Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Friday, December 19, 2025

Teddy’s Haven

 
 By Nydia Tungsten
 

Teddy’s Haven is not… I repeat NOT for those looking for cutting edge excitement in games. NOR is it ANYTHING like the games I review here…This one is actually kid safe, honest!

It is, what do you call it… OH YES, a time killer.

Not that that's a bad thing, we all need something we can just fall into, to relax, to just let our minds wander while keeping busy.


Teddy’s Haven fits that bill perfectly. On your first day you know it’s going to be good when you see a red dragon fly overhead on your way to your new shop. You start with very little but as you gain more customers through the portal you gain more money faster. Before you open each day, you can explore and find new things to sell, and collect cats and fairies (I personally like that part) as you expand you can get clerks and stockers, which leaves you free to explore and find items to sell i.e Chicken eggs, duck eggs, dino scales, wool, and of course you get to make this as well, Cheese, booze, ect… ect… each expansion goes up in price, my next one will be just under 60K I believe It generally goes up by 5K per expansion of the shop.


And it is something you can play with your children, once you have the employees, they are free to explore and gather. The music is a nice calming melody that helps with the relaxing for the both of you. And as you explore, you will meet beings that if you talk to them, they will increase your profits for that day.


It’s a REALLY enjoyable game and I love seeing all the customers that come through your door, Humans, Elves, Geese, goats, giraffes, penguins, it is an interesting combination and sometimes… it just makes you wonder what is about to go down when a goat buys three swords, four healing potions and two strengthening potions, you KNOW that goat is NOT choosing peace that day.

I did a little video showing some game play as well as a few screen shots. I hope you enjoy it.
 
 
https://youtu.be/rIrPELOg0UQ

Would I recommend this game for adults?
WEEEELLLL… I am over sixty, (Not grown up mind you)

And I can honestly say I love it, and there is a LOT more to do and you can find me in my little shop serving up trouble to the goats, and the geese… goddess don’t get me started on them…


And if you are interested, (I hope you are) here is the link to it on steam.
https://store.steampowered.com/app/3615160/Teddys_Haven__A_Fantasy_Inspired_Shop_Simulator/
 And if you DO try it, let me know what you think.

And as always my friends…have fun and…

GOOD GAMING TO YOU!
 
Nydia 

Monday, July 7, 2025

Game Review: Homescapes

 
 By Bixyl Shuftan
 
I've been continuing to play various games, not just on the computer, but also my smartphone. One that's got my attention a little more than others is Homescapes.


The game starts off with Austin the butler going to his parents' house for vacation. He hasn't been there in a while, and to his surprise finds the place is a mess, in a state of disrepair and clutter. His aging parents simply aren't able to keep it up like they used to. Much worse from Austin's point of view, they plan to sell it. So he resolves to start fixing things up, starting with the living room where they relax and watch TV, as well as greet guests.


You get various tasks to do before you can progress in the story and building of the house. You can keep track of how many you have. Doing things from replacing items, fixing things, making phone calls, etc. costs action  You get them by completing puzzle games. 


Early on the puzzles are simple. You knock out so many pieces of the same color by lining them up in three in a row or so, in squares of four, or an L shape three wide and long. 


But as time goes on, the puzzles get more complex and harder. Fortunately you also get some tricks up your sleeve. Knocking out four in a row will get you a rocket piece that blasts everything in a row either up to down or left to right. Knocking out a square of four gets you a paper airplane which when touched or moved will fly to something that needs taken care of and remove it. An L will get you a bomb which blows up things within a few spaces. Knocking out five in a row will get you a disco ball which will either zap every color piece you move it on, or make duplicates of a power item next to it that you move it over and fire them off, which can make for a spectacular fireworks show. 

Different combinations of power pieces will produce different results. Some can help you quite a bit as the puzzles increase in difficulty. After a while, successfully solving puzzles will get you the "Cat's Gift," three items to help you out. But losing one will cause you to lose them and need to start winning to get them back. 


And after solving a puzzle, Austin will give you his congratulations. Harder puzzles will give more rewards. This included one star, coins, and energy points for side adventures (more on those later). When you've gathered enough coins, you can use them to buy five more turns if you run out of them in trying to solve a puzzle. 


As time goes on, the progress you make will add up and the house will slowly transform, looking less and less run down and more of a better place to live in. 


Besides fixing up the house, there's the side adventures in which Austin and his friends and family wind up in. At the time this article is being done, the current one is a pirate adventure. 


Easter had Austin's friend Katherine teaming up with the Easter Bunny to clear the butler's name after he was framed for stealing the Queen of Hearts' jeweled egg.

In these side adventures, you spend energy points to progress. Along he way, you can get perks that can help you with the game puzzle, and if you complete the adventure you get a special decoration for the house. 
 

 Eventually, you finally finish fixing the living room and Austin's parents change their minds about selling the house. But it's a big house and there's many more rooms, and yard areas, to fix up. There's also a story to go along with each new area, for instance with fixing the kitchen comes Austin's mother entering a baking competition. 
 
Homescapes can be played both on the PC and some smartphones.  
 
This is a game that will take you a while to finish. And perhaps inspire some of you to finally get to that household project you've been procrastinating on. 
 
Homescapes is made by Playtrix, and you can get it here: https://playrix.com/games/homescapes

Bixyl Shuftan

Thursday, January 30, 2025

Game Review: Dreamlight Valley

 
 By Bixyl Shuftan

My SL wife Charlee recently gifted me a game that for many here will bring back memories: Dreamlight Valley. Produced by Gameloft in cooperation with Disney and Pixar, this cozy game allows you to interact with many of their characters from recent films to cartoons your parents saw. 

Explore a world filled with the magic of Disney as you discover rich stories and build the perfect neighborhood alongside Disney and Pixar heroes and villains in this new life-sim adventure game. Welcome to Disney Dreamlight Valley.

Disney Dreamlight Valley is a hybrid between a life-sim and an adventure game rich with quests, exploration, and engaging activities featuring Disney and Pixar friends, both old and new.

Starting a new game, you chose your character's appearance, male or female, hair color and style, etc. Then comes the introduction in which you go on vacation to a place in the country you haven't been since you were a child. You lie down and let your thoughts drift, then you feel yourself falling. And the next thing you know, you're in some place with purple thorns all over, and some wizard in a blue robe is trying to zap them without any luck. You recognize him as the Disney character Merlin, and the two of you have a talk, in which he explains the situation. The place is called Dreamlight Valley, and while it was once an idealic place, but for some time has been under "The Forgetting" in which these purple thorns, called Night Thorns, began choking off the memories of it's inhabitants. Most eventually fled or disappeared, but Merlin, Mickey Mouse, Goofy, and Scrooge McDuck remained, not giving up. 

Merlin suggests that perhaps you might have some magical power over them. You try, and you're able to magically make one vanish. As you make more go away, you find they often leave coins, seeds, or dreamlight shards behind. Merlin will then tell you to go after the royal tools, a pickaxe, a shovel, a watering can, and a fishing rod. Merlin will also suggest you stay at the small house not claimed by anyone. 

Having gotten the tools, your task is to restore the valley. This means making contact with the other three characters and helping them out, such as helping Scrooge fix his store and Goofy fix his stall, both of which Scrooge's construction service will charge you. You'll also need to get rid of the larger thorns blocking the way to the castle. There, you find a number of characters have retreated to their worlds. You can unblock the portals to them one at a time, go through, and convince them to return to the village. This usually means setting up a house which you'll need Scrooge's help to build. 

Characters have a "friendship" level which goes up as you interact with them from talking to playing games, and doing "friendship quests" which appear after the character levels. You also assign a kind of task to each, gardening, mining, fishing, etc. which will boost the output when you do this activity when you hang out with them. Quests, friendship ones, and others you get by coming across objects or a place, can also reveal a new character or give you something useful. 
 
Various critters inhabit the Valley, each place having different kinds such as rabbits and squirrels. By giving them food they like, you can eventually tame one and keep it as a companion. 

There's also various orbs of power you need to place in their respective pillars starting with the Orb of Friendship in the village's Peaceful Meadow. While quest objectives, they certainly give the impression of progress in restoring the Valley. Doing various tasks will cause your Dreamlight level to go up. You'll need it to unlock more areas of the Valley such as Dazzle Beach, which get you access to more things, some of which you'll eventually need.

As time goes on, the village will start to get a number of people living there as a result of your efforts. It can be a challenge to fit in the houses, and other buildings. But it's also fun to see the various characters interact with one another. Some characters such as Donald Duck are full of chuckles. Cooking is a part of many quests, so you may want to bring Remmy of Ratatoiulle back to the village early on.

Dreamlight Valley has two expansions. In "A Rift in Time," you head to Eternity Isle after Jafar messages you for help, asking you for your help. You find a new Royal Tool, the hourglass, which has the ability to pull some objects to you. But as you can probably guess, Jafar's intentions aren't quite what he's been telling you. The other expansion is "Storybook Vale," in which a land of myths and fairy tales has been torn apart by Malificent and Hades and needs you to restore it. With the new tool, the Royal Net, you capture snippets to help the Lorekeeper restore the various stories. 

While the game is single player, one can invite others to their realm. You can't take care of quests while in multiplayer, though you can still gather objects. This includes one that appears at no other time in the game. Players can also browse the boutique store of their host and get any clothes they designed. 

There's also cosmetic content which you can purchase.

Dreamlight Valley is available on Steam for $39.99 US dollars. The two expansions are $29.99 each.

Bixyl Shuftan

Friday, May 24, 2024

Game Review: The Fiery Scion

 
 By Nydia Tungsten

The Fiery Scion is an AVN (Adult Visual Novel) that I found on the internet. Now before anyone goes running for the tar and pitchforks, Yes it has nudity in it, yes it has sexual content, and yes it can be a bit explicit, but if you know me, you know that is not what draws me to this type of game. I enjoy the story, before you start rolling your eyes, let me explain.

 I am not afraid of sex, nor do I shy away from stories that have it, but I do insist it has a good story. There are a LOT of games out there that have sex as their main theme, those I find a bit… meh.

But I do enjoy a good story, and I  have always enjoyed a good visual novel as a kid.

The Fiery Scion is a good example of a good story and the sex has a reason for it.

Demons have cursed the humans in this feudal world where very few males are being born, so it is a matter of keeping the human race alive.

The game starts with the main character (default name Henri) finishing his mage training so he can finally leave the mage tower after training for 13 years


You leave the tower to work with your teacher, the lord of that territory, the infamous “Black Mage”  Athagan, who helped in defeating the Demon lord, but with a terrible price, the loss of his… “Manhood”

 Throughout the game, you go against bandits, beasts, demons, Plague spawn, and even elves, but you are able to turn the elves around into allies.


But first, you build your adventurer team with three lovely ladies with different talents each.

Kes, the raven-haired Archer can thread a needle with one of her arrows.

Monica, the red-haired tavern owner/potion maker/healer.

And last but not least Erika, the bronze-skinned heavy-hitting front-line fighter is afraid of nothing.


There is a plague called the “Withering” (that reminds me of something in Minecraft, I kept waiting for someone to say they have been “withered”, never happened though)


They also have great-looking weapons like this


The wedding ceremonies look great too, I will add the picture, censored of course, IF it passes past Bix.

If not well... Bix had a heart attack and removed the picture.

The downside is most of the breast animations remind me of balloons filled with jello and slinkies. And some of the others look like they are played in fast-forward, which does detract from the overall immersion of the story.

I don’t want to get into too much of the story because it is a visual novel, a true one, not one of those that say it is then makes you make all those choices and changes the ending you get (I hate those).

If you like fantasy stories and don’t mind a lot of sex scenes you might want to look at this one.

Here is the link  https://vanderer.itch.io/the-fiery-scion there is a part one and two, so make sure you get both of them.

If you play/read it please let me know what you think, if I get enough response and a few more updates I can revisit this one and discuss some opinions.

Until next time, GOOD GAMING TO YOU!

Nydia Tungsten
 
Editor's Note: Nydia had a black bar over the last picture, though it was slightly smaller. So no, no heart attack *grins*    

Monday, December 11, 2023

Game Review: Rise of Cultures

 
 By Bixyl Shuftan

I haven't done any game reviews in a while, partially because I haven't spent as much time playing games as I used to. But I do play a little. One I've been playing is "Rise of Cultures."

Rise of Cultures is a browser/mobile app game from Innogames, who also made Forge of Empires. The game has much the same aspect as Forge, a history-themed city builder, and plays much the same. But it does look a little different, and will appeal more to some players. 

You start off in charge of a tribe of stone-age folk. You help them develop the start of their settlement, and with a little guidance from a couple advisors continue to help the place grow in size, technology, and culture. Research points, which slowly accumulate naturally over time, can be used to develop technologies. There are also quests to take care of, which both encourage you to progress and some are needed to advance. Many involve your two city advisors who give you objectives to accomplish. Others are challenges by enemies and allies. 

There are occasional random happenings on the city map. This may include fruit to collect, a broken-down cart to repair in exchange for some gold, dealing with a wild boar guarding a treasure, and more. Sending workers to deal with the happening takes a few minutes, but will get you rewards in the form of food, gold, and occasionally crystals (more on those later).

Technologies help you in some way, such as unlocking certain buildings, improvements of them, or allowing you to build more of something.  The first ones are simple, such as tribal settlement, cultivation, firemaker, and the wheel, and cost just a few research points and maybe a few coins and food. Further up the tech tree, technologies will cost more. Eventually, they'll start to cost some goods as well.

Your first building is the Great Hall, which later on becomes the City Hall. After the first couple technologies, you'll be able to build small homes for workers. Later on, you'll develop the ability to build medium houses which house two workers. You'll soon be able to build farms, which come in two sizes, the larger ones taking more time to grow food but when they do produce a lot more of it. You'll also soon be able to make military barracks buildings. The first ones are for regular infantry, but later you'll be able to build more kinds. Ranged units can fire and hit units a distance away. Calvary can charge and bypass light infantry. Starting in the Bronze Age, you can build goods buildings for some materials you will need. You can also build some small cultural sites, which help cheer up people in nearby homes and workshops, resulting in more gold revenue and more productivity.

Military units are used to gain control of enemy areas on the strategic map in campaigns. For the first few places of the Stone Age, you'll fight only animals. But as you go on, you'll end up fighting bands of cavemen. And once you finally beat their leader, the campaign is over and new areas open to explore and start another. As the campaigns go on, the enemies become more advanced. In battles, you can enlist the help of up to three military leaders to help you in your battle. Some are mercenary leaders of which you get tokens to enlist the help of for one battle. Rewards for conquering territory can include food, gold, and occasionally city expansions which you can use to grow the size of your city. Sometimes after you beat a leader he or she joins your forces as a new leader. 

Staring in the Bronze Age, players can also build world wonders. Upon unlocking this feature, you get one for free: Stonehenge. To get more, you need blueprints. Go get those, you need gears, which you get from Treasure Hunts, solving city events, completing quests, and special event rewards. With 200 gears, you can make an orb. Opening one gives you a chance at a blueprint, or resources for improving wonders. If you don't get a blueprint after opening nine orbs, you get one on the tenth. Wonders provide benefits from extra gold and research points, bonuses in trades, extra rewards when doing the Treasure Hunt, extra military units, and others. Wonders can also be improved, which takes research points, food, gold, and usually resources. You can have up to four wonders active. Any more, and you'll have to pick and chose which work best for you while the others are inactive.
 
Also starting in the Bronze Age, players can join an Alliance. Joining one has benefits. You have access to the Alliance City, in which once a day you get some extra goods. Members of the Alliance can work together to improve the city. You can also do the Treasure Hunt. At each step of the way, there's a group of pirates. You can either negotiate with them or fight them. Negotiations have three tries and take amounts of resources, which increase further along the hunt. Fighting will take military units. Once you beat the last group of pirates, the team has to work to make the next level available.

Progressing will take you to difference eras, the Bronze Age being the first, "It's good to get out of those animal hides!" After the Bronze Age comes the Minoan Era, then Classical Greece, then the Roman Republic, then the Roman Empire. Following the Antiquity eras comes the Byzantine Era, then the Age of the Franks, then the Feudal Era, then the Iberian Era, then the Kingdom of Sicily.

As time goes on, there will be special events. For instance the October special event involved Count Dracula/Vlad Tepes. The reward for doing his quests was a choice of a Mad Scientist's Lab, or "Crypt of The Count" that you could place in your city for bonus resources once a day. In the Christmas event, the city is blanketed with snow.

And then there's that the city map isn't static, but animated. Buildings shake a little when updated. And then there's the people. They walk the streets, they work at workshops. They carry things from one place to another. They go back and forth  to and from areas where events happen. They play music and sit & chat. And more. What they're wearing is determined by the era.
 
For those who like city-building or history themed games, "Rise of Cultures" is certainly worth a look.
 
You can find the game at https://www.innogames.com/games/rise-of-cultures/

For the wiki, check out https://rise-of-cultures.fandom.com/wiki/Rise_of_Cultures_Wiki
 
*Update* A couple helpful hints. First, when you progress from one Era to another, the Pirates in the Treasure Hunt will be tougher. So make sure you're able to at least get the technology to upgrade your main infantry. Oh, and stockpiling resources, food, money, and of course technology points will be very helpful in leveling. But as you can have only up to 999 tech points, in later levels you can only leapfrog so far once reaching the next Age (maybe while stockpiling resources and food, use extra tech points to help others with World Wonders or get a start in boosting your own).  
 
Bixyl Shuftan
 
 

Friday, February 10, 2023

A Glance At World of Warships

 
 By Bixyl Shuftan

With combat games, usually the focus is on land battles. Just give someone a rifle and maybe a tank and let them blast away. Ocean combat, not so much. It should be no surprise that Wargaming's first big hit game was "World of Tanks." But as those of us who study history know, sea power is important to. So soon after Wargaming released World of Warships in 2015, I signed up for it. Over time, yours truly lost his taste for World of Tanks, tiring of being little more than cannon fodder. But I still continue with "Warships" to this day, having recently gotten my 100th ship after about seven years of gaming.

For those familiar with the "Tanks" game, there are some similarities. Destroyers take the place of light tanks and are more nimble. Battleships take the place of heavy tanks and have a smaller rate of big gun fire, but pack quite a punch. Cruisers are in between, able to take on the roles of both to a degree. Carriers are the equivalent of artillery, able to strike from far away, but need some skill or luck to be truly effective, and tend to be lousy at close-range combat. Not unlike Tanks, players can also use terrain to their advantage, the islands. And just as tank players can fall off a ledge if not careful, ships can collide with rocks and sandbars and are stuck for some moments. And like Tanks, ships are ranked from 1 to 10/X, with matches seeing opponents close to one another in rank.

There's much more to the game than that though. 

There are several types of matches. And the big difference between "Tanks" and "Warships" are the "Player versus Enemy" battles. Instead of taking on other players, you take on AI controlled opponents. There are the "Random Operations" battles in which players are on a team out to complete objectives such as destroying all ships at a port before enemy reinforcements arrive. But more played are the Co-Op battles in which a fleet of player controlled ships takes on a fleet of AI controlled ships. AI opponents tend to be more predictable and easier to defeat than experienced human ones, so the potential rewards for beating them are less than with human opponents. On the other hand, friends such as Nydia Tungsten have observed less drama in these matches (and far less than World of Tanks). PvP matches consist of Random Battles (the standard Warships fight), Ranked Battles, and the newest type, Brawls. 
 
Most matches involve close matchups of ships in terms of ranks and class ratios, the number of destroyers, cruisers, battleships and carriers. Brawls though offer more different ones, sometimes pitting a larger number of lower ranked ships against a smaller number of higher ranked ones. With some matches such as Operations, Ranked Battles, and Brawls, only certain tier levels can take part. 

New players start out with several tier one cruisers, one for each nation in the game. As you play, you'll earn credits, ship experience points, or XP, and free experience points. To get a tier 2 cruiser, you're going to have get some credits and XP. You can get those by taking part in battles, or you can buy some doubloons and convert them to either free XP and/or credits. Ship XP is good only for getting the next tier ship in line, or better equipment. Free XP can be used for any ship. Credits and doubloons can be thought of as silver currency and gold currency. Silver currency is used for repairing your ship after battles, as well as upgrading it (more on that later) and getting new ones.
 
Once you've researched the tier 2 cruiser, depending on which nation's tech tree is involved you may also have a chance at getting the first destroyers. Researching the first battleships in your tech tree is usually an option once you've gotten tier 3 cruisers. Nations available to play include Japan, America, Russia, Germany, Britain, and France. For a few nations, Europe, Pan-Asia, and the Netherlands, their tech-trees are smaller with no battleships available. Carriers are first available at level four, but are fewer in number, available later at tiers six, eight, and ten. Naturally, higher tier ships take more XP to research and more silver currency to purchase. The time it takes to earn what you need for a tier ten ship can be many weeks. And oh yeah, if you're going to get more ships, you need to get docks for them, which either takes buying them with gold currency or winning them in missions (more about those later).

Matchups are typically 12 versus 12, a mix of cruisers and battleships, and maybe one carrier and one or more destroyers. Seldom are there two carriers or a match of all cruisers. Depending on the time of day, Random Battles can take some time, five minutes or so late at night, to arrange as the matchmaker looks for even matches. For PVE matches, setting things up is usually 30 seconds or less, with 'bots filling in the gaps of the player team if not enough players are found. On a late night game, I've occasionally been in Co-Op fights with just one other human teammate. One late-night PvP match pitted me against *exactly one* opposing ship. Rare, but it can happen.

Fighting other ships requires some strategy. You can't just simply point and fire as your shells take some time to reach where they're aimed, especially at longer distances. And if your intended target is moving not at or away from you but to the side, firing directly at them when they're a distance away is going to result in a miss. To have a chance at hitting them, you're going to have to aim your guns ahead of them, and try to time it so when you fire your opponent will have moved onto where the shell lands. If your shell hits at a wide angle, it will ricochet and cause little damage. A low angle means a penetrating shot is likely. This means firing broadside at an enemy should be done with some caution. You might be able to train all your guns at a target. But the low angle of your hull to the enemy's fire means you're more likely to take damage, including a critical hit which can really hurt you. 

All ships can fire shells from their main guns. Shells come in two varieties: armor penetrating and high-explosive. AP ammo has a higher chance of scoring penetrations and critical hits. HE ammo has a chance of causing fires, which slowly cause damage over time. The bigger the guns, the slower your rate of fire will be. So destroyer guns don't cause much damage but can reload fairly quickly, while battleship shells take a while to load, 30 seconds or so, but can pack a wallop if they hit right. Firing your main guns makes your ship easier to see over a long distance, so you may want to hold your fire at times. Destroyers and many cruisers also have torpedoes as a weapon. They travel slower than shells, but aren't seen until they're close to a ship and cause more damage. This makes sailing closely alongside an enemy destroyer or cruiser hazardous as if they fire several torpedoes at just the right angle, your ship may be done for (or close to it). 
 
Carriers have planes as a weapon. They can launch dive bombers, torpedo bombers, or fighters. Dive bombers attack ships from above. Torpedo bombers will usually try to drop their "tin fish" from the side. Fighters will damage an opposing carrier's planes, and can be used defensively to help protect teammates. Most ships have some anti-aircraft guns, particularly battleships. So when several ships are close together, bomber squadrons will likely take damage and possibly end up getting shot down.

Different ships require different styles of play. Battleships are best at firing their guns from a medium to long distance. They should be careful in closer combat as their huge mass makes them slower to change direction than cruisers or destroyers. As destroyers are hard to hit with the slow-to-reload main guns, a battleship captain is best to leave enemy destroyers to the cruisers and destroyers on his side and concentrate on other targets. If an enemy destroyer is closing in with no other teammates firing at it, a battleship should steer away to avoid it and it's torpedo attacks, letting it's secondary guns whittle away at it. In real life, a battleship shell could easily demolish a destroyer on it's own. In the game, they often need several such hits, even when hitting their hulls at low angles. 

Destroyers are smaller and quicker than battleships, but also have less hitpoints, so players are going to have to take advantage of their maneuverability and speed if you want to get very far. Most carry smoke charges, which can provide cover for the ships behind you. The job of destroyers in a team is to scout for enemy ships, provide smoke cover for their teammates, and try to get through the destroyers and torpedo the battleships. Emphasis on try as destroyers are often the first ships sunk in the game.

Ships have various combat buffs, usually called consumables in the game. All ships have a number of repair parties that can put out fires and plug leaks. Many also have sonar or radar broadcasts. Destroyers have speed boosters and usually smokescreen layers. Battleships have a buff that can repair some of their damage and usually another that can sent a scout plane in the air. Cruisers have a mix, depending on the ship, sometimes having a fighter that can be launched. These are not unlimited. Once you use a buff, you have to wait a certain amount of time before you can use it again. And usually you can only use them so many times per battle, usually three to four.

Ships are upgradeable. In the Equipment screen, you can use experience points and silver currency to give them a better hull, a better aiming system, a better engine, etc. There are also options to improve turret speeds, the ability for engines to still work but at reduced capacity if damage, etc, which cost credits only. You can also install signal flags that give the ship small bonuses such as faster speed or repair times. These have to be ether won or bought. 
 
Ship captains also get better over time. As they gain experience, over time they get experience points. You can use them to give then abilities, such as being able to see which ships are training their guns on them to being able to make buffs/consumables last longer. 

You can also give your ship Economic Bonuses. In the past, these were signal flags, but more recently changed to separate economic and experience buff

You can get up to three bonus containers per day by getting enough experience points. The first you need only a couple thousand, which takes me usually just one or two matches. The second takes more, about ten thousand. The third is fifteen thousand. You can choose between containers with mostly signal flags to economic bonuses to coal (for use in the armory). The last option is to take a chance and if you're lucky you get a supercontainer, though odds are you just get a small one with a small reward.
 
Players also get a reward for logging in daily. This can be free XP to silver currency to bonus containers. Log in enough, and you get a supercontainer. You may get upgraded to a Premium account for a week, lots of signal flags, or *maybe* a new ship.

If you have ships tier five or above, there are missions that they can qualify for. These can be as simple as winning one or a few battles, to spotting so many ships, to winning a certain amount experience or credits over time. The prizes can be things from camouflage paint jobs to signal flags, to special flags that are awarded only at certain times. Some missions come in a series in which if you win them all you get a special prize. For instance in the Drydock missions in which a ship is slowly built as you complete objectives, if you win the last mission, you get the ship. One ship I got for completing a mission was the HMS Dreadnought, the first battleship as we think of them in history. As it's tier 3, I don't play it much, but it's neat to have.

Players can join clans. There are benefits to being in a clan such as small bonuses for research points earned and reductions on how many you need.

Fans of history, particularly naval history, should enjoy the ships. After the level 1 ships, you start out with early pre-WW1 vessels, with later and stronger models as you move up, ending up with the best WW2 could offer plus some post-war ships and concepts. This includes some famous ships, such as the battleships Bismark and Yamato. Some of the more recent warships introduced never made it past the drawing board in real life.

And then there's the music. The tempo was particularly fitting at times. It wasn't hard to imagine it in a movie about naval battles. 
 
On occasion, there are available scenarios in which some ships are temporarily available. The Halloween seasonal battles involve some fictional steampunkish vessels. The post-apocolyptic ones involve some freakish looking ones. There's also been some science-fiction themed ones taking place on an alien sea.

So what were my favorite ships to play? Early on, I liked the tier 3 US cruiser St Louis for it's rapid firepower, and the tier 5 US cruiser Omaha was another early favorite. The Japanese battleships Konga and Fuso, Tier 5 and 6 respectively, were also good. Over time I've also gotten a few premium ships. The Russian tier five cruiser Kransy Krym can be fun with it's firepower. But the tier seven US cruiser Atlanta can really pepper away with small but numerous guns, and can make quick work of a destroyer caught in it's fire. Same thing with the Flint, also a tier seven US cruiser. The tier seven British battleship Nelson stands out with all three turrets facing forward. 

One recent addition to the game are submarines. Players are still trying to figure these out. Some like them, others dislike them. They're more of a challenge to sail as they can dive and rise to the surface. They'll need to dive sometimes as they can't take much punishment and easily destroyed with airborne attacks available to be called in by certain ships, or depth charges by destroyers and some cruisers. One near the surface is also vulnerable to shelling. So far, I've had mixed results when sailing them (temporarily given one as a prize for missions). Against AI subs, more often than not I end up KOing them or helping to before they deal much damage to me, if any at all.

So how much does the game cost? Well, the initial price of the game is free. So what's the catch? Well, as I mentioned, gold currency often takes real money to get. And unless you can win docks in missions, you'll have to spend such money to get the docks. If you want a Premium account, that usually takes money. Unless you're willing to wait for months, and perhaps years, to get that shiny powerful ship in the Armory that looks really good, you're going to need to spend real money to get the needed doubloons. Patient players can play the game, and spend just a little real money to get the needed docks to eventually get some tier five ships so they can start winning some in missions. Less than patient ones will need to fork over more cash.

There's probably a detail or two or three that I've forgotten. But this should cover just about every important one in the game.  The game isn't perfect, and there are occasional glitches. I've gotten penalized for crashing while the battle is being set up, and the computer reading it as quitting in the middle of a fight. Still, it's a great game that I recommend, especially to those who like ships. It may not be truly free, but I've kept playing it for years.

Image Credit: Cynthia Farshore, "Foxyfluff," Nydia Tungsten

Bixyl Shuftan

Sunday, August 28, 2022

Rust: Automotive Addition and "Wacky Races" Part Deux

 
 By Bixyl Shuftan

It's been some time since I last wrote about my experiences in Rust. I last wrote about the survival MMO somewhat infamous for its PVP action in August 2019. The reason was when I had to get a new computer around then, the game took over an hour to load and easily disconnected. So I had to say goodbye to the game for a while.

Recently, I had my computer upgraded. And not only has my performance in Second Life improved, so have other games. And Rust is playable once more. There's been some more changes to the game over the past few years. But the most interesting one from my point of view has been the addition of cars. 
 
There have been alternatives to getting around on foot before that. But it's my opinion this is more of a game-changer than the others. Boats just take you around the shore and maybe up a stream if you can get to one. Balloons are slow to control. While horses are more versatile, they can be killed with gun fire, as well as you. Cars, or modular cars as they're officially called, are not only faster than horses, which can make a difference with that pesky chopper, but one often feels more comfortable inside a vehicle if someone might take a shot at them. 

So where do you get a car in Rust? You can find them alongside the roads, abandoned and in poor shape. To get one up and running, you're going to need to repair the vehicle with metal, wood, and maybe some high quality metal. You're also going to have to find engine parts: crankshaft, carburetor, pistons, spark plugs, and valves. And you're also going to need some fuel in it's gas tank. Once those are taken care of, you have your car. Keeping it, however, is another issue. Someone else could swipe it if it's unattended. And in the words of one Dutch player, "they deteriorate faster then a French sedan." So if you're offline too long, the car will fade (or Rust) away. 

To take care of both problems, you need a car lift (hydraulic jack) *and* electric power going into it, constantly if you don't want your car to degrade. So you're going to need a power source: a solar panel (put outside where the sun shines), windmill (huge, the higher up it's placed, the better the power, works night and day), or a generator (small, but can be placed inside), a battery (small, medium, or large), and a wire unit. Place the power source and battery, then plug the latter into the former then plug the battery into the lift. It's now powered, and when you drive your car onto it, it will be maintained as long as the power is going. 
 
Lifts, as well as windmills and solar panels, appear once in a great while in crates. Or you can buy one at an outpost for some scrap. Or you can use the new research table system to learn the blueprint at a level 2 workbench. For the later, you're going to need to farm a lot of scrap if you don't have the bench yet.

Once it's on a powered jack, either your own or the one at the Junkyard, you can make a lock on the car so no one else can just drive off with it. This cost 75 metal, and you'll need to keep the key on you. If someone knocks you out and you can't get back to your items in time, you won't be able to drive it. While it's on the jack, you can also modify the car. You can take sections off and replace them and move them around. The larger the framework, or chassis, the more sections can go on. Sections aren't available in crates, but you can research and build them with metal and wood and maybe some high quality metal. You can make yourself a flatbed truck in which a buddy can shoot from, a storage truck with space for loot you find while going about or on raids, a camper with storage space and a cooker for meat plus a bed you can respawn at, or some combination with a large chassis.
 
And yes, if you get hit by a car hard enough, you end up having to respawn. Conversely, you can also kill things while driving them, such as those pesky bears and shoot-on-sight scientists. After getting "ninja-beared" so often, it was sweet revenge turning bears into roadkill. 

For me, cars have changed the game in Rust. I can get around places and farm items faster. Instead of having to stop somewhere for the night I can just turn on the lights and drive home. There's also a less primitive feel about the game. This has made the game more interesting. 

For more on cars, check out this guide here: Rustified Modular Vehicles Guide.
 
With a two-section chassis, you can put in a large engine and a cockpit for a racer, which will go faster if high quality engine parts are used. In a PvP server, this would be useful from getting away from danger in a hurry. In a PvE server, perhaps less of a need for a faster car. But the lack of actual humans trying to get you means one can hold a race. Earlier this year, Nydia started up her Angels server in Rust again, and in May they had what got called the "Wacky Races." They had so much fun, there was talk of eventually doing another. 

Finally in late July, I had my computer upgraded. And among the first things I did was to download Rust once more and check out Nydia's server. I took a look at my friends' bases, took part in some zombie raid defenses, and set up a little place of my own. But not for long. It was soon time for The Wipe. And before long, we had to start over. This time I would set up a place next to a road near a grocery store and not too far from the junkyard. Snowy and her friends would set up a few buildings in the desert area on both sides of the road. 

Shortly after the middle of the month, there was talk to doing another "Wacky Race." Players such as Kamida and I wanted to give it a go. And Snowy wanted to try again after overturning last time. So we agreed, and Umbra began building a course. 
 

Finally, he announced it was ready for a test run, so I decided to check it out. The starting line was a little north of Snow's compound.


Next to it was a garage called the "Pist N Broke Speedway." Jasmine joked she was thinking "Pissed And Broke."


Inside were the cars for the race. Since the server was No Decay, the lifts didn't need to be powered unless the cars were being worked on.
 

Umbra let us practice a few times.  The race was originally going to be on a Sunday, but it got postponed a day to Monday. 
 
 
Several of us, Jasmine, Nydia, Snowy, Nikki, and myself were taking part. Umbra was also taking part, but was also watching over things.


The start of the track was a twig build that went straight for several seconds, then led to a turn, 
 
 
followed by a jump. 
 
 
 

And then back onto the road.
 

Then a heads up things were about to get interesting.


 The course went off the road onto some rough ground.


Which could easily result in you going topsy-turvy.




Eventually, there was a road besides the course, but a very narrow one through some woods.


Then back onto the main road.
 


 It was then back onto another stretch of wooden track.
 
 
 Which led to another jump.



And back onto the road.


And soon things got cold.




Which led to some offroad into the snow.
 

 


And at one point going over a frozen lake and it's ice. I never tried braking on that. 
 
 
Just after that was an airport, 
 

and it's narrow security gate.


Past the airport, it was down a stretch of road in the cold area.


 That soon changed to temperate.
 


 Then the course went offroad again, 
 

this time onto a section of rails. 


Bear, you better run.


The forest soon thinned to the dry and somewhat flatter land.




A brief patch of green.


Then back onto the dry land.


Driving up onto higher ground.


After some time, the course led back on the road for the final stretch.


 

 And back at the start and stop line. The race involved two laps.
 
 The race went wacky from the start. A couple cars overturned at the first turn, and after the first jump my car did as well. I spent some time trying to push it up, and with that I figured winning was unlikely, just avoid finishing last. I ended up overturning as well in the cold area, along with Umbra's car. As we were both trying to push our cars upright, somehow mine ended up on top of my persona and I ended up having to respawn. Umbra had to teleport me back to my location, where I got my items back, uprighted the car, and resumed the race. Second lap, after the first jump I lost track of where the course was supposed to go and had to turn around to find it once more. And all of us ran over various critters, and shot at by NPC scientists.
 

First place was Jasmine, then came Nydia, myself, Nikki, Snowy, then Umbra himself. 


Umbra's reward to Jazzy for finishing first was to lend her the Chinook helicopter, normally NPC controlled, to Jazzy for an hour. Yes, it's flying upside down. 



Nydia would say, "I want to publicly thank Umbra profusely for all his hard work on our servers, and without him, we wouldn't have them."

There would be a couple more races. Nydia, Umbra, and I would have another one a few days later. She ended up first, followed by me, then Umbra. The day before I finished this article, Snowy, Nikki, and I had another. I finished the first lap first. But without Umbra there the chopper showed up, and when my car overturned, it caught up to me and fired a missile salvo. I had to respawn and run over back to the car. Nikki had her own problems, her car ending up into the water. Snowy was first, then me, then Nikki. There should be at least one more before the end of the month.

So what happens next month after The Wipe? Umbra says he may just hold a competition to see who can come up with the most raid-resistant base. But this isn't the end of the racing. He may build another track in October or November.

In the meantime, some of the group have been checking out another Rust server run by "The Orange Floof" (FriendlyDaWusky Resident). This one has treasure hunts, in which people try to get to the spot in time, defeat the guards, then grab what's in the trunk. But the server also has some lag. Floof plans to change this soon.

There are other things to talk about soon. There are the backpack mods that allow people to store additional items, which are carried over if the person gets clobbered and depending on what the moderator wants may carry over through the wipe. There are the zombies that appear at night due to another mod.

But those are for another story.

Thanks again Umbra,
 
And Jazzy, there's next time.

Bixyl Shuftan