons, "I'm a traditionalist." He stated he had learned animation "a few decades back. … I learned at a college owned by Disney called california institute of the arts. A few Disney veterans ran a character animation program. Toontown is 3D, I believe it utilizes Python. But it's the feel of a traditional cartoon, and some of the animation is just great. Going to Goofy's Speedway and watching Goofy walk around... to an animator it's very rewarding (laughter)."
"Being a Disney game, is that when you build your toon (when you first join the game) it can come in a combination of proportions. And each one moves differently. Same as the cogs, who have about three different basic physiques. they move different from one another in everything they do. That sounds a bit technical but I'm an adult and an adult cartoonist. I look at it a little differently. He smiled, "And then I drop a piano on the head of some lawyer robot."
I asked him about the attacks, and he answered you start with small ones and work your way up, "you start with a squirting lapel flower and a cupcake. These can be worked up to a geyser and a wedding cake." Attacks like the dropped piano need the help of another toon to distract the target first.
"Walking around Toontown is just great. there are several neighborhoods with themes. Obviously in the game you work your way in tasks and challenges from neighborhood to neighborhood. But the meticulous attention made to these, the names of the shops, the styles... and the last few years some things like hydrants and mailboxes have personalities and animate."
I asked Holocluck about the tasks, "They start off simple enough, a cog, fish something out of the pond. there is a narrative which flows through the neighborhood of some shopkeeper or other who was harassed by cogs or something was stolen etc. And as you achieve these you can carry more gags at a time, jellybeans at a time, get bigger, maybe handle many tasks at once. And eventually you fight the source of the cogs. Not for the faint of heart."
"There are four categories of cogs: the lawyers, the salesmen, the financiers and the bosses. Each has a headquarters and there's someone making them. (It's) Usually a behemoth of a robot in charge and up to 8 toons go in together to defeat them. There is usually a battle not unlike the ones in the streets or in buildings, a stream of four cogs at a time versus up to four toons at a time for about ten minutes. Then the special, direct fight with the one in charge."
"As
an example, the cashbot CFO (chief financial officer) looks like a cash
register for a head, a large body with dollar signs for the suit
pattern, and the bottom half of him looks like tank treads. There are
some toons who take to cranes (I do that) where we work with the other
toons who disabled these special sentinels coming out from between the
treads,. and we take large magnets and fling the things into the CFO in
the middle. Then when he periodically gets dizzy we grab large safes and
smack him." Holocluck laughed, "then we win! And we get some special
perk. The fight itself may be different each type of cog." I asked Holocluck what kind of perks did toons get for beating boses. He answered, "Well for the CFO fights we get special phrases we can say which can endow anyone within range with jellybeans, more gags, or more laff. (Toons) don't die but our levels called laff can diminish in a fight."
For the lawyer cog boss battle, "in the case of the lawbot CJ aka Chief Justice, the CJ is blindfolded, love that one. After the cog battle there is a sequence where for a limited time the cogs are landing into the jury seats and we use cannons to shoot toons to replace them. When time is up the more toons means the scale in the center of the large room may be in our favor. There comes a sequence where once side of the room the cogs are lined up throwing evidence aka books at their side of the scale, and we throw on our side and run to restock etc from the witness. They occasionally skid their evidence on the ground to trip us. we gotta know to jump (grin). Oh and the giant gavels. gotta be careful where to stand." Holockuck laughed, "We win when the scale reaches down on our side."
One element of character advancement was deciding on what new skills to have, "as they advanced and added other types of gags … you had to leave one off. One gag was not for the cogs but for fellow tons: the toon-up." This move ranged, "from a tickle feather to a high dive act into a glass of water, making friends laugh during battle to being their numbers up."
"We had pets called Doodles which look like a 'Lil Abner' 'Schmoo,' and we could train them to do tricks and come out during battle for that. The animatons on those are marvelous and the personalities are very complex. That alone makes it a shame (Toontown) is leaving."
There were some special happenings during holidays. For instance, one could make a black cat character around Halloween. Besides those, "there are invasions, when a particular cog is everywhere at once. regardless of the type of building etc. when that happens everything is double value in your efforts."
That a major corporation like Disney would make a game in which the characters spent much of their time fighting corporate stereotypes, Holocluck commented, "Well, there was an inevitable irony waiting to happen." Toontown would soon be closing.
"Last month, Toontown was hit by teen hackers and they closed it and the test servers, for about a week, to patch the game up. The test server never came back but they made up for things with free beans (money) and other perks to celebrate returning and for our patience." Holocluck sighed, "But face it, that's a resource. If they have to work on that, and if they're scaling down guess what leaves."
An article on CNN stated Toontown had experienced a "significant drop in user numbers." Holocluck admitted after ten years, things were not looking as rosy for the game as in the past, "Times have since changed. things have gone mobile, they lost many players in the past to sophisticated MMORPG like star wars or WoW." Although Disney promoted the game in the past with commercials on television, they weren't doing so now. With the public " looking to apps, etc., they just launched Inifinity and pushing that." Holocluck concluded that Disney felt, "Disney online is just in the way."
Holocluck stated Toontown wasn't the only game closing, "A friend in Second Life goes to 'Pixie Hollow,' another game. The third is 'Pirates of the Caribean.' All three are closing Sept 19. I believe … Disney pulled the plug on the Disney Online project. There was news this morning of major layoffs at ABC as part of their downsizing plan."
So where might the players go after the game closed, Holocluck didn't have an answer, "Nothing will take the place of Toontown. It was a nice game for people who wanted light hearted entertainment and challenges, some funny mixed with getting back at the corporate world, and beautiful Disney animation."
When not playing Toontown for the next few weeks, Holocluck Henly manages the Starship Diner at Hydrangea (77, 173, 72). He also DJs for Relay for Life events.
One can check out Holocluck's Youtube stream for more Toontown videos, and his Flickr page for pictures.
Image credit: Holocluck Henly
Bixyl Shuftan
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Sunday, July 21, 2013
World of Warcraft To Test Using Real Money to Buy Experience Buffs
By Bixyl Shuftan
While World of Warcraft players have been busy with the Battle of the Barrens and other places, earlier this month there was some news
that Blizzard would be testing out something never done before in the
game - allowing players to gain experience faster by using real money purchases.
The buying of game items, or "micro-transactions," are not new to gaming, or even to WoW. Some smaller Internet games such as Evony allow players to purchase a variety of buffs, better equipment, etc. As these purchases give the buyer an advantage over free players, they are sometimes called "Pay to Win" games. Larger MMOs have tended to avoid such offers, not wanting to give loyal players who've gamed a long time the impression someone can just buy their way to the top and avoid the time and hard work in getting there. Instead some, WoW included, offer the sale of items that do not affect gameplay, such as mounts and pets.
In Summer 2011, Eve Online players protested plans to allow the purchase of items that would affect gameplay, and eventually the company relented. "It's one thing to add non-game items and make money off that," one reader wrote, "It's another entirely to screw up the whole game mechanics so that veteran players who've worked a year to get where they are get bumped by some snotnosed kid who's using Daddy's credit card to buy his way to the top."
Earlier this month, Blizzard forum moderators admitted to plans to "exploring" options after it was discovered there were plans for items to be sold at an "in game store," such as an "Enduring Elixir of Wisdom" that gave a 100% experience boost. The store will reportedly be only on Asian servers at first, and the item is described as currently only on test servers and only available to players level 85 or more.
The response from the players was mostly negative, "The item itself is mostly harmless … the problem is that it opens doors to (the) 'Pay to Win' model. And we already pay the game and a monthy fee just to skip that." Some stated they would leave the game, or feared others would if the In Game Store was released. Some stated they wouldn't mind the option to level other characters this way once a player had brought one up to the maximum Level 90 anyway.
This comes soon after some less than happy news for World of Warcraft. In May, Blizzard stated they had lost more than a million players in the first three months of the year, from 9.6 million n January 2013 to 8.3 million in March. While most of the losses were from Asia (where the in-game store will be tested), some Western gamers left as well. This continues a long-term drop from it's peak of 12 million in 2010, and the company admitted further decline was likely, "we expect to have fewer subscribers at year end than we do today." The reasons for the drop, players were leaving for cheaper games, notably those playable on mobile devices. The video game industry, in addition to virtual words such as Second Life, has been facing increased competition from handhelds such as tablets, iPods, and others.
At the time, Blizzard stated they would be investing more in WoW, with more storylines and features. Since then, the Darkspear Rebellion was introduced. But that even the largest of MMOs would resort to "dabbling in the darkest gold-producing alchemy of them all" of microtransactions allowing those with deeper pockets an edge over conventional players, this could be taken as a sign that even the people behind World of Warcraft are wondering if it won't be long before they no longer dominate online gaming.
Sources: Gamasutra, BBC News, Rock Paper Shotgun, Blizzard Forums,
Bixyl Shuftan
While World of Warcraft players have been busy with the Battle of the Barrens and other places, earlier this month there was some news
that Blizzard would be testing out something never done before in the
game - allowing players to gain experience faster by using real money purchases. The buying of game items, or "micro-transactions," are not new to gaming, or even to WoW. Some smaller Internet games such as Evony allow players to purchase a variety of buffs, better equipment, etc. As these purchases give the buyer an advantage over free players, they are sometimes called "Pay to Win" games. Larger MMOs have tended to avoid such offers, not wanting to give loyal players who've gamed a long time the impression someone can just buy their way to the top and avoid the time and hard work in getting there. Instead some, WoW included, offer the sale of items that do not affect gameplay, such as mounts and pets.
In Summer 2011, Eve Online players protested plans to allow the purchase of items that would affect gameplay, and eventually the company relented. "It's one thing to add non-game items and make money off that," one reader wrote, "It's another entirely to screw up the whole game mechanics so that veteran players who've worked a year to get where they are get bumped by some snotnosed kid who's using Daddy's credit card to buy his way to the top."
Earlier this month, Blizzard forum moderators admitted to plans to "exploring" options after it was discovered there were plans for items to be sold at an "in game store," such as an "Enduring Elixir of Wisdom" that gave a 100% experience boost. The store will reportedly be only on Asian servers at first, and the item is described as currently only on test servers and only available to players level 85 or more.
The response from the players was mostly negative, "The item itself is mostly harmless … the problem is that it opens doors to (the) 'Pay to Win' model. And we already pay the game and a monthy fee just to skip that." Some stated they would leave the game, or feared others would if the In Game Store was released. Some stated they wouldn't mind the option to level other characters this way once a player had brought one up to the maximum Level 90 anyway.
This comes soon after some less than happy news for World of Warcraft. In May, Blizzard stated they had lost more than a million players in the first three months of the year, from 9.6 million n January 2013 to 8.3 million in March. While most of the losses were from Asia (where the in-game store will be tested), some Western gamers left as well. This continues a long-term drop from it's peak of 12 million in 2010, and the company admitted further decline was likely, "we expect to have fewer subscribers at year end than we do today." The reasons for the drop, players were leaving for cheaper games, notably those playable on mobile devices. The video game industry, in addition to virtual words such as Second Life, has been facing increased competition from handhelds such as tablets, iPods, and others.
At the time, Blizzard stated they would be investing more in WoW, with more storylines and features. Since then, the Darkspear Rebellion was introduced. But that even the largest of MMOs would resort to "dabbling in the darkest gold-producing alchemy of them all" of microtransactions allowing those with deeper pockets an edge over conventional players, this could be taken as a sign that even the people behind World of Warcraft are wondering if it won't be long before they no longer dominate online gaming.
Sources: Gamasutra, BBC News, Rock Paper Shotgun, Blizzard Forums,
Bixyl Shuftan
Saturday, June 8, 2013
Minecraft Angels Village: An Ending and a Beginning
By Bixyl Shuftan
Since I last wrote on Minecraft, the activity continued in Angel's Village's server. Jasmine continued to work on improving her chicken cooker at her place of Havenshire, and then went on to work on other projects. She built an object sorter, a "silkstone" maker, an obsidian generator that worked on redstone dust, and more. One of her newest, an "enderman spawner" in the nether. She had corralled them so in one region they spawned only in one place, and players could easily hack away at them from spots they couldn't reach, getting lots of experience orbs. Trouble was, there were more orbs than could be easily absorbed at times. So a player could easily be swinging blind at the enders in front, and not notice another player stepping in front of him/her. The result could easily be one player back to her bedroom, without her gear.

Jasmine and I had been alone with occasional visits from others, other friends of Nydia preferring her "Feed the Beast" and the Kitsunuki servers. But we soon had company. Kryxia and Valkyre signed up on Minecraft and joined. Kryxia made a nice longhouse near Havenshire with Jasmine's and my help. Valkyre once she had a little time to figure things out went on a 24 hour building spree, creating a *massive* tower. Taking a look at it, Jasmine had thought Nydia had made Valkyre a server op without telling her. That wasn't the case. Valkyre had done the big build simply through hard work.
Then Jasmine went to work on her biggest project: literally. Nydia's Village was surrounded with a detailed wall. Jasmine planned to do even better by surrounding the place with castle walls and towers. So starting in one corner, the first structure went up, and bit by bit the walls extended away from it, with castle gates and battlements going up along the way. Jasmine did the planning and the bulk of the work with some help from Kryxia and I. We soon came across one problem: Jasmine's house was built into a hill that would be level or taller than the castle walls. So an excavation was called for, one done partly through server op powers of easy digging, and partially through blasting through TNT, "Jazzy wants big boom." Eventually most of the hill was replaced with flat land on level with most of Havenshire, and the walls continued to go up.
Soon, the walls were more or less done. Havenshire was surrounded by castle structures that could be walked through via gates or climbed from the inside via doors in the battlements and ladders upward. It was so big, only from the air could one see the whole thing. From the castle led roads to Valkyre's tower and Kryxia's longhouse. There was also a road heading north to the desert. To the east deep in a region of tundra was Nydia's ice castle. And further east of that was Skylark's home. The area north of Angel's was getting some truly great builds.
It was about this time that came two major events. One was the Dragon. If Minecraft has a way to win, it's beating the Dragon at "The End," accessible only through the nether. Getting there, there's only two ways out, die or defeat the Dragon. Nydia never had, and when she was on with Jasmine, Kryxia, and Valkyrie also there, they decided to team up to beat him. And they did. Jasmine got a dragons egg out of it, as well as able to say she had "beaten" Minecraft.
Going to the spot where they had gone to "The End," instead I was shown the credits, as well as something else. What is it? Well, I won't spoil the surprise. You'll just have to find out for yourself.
The other event, well, it seems all that has been created in Angles will soon be coming to an end. Nydia says the servers will soon be updated, an update that will essentially wipe the slate clean. Back to an unspoiled wilderness with no buildings, roads, machines, farms, or roads. Just the players, the wilds, and the monsters that come out at night.
Nydia says those whom were still active there will be made server ops, once this change occurs. Which means the option of playing the regular way, or being able to create as we please, flying across the land. And since the server's starting over anyway, Nydia's installing a modification called "Terra Firma Craft." It's a bit different from normal Minecraft in a number of ways. For one, you can't just knock down sections of tree trunk to get wood for a shelter. You need to collect small rocks on the ground, gather branches from trees, notch a rock to make an axe head, make a hatchet, *then* cut down the tree. There's also a thirst bar in addition to the hunger bar. But the hunger bar doesn't go down as fast. And the monsters at night are stronger. More information can be found in the Tera Firma Craft Wiki, in addition to the youtube Brandi Strussel sent me (Click Here).
Our friend Ranchan, or Amaya as she's sometimes called, has a server as well, the Kitsunuki one, of which the Angels world is one of several the players can free hop and take inventory from one to another. Her Angel's Village was duplicated there, as well as the Newser building (before the top floor was finished). The difference there seems to be mainly graphics. Nydia also has a server with a modified version of Minecraft called "Feed the Beast," but as of the writing of this article it is shut down due to bugs. Our friend Kit Repine has a FTB server as well. I've heard that one has a number of machines one can build. It also has a number of new materials, and plants. A short look at Kit's server also revealed new dangers. There's quicksand in places which can trap you if you're not careful. Some of the monsters are more powerful here too. There seems to be a number of different versions of FTB, so what works in one may not work in another.
So it looks like the Minecraft journeys of Jasmine and I will be taking a new turn. Will we build a new Castle Havenshire, or just take things one step at a time. We'll soon see.
Bixyl Shuftan
Since I last wrote on Minecraft, the activity continued in Angel's Village's server. Jasmine continued to work on improving her chicken cooker at her place of Havenshire, and then went on to work on other projects. She built an object sorter, a "silkstone" maker, an obsidian generator that worked on redstone dust, and more. One of her newest, an "enderman spawner" in the nether. She had corralled them so in one region they spawned only in one place, and players could easily hack away at them from spots they couldn't reach, getting lots of experience orbs. Trouble was, there were more orbs than could be easily absorbed at times. So a player could easily be swinging blind at the enders in front, and not notice another player stepping in front of him/her. The result could easily be one player back to her bedroom, without her gear.

Jasmine and I had been alone with occasional visits from others, other friends of Nydia preferring her "Feed the Beast" and the Kitsunuki servers. But we soon had company. Kryxia and Valkyre signed up on Minecraft and joined. Kryxia made a nice longhouse near Havenshire with Jasmine's and my help. Valkyre once she had a little time to figure things out went on a 24 hour building spree, creating a *massive* tower. Taking a look at it, Jasmine had thought Nydia had made Valkyre a server op without telling her. That wasn't the case. Valkyre had done the big build simply through hard work.
Then Jasmine went to work on her biggest project: literally. Nydia's Village was surrounded with a detailed wall. Jasmine planned to do even better by surrounding the place with castle walls and towers. So starting in one corner, the first structure went up, and bit by bit the walls extended away from it, with castle gates and battlements going up along the way. Jasmine did the planning and the bulk of the work with some help from Kryxia and I. We soon came across one problem: Jasmine's house was built into a hill that would be level or taller than the castle walls. So an excavation was called for, one done partly through server op powers of easy digging, and partially through blasting through TNT, "Jazzy wants big boom." Eventually most of the hill was replaced with flat land on level with most of Havenshire, and the walls continued to go up.
Soon, the walls were more or less done. Havenshire was surrounded by castle structures that could be walked through via gates or climbed from the inside via doors in the battlements and ladders upward. It was so big, only from the air could one see the whole thing. From the castle led roads to Valkyre's tower and Kryxia's longhouse. There was also a road heading north to the desert. To the east deep in a region of tundra was Nydia's ice castle. And further east of that was Skylark's home. The area north of Angel's was getting some truly great builds.
It was about this time that came two major events. One was the Dragon. If Minecraft has a way to win, it's beating the Dragon at "The End," accessible only through the nether. Getting there, there's only two ways out, die or defeat the Dragon. Nydia never had, and when she was on with Jasmine, Kryxia, and Valkyrie also there, they decided to team up to beat him. And they did. Jasmine got a dragons egg out of it, as well as able to say she had "beaten" Minecraft.
Going to the spot where they had gone to "The End," instead I was shown the credits, as well as something else. What is it? Well, I won't spoil the surprise. You'll just have to find out for yourself.
The other event, well, it seems all that has been created in Angles will soon be coming to an end. Nydia says the servers will soon be updated, an update that will essentially wipe the slate clean. Back to an unspoiled wilderness with no buildings, roads, machines, farms, or roads. Just the players, the wilds, and the monsters that come out at night.
Nydia says those whom were still active there will be made server ops, once this change occurs. Which means the option of playing the regular way, or being able to create as we please, flying across the land. And since the server's starting over anyway, Nydia's installing a modification called "Terra Firma Craft." It's a bit different from normal Minecraft in a number of ways. For one, you can't just knock down sections of tree trunk to get wood for a shelter. You need to collect small rocks on the ground, gather branches from trees, notch a rock to make an axe head, make a hatchet, *then* cut down the tree. There's also a thirst bar in addition to the hunger bar. But the hunger bar doesn't go down as fast. And the monsters at night are stronger. More information can be found in the Tera Firma Craft Wiki, in addition to the youtube Brandi Strussel sent me (Click Here).
Our friend Ranchan, or Amaya as she's sometimes called, has a server as well, the Kitsunuki one, of which the Angels world is one of several the players can free hop and take inventory from one to another. Her Angel's Village was duplicated there, as well as the Newser building (before the top floor was finished). The difference there seems to be mainly graphics. Nydia also has a server with a modified version of Minecraft called "Feed the Beast," but as of the writing of this article it is shut down due to bugs. Our friend Kit Repine has a FTB server as well. I've heard that one has a number of machines one can build. It also has a number of new materials, and plants. A short look at Kit's server also revealed new dangers. There's quicksand in places which can trap you if you're not careful. Some of the monsters are more powerful here too. There seems to be a number of different versions of FTB, so what works in one may not work in another.
So it looks like the Minecraft journeys of Jasmine and I will be taking a new turn. Will we build a new Castle Havenshire, or just take things one step at a time. We'll soon see.
Bixyl Shuftan
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