Showing posts with label Skyrim. Show all posts
Showing posts with label Skyrim. Show all posts

Monday, May 27, 2019

Anthropomorphic Influences


By Nydia Tungsten

 If you look at the games of the past you will find very little in the way of anthropomorphic influence anywhere other than cartoons of the late 60's early 70's. But then it faded just a bit, then exploded, but again it was mostly confined to childrens' cartoons, you would have the rare commercial, but even there it picked up.

But in the last 15 years of gaming you can see the influence grow, I think the first mainstream MMO to introduce a character would be “World of Warcraft”with the “Dranei” also refered to a “Space Goat” by more than a few. Then they introduced the “Worgen” which were “furrier” anthros and drew some complaints about the lack of tails. They have a very angry werewolf appearance and a great back story. Then WOW added the cutesy “Pandariens” the panda race with the strong Asian influence.

  Each time they released one of these you could hear the anti furry rhetoric screamed from the rooftops! But.... the fanbase for them were there, and NOT just the furry fandom.

Then came more and more Fur based games “Amerillo” “Nekopara” “Elderscrolls Skyrim” just to name a few, and then we get into the mods available. Skyrim, one of the most popular single player games ever made, has the Khajeet right out of the gate. But with the right mods you can be a deer, a fox, a wolf, even a rabbit.

But not just Skyrim can be modded , “Left 4 Dead 2” “Minecraft” Even the game “Ark Survival Evolved” offered you a mod to be something OTHER than human. There are many many more game that are full Anthropomorphic or have partial anthro capabilities and of those that don't have available mods to suit your taste, there are more and more getting those abilities.

 And let's not forget “Second Life.” I myself belong to one of the largest furry communities, and the choice of avatars is staggering, and yes, each one has mods available. So people choice is almost limitless.

So keep an eye on future games, and see which ones you think may have got some inspiration from the furry fandom. If you know of more games not mentioned here please feel free to mention them in the comments for others to find and maybe enjoy, either way, Have fun with what ever you play and remember “I's only a game and meant to be fun so...

ENJOY!

Nydia Tungsten

Thursday, November 8, 2018

Elder Scrolls Skyrim


by Nydia Tungsten


   I am not going to go into a lot of detail of the storyline because that is fantastic on its own, but instead, talk about the possibilities.


   Skyrim came out eight years ago, and it took off like most new games do. I didn't get it right away, but not too much later, I fell in love with it. Most games when new, build a big following and a few years later, they fade into history like Pogs. But Skyrim GREW. On year five, it was still growing, not all by new players, but by current players that have beat the game and all side quest and all the endings...etc etc. And then there are the mods.


Mods for Skyrim exploded onto the scene and the game grew years after it's release. There are LITERALLY thousands of mods. For everything from new race mods and realism mods to down right silly mods made just for the laughs, and there can be a lot of laughs when every dragon is turned into Thomas the Tank Engine. You can have more than one companion with you with some of them, I currently have sixteen running with me, and all but two are Khajiit, (A.K.A. Cat race) and I have fun listening to them talk.


I have player homes, player businesses, and I also have one that modifies outfits. I have over eighty-eight mods in my game, a lot of those are realism mods. And, the thousands of mods I was talking about... don't include all the...sexual mods those alone... make up a good chunk of what you can get it you want them. So depending on the mods you get, Skyrim can become a whole new game with new challenges to over come and new twists on the story line, and once you beat it again, you can change out the mods again for a whole new experience.


     Okay okay okay... I can hear a lot of you saying, "I don't have the money to keep throwing at mods for just one game!" Fear not monetarily challenged gamers, I have the answer for you, because 99.9% of all the mods you can find for this game are FREE! That's right, I too am among the monetarily challenged  and in no way shape or form could I afford to keep up with all the mods I have thrown in and out of my game.

    BUT... IF you have never played the game before and are new to the experience, I HIGHLY recommend doing your first play though with NO mods at all so you can truly experience and appreciate what the mods can do, for me, like with "White Run" has large tall trees everywhere, and not as barren.
 Can you guess who has the Higher armor rating?
    Some of you may not be able to play with a lot of mods installed so one or two will be just fine. And if your system can't do that, no biggie, it is STILL one of the best games I have ever played and continue to enjoy years later.  So if you have the game, MOD it, it you don't have the game, get it, and either way, ENJOY IT!

 I hope I was able to help your experience in some little way, if you have a favorite mod, list it below for others to try and enjoy.

   And remember, games are to be fun SO ENJOY Ans I will see YOU in the grid!

Nydia Tungsten

Sunday, May 10, 2015

Gaming News: Steam Suddenly Ending Modder Payment System, WoW Numbers Drop, A Cheater's Public End


By Bixyl Shuftan

There were a couple notable stories this week in the world of Massive Multiplayer Games. The  news about World of Warcraft's numbers revealed that the boost provided by their latest expansion is now over. When "Warlords of Draenor" came out, the response was electric, subscriptions going from less than 7 million in June 2014 to more than ten in November. The latest statistics released show that by March 2015, numbers had plummeted as fast as they had risen, down to 7.1 million.


So why the plunge? Different players will give different answers. One heard more than once was that once a player reached Level 100, maxed out the Garrison, and witnessed Garosh Hellscream's end, there wasn't that much to do. But even with this drop, World of Warcraft remains the top MMO.

Links: MMO Champion, Gamespot, Nasdaq, IGN

In another MMO, a cheater was delt with in a very public way. Over a few weeks, players gathered evidence of a JT Darkside using exploits  to dominate other characters in Player versus player combat, teleporting away, dealing massive damage, etc., "with these programs running, the character could travel around the map at extraordinary speeds, teleport inside structures to take them from opposing factions, and apparently both hit hard as well as be hard to kill."

As youtube videos were the big evidence against him, in a fitting end to Darkside, his fate was shown in a youtube video on a post by security cheif Chris Cleary in the Guildwars forum. The video showed Darkside being stripped of his clothes down to his underwear, giving the viewer a friendly wave, then plummeting off a ledge to his death. The character, and one other belonging to the player, were deleted. When someone asked about his account, Clearly posted, "We don't need to see it (evidence) in-game. Sometimes good video evidence is good enough for me to track down who it was. In this case, the video was enough for me to findout who it was and take action. Thanks for the video, and to accompany your video, I give you this video of his account's last moments. Oh yah, he's also banned."

The response was a number of cheers from gamers, "Perfect way to embarrass these idiots who seem to find it fun cheating."

Links: Guild Wars 2 Forums, Eurogamer, BBC News, Massively OP,

Late last month was a move by Steam that got quite a bit of attention. They announced a new system that would allow the makers of game mods to sell them on Steam Workshop, starting with Skyrim, which has among the most mods of any game on the market. While the move excited some people whom felt this would encourage new content, others reacted badly, feeling they'd have to pay for what they were getting for free.

The system didn't remain up for long. After only four days, Steam announced the system was being taken down. In a statement, Steam explained than in the past their efforts to allow "community creators to receive a share of the rewards" had been "in the past, they've been received well. It's obvious now that this case is different." They had been taken off guard by the numbers of those complaining.

There was one other issue, though it didn't get as much buzz as people having to pay for mods. The question was also raised about how much the modders themselves would make. Only a 25% would go to the modder. The rest was split with Steam's owner Valve and Skyrim's owner Bethesda, 30-45 respectively. Hamlet Au blasted this decision to give modders such a small percentage, "it suggests that Bethesda looked at it's sales data, noticed the financial success of it's most talented, dedicated, grassroots developer fans, and decided that was a bad thing. I'm not even finished with how bad this is: It suggests that talented independent gamers do not deserve great success, despite countless hours of free work, risked on the great likelihood that they would earn little or no revenue for their plans. It suggests that only professional game developers deserve to be reasonable compensated for game development. It suggests that Bethesda thinks it puts more value into Skyrim than the hundreds of thousands of it's most passionate fans who make and use Skyrim mods."

Hamlet Au compared Bethesda's apparent attitude to modders to Linden Lab's feelings to content creators making more money than the Lindens themselves, "They brag about it." He brought up a speech by then CTO Cory Ondrejka in which he mentioned one businesswoman, " 'She makes more money than me,' said Cory. And he was proud of that."

Both Bethesda's attitude and the sudden removal of the mod sale system "has deeply hurt the long term value of Skyrim," Hamlet Au thought. He felt the game, now four years old, could have "easily thrived for a decade or more."

In the meantime, those modders hoping to get at least some money for Skyrim mods will have to look elsewhere. Perhaps some will hear about the successes of Second Life's content creators and come here.

Links: New World Notes, Steam CommunityArs Technia, Kotaku, Bethblog, Steamed,

Bixyl Shuftan