Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Friday, December 19, 2025

Teddy’s Haven

 
 By Nydia Tungsten
 

Teddy’s Haven is not… I repeat NOT for those looking for cutting edge excitement in games. NOR is it ANYTHING like the games I review here…This one is actually kid safe, honest!

It is, what do you call it… OH YES, a time killer.

Not that that's a bad thing, we all need something we can just fall into, to relax, to just let our minds wander while keeping busy.


Teddy’s Haven fits that bill perfectly. On your first day you know it’s going to be good when you see a red dragon fly overhead on your way to your new shop. You start with very little but as you gain more customers through the portal you gain more money faster. Before you open each day, you can explore and find new things to sell, and collect cats and fairies (I personally like that part) as you expand you can get clerks and stockers, which leaves you free to explore and find items to sell i.e Chicken eggs, duck eggs, dino scales, wool, and of course you get to make this as well, Cheese, booze, ect… ect… each expansion goes up in price, my next one will be just under 60K I believe It generally goes up by 5K per expansion of the shop.


And it is something you can play with your children, once you have the employees, they are free to explore and gather. The music is a nice calming melody that helps with the relaxing for the both of you. And as you explore, you will meet beings that if you talk to them, they will increase your profits for that day.


It’s a REALLY enjoyable game and I love seeing all the customers that come through your door, Humans, Elves, Geese, goats, giraffes, penguins, it is an interesting combination and sometimes… it just makes you wonder what is about to go down when a goat buys three swords, four healing potions and two strengthening potions, you KNOW that goat is NOT choosing peace that day.

I did a little video showing some game play as well as a few screen shots. I hope you enjoy it.
 
 
https://youtu.be/rIrPELOg0UQ

Would I recommend this game for adults?
WEEEELLLL… I am over sixty, (Not grown up mind you)

And I can honestly say I love it, and there is a LOT more to do and you can find me in my little shop serving up trouble to the goats, and the geese… goddess don’t get me started on them…


And if you are interested, (I hope you are) here is the link to it on steam.
https://store.steampowered.com/app/3615160/Teddys_Haven__A_Fantasy_Inspired_Shop_Simulator/
 And if you DO try it, let me know what you think.

And as always my friends…have fun and…

GOOD GAMING TO YOU!
 
Nydia 

Monday, July 7, 2025

Game Review: Homescapes

 
 By Bixyl Shuftan
 
I've been continuing to play various games, not just on the computer, but also my smartphone. One that's got my attention a little more than others is Homescapes.


The game starts off with Austin the butler going to his parents' house for vacation. He hasn't been there in a while, and to his surprise finds the place is a mess, in a state of disrepair and clutter. His aging parents simply aren't able to keep it up like they used to. Much worse from Austin's point of view, they plan to sell it. So he resolves to start fixing things up, starting with the living room where they relax and watch TV, as well as greet guests.


You get various tasks to do before you can progress in the story and building of the house. You can keep track of how many you have. Doing things from replacing items, fixing things, making phone calls, etc. costs action  You get them by completing puzzle games. 


Early on the puzzles are simple. You knock out so many pieces of the same color by lining them up in three in a row or so, in squares of four, or an L shape three wide and long. 


But as time goes on, the puzzles get more complex and harder. Fortunately you also get some tricks up your sleeve. Knocking out four in a row will get you a rocket piece that blasts everything in a row either up to down or left to right. Knocking out a square of four gets you a paper airplane which when touched or moved will fly to something that needs taken care of and remove it. An L will get you a bomb which blows up things within a few spaces. Knocking out five in a row will get you a disco ball which will either zap every color piece you move it on, or make duplicates of a power item next to it that you move it over and fire them off, which can make for a spectacular fireworks show. 

Different combinations of power pieces will produce different results. Some can help you quite a bit as the puzzles increase in difficulty. After a while, successfully solving puzzles will get you the "Cat's Gift," three items to help you out. But losing one will cause you to lose them and need to start winning to get them back. 


And after solving a puzzle, Austin will give you his congratulations. Harder puzzles will give more rewards. This included one star, coins, and energy points for side adventures (more on those later). When you've gathered enough coins, you can use them to buy five more turns if you run out of them in trying to solve a puzzle. 


As time goes on, the progress you make will add up and the house will slowly transform, looking less and less run down and more of a better place to live in. 


Besides fixing up the house, there's the side adventures in which Austin and his friends and family wind up in. At the time this article is being done, the current one is a pirate adventure. 


Easter had Austin's friend Katherine teaming up with the Easter Bunny to clear the butler's name after he was framed for stealing the Queen of Hearts' jeweled egg.

In these side adventures, you spend energy points to progress. Along he way, you can get perks that can help you with the game puzzle, and if you complete the adventure you get a special decoration for the house. 
 

 Eventually, you finally finish fixing the living room and Austin's parents change their minds about selling the house. But it's a big house and there's many more rooms, and yard areas, to fix up. There's also a story to go along with each new area, for instance with fixing the kitchen comes Austin's mother entering a baking competition. 
 
Homescapes can be played both on the PC and some smartphones.  
 
This is a game that will take you a while to finish. And perhaps inspire some of you to finally get to that household project you've been procrastinating on. 
 
Homescapes is made by Playtrix, and you can get it here: https://playrix.com/games/homescapes

Bixyl Shuftan

Monday, December 11, 2023

Game Review: Rise of Cultures

 
 By Bixyl Shuftan

I haven't done any game reviews in a while, partially because I haven't spent as much time playing games as I used to. But I do play a little. One I've been playing is "Rise of Cultures."

Rise of Cultures is a browser/mobile app game from Innogames, who also made Forge of Empires. The game has much the same aspect as Forge, a history-themed city builder, and plays much the same. But it does look a little different, and will appeal more to some players. 

You start off in charge of a tribe of stone-age folk. You help them develop the start of their settlement, and with a little guidance from a couple advisors continue to help the place grow in size, technology, and culture. Research points, which slowly accumulate naturally over time, can be used to develop technologies. There are also quests to take care of, which both encourage you to progress and some are needed to advance. Many involve your two city advisors who give you objectives to accomplish. Others are challenges by enemies and allies. 

There are occasional random happenings on the city map. This may include fruit to collect, a broken-down cart to repair in exchange for some gold, dealing with a wild boar guarding a treasure, and more. Sending workers to deal with the happening takes a few minutes, but will get you rewards in the form of food, gold, and occasionally crystals (more on those later).

Technologies help you in some way, such as unlocking certain buildings, improvements of them, or allowing you to build more of something.  The first ones are simple, such as tribal settlement, cultivation, firemaker, and the wheel, and cost just a few research points and maybe a few coins and food. Further up the tech tree, technologies will cost more. Eventually, they'll start to cost some goods as well.

Your first building is the Great Hall, which later on becomes the City Hall. After the first couple technologies, you'll be able to build small homes for workers. Later on, you'll develop the ability to build medium houses which house two workers. You'll soon be able to build farms, which come in two sizes, the larger ones taking more time to grow food but when they do produce a lot more of it. You'll also soon be able to make military barracks buildings. The first ones are for regular infantry, but later you'll be able to build more kinds. Ranged units can fire and hit units a distance away. Calvary can charge and bypass light infantry. Starting in the Bronze Age, you can build goods buildings for some materials you will need. You can also build some small cultural sites, which help cheer up people in nearby homes and workshops, resulting in more gold revenue and more productivity.

Military units are used to gain control of enemy areas on the strategic map in campaigns. For the first few places of the Stone Age, you'll fight only animals. But as you go on, you'll end up fighting bands of cavemen. And once you finally beat their leader, the campaign is over and new areas open to explore and start another. As the campaigns go on, the enemies become more advanced. In battles, you can enlist the help of up to three military leaders to help you in your battle. Some are mercenary leaders of which you get tokens to enlist the help of for one battle. Rewards for conquering territory can include food, gold, and occasionally city expansions which you can use to grow the size of your city. Sometimes after you beat a leader he or she joins your forces as a new leader. 

Staring in the Bronze Age, players can also build world wonders. Upon unlocking this feature, you get one for free: Stonehenge. To get more, you need blueprints. Go get those, you need gears, which you get from Treasure Hunts, solving city events, completing quests, and special event rewards. With 200 gears, you can make an orb. Opening one gives you a chance at a blueprint, or resources for improving wonders. If you don't get a blueprint after opening nine orbs, you get one on the tenth. Wonders provide benefits from extra gold and research points, bonuses in trades, extra rewards when doing the Treasure Hunt, extra military units, and others. Wonders can also be improved, which takes research points, food, gold, and usually resources. You can have up to four wonders active. Any more, and you'll have to pick and chose which work best for you while the others are inactive.
 
Also starting in the Bronze Age, players can join an Alliance. Joining one has benefits. You have access to the Alliance City, in which once a day you get some extra goods. Members of the Alliance can work together to improve the city. You can also do the Treasure Hunt. At each step of the way, there's a group of pirates. You can either negotiate with them or fight them. Negotiations have three tries and take amounts of resources, which increase further along the hunt. Fighting will take military units. Once you beat the last group of pirates, the team has to work to make the next level available.

Progressing will take you to difference eras, the Bronze Age being the first, "It's good to get out of those animal hides!" After the Bronze Age comes the Minoan Era, then Classical Greece, then the Roman Republic, then the Roman Empire. Following the Antiquity eras comes the Byzantine Era, then the Age of the Franks, then the Feudal Era, then the Iberian Era, then the Kingdom of Sicily.

As time goes on, there will be special events. For instance the October special event involved Count Dracula/Vlad Tepes. The reward for doing his quests was a choice of a Mad Scientist's Lab, or "Crypt of The Count" that you could place in your city for bonus resources once a day. In the Christmas event, the city is blanketed with snow.

And then there's that the city map isn't static, but animated. Buildings shake a little when updated. And then there's the people. They walk the streets, they work at workshops. They carry things from one place to another. They go back and forth  to and from areas where events happen. They play music and sit & chat. And more. What they're wearing is determined by the era.
 
For those who like city-building or history themed games, "Rise of Cultures" is certainly worth a look.
 
You can find the game at https://www.innogames.com/games/rise-of-cultures/

For the wiki, check out https://rise-of-cultures.fandom.com/wiki/Rise_of_Cultures_Wiki
 
*Update* A couple helpful hints. First, when you progress from one Era to another, the Pirates in the Treasure Hunt will be tougher. So make sure you're able to at least get the technology to upgrade your main infantry. Oh, and stockpiling resources, food, money, and of course technology points will be very helpful in leveling. But as you can have only up to 999 tech points, in later levels you can only leapfrog so far once reaching the next Age (maybe while stockpiling resources and food, use extra tech points to help others with World Wonders or get a start in boosting your own).  
 
Bixyl Shuftan
 
 

Friday, July 1, 2022

Game Review: Ripples


By Nydia Tungsten

Ripples is an ongoing adult visual novel. It is a sci-fi visual story that centers around the main character, an 18-year-old in his last year of high school. He reunites with his long-time friend Darci, a feisty little firecracker, who has feelings for him but needs to play the tough guy, unsure how to show him her softer side.

As they head to school together it starts out like any other day but then they meet the new high school queen, which immediately starts crap, Now the main character lost his mother when he was very young, leaving him with his father to raise, and life is good, until your father is killed in an accident at work, and he goes to an elderly woman to raise… but she wasn’t the nicest person… until she dies. THEN he is given to a long-term family friend. (Spoiler, she lives) Tiffany. She was always nice to you as you grew older, you spent time at her house before you lost your father and now you live with this beautiful woman and her daughter…… this should give you an idea of the many ways this game can go, then mix in a bit of intrigue and time travel and you get a hell of a story.

Okay okay, YES, there is plenty of sex, for those of you wanting to know about that, the animations and textures are some of the best I have seen.


I try and judge something like this on more than that to get my recommendation, there were times I was laughing my butt off. And there are Easter eggs everywhere.


 

There are a lot more but not as obvious and have to look for it and listen for it as for just a small part of the humor…

Let's not forget Tiffany


This is a really well-done visual novel the artwork is on point as well as the writing. This is a definite 8 out of 10 from me and I highly recommend it.

Don’t just take my word for it, let the main character tell you…

In short, I really enjoyed this game and don’t really mind that Bixyl is forcing me to play these perverted games. (Love ya Bix)

If you want to try it yourself you can find it here. BUT BE WARNED THIS LINK IS NSFW!!

https://jestur.itch.io/ripples

I hope you all found this informative as well as entertaining, and let me know if you try it and what YOU think about it.

It was great talking to all of you again and I am looking forward to our next time, but until then, as always,

GOOD GAMING TO YOU!

Nydia Tungsten
 

Monday, February 21, 2022

Call of War

 
By Bixyl Shuftan

One of the games I see advertised numerous times online is "Call of War," also known as "Call of War: World War II" or "Call of War: 1942."  The game is a free-to-play browser-based World War Two style strategy game developed by Bytro Labs. The company also made "Supremacy 1914" and "Conflict of Nations: World War III," which play much the same.

After playing it a number of times, my conclusion is it's enjoyable, but be prepared to spend plenty of gold currency if you want to achieve victory in this Pay to Win game.

To play the game, make a new account, and after reading the rules go to "new games" and select a scenario. There are several from "Europe - Clash of Nations" in which 22 people can play to "World at War" in which a whopping 100 players can take part. games will list how many openings remain, so obviously the more who are already taking part the fewer nations that are left to play. In "American Homefront," some of the nations are really states or provinces in this "alternate history scenario." Once in, you pick one of the available nations. All start with a roughly equal number of cities and resources and a small number of units.

 All cities and provinces have build menus, though cities have larger ones. In cities, you can construct buildings, such as barracks, ports, air bases, factories, etc. Barracks allow you to produce infantry units. Ports allow you to make ships. Aircraft factories will allow you to make planes. Tank factories allow you to make tanks. Ordinance factories allow you to manufacture artillery and similar guns. Secret factories will allow you to make rockets, and eventually atomic weapons. In provinces, you can build infrastructure aka roads, that allow units to move faster, air bases that aircraft can fly missions from or stop to refuel on trips, local industry to increase local resources, and a few more.

But in order to make units, you need two things. You'll need to have researched the particular kind of unit, and you'll need the required resources. Provinces produce a small amount of manpower and money, which are needed for all units and all buildings need money. Cities produce much more of them, in addition to producing one of several resources: food, goods, metal, oil, and rare materials. Most units need some of most of these, though some more than others such as infantry needing more food, tanks ships and planes needing metal and oil, artillery needing goods. If you're short on one or more goods or have more of one or more than you need, you can buy and sell goods on the stock market. And once a unit is produced, that isn't the end. Each needs a small amount of manpower and resources to be maintained.

Research will make new units available. At first, you'll only be able to research a few units and the earliest tiers of, such as level one infantry and level one destroyers. But most of these only need a few resources and not much time. As time goes on, more are unlocked. But further ones available cost more units and take more time. You can research two kinds of units at once, and they are in several categories, such as infantry, tanks, naval, etc. Nuclear weapons are not available until late in the game. The highest tier units need blueprints that cannot be researched but found on the map via airdrops. When a new tier of unit is researched, you can upgrade old units, but that takes resources and time.

Each province has different terrain that various units can use to their advantage. Infantry are strongest in the city, and get smaller bonuses in hilly and wooded terrain. Tanks are strongest in open fields. If there are fortifications, defenders in the owner's province get a defensive bonus when attacked.

One new feature is Doctrine. Each of the nations subscribes to one of four doctrines, each with it's advantages and disadvantages. Countries with the Axis doctrine have more hitpoints and can deal more damage, but cost more to make. Pan-Asian countries move faster, can see further away, and get greater terrain bonuses, but have fewer hit points. Allied countries can produce units faster and can research and upgrade faster. Comintern countries can produce and maintain units using less resources, but they deal less damage.

In order to attack another country, there needs to be a declaration of war, either you on it, or it on you. Early in the game, it's unlikely a computer-controlled country will attack you. As the game goes on, there is that chance of it happening. Player-controlled countries can attack you at any time. When a territory is conquered, it delivers a fraction of the resources to the new owner as it did the original. It's morale also goes down to the point a successful rebellion is possible. Raising it will mean keeping a couple units there for a while. Capturing one of a country's core cities will mean a big loss of the production of one of it's resources, in addition to one less place they can raise units. The loss of two or three will mean the country's in serious trouble and defeat is near without intervention.


The score in games is determined by Victory Points. In most games, conquering cities will get you those, with capital cities delivering the most. But it's how many you have at the end of the game that determine who wins, so taking the lead in the middle of the game won't help if you lose it.

Diplomacy is a part of the game. You can message other players and make deals. You're free to honor them, or surprise and backstab. However, they're free to do the same. You can also join a collation of states, or form one of your own and try to attract members.

And then there are different maps. There's an European map in which players can take charge of a major country (or a faction of a broken-up major country). Or you could play on a world map, one with a moderate number of players, or one with a whopping 100 players. More recent maps include American Homefront in which the US and Canada are split apart, and Antarctica.

One interesting detail is the newspaper. There you can read about who's at war with who. Players can also write their own articles. Some write "news" stories describing why such a country was attacked. But gamers being gamers, there can be charges of certain players being cheaters, backstabbers, or "wallet warriors."

So how can such a detailed game be free to play? This is where Premium Accounts and gold come in. You have the option of paying to get a premium account, which means a few more options. And then there's buying gold. So why buy gold? With gold, you can get money and resources on the stock exchange, you can hurry up the construction of a building, hurry up the construction of a unit, hurry up the research of a technology, heal a unit completely, or raise the morale of a province to maximum. While you can get some gold by accomplishing achievements, such as destroying so many of a particular kind of enemy unit, the easiest way you can get it is to spend real-world money to buy it. So this puts the game in the category of "Pay to Win."

Another problem can be the real-time progress of the game. While someone is sleeping, working, or doing anything else, others are free to attack his country and units. So someone could easily go to bed in the middle of a campaign, and wake up to find his country attacked where his units aren't and the enemy already having marched over much territory and cities. This causes some players to walk away out of frustration, or not willing to play a losing campaign as they don't have the time to spend to make it a winning one.

Call of War isn't a bad game. It can be an enjoyable challenge to come up with the right combination of units for a successful military campaign, and if you have the time to spare, even better. But if you don't have a lot of time due to being a full-time worker (or working two jobs), playing other games, or other activities, then you're going to have trouble winning games unless you're a member of a league, and they may get unhappy if they think you're not playing very often. So some gamers are better off with playing "Hearts of Iron" or some other strategy game they can play whenever they have the time.

I rate the game a medium at three stars out of five. While I can't recommend this game, I won't call it not recommended either. For more information, check the wiki here.

*  *  *  *  *

When launching an attack on a country, leave a few units to help cover other parts of your lands to keep from leaving your backside completely exposed. You also might want to invest in infrastructure to speed up the movement of units from one part of your lands to another.

Different units have different strengths and weaknesses in different terrains. Infantry is vulnerable to armor in plains. But is stronger against it in woods, and moreso in cities.

Don't completely neglect artillery, especially when mobile artillery is available. A stack of units can defend itself from air attacks with an anti-aircraft unit or two. But there's no defense against an artillery bombardment, especially a bombardment from multiple artillery units, except to retreat out of range or attack. A computer controlled stack of units when under artillery bombardment will sometimes try to attack it, either splitting or sending everything. So be prepared.

Keep in mind the higher tier of a unit, the longer it takes to produce. So you may want to delay research for a while until you upgrade your barracks, tank factories, shipyards, etc.

If you have a coastline, watch out for the possibility of an invasion by sea. Make a navy when you can, and build battleships when you can (and don't forget to give them escorts). Seaplanes and artillery can help defend against bombardment by ships. Land units are vulnerable when being transported by water, and take time to disembark, where they can be attacked by land units or bombarded by artillery or bombers.

If you're a free player, save your gold for emergencies. If someone attacks you where you're wide open, you can use it to build units and buy resources for them, in a hurry.

A single game can last for many weeks. If a game isn't fun anymore, or if all of a sudden your real life demands a lot more time than you can spare from your game, don't be ashamed to walk away (after messaging any allies of yours). You can always start a new game later.

Bixyl Shuftan

Monday, August 2, 2021

Game Review: College Bound

 *
By Nydia Tungsten

“After two years of working your butt off in college, you and your girlfriend Summer finally managed to qualify for an international student exchange program in sweet, sweet Paris. Sounds nice, doesn’t it? Well, maybe if the principal didn’t suddenly exclude you from the program completely. Bitch.”

From almost the start of the game you get into graphic sex, with little more than a thin porno plot the entire way through. They did spend some time on the skin textures, kinda. While the skin doesn’t look like shiny plastic like some of the other 3-D games, the textures they decided to go with are from old women, as in stretch marks everywhere, as well as some cellulite.

This game does let you make choices here and there, which for any graphic novel/dating sim is a good thing, that leads me back around to the plot, which is as deep as maybe a teaspoon. It CAN be a little entertaining. Basically you are playing as a young man still in college about to become an exchange student, Oh yes, you are a virgin, that just starts having sex with almost everyone {Yeah, porn plot}.

But if you are looking for a finished game, pass this one by, it is still in development {maybe they can develop a plot too} but on the plus side it FREE for now on steam you can find it here:  https://store.steampowered.com/app/1630080/College_Bound__Episode_1/ (Warning: Not Safe For Work images)

As you might be able to tell, I am not too impressed by this one.

Please let me know what you think of my Reviews and if you would rate them differently.

And as always GOOD GAMING TO YOU!!

Nydia Tungsten
*

Monday, June 3, 2019

Reader Submitted- Game Review: Super Animal Royale


By Aegis J. Hyena (Xymbers Slade)

Recently I saw a couple of my friends playing a game called Super Animal Royale and decided to try it out. It's a free game on Steam, in the genre of battle royale games. You take control of a little animal and wander about the map picking up weapons (a shotgun, machine gun, assault rifle, pistol, or magnum, with a desert eagle added in the most recent update) and go on to shoot the other 63 animals that are in the map along with you. Weapons are color coded for rarity, with higher rarities having faster reload times, rate of fire, and the like. There's three tiers of armor, which can be repaired by finding duct tape scattered about the map and in boxes, and you can even run over enemies in hamster balls although it has to be in a dead-on hit as far as I can see.

Matches are short and fast, so this game is excellent for killing some time with friends or just chilling out rather than being truly competitive (at least, as far as I can see). The "free" version is no different from the paid version (about $13) except you can actually equip clothes for a basic appearance -- there's no microtransactions to fast-track yourself to be better than someone else.

After each battle you gain "Animal DNA" that is used to unlock other appearances. You start with Fox, Bear, "Skullcat", Tiger, Cat, Dog and Songbird and there's more varieties every 5 levels (although I think you have to upgrade to the paid version to actually be able to use anything other than the beginning animals). No animal has advantages over another -- it's strictly an appearance choice.

Currently the matches are full of bots because the game is still getting off the ground. Lobbies before a match can hold 64 people, and if there are less than that in a lobby it populates with bots (I've seen as many as 26 people in one lobby before). You can play solo, or duo with another player; only the paid version can invite friends, if I remember right. The devs have said they'll unlock squads fully where four players can play together once more people start playing and the lobbies fill.

As of this writing, squads are open for the weekend in an attempt to drum up some interest.

If you upgrade from the free version to the paid version everything you've earned as drops for appearance editing carries over.

I like it for its cutesy style. It's a refreshing change from all the realistic gritty battle royales out there like Apex or PUBG, and I think it has the potential to be a real gem if the devs (who are active in their discord) approach it right. The community also isn't as toxic as most of the other battle royales I've seen (well, yet... this is the internet after all). I'm going to give it four dragon hoards out of five here, if only because I can't tell if it's a mobile game ported to Steam or not. It looks simplistic enough to be a mobile game, and I'm no fan of mobile games.

Addition: Aegis would later say,  "I've learned it's not a port, but I'm keeping it at four out of five to give 'room for improvement'." He would also say the four-person squad option was closing later today, so it'll be limited to solo play and two-man teams.

Aegis J. Hyena

Thursday, November 8, 2018

Elder Scrolls Skyrim


by Nydia Tungsten


   I am not going to go into a lot of detail of the storyline because that is fantastic on its own, but instead, talk about the possibilities.


   Skyrim came out eight years ago, and it took off like most new games do. I didn't get it right away, but not too much later, I fell in love with it. Most games when new, build a big following and a few years later, they fade into history like Pogs. But Skyrim GREW. On year five, it was still growing, not all by new players, but by current players that have beat the game and all side quest and all the endings...etc etc. And then there are the mods.


Mods for Skyrim exploded onto the scene and the game grew years after it's release. There are LITERALLY thousands of mods. For everything from new race mods and realism mods to down right silly mods made just for the laughs, and there can be a lot of laughs when every dragon is turned into Thomas the Tank Engine. You can have more than one companion with you with some of them, I currently have sixteen running with me, and all but two are Khajiit, (A.K.A. Cat race) and I have fun listening to them talk.


I have player homes, player businesses, and I also have one that modifies outfits. I have over eighty-eight mods in my game, a lot of those are realism mods. And, the thousands of mods I was talking about... don't include all the...sexual mods those alone... make up a good chunk of what you can get it you want them. So depending on the mods you get, Skyrim can become a whole new game with new challenges to over come and new twists on the story line, and once you beat it again, you can change out the mods again for a whole new experience.


     Okay okay okay... I can hear a lot of you saying, "I don't have the money to keep throwing at mods for just one game!" Fear not monetarily challenged gamers, I have the answer for you, because 99.9% of all the mods you can find for this game are FREE! That's right, I too am among the monetarily challenged  and in no way shape or form could I afford to keep up with all the mods I have thrown in and out of my game.

    BUT... IF you have never played the game before and are new to the experience, I HIGHLY recommend doing your first play though with NO mods at all so you can truly experience and appreciate what the mods can do, for me, like with "White Run" has large tall trees everywhere, and not as barren.
 Can you guess who has the Higher armor rating?
    Some of you may not be able to play with a lot of mods installed so one or two will be just fine. And if your system can't do that, no biggie, it is STILL one of the best games I have ever played and continue to enjoy years later.  So if you have the game, MOD it, it you don't have the game, get it, and either way, ENJOY IT!

 I hope I was able to help your experience in some little way, if you have a favorite mod, list it below for others to try and enjoy.

   And remember, games are to be fun SO ENJOY Ans I will see YOU in the grid!

Nydia Tungsten

Monday, February 5, 2018

A Look at VR Chat


By Bixyl Shuftan

Several months ago, Linden Lab announced the release of it's "next generation virtual world" Sansar. Anticipated for two years, the reaction from most Second Life residents, who were presumably the far majority who explored it, was that it needed plenty of improvement and left it behind. There are other virtual worlds out there, such as InWorldz and High Fidelity. But these two have been around for some years and have yet to attract anywhere near the attention the largest virtual world has received. But are there any other new ones out there besides Linden Lab's new creation? The answer to that is yes. One other recent one is VR Chat.

VR Chat was created by Graham Gaylor and Jesse Joudrey, and was released via the Steam distribution service on Feb 1, 2017. But it's been in recent weeks the virtual world has taken off, an article in PC Games News in mid-January saying the client software had been downloaded over a million times in two weeks to 1.7 million. The reason for the attention the game has received is due to players broadcasting experiences over Youtube and Twitch. This includes recordings of the "Ugandan Knuckles" meme (some profanity in videos in link) that caught on to the point players found themselves followed by bands of badly-made avatars of the red "Sonic" character asking in African accents if they know "de wey." While the meme is considered lame by many (including yours truly), the publicity has gotten VR Chat the kind of publicity that has escaped most other virtual worlds other than Second Life.

To download VR Chat, head to it's page on Steam. The software is free. Clicking it on, you'll need to register an account. After your email address is added, and you agree to the terms of service, you should be ready to go in. Your first place will be a tutorial area to help you learn how to get about. For me, the most challenging part was just getting started, not being able to move from where I appeared. Then I realized that unlike Second Life, the movement keys are not the arrow buttons on the keyboard, but the WASD ones. You move your mouse to look around.

Another important button is the "Esc" key, which brings up a menu with 11 buttons and a sliding bar. You can adjust the bar for how loud you want to sound to others when you're speaking on your microphone. The two buttons I was using the most were "Worlds" which brings up lists of places you can travel to, and "Avatar" which allows you to change your appearance from a selection. Most of the choices in the Avatar section were varieties of normal human or robots, with a few others such as an elf, an orc, and what looked like a greenish anthro deer.

Unlike Sansar, you can actually grasp things. Just get your hand close enough, and press the left mouse button. You can hold an object for a while, and even hold and fire a pistol. I found throwing balls to be tricky, though. The only way I could throw something with some reliability was to swing the mouse upward and then let go, and the object would go some distance in the air. Different objects seem to have different weights as one "frisbee" would keep going up while a solid block only went up a few feet before falling back. You can also grab a pen and draw something. Unlike Second Life, you can't really add objects to your avatar indefinitely. If you want to hold anything else, you'll have to drop what you're holding.

After the tutorial area, your next location, and the one you'll appear when logging on the game is "The Hub." The place is divided into several areas. At "Featured Worlds," there are portals to several places. "New Worlds" has a few more of recently made locations. The "Help Area" has a number of signs with hints on getting about. The "Social Sculpture" is basically a blue square with several blocks which anyone can try to make something. There's also an avatar area with hints on how to change yours and a mirror to show you what you look like.

To travel to another place, you can use a portal if where you're already at has one to where you want to go. Otherwise, press the "Esc" key and select "Worlds" on the menu. You'll see several lists, which you can move about on using the arrow buttons. Once you select a world, you have the option of teleporting over, or you can create a temporary portal that those nearby such as friends can follow you over. Places can sometimes be small, such as a "Sword Art Online" one that turned out to be just a single room.

But most VR Chat worlds I saw were much bigger. One was a representation of Times Square, filled with parody ads and ads for locations. There was also a place that looked like an European village. Another place was made of floating islands in the sky. I also saw some gaming areas. One was a "Wild West" game between outlaws and sheriffs in which the latter would try to stop the former from taking the gold bars in various places back to their hideout with both shooting at one another. There was also a space-themed capture-the-flag. I also saw two maze games, one with simple walls, the other an underground cavern passages maze. There was also a small island done in the style of "Minecraft." I saw a listing to, but never visited, a "My Little Pony" area.

But the most common types of locations I saw advertised themselves as places to get avatars. Despite the "Ugandan Knuckles" fad, I never saw any of the deformed red Sonic avatars. In the several places I looked, amine girl and various cartoon avatars seem the most popular. But these aren't the only ones. A friend was able to appear in a "Windows 95" avatar. One time in "The Hub," I saw a guy that looked like a fish in a TV screen. To chose a look in one of the avatar places, click on it. But the look is temporary. After you log off, you'll go back to your old look. So if you want something other than the starting avatars, you will have to go back to the place after logging in.

Both worlds and avatars take programs outside VR Chat to make. Unity SDK can be used to create avatars and worlds. Avatars can also be created with Maya and Blender. Created worlds are private, limited to the creator and any friends he wishes to bring in, until the creator contacts VR Chat's team and requests that it be made open to all.

So far, meeting people there has been much like meeting people in a Second Life welcome area. Only instead of chat, it's all voice as there is currently no chat function. If you have a working microphone, press and hold "V" to talk. Besides a couple friends from Second Life whom helped show me around, different people reacted in different ways. One was helpful. One just wanted to curse at everyone else he saw. Most just went about their business or chatted with someone willing to talk. So far the only one who pulled that "Show me da wey," line was in a mummy avatar, not the deformed Sonic character. But you won't always run into someone, particularly during late night and early morning SL time.

Like Sansar, VR Chat is new, having been around only for a year. It's not as versatile as Second Life. And there's no economy, no trading or virtual currency. On the other hand, it's my personal observation it's more lively than Sansar. I remember reading that someone else who was both in Sansar and VR Chat stated Sansar felt more "managed." Hamlet Au (Wagner Au) was quoted in Motherboard as saying the focus Sansar had for high-quality images wasn't necessarily what was wanted, "Many also seem to be putting the cart before the horse. Carefully laying down an economic infrastructure when there’s hardly anyone there to use the economy. ... Most gamers don’t care about all that. They just want to jump in immediately, start playing around with the system, cause and enjoy chaos, and have fun with each other.”

Although VR Chat got plenty of attention due to a silly meme, it also made news when something serious happened. In one crowded room in which someone was recording, one player was witnessed having a seizure. Most stood around, not sure what to do, with one person telling others to back away to give the person room to recover and asking no flashing lights be used, and with one or two people clowning around like they didn't notice what was going on. Eventually the person recovered and logged off.

<iframe width="560" height="315" src="https://www.youtube.com/embed/2bIZ0kWpiD4" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

(Click here if the video fails to play)

Personally, VR Chat seems to be better than Sansar, but it's no Second Life. It lacks the versatility of the more established virtual world. Right now, thanks to youtubers and a meme, it's riding a wave of popularity that has enabled to give it numbers that Sansar and others like High Fidelity wish for. But will the people stay once the novelty wears off? Second Life gained a community of dedicated users that stuck around once the media all but stopped talking about it. How VR Chat develops over time will help determine wether not people stay. Perhaps some of those there who start to tire of the memes but still have a taste for virtual worlds will head to the one that still has a sizeable following after almost fifteen years.

Wikipedia, PC Game News, Polygon, Motherboard, Rogue Shadow

Image Credit (bottom): Rakucia

Hat Tip: Skylark Lefavre, Rakucia

Bixyl Shuftan