Showing posts with label combat. Show all posts
Showing posts with label combat. Show all posts

Monday, February 21, 2022

Call of War

 
By Bixyl Shuftan

One of the games I see advertised numerous times online is "Call of War," also known as "Call of War: World War II" or "Call of War: 1942."  The game is a free-to-play browser-based World War Two style strategy game developed by Bytro Labs. The company also made "Supremacy 1914" and "Conflict of Nations: World War III," which play much the same.

After playing it a number of times, my conclusion is it's enjoyable, but be prepared to spend plenty of gold currency if you want to achieve victory in this Pay to Win game.

To play the game, make a new account, and after reading the rules go to "new games" and select a scenario. There are several from "Europe - Clash of Nations" in which 22 people can play to "World at War" in which a whopping 100 players can take part. games will list how many openings remain, so obviously the more who are already taking part the fewer nations that are left to play. In "American Homefront," some of the nations are really states or provinces in this "alternate history scenario." Once in, you pick one of the available nations. All start with a roughly equal number of cities and resources and a small number of units.

 All cities and provinces have build menus, though cities have larger ones. In cities, you can construct buildings, such as barracks, ports, air bases, factories, etc. Barracks allow you to produce infantry units. Ports allow you to make ships. Aircraft factories will allow you to make planes. Tank factories allow you to make tanks. Ordinance factories allow you to manufacture artillery and similar guns. Secret factories will allow you to make rockets, and eventually atomic weapons. In provinces, you can build infrastructure aka roads, that allow units to move faster, air bases that aircraft can fly missions from or stop to refuel on trips, local industry to increase local resources, and a few more.

But in order to make units, you need two things. You'll need to have researched the particular kind of unit, and you'll need the required resources. Provinces produce a small amount of manpower and money, which are needed for all units and all buildings need money. Cities produce much more of them, in addition to producing one of several resources: food, goods, metal, oil, and rare materials. Most units need some of most of these, though some more than others such as infantry needing more food, tanks ships and planes needing metal and oil, artillery needing goods. If you're short on one or more goods or have more of one or more than you need, you can buy and sell goods on the stock market. And once a unit is produced, that isn't the end. Each needs a small amount of manpower and resources to be maintained.

Research will make new units available. At first, you'll only be able to research a few units and the earliest tiers of, such as level one infantry and level one destroyers. But most of these only need a few resources and not much time. As time goes on, more are unlocked. But further ones available cost more units and take more time. You can research two kinds of units at once, and they are in several categories, such as infantry, tanks, naval, etc. Nuclear weapons are not available until late in the game. The highest tier units need blueprints that cannot be researched but found on the map via airdrops. When a new tier of unit is researched, you can upgrade old units, but that takes resources and time.

Each province has different terrain that various units can use to their advantage. Infantry are strongest in the city, and get smaller bonuses in hilly and wooded terrain. Tanks are strongest in open fields. If there are fortifications, defenders in the owner's province get a defensive bonus when attacked.

One new feature is Doctrine. Each of the nations subscribes to one of four doctrines, each with it's advantages and disadvantages. Countries with the Axis doctrine have more hitpoints and can deal more damage, but cost more to make. Pan-Asian countries move faster, can see further away, and get greater terrain bonuses, but have fewer hit points. Allied countries can produce units faster and can research and upgrade faster. Comintern countries can produce and maintain units using less resources, but they deal less damage.

In order to attack another country, there needs to be a declaration of war, either you on it, or it on you. Early in the game, it's unlikely a computer-controlled country will attack you. As the game goes on, there is that chance of it happening. Player-controlled countries can attack you at any time. When a territory is conquered, it delivers a fraction of the resources to the new owner as it did the original. It's morale also goes down to the point a successful rebellion is possible. Raising it will mean keeping a couple units there for a while. Capturing one of a country's core cities will mean a big loss of the production of one of it's resources, in addition to one less place they can raise units. The loss of two or three will mean the country's in serious trouble and defeat is near without intervention.


The score in games is determined by Victory Points. In most games, conquering cities will get you those, with capital cities delivering the most. But it's how many you have at the end of the game that determine who wins, so taking the lead in the middle of the game won't help if you lose it.

Diplomacy is a part of the game. You can message other players and make deals. You're free to honor them, or surprise and backstab. However, they're free to do the same. You can also join a collation of states, or form one of your own and try to attract members.

And then there are different maps. There's an European map in which players can take charge of a major country (or a faction of a broken-up major country). Or you could play on a world map, one with a moderate number of players, or one with a whopping 100 players. More recent maps include American Homefront in which the US and Canada are split apart, and Antarctica.

One interesting detail is the newspaper. There you can read about who's at war with who. Players can also write their own articles. Some write "news" stories describing why such a country was attacked. But gamers being gamers, there can be charges of certain players being cheaters, backstabbers, or "wallet warriors."

So how can such a detailed game be free to play? This is where Premium Accounts and gold come in. You have the option of paying to get a premium account, which means a few more options. And then there's buying gold. So why buy gold? With gold, you can get money and resources on the stock exchange, you can hurry up the construction of a building, hurry up the construction of a unit, hurry up the research of a technology, heal a unit completely, or raise the morale of a province to maximum. While you can get some gold by accomplishing achievements, such as destroying so many of a particular kind of enemy unit, the easiest way you can get it is to spend real-world money to buy it. So this puts the game in the category of "Pay to Win."

Another problem can be the real-time progress of the game. While someone is sleeping, working, or doing anything else, others are free to attack his country and units. So someone could easily go to bed in the middle of a campaign, and wake up to find his country attacked where his units aren't and the enemy already having marched over much territory and cities. This causes some players to walk away out of frustration, or not willing to play a losing campaign as they don't have the time to spend to make it a winning one.

Call of War isn't a bad game. It can be an enjoyable challenge to come up with the right combination of units for a successful military campaign, and if you have the time to spare, even better. But if you don't have a lot of time due to being a full-time worker (or working two jobs), playing other games, or other activities, then you're going to have trouble winning games unless you're a member of a league, and they may get unhappy if they think you're not playing very often. So some gamers are better off with playing "Hearts of Iron" or some other strategy game they can play whenever they have the time.

I rate the game a medium at three stars out of five. While I can't recommend this game, I won't call it not recommended either. For more information, check the wiki here.

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When launching an attack on a country, leave a few units to help cover other parts of your lands to keep from leaving your backside completely exposed. You also might want to invest in infrastructure to speed up the movement of units from one part of your lands to another.

Different units have different strengths and weaknesses in different terrains. Infantry is vulnerable to armor in plains. But is stronger against it in woods, and moreso in cities.

Don't completely neglect artillery, especially when mobile artillery is available. A stack of units can defend itself from air attacks with an anti-aircraft unit or two. But there's no defense against an artillery bombardment, especially a bombardment from multiple artillery units, except to retreat out of range or attack. A computer controlled stack of units when under artillery bombardment will sometimes try to attack it, either splitting or sending everything. So be prepared.

Keep in mind the higher tier of a unit, the longer it takes to produce. So you may want to delay research for a while until you upgrade your barracks, tank factories, shipyards, etc.

If you have a coastline, watch out for the possibility of an invasion by sea. Make a navy when you can, and build battleships when you can (and don't forget to give them escorts). Seaplanes and artillery can help defend against bombardment by ships. Land units are vulnerable when being transported by water, and take time to disembark, where they can be attacked by land units or bombarded by artillery or bombers.

If you're a free player, save your gold for emergencies. If someone attacks you where you're wide open, you can use it to build units and buy resources for them, in a hurry.

A single game can last for many weeks. If a game isn't fun anymore, or if all of a sudden your real life demands a lot more time than you can spare from your game, don't be ashamed to walk away (after messaging any allies of yours). You can always start a new game later.

Bixyl Shuftan

Monday, December 17, 2018

Reader Submitted: Game Review - World of Tanks


By Rita Mariner

I first got introduced to on line video gaming, with World of Tanks.  I have always loved tanks, ever since I was a cub. So here was a game made to order for me.  I downloaded the game, which you can play for free.  Ran through the tutorials and then proceeded to play my first tier one tanks..

Now the tanks are divided into various nations and then into various tiers, from I to X. Each tier getting more and more powerful, and expensive, in XP and credits needed to get it.  Each nation is usually divided into subgroups as well.  Light Tanks, Medium Tanks, Heavy Tanks, Tank Destroyers and Self-Propelled Guns (artillery).

Teams are made up a mixture of these tanks that total 15 tanks/SPGs to a side.  Object is to kill all enemy tanks or capture the enemy base.  There are a few different variations of this scenario, but they usually end up the same way,  players usually don't play as they should.

Wargaming has put in many patches to World of Tanks.  Many of which are in my opinion, stupid.  They have buffed already hard to kill tanks to the point, that unless you are willing to actually dip into your pocket and BUY Gold ammo, you will not be able to damage some enemy tanks, meanwhile they have no problem, blowing the turret off of you.

My biggest issue with Wargaming was when they bent to pressure and nerfed the SPGs to death.  They took away our penetration, damage, they said they gave us stun damage, which means nothing, reduced our reload time 10%.  Our reloads are so long now a couple seconds is nothing. Improved our accuracy.  Not by me, I hit less now.   I had one battle I fired at one tank five times, didn't hit it once.  In another battle, I hit a tank seven times and only knocked it's Hit Points down 40%.  If I had not been nerfed, two hits and the tank would have been scrap.  The real kick in the teeth after this was they kept the cost in XP and silver the same to buy the SPGs, which were, at best , 40% of what they use to be.

Now they keep adding new tanks and nations to the game, which was a nice touch, until you start to play them and find the lower tier tanks of the  tree, aren't all that great and it is a pain to play them.  Play them you must, to grind your way through, to earn enough XP and credits to unlock all the modules and finally the next tank in the tier.  Only then do you find, it too is a piece of c**p!  You repeat the process again and again, until you reach a high enough tier, that the tanks no longer sucks too badly.

When I first started the game, the only real issue I had were the Russian Tanks and their Stalinium armor.  They seemed immune to hits.  Which for a real Russian tank was impossible, they were junk, until you realize, the game was designed and is headquartered, in RUSSIA! Do'uh!  Once I got that bit of trivia through my head, I just got down to trying to kill whatever got in front of me, or die trying.

So for the next four years I played constantly, all day long, happily pouring real money into the game, to speed along my advancement and to buy the occasional premium tank.  It was the after they destroyed my artillery and added so many new, nearly impossible to kill new tanks into the game.  Almost making it a Pay to Play/Win game, I lost interest.  I still occasionally will fire up the game and play a couple hours, here and there.  Nothing like I used to play however.  Also I absolutely refuse to spend one more dime on the game, until they fix it, back to they way it was, which means probably never!  Oh well.

Rita Mariner

Editors Note:  Having played a number of Russian tanks in the game, as well as against them, it seems the easiest way to blow one up is to drive it into battle yourself.

Wednesday, March 15, 2017

Game Review: Conan Exiles


By Bixyl Shuftan

"Conan the Barbarian," the tale of a heroic warrior in a fictitious and ancient time and place when people were terrorized by monsters and warlords, the "Hyborian Age" described as being sometime between the destruction of Atlantis and recorded history, made for many stories since the 1930s, and would eventually make it's way to television and movies, notably the movie made in 1982 starring Arnold Scwartzenegger. Video games of the character and story universe began appearing in the 1980s. In 2008 came the first MMORPG: "Age of Conan," Developed by Funcom and published in cooperation with Eidos Interactive. The player controls an ex-slave, whom after escaping the beginning quests lead to him or her killing the master then goes on to further adventures. The game received "generally favorable reviews," but suffered from a number of bugs and other problems that resulted in a number of complaints. Funcom did eventually respond to the feedback with bug fixes and new zones.

In January, Funcom released a new Conan MMORPG: Conan Exiles. This is an open-ended survival game in which players start with nothing and use the resources they find around them to make basic clothes and tools while fighting hazards around them, which may or may not include other players depending on the server, and soon building a base, either alone or in cooperation with friends. The player controls an "Exile" sentenced to death, and after being freed by Conan tries to survive in the Exiled Lands, the goals described by the makers of the game as "Survive, Build, Dominate."

The first step is choosing a server. They are categorized into PvP in which players can attack one another or their buildings, PvP Blitz, in which players have only a limited amount of time before the servers are wiped and everything has to start all over, and PvE, where players don't have to worry about being attacked by other players but can't attack them or their structures either. Each has servers in five different categories from purist, to roleplaying, the sixth option being to list everything available. Choosing the later reveals many hundreds of servers, including some "official" ones and numerous ones hosted by others, some of which need a password to enter.

Upon choosing the server is the character creation process. Characters can be either male or female and can be Cimmerian, Hyborian, or several other races in the Conan universe. Players chose one of four Hyborian Age gods the player follows, three of which allow you to build temples of the chosen deity from the start. Besides choosing skin color and facial features, one can also choose the size of breasts for females, and "endowment" or penis size for males. This feature has gotten the game some chuckles in some low humor conversations. When the character is complete, he or she is hung on a cross with a proclamation stating the character is condemned to death for crimes including three listed that are apparently picked at random. These crimes can consist of anything from "unlawful dismemberment" to gambling to deflowering a virgin to "impersonating a priestess."

Following the cutscene where the character is rescued by Conan, the player appears in the middle of a desert with the remains of a stone road ahead. Nearby is a stone sign warning the civilized away from the Exiled Lands "where savages make war upon one another" and on a rock is a waterskin with a little water and a message from another condemned man who choses to leave his water for the next person to find it and allow himself to die. Going along the road, one can gather plant fibers, seeds, and insects from bushes, and stones and sticks on the ground (press E button). Fibers can be used to make simple clothes, and sticks and stones into a simple axe and pick. Gathering these resources, and making items, will get you a small number of experience points. By the time the player reaches the end of the road, they should see signs of small mountains and greenery in the distance, and you should have leveled up once.

Leveling up gets you points that can be used to raise your attributes, such as vitality which determines how much damage you can take before croaking, strength whch determins how much force you can deliver with melee weapons, agility which helps you avoid blows as you wear heavier armor, encumbrance with allows you to carry more, etc. Leveling up also gets you skill points which are used for crafting skills. You start out with just a few, but need more such as "Experienced Survivalist" to make campires and waterskins, stonemason to make bases, walls, door frames, ceilings, and doors for basic structures, "Mercenary" to make stone swords and wooden shields, etc. Some skills are locked unless you know all the prerequisites, such as "Apprentice Craftsman" which does nothing by itself but makes available a number of other skills. All but the first few skills have a minimum level requirement to reach.

At first, you'll be only able to take on the weakest of creatures, such as rabbits and baby shellbacks. Imps, which look like short and stocky severly mutated humans, are the toughest thing you can take on with an axe and expect to live, and if your computer is being slow you may want to level up a bit first. Melee fighting inevitably means your health goes down, which will heal slowly when you're not fighting. It also means damage to your weapons and clothes, which can be repaired if you have the materials on hand. Antelope and gazelles do not fight back, but will run when struck. Unless they're cornered or somehow get stuck, taking them down with a melee weapon can be very difficult. You'll need a bow and arrows for them. Taking on mature shellbacks, crocidiles, and NPC hostiles is not recommended unless you have leveled up several times, and without iron weapons and leather armor you can expect even successful encounters to leave you hurting bad. Unlike Conan, don't be afraid to turn tail and run (press and hold the shift button).

If you get clobbered, you'll respawn back outside the Exiled Lands. So eventually you'll want to craft and place a mat. You will also get hungry and thirsty. And once either your hunger or thirst points run out, your vitality begins to drop. While eating raw meat can satisfy your hunger for a short time, it means food poisoning which will reduce your hit points a little, so this should be done as a last resort.

You can eat the bugs you've collected from bushes, and the fat grubs that can be gathered in places, but nothing satisfies like cooked meat. To cook the raw meat you find from monsters and animals, you'll need to make a campfire, or bonfire later on, and place it and some fuel in and start burning. To get water, go to a stream or pond and press "E," or the button where your waterskin is on your hotbar. Meat will eventually spoil if it is not eaten, and is not good for anything.

Logging out in the middle of nowhere is sure to get your body killed by a passing critter, or another player in a PvP server. You'll also want to make a place to store your stuff and stations to help you make things. So you'll need to build a base eventually. At first you'll only be able to make simple stone structures, but one has to start somewhere. You'll need to make an armorer's bench to make light armor and wooden targes (reinforced wooden shields), which later you can make heavier armor from. To make iron and bricks, and later on steel, you'll need to make a furnace. To make iron weapons and tools, and then steel weapons and tools, you'll need a blacksmith's bench. To make leather from hides, you'll need a tannery. To make aloe extract and potions, and later steelfire and other items, you'll need a firebowl cauldron. Iron can occasionally be found in the rocks in the south of the Exiled Lands, but its uncommon. To get a lot of iron, you'll need to head north, but the further north you go, the tougher the creatures, and NPCs, can get. So you will be needing the iron weapons and armor.

Sandstorms are another reason for shelter. If you're caught in the open, your hunger and thirst will rapidly rise until your water and food levels are gone, at which point you'll soon expire. Ducking in cover such as between rocks or next to a cliff face will help when there's no building nearby, but it's not ideal.

Combat in Conan is a bit bloodier than some other survival games such as Rust and Ark. Blood splatters, your weapon gets bloody, and the looser ends up in a puddle of his or her blood, often with limbs missing. Given the setting of the story universe, this is not a real surprise. One can chop up a human body like they would an animal or monster for it's flesh. And after combat I've often found human flesh in my inventory. As one of the dieties in the game is a god of canibals, this may have been for roleplaying.

But another aspect of Conan Exiles is likely to be more controversial than human flesh. The game allows for the capture and willbreaking of NPC humans for use as slaves, or what the game refers to as "Thralls." Using a wooden club, you knock out attackers and drag them back to your camp to put on a "Wheel of Pain" until they submit. The tougher the NPC, the longer it takes them to submit. Thralls can make things more convenient for characters, such as blacksmiths allowing for the faster construction of weapons, dancing girls giving a health boost, fighters guarding your camp, etc. One condition you can get from caves, corruption, will lower your stats unless you get healed from a dancer thrall.

So do you take on slaves, or not? Every NPC human in the game is hostile to you, so in a sense you're sparing their lives. And slavery is a part of the Conan story universe, in addition to others. Even "Star Wars" had slavery. Still, it's a touchy subject to some. When Bree Royce of "Massively Overpowered" wrote on the subject, she admitted to finding the subject "unsettling," even though she knew of people who roleplayed as slaves in Star Wars games. Her article drew over 200 responses from people whom either supported the designers' decision, opposed it, or were of mixed feelings.

Perhaps later on, Funcom will update the game so no everyone is hostile, and it's possible for NPCs to freely join you, perhaps in return for food and goods (there's no gold in the game, yet). But until then players are left with the delemia.

The game is early release, and I have encountered some glitches and bugs. The most obvious, the game takes a while to load. At least it tells me "may take several minutes," and it does. Longer than Rust or Ark. Not only is this terribly inconvenient, it also means your character is vulnerable for that much longer as some monster or predator may come across it. Unlike Ark or Rust, there's no record of which servers you've been to. This means if you forgot where you were, you'll have to start all over again elsewhere. My experience with the official servers was a disappointment. These places had a lot of builds. One can't build a campfire to cook your meat within a certain distance from another player's build not of one's group. And there were so many in the official PvE servers I looked at, I couldn't find a place to build one. And as the campfires of others were locked so my character, this meant I was existing on bugs and grubs and always hungry until eventually dying of hunger or from being attacked by higher level beasts as I made my way north to search for a spot. When I checked out an official PvP server, it wasn't much better. I found a couple spots I could set up a campfire in locations impractical for building a base near. Unofficial servers were better, at least the ones I checked out. I didn't see many others, and had no problem setting up a campfire or base.

Like in Ark and Rust, the game is easier on a private server. Nydia's friend Mystic Xurina got one, and we've been playing on it a little. So there may be more to say about the game as time goes on.

If you're a fan of the Conan stories, or similar tales, this may be the survival game for you. But with it's longer loading times and the enslavement of NPCs as the only alternative to killing them, I can't recommend this game over others such as Rust and Ark. But the game is still in early release. Perhaps both issues will be improved as time goes on.

Sources:  Massively

image sources: Mystic Xurina, conanexiles.com, gameskinny.com, massively.com

Bixyl Shuftan

Sunday, January 22, 2017

Game Review: War Thunder


Bixyl Shuftan

Most gamers are familiar with the popular "World of Tanks" game in which players are in two teams with each operating a World War 2 tank and shooting at one another. Less well-known is War Thunder, by Gaijin Entertainment. The game is similar in that it also involves WW2 style combat, but the game is a bit more detailed. Unlike "World of Tanks," players can fly aircraft in addition to driving tanks and other combat vehicles, and there are plans for naval vessels. So the action can take place on land, sea, or air. Like "World of Tanks," the game is free to play, but there is a "Premium" level, but here it allows players to play certain vehicles basic players can't yet.

When the game first came out in 2011-2012, it was an air battle game. Players start out with pre-war fighter biplanes, three among the following nations: United States, Germany, Britain, Soviet Union, and Japan. Unlike "World of Tanks" in which players can only bring one vehicle in the battlefield during the entire battle, players can bring in another if the first is destroyed. After the destruction of all airplanes, the player can only observe or leave. Through capturing areas, destroying opponents, and destroying ground targets, players earn research points and silver lions. Research points are used toward researching both improvements on your vehicles and researching another aircraft on the tech trees of each nation. Eventually, you can get more advanced fighters, fighter-bombers and bombers, and eventually Korean-War era jets. Silver Lions are used to purchase the parts and eventually more aircraft. When you get more aircraft, you have the choice of either getting another vehicle slot or assigning it to one of your existing ones. Assigning it to one of your existing slots cost Silver Lions. Getting another vehicle slot requires Gold Lions, which are difficult to get without buying them with real world currency. Each additional vehicle slot per country is more expensive than the last. Once every 24 hours when the player logs back in, they get a random bonus for either research points or silver eagles that has to be applied within two days. If they log in every day, every five days comes a group of bonuses, or perhaps a chance to try out a premium vehicle for an hour. You can take a plane out for a test flight before buying it to see how it handles.

There are three types of multiplayer battles. The basic one or "Arcade" is the easiest with players able to respawn, using a different plane in your slots. "Realistic" is more difficult as the plane will be a little more difficult to control, such as being easier to stall, and you cannot respawn once shot down. In "Arcade," when your plane runs out of ammunition or bombs, you just need to wait an amount of time before you reload. In "Realistic," you have to go back to your airfield and land to reload. There is also the "Simulator," which I haven't gotten into much. On any level, making tight turns can sometimes cause your vision to black out due to the G-forces on your pilot's brain. Both "Arcade" and "Realistic" have a small"radar" window in the upper right that keeps track of where your teammates and opponents are, as well as the bombing targets. On the upper left is your speed, altitude, engine temperature, and how many bombs how have left. the lower left shows how many small ground targets are left, and when your plane starts to take damage, a small picture of your plane will appear, showing what's been hit and how badly.

 What battle a player is matched into depends on the level of the planes he has in his slots, so one doesn't end up hopelessly outclassed or in a plane that outclasses everyone else. If your plane has one or more gunners in addition to the pilot, the computer will automatically control his firing, unless the player chooses to take control of the gunner himself. Planes do not have hit points the same way tanks in "World of Tanks" or ships in "World of Warships" do. Instead, the engine, wings, body, stabilizers, etc. take damage separately. If a major part is destroyed, the plane is going down.

Each battle has a different kind of mission. Airspace domination battles are simple as it means the planes of one side keep the air space marked clear of the other side's planes. Airfield domination battles are trickier as they involve capturing one to three airfields, doing so by landing one's plane on them and holding it for a minute. Unfortunately for the pilot, the landing and capturing makes them vulnerable to a strafing run by opposing fighters. In bombing missions, you have to take out three enemy factories, and then the enemy airfield. Some missions will have AA guns and convoys of ground vehicles. fighters can, with difficulty, take out the latter and the unarmored ones of the former. Bombers can take both out if the bombs hit close enough. Carrying larger bombs means fewer drops, but each will have an easier time taking out AA guns and vehicles, and cause more damage to factories and airfields. In some missions, there are also enemy ships to contend with. They can be dispatched with bombs, or a torpedo if you have a torpedo bomber. On the top of the screen, a bar with one side red and one blue keeps track of which side is winning, both sides getting shorter depending on the progress in the game. If the line is mostly red, your side is losing.

After the battle, your score and your place on your team's side is displayed, followed by any parts and vehicles you've finished researching. You can choose new priorities of research and purchase researched parts. You also get a number of crew skill points on your aircraft, depending on how well they did (planes that didn't take part get no bonus). These points can be applied to piloting skill, gunnery skill, skill of any other gunners, pilot's G-tolerances, etc.

Different planes have different tactics. The Mistubishi "Zero" fighters are highly manuverable and are best in a circling dogfight. The American "Thunderbolt" in contrast is less so, but can handle steep dives and can climb well. And don't forget to keep an eye out for what's around you. Pilots concentrating on trying to shoot down the plane in front of them can easily not be aware of the guy sneaking up from behind, until it's too late. Bombs can also be given a time delay, which can help a bomber escape a blast when making a low-altitude run, or give an enemy fighter close on their tail a nasty surprise during a chase at treetop level.

In 2014, War Thunder introduced tank combat, starting with Russian and German tanks, and later on adding American and British tanks with Japanese ones currently available only to premium players. The vehicles look more detailed than their "World of Tanks" counter parts, and those with more than one cannon such as the American Lee And Russian T-35 can fire multiples of them. When your gunsight is in front of a friendly, it will turn blue. When targeted on an enemy tank in a spot it has a decent chance of penetrating, it will turn green. When the chances are iffy, it is yellow. And when it's red, the shot has a poor chance of doing damage. The results of hits show in a pop-up display in the upper right.To help players get around, a minimap of the area is in the lower right. The lower left will show if your engine or gun is damaged, and the number of uninjured crewmen. When you score a hit on someone, a brief display appears in the upper right, showing where you hit and if it damaged anything.

With the hills and drops, it's possible for a vehicle to end up upside down. The player can call for assistance for a teammate to try to pull him upright. Hits on a tank can injure crewmen or damage equipment, the former meaning the tank can't shoot or drive until another crewman takes their place, and the latter meaning the tank has to either stop for repairs right away, or move slower and shoot slower and less accurately until the player stops and enacts repairs. Once the number of uninjured crewmen falls to one or zero, the tank is out of action. The tank can also be blown up by a hit to the ammo supply or fuel tank. After three tanks are used up, the player can no longer respawn, even if there's a fourth tank in the country's spaces.

There are also self-propelled anti-aircraft guns, which spit out high rate of fire, but have little chance of stopping all but the most thin of armor of enemy vehicles, such as other anti-aircraft or some tank destroyers. Many tanks also have machine guns. While AA guns and machine guns can't destroy a thickly-armored tank, they do count as making a hit, so if another player destroys the tank later, they get credit as having made an assisted kill. But one other difference from "World of Tanks" is that crew members are clearly visible in  AA vehicles and certain tank destroyers. This means a machine gun attack, or a high explosive round, into an exposed area can really hurt.

At several points in tank battles, players will get the chance to switch to an airplane for a few minutes, either a fighter-bomber which can damage or destroy tanks, or a fighter which can take out opposing planes. Anti-aircraft guns and machine guns that can aim into the air can fire at them when they get close enough. It takes several AA and machinegun hits to destroy a plane, though if it crashes the player who damaged it gets credit for the kill. Taking out a plane with a tank round would be a difficult feat of marksmanship, but most likely end up taking it down. Tank missions, at least in arcade mode, are just one variety, to occupy one or more designated points.

Like the planes, different ground vehicles call for different tactics. Light tanks are built for speed, but not going toe to toe with heavier armor. Heavy tanks are built to take and give punishment, but as the saying goes "there's always someone stronger" and a lucky shot to the turret ring will still hurt, if not take your tank out. Medium tanks can handle both roles. Tank destroyers are best when on the defensive, and when outflanked are vulnerable to blows from the side. Anti-aircraft vehicles are great for taking down enemy planes, and can  damage or knock out enemy vehicles with thinner armor or open areas if they get a lucky shot from behind, but are not built to take much punishment. Both tank destroyers and AA vehicles are at a disadvantage from tanks in city combat. And if a shell hits armor at an angle instead of head on, it's less likely to penetrate.

For certain accomplishments, such as getting a streak of three or more opponents before getting clobbered, blowing up the guy who got you earlier, or capturing an area, you get extra silver eagles and possibly more research points. For destroying a certain number of opponents during the course of your virtual campaign, you will be awarded insignia and artwork, which can be affixed to your vehicle as labels. You can do a little mix and matching with the artwork. It is possible to put a decal meant for an Axis aircraft on an Allied tank.

Naval combat is currently under development, and for now available only to Premium players. But these are not the battleships and cruisers of "World of Warships." All that's available now are small ocean craft, such as American PT boats and German E-Boats.

Although War Thunder is a multiplayer game, and you can fight alongside friends, I've personally found it more difficult to team up with my Second Life friends there. So when we feel like a round of tanks together, we usually hit World of Tanks. This to me is War Thunder's greatest flaw. But once a group of players gets in and can communicate by voice to coordinate their actions, that makes a clear difference in gameplay

It's also notable that War Thunder pulls something every April Fools. Last year, it was a pirate ship battle. Probably their most memorable prank was the "My Little Pony" air battles on April1, 2013, with flying colorful ponies with jets and rockets strapped to them, firing rainbow lasers.

Aside from a lucky picture from when I took a test drive of a T-35, I never could get screenshots of the game. So most of the pictures here are from films on warthunder.com.

Still, if you feel like a good round of air combat, or want a round of tank combat that's a different style than "World of Tanks," War Thunder is certainly worth a try.

Bixyl Shuftan

Friday, November 18, 2016

Game Review: Overwatch


By Grease Coakes

Blizzard entertainment has been around for a long time from the days of Warcraft to World of Warcraft and also Starcraft. Not a company to be lazy and bet everything on their cash cow, recently they came out with Overwatch: a first person shooter based on the game Team Fortress 2.

In TF2 you select a player such as a solider or a Heavy to take out the other team. To push forward a payload or capture a point. One team defends while the other attacks. Overwatch is very much the same game however it offers over twenty different roles to play. And unlike TF2 there are also women characters, not just men, to shoot and kill the other team with. Each team red and blue has six characters per side. You’ll see graphics to the side saying that’s there’s no tanks or too many snipers.

The characters are split into four groups to pick what role you wish to play. Attack does heavy damage but can only take a few hits. Defense is excellent at holding a point and slowing down the enemy advancing. Tank is there to take the hits for you so squishy characters don’t die. Healing/support is how is sounds to offer healing to tanks and extra attack. With the exception of the mech D Va, all characters when they hit zero hit points die. D Va gets ejected from her Mecha tank and gets a second chance to keep fighting with a pistol and low hit points.

In addition to brighter graphics and better voices each character has an ultimate that continues charging through death. So if you’re playing as Mcree a wild west gunslinger and die when your ultimate is at 99%. When you revive your ultimate will problary be 100% Over time when you block damage, heal, do damage and kill other player characters your ultimate builds up. An ultimate is something you want to fire off to change the course of battle. Mcree’s ultimate is him saying “It’s High Noon” in a western drawl and everyone he sees he shoots down dead. Mei’s ultimate a Chinese woman in an arctic snow suit is a blizzard which freezes enemy players. She shoots ice shards at long range. Her ice walls keep enemy players away and blocks damage. She’s a good defensive player if you want to play enemies off your point.

The sounds are much better with various voices that sound like professional actors with voices saying things such as “Love D Va!” Or Lucio a music loving healer will yell out “This is my Jam!” Another voice that will stick in your head is Reaper doing his ultimate when he says DIE DIE DIE!
The graphics are cartoonish but also bright and colorful. Even though the game is the same every time you play, each game tends to be different as you play at different locations. There’s also lots of variety in the twenty plus characters.

What the designers changed recently is that in quick play you can no longer have more than one of a certain character. Which means if I grab a D Va character as a tank someone else who wanted to be a tank could be roadhog or pick a Tracer to be offense instead. I guess Blizzard wanted to stop two of the same character so the other team wouldn’t over specialize and beat the other team. So when you master Solider 76,you can always master that defensive player Junk Rat with shoots bombs that bounce around and blow enemy players to dust. Or why not Pharah who flies and shoots rockets?

As you play you gain experience per match which levels you up. It’s not like a RPG though. You don’t get more hit points and new spells. Instead you get a loot box every level. The loot boxes give out skins for the various characters, voice lines, sprays and coins to buy what you want for your favorite characters. For example I bought an earthen skin  which is a deep green for Mei so she looks more masculine and not so girly. So your level of 50 might look impressive on screen. However that won’t stop a level 3 character shooting you down as Hanzo. Hanzo is a defensive player who is a sniper who shoots down foes with his bow and arrow. Level doesn’t mean anything as you play.

For the price of 40$ Overwatch can be yours as an excellent first person shooter. Blizzard has taken the idea of Team Fortress 2 and brought it to the next level of playability with great voice effects, the option of spray painting on walls and more. If you’re new to shooting games there is a tutorial so you’re not thrown into the game and you’re clueless as other players shoot you down. Also an option to fight AI enemies as well as a practice area.

If you’re thinking like Mcree that it’s high noon and you want to shoot some outlaws, Overwatch might be the game for you.

Grease Coakes

Thursday, November 19, 2015

Game Review: World of Warships


By Nydia (and Brandi) Tungsten

I started playing World of Warships when it came out of closed Beta to open Beta and I cannot say I was disappointed. It shared a few things with its predecessor , World of Tanks (WoT), and yet they are “worlds” apart.

I think the best part about the game for me is the PvE game play. They introduced it where it is you and a few other people against the AI.  Just because it is you against the computer, don’t think the game will be easy.  I have been on a few human teams that have been absolutely waffle-stomped.  The AI is good, not as unpredictable as a real player, but it can still get the job done.  And in this mode, you don’t really run into the “uber players” that always blame their deaths on their own teammates rather than the foolish things they did.  So, before any of you start telling me I won’t get the XP or money rewards there, I already know.  That is how I tend to play now, but to me, the tradeoff is worth it.  Every now and then, I will pop in to a PvP match and quickly remember why I prefer PvE.

    But, I will say this about the ship captains; they are nowhere near as bad as the players are in WoT. That is one of the reasons why I don’t play WoT that much anymore.  I really hope they do this with WoT and introduce a PvE game mode, but we’ll see.

      Like using the natural terrain of hills in WoT as defenses, there are islands in the ocean you can get behind. There are a few other similarities between the two games of tanks and ships, but only to the extent of their roles. Battle ships are the heavies, aircraft carriers are the artillery units, cruisers are the mediums, but with the destroyers, you combine two of the tank classes: the light tank and tank destroyers.  The gaming developers are still filling out the tech trees for all the countries by adding more ships.  New countries are in the works as well.

And last, but not least, like WoT, this game is free to play, which is amazing for the graphics and details it has in it.  The developers worked overtime on this one.

   So personally, I will be giving this game a BIG thumbs up and recommend it.  It is bit of a download so make sure you read the requirements for it. Some of the specs are 19.5 GB free hard drive space and 2 GB RAM with at least a dual core CPU.  So, it isn’t really that heavy of a load for a system to run, you just need to have the space for it.

  In closing, give it a try, play a few rounds, and let me know what you think.  Give me your opinion because I want to know what you all like, so I can bring you what you want to read about, but most of all, as with any game, there is one secret, HAVE FUN!

Screenshots from Bixyl Shuftan

Nydia Tungsten

Friday, January 9, 2015

Gaming Review: A Look At Eve Online


By Bixyl Shuftan

Eve Online is not a new Multiplayer Online Game, but has been around since 2003, slightly older than Second Life and a year older than World of Warcraft. Unlike some other MMOs, it was able to stay somewhat in the gamming public eye as unlike most it's a science-fiction space game. It has made news time to time due to the money and time some players are willing to invest in the larger ships, in addition when one of the US personel who died in an attack on a diplomatic building happened to be not just a player but one of the top men in one of the game's factions.

Eve Online has once been described as "Second Life's Evil Twin," and not without reason. Every ship beyond the newcomer vessels players use was made by other players. Unlike the more cooperative culture that predominates the virtual world in which people are not supposed to bother one another, what would be called "griefing" by SLers is often rewarded in Eve. Although some areas are protected by local security forces, some are places where anyone is fair game to anyone else's guns. And those whom venture in such places are subject to being blown apart and the surviving parts and cargo plundered. But it's not just for resources some commit such acts for. Aparently there's a concept that one called "yummy tears," players taking joy at the misery of others. For other gamers, they would just simply prefer fewer rules rather than worry about being banned for an activity they didn't know was wrong.

Players band together in groups, the largest ones being corporations. And often these corporations band together in temporary alliances. And when they fight, the result can be battles involving hundreds, even over a thousand players. No other game can boast this kind of Player Versus Player combat! Probably the most noteworthy battle took place a year ago on January 25, 2013, which saw the destruction of 90 Titan ships alone, a gargantuan vessel needing $7600 US Dollars worth of game currency to build.

Although the fleets of ships created by these corporations can be quite a force, nothing is certain. Espianoge and backstabbing is always a possibility, and corporations have been done in because a trusted member turned out to be a mole whom once in the right place at the right time was able to transfer all or a great deal of the financial and material assets to an enemy.

With this in mind, perhaps an older gamer like myself who knew no one in the game would have been wiser to look elsewhere. but When an opportunity came to give it a try for a month for a fraction of the usual price, I was willing to give it a chance. So I downloaded it and gave it a try. And if it was worth playing, maybe I'd keep on by paying the monthly fee ($15 to $12 a month, or 10 to 7.50 Pounds) depending on how much time you pay for).

The plot of the game is that far in the future, humanity came across a wormhole that led to another part of the Milky Way galaxy. Thousands settled on the other side in what came to be known as New Eden. Then the wormhole collapsed and society on the other side fell into a dark age and high technology forgotten. Thousands of years later, the humans on several of these worlds would discover space travel again, and eventually form five interstellar states, four of which are playable.

After creating an account, one chooses how one's avatar looks. This is currently a cosmetic feature that does not affect gameplay, as players interact only in messages and group chats, besides acting upon each others ships. After that, one is directed to fly one's pod to their first ship, where an AI will begin helping the new pilot learn basic techniques. After that, the player is contacted by five people from five different fields, business, combat, advanced combat, industry, and exploration. These people offer some begining missions with gear and sometimes ships, in addition to credits for rewards.

Although ships can be flown manually, most players usually just point and click, giving the ship commands and let the automatic pilot turn the ship. One can't be damaged just by bumping into another object, so no worries about scraping space stations, asteroids, or other ships. Maybe it was just the quirks of my system, but lag seemed to be less of a problem then on some other games, including Star trek Online. I was never disconnected. Although the scenery was limited to space scenes, the ones I saw were done very well, with good use of lighting to produce picturesque scenes of stars and nebulae.

One of the features in Eve is Skills, the knowledge your character has to perform certain actions and operate certain pieces of equipment, such as repairs and operating certain types of weapons. Without certain skills, you will not be able to operate the equipment they need, or the actions required by them. They are learned in real-life, and progress continues even when the player is not logged on. They are either bought from the market or awarded for completing a mission. But just because you get a skill book doesn't mean you can start learning it. Sometimes you need the prerequisite skill. to learn certain skills.

When trying out these first newcomer missions just after the AI training, I soon began running into trouble. First a cargo bay expansion I needed to do one mission couldn't be installed because I lacked to particular skill to install it. Frustrated, I went to another that required me to scout an area. But I couldn't complete the mission without finishing off a pirate, and I found my weapon was somehow useless! I had the idea of buying another on the market. But as it turned out, I lacked the required skill to use it. Being blocked from doing all of the second group of newcomer quests, well, my desire to play any longer was pretty much killed for the day.

I talked to a few others whom had played the game in the past, and was persuaded to give it another go. One had to tell me that it wasn't enough to just carry the ammunition, like one could carry probes when one had a probe launcher, but one had to click and drag it to over your weapon. I was also told not all of the skills I would be needed would be rewarded from quests, but would have to be bought from the Marketplace and then learned. Fortunately one can queue a number of skills to be learned later, up to fifty, so one can still be learning when not playing for a few days.

Since then, I've continued to make slow progress, running more missions for rewards. I've also made contact with one other player from Second Life, so it seems I won't be alone here after all. Another friend told me she had also given it a try, but also lost interest quickly due to it's steep learning curve. Another told me this wasn't a game that one could just play for fun for a month, but that it was one a player could spend months trying to figure out, "it's a lifetime game."

One told me even in the safe areas piracy can be a problem as there are some willing to make "suicide attacks" on ships in which the pilot seems to be Away From Keyboard, such as mining vessels in an asteroid belt, if they think the rewards from the debris to be recovered later outweigh the police forces quickly arriving on the scene and blowing them up. While there was a way to turn the tables, she requested that her technique not be published in case she goes back to pirate raiding.

I'll be continuing to play the game for the remainder of the free month at least. So my verdict on the game, it has a higher learning curve than other space games such as Star Trek Online, so it requires more patience to figure out. On the other hand, there seemed to be less of a problem with lag. While one doesn't have to be a "gaming god" whom enjoys blowing people up "for the luz" to play, one has to take precautions when going into zero security areas or risk getting blown up. If you're a casual gamer whom would rather spend just a little time learning the ropes and going in alone, you' may want to skip the wild world of Eve Online. But there are devoted players whom have spent years there, amassing wealth and power, so there is the possibility of gaining some powerful allies.If you already know people here, even better. So if you don't mind taking a little time to get the hang of the game, who doesn't mind the lack of rules, and you already have friends playing the game here, you may want to consider at least giving the free trial period a try.

Links: Wikipedia, eveonline.com , "Eve Online Beginners Guide (Youtube)"

Bixyl Shuftan

Friday, October 3, 2014

Game Review: Star Trek Online


By Bixyl Shuftan

Even if you know next to nothing about science-fiction, chances are you've heard about "Star Trek." Taking place in a future time, humans of a long since united Earth along with alien comrades "explore strange new worlds and new civilizations." Since the original show aired in the 1960s, there have been numerous additional telivision series and movies, in addition to books and comics, as it's popularity has grown. And of course there have been games. And more recently, a Multiplayer Online Game based on Star Trek has appeared: Star Trek Online.

Development of Star Trek Online started with the company Perpetual Entertainment in about 2004. But in 2008 they went bankrupt and sold the rights to Cryptic Studios, the makers of the MMO "City of Heroes," which then took over working on the game. Some friends of mine heard about the game sometime around this period of development, saying an alpha version was supposedly playtested at a sci-fi convention. But the game had a lot of problems, notably players had to team up for missions, and when someone had to leave, that left his/her friends unable to finish what they were doing. Even the Trekkers didn't like the game, I was told.

What to do about this problem? Cryptic's designers soon had a solution: make all the players ship captains. Beginning players do a series of missions on foot, eventually ending up in charge of a small ship. Once in charge of a vessel, the player controls its movement, weaponry, and other actions in the game's starship setting. This dual game play of both playing as a character and to "play as a starship" distinguishes Star Trek Online from other MMOs. As players progress in levels, and rank, they work their way up to larger ships.

The setting of the game is that about three decades have passed since the time in which the last of the "Next Generation" movies ("Nemesis") took place. Relations between the Federation and Klingon Empire have deteriorated and the two are once again at war. Meanwhile, a supernova has destroyed Romulus, the homeworld of the Romulans and the capital of their empire. The result are the Romulans spliting into two factions, the Romulan Empire under the old Imperial government, and the Romulan Republic, which favors peace with the Federation and Klingons and doing away with their culture of secrecy from other interstellar societies.

It used to be all players had to start with Federation characters, Klingons available only after players had progressed a number of levels. Now from the start you can play as either, a Romulan, or have a character from each. Players can play up to three characters without paying extra. Federation characters can be human, Vulcan, Andorian, or a number of well-known and not so well known races from within its borders, as well as Ferengi whom presumably some have left their home to become Federation citizens. Klingon characters can play Klingons of course, and a few races under the Empire's dominion, including the reptilian Gorn and the Orions. Romulan background characters are limited to just Romulans. For a real currency purchase, Federation players can have a Caitian (feline), Trill (joined), or Klingon character. Klingon players have the option of a Ferasan (a feline race that possibly might be the Kzinti from the Animated Series under another name) or Trill, and Romulans a Reman (a subject race of the Romulan Empire). All factions are open to having a liberated Borg character (think Seven of Nine) with a real currency purchase as well. You can have either a tactical (fighting and strategy skills), engineering, or science background. Each has it's own perks in the game.

Begining Federation players start out as graduates from the Academy at the top of their class, assigned to be on the fast track to command and made second in command on a ship of cadets under an experienced captain for a training cruise. But disaster strikes, and the Captain is taken by hostiles. Should the player pull through, his character ends up promoted and given official command.

Klingon players start out as a promising warrior who's risen up to the third in command on a Bird of Prey transporting a captured Federation spy. But the ship is attacked on the way, and events result in the player taking command and resuming the mission to take the spy to the Klingon homeworld for questioning. But this isn't the last you hear about the spy, and trying to track him down results in a long quest chain that leads to the character meeting two of the characters from "The Next Generation."

Romulan players start out as residents of a colony world made up of refugees from the chaos that followed the destruction of their homeworld twenty years earlier. Since then, they've gotten along without help from the Imperial government, and are content with doing without them. But just as they're throwing a party to celebrate, they come under attack by some strange aliens aided by the Imperial government's secret force, the Tal-shiar. The player has to fight them, and with the help of an old Romular Warbird parked in orbit gets some of the poplace to escape. The player and his crew end up meeting with D'Tan, the leader of the Romulan Republic whom enlists them to join his cause. Subequent missions involve the player helping to find a world for the Republic to establish itself and getting recognition and aid from the Federation and Klingons, whom at first think they might be some kind of trick by the Imperials. Success however comes at a price. Then Romulan players need to make a choice, will they have the Federation or the Klingons as an ally? Choosing one means access to their ships and some missions.

In carrying out their missions, players will have to do them out both on foot as either alone or the leader of an away team (character or ground mode), or out in space using the ship from the bridge (space mode). For instance, a mission may require the player to destroy a force of attacking ships in ship mode by manuvering the ship and using it's beam and torpedos to destroy (or cripple) them, steering the ship to keep one's strongest shields between they and the enemy. Then the player has to go in character mode to beam over an away team to a nearby planet or space station to deal with attackers whom have beamed down, as well as fix any damage done by them. Enemies destroyed, both in space mode and character mode, leave behind pickups, such as weapons, batteries, and parts. Ships and players, as well as members of the players bridge crew, need to be outfitted with weapons and shields/armor in addition to other fixtures to be more effective in battle. Players and Bridge Crews/away team members also have skills that are useful in fights and can be raised with experience points. Promitions lead to the acquiring of more skills, and able to use better weapons and shields/armor. From certain missions, players earn Dilithium ore, which when refined can be used to purchase special gear and ships.

Besides the missions, players can also get in line for PvP battles, in addition to PvE Fleet Actions in which up to 20 players can take part for a common goal such as beating an invasion fleet. There's also one feature unavailable on most other MORPGs, missions designed by other players. From The Foundry, players can access and play out missions made by others, a unique feature to the game, and can rate them once finished.

As one advances in level, players also advance in rank. At Level 3, players rise to Lieutenant. At Level 10, Federation and Klingon characters rise to Lieutenant Commander, Romulans to Centurion. At Level 20, Federation and Klingons rise to Commander, Romulans to Subcommander. At Level 30, Federation and Klingons achieve the rank of Captain, with Romulans becoming Commander rank. At Level 40, Federation players are promoted to Rear Admiral, Klingons Brigadier Generals, and Romulans Subadmirals. Players get more promotions every five ranks up to Level 60 for Fleet Admirals for Federation and Romulan players, Dahar Master for Klingons. With the rise in ranks comes accessibility to higher tiers of starship, where one can get larger and more powerful vessels, up to Tier Five for the admiral ranks. There's a variety of ships available, such as Federation Lieutenants being offered a choice between an escort vessel with an emphasis on combat, a science vessel that does well with researching and versitile in supporting other vessels, or an all-purpose light cruiser designed to perform multiple roles fairly well. Your character and your bridge crew have skills than can help out in space combat.

There's a kind of crafting system which one can research and develop then build items, presumably one that gets a boost if you're in a science ship. There's also a Duty Officer Assignment screen in which officers of your crew other than the bridge crew can be used to perform various assignments that can take from half an hour to over a day. Completing them can earn experience points and other rewards. Catastrophic failures can lead to the officer developing negative personality traits, or even it's removal.

There are guilds players can join, each with guild banks. Like many other MMOs, there's an exchange where players can buy and sell goods to and from other players. There's also Tribble Breeding, which can be a fun little distraction.

Star Trek Online is Free to Play, but some options are open only if you want to spend a little money, such as wanting to play as a Caitain character. These microtransactions require the use of ZEN credits from the company behind the game, Cryptic Studios. Besides ships and gear, one can use them to buy outfits for one's character, redesign the bridge, get pets, and more.

While there are some things that some players may have a problem with, as some commented the ground and ship modes made it feel like two different games. Or players may feel that some races aren't shown right, such as the Caitians in the game having plantigrade rather than digigrade feet. But all and all, I can only consider this a great game and something Trek fans with PCs (sorry, no Apple OS version) should consider playing. So far I've gotten three characters, one from each faction, to over level 25, and have had plenty of fun doing so. Some "Delta Rising" missions involved characters from the "Voyager" crew, such as Lt. Commander (now Rear Admiral) Tuvac. Some missions involved a bit of time travel, interacting with characters from the Original Series.

Oh, under one faction's quest before you get to Level 25, you will witness one character from one of the TV series meeting his end (No, it's not Wesley Crusher).

So "Live Long and Prosper" and enjoy this (almost) free MMO.

Bixy Shuftan