Showing posts with label spaceships. Show all posts
Showing posts with label spaceships. Show all posts

Wednesday, August 23, 2017

Eve Online: The (Goonswarm) Empire To Strike Back


By Bixyl Shuftan

Eve Online was once described as "Second Life's Evil Twin." While not a sandbox virtual world, players do have a lot of options in playing alone, or part of a group, to mind one's own business, or raid other players. What would be branded as "griefing" in Second Life can reap rewards here, and raiders can and will enjoy the "yummy tears" of the targets they've successfully demolished. One faction in Eve Online that's been around for years is Goonswarm. Supposedly, it was where a number of former Second Life griefers ended up when they got bored and left, heading to Eve. But it also had some men of obvious distinction, such as Vile Rat who was one of those killed in the terrorist attack on the US Embassy in Libya in 2012.

Factions often form alliances that can and will fight major wars over territory and resources, and sometimes revenge. But in early 2016 came what was billed as "The Largest PVP War in Gaming History." The biggest alliance known as The Imperium, led by the "Goonswarm Federation," threatened smaller alliances in low-security space with invasion unless they paid up protection money. But instead of giving in, some of these alliances formed a coalition and to the surprise of onlookers, the Imperium suffered a major defeat. As a result, old enemies of The Imperium "quickly came out of the woodwork," and what became known as "World War Bee" was in full gear, "with over 60,000 players around the world choosing sides." The fight has also been called "The Casino War" as the owner of an Eve gambling website began bankrolling the war effort against The Imperium. The result was a series of defeats for The Imperium as key stations were overrun and factions left it. The Imperium's strategy was to try and outlast it's enemies, then retake what they lost.

Finally on August 2, there was an announcement that The Imperium would be on the march again. And soon close to a thousand capital ships from Goonswarm moved to a strategic location close to two areas held by their enemies, sometimes called the "Moneybadger Coalition." The goal of the ships there seems to be to mainly harass the enemy for now by sending numerous lone ships to multiple hard to defend locations. "Massively" writer Brendan Drain felt, The Imperium's plan was a "highly aggressive" one, not to worry about losing the economic war, "relying instead on it's huge industrial and (cash) farming base ... to replace lost ships quickly. That sounds good in theory, but losing the (money) war on paper can give the enemy a huge morale boost and a reasonable claim to victory, even if they concede star systems and lose citadels.

The "Casino War" hasn't seen a fight yet on the scale of "The Battle of B-R5" in which over $300,000 USD worth of ships went up in flames. But in a game noted for not just massive battles, but suprpising political moves, backstabs, and drama, a lot can happen. About the only thing writer Drain felt was certain was, "with the game's largest and richest alliances involved, at the very least we can be sure that some very expensive stuff is going to explode."

Source: Massively

Bixyl Shuftan

Friday, January 9, 2015

Gaming Review: A Look At Eve Online


By Bixyl Shuftan

Eve Online is not a new Multiplayer Online Game, but has been around since 2003, slightly older than Second Life and a year older than World of Warcraft. Unlike some other MMOs, it was able to stay somewhat in the gamming public eye as unlike most it's a science-fiction space game. It has made news time to time due to the money and time some players are willing to invest in the larger ships, in addition when one of the US personel who died in an attack on a diplomatic building happened to be not just a player but one of the top men in one of the game's factions.

Eve Online has once been described as "Second Life's Evil Twin," and not without reason. Every ship beyond the newcomer vessels players use was made by other players. Unlike the more cooperative culture that predominates the virtual world in which people are not supposed to bother one another, what would be called "griefing" by SLers is often rewarded in Eve. Although some areas are protected by local security forces, some are places where anyone is fair game to anyone else's guns. And those whom venture in such places are subject to being blown apart and the surviving parts and cargo plundered. But it's not just for resources some commit such acts for. Aparently there's a concept that one called "yummy tears," players taking joy at the misery of others. For other gamers, they would just simply prefer fewer rules rather than worry about being banned for an activity they didn't know was wrong.

Players band together in groups, the largest ones being corporations. And often these corporations band together in temporary alliances. And when they fight, the result can be battles involving hundreds, even over a thousand players. No other game can boast this kind of Player Versus Player combat! Probably the most noteworthy battle took place a year ago on January 25, 2013, which saw the destruction of 90 Titan ships alone, a gargantuan vessel needing $7600 US Dollars worth of game currency to build.

Although the fleets of ships created by these corporations can be quite a force, nothing is certain. Espianoge and backstabbing is always a possibility, and corporations have been done in because a trusted member turned out to be a mole whom once in the right place at the right time was able to transfer all or a great deal of the financial and material assets to an enemy.

With this in mind, perhaps an older gamer like myself who knew no one in the game would have been wiser to look elsewhere. but When an opportunity came to give it a try for a month for a fraction of the usual price, I was willing to give it a chance. So I downloaded it and gave it a try. And if it was worth playing, maybe I'd keep on by paying the monthly fee ($15 to $12 a month, or 10 to 7.50 Pounds) depending on how much time you pay for).

The plot of the game is that far in the future, humanity came across a wormhole that led to another part of the Milky Way galaxy. Thousands settled on the other side in what came to be known as New Eden. Then the wormhole collapsed and society on the other side fell into a dark age and high technology forgotten. Thousands of years later, the humans on several of these worlds would discover space travel again, and eventually form five interstellar states, four of which are playable.

After creating an account, one chooses how one's avatar looks. This is currently a cosmetic feature that does not affect gameplay, as players interact only in messages and group chats, besides acting upon each others ships. After that, one is directed to fly one's pod to their first ship, where an AI will begin helping the new pilot learn basic techniques. After that, the player is contacted by five people from five different fields, business, combat, advanced combat, industry, and exploration. These people offer some begining missions with gear and sometimes ships, in addition to credits for rewards.

Although ships can be flown manually, most players usually just point and click, giving the ship commands and let the automatic pilot turn the ship. One can't be damaged just by bumping into another object, so no worries about scraping space stations, asteroids, or other ships. Maybe it was just the quirks of my system, but lag seemed to be less of a problem then on some other games, including Star trek Online. I was never disconnected. Although the scenery was limited to space scenes, the ones I saw were done very well, with good use of lighting to produce picturesque scenes of stars and nebulae.

One of the features in Eve is Skills, the knowledge your character has to perform certain actions and operate certain pieces of equipment, such as repairs and operating certain types of weapons. Without certain skills, you will not be able to operate the equipment they need, or the actions required by them. They are learned in real-life, and progress continues even when the player is not logged on. They are either bought from the market or awarded for completing a mission. But just because you get a skill book doesn't mean you can start learning it. Sometimes you need the prerequisite skill. to learn certain skills.

When trying out these first newcomer missions just after the AI training, I soon began running into trouble. First a cargo bay expansion I needed to do one mission couldn't be installed because I lacked to particular skill to install it. Frustrated, I went to another that required me to scout an area. But I couldn't complete the mission without finishing off a pirate, and I found my weapon was somehow useless! I had the idea of buying another on the market. But as it turned out, I lacked the required skill to use it. Being blocked from doing all of the second group of newcomer quests, well, my desire to play any longer was pretty much killed for the day.

I talked to a few others whom had played the game in the past, and was persuaded to give it another go. One had to tell me that it wasn't enough to just carry the ammunition, like one could carry probes when one had a probe launcher, but one had to click and drag it to over your weapon. I was also told not all of the skills I would be needed would be rewarded from quests, but would have to be bought from the Marketplace and then learned. Fortunately one can queue a number of skills to be learned later, up to fifty, so one can still be learning when not playing for a few days.

Since then, I've continued to make slow progress, running more missions for rewards. I've also made contact with one other player from Second Life, so it seems I won't be alone here after all. Another friend told me she had also given it a try, but also lost interest quickly due to it's steep learning curve. Another told me this wasn't a game that one could just play for fun for a month, but that it was one a player could spend months trying to figure out, "it's a lifetime game."

One told me even in the safe areas piracy can be a problem as there are some willing to make "suicide attacks" on ships in which the pilot seems to be Away From Keyboard, such as mining vessels in an asteroid belt, if they think the rewards from the debris to be recovered later outweigh the police forces quickly arriving on the scene and blowing them up. While there was a way to turn the tables, she requested that her technique not be published in case she goes back to pirate raiding.

I'll be continuing to play the game for the remainder of the free month at least. So my verdict on the game, it has a higher learning curve than other space games such as Star Trek Online, so it requires more patience to figure out. On the other hand, there seemed to be less of a problem with lag. While one doesn't have to be a "gaming god" whom enjoys blowing people up "for the luz" to play, one has to take precautions when going into zero security areas or risk getting blown up. If you're a casual gamer whom would rather spend just a little time learning the ropes and going in alone, you' may want to skip the wild world of Eve Online. But there are devoted players whom have spent years there, amassing wealth and power, so there is the possibility of gaining some powerful allies.If you already know people here, even better. So if you don't mind taking a little time to get the hang of the game, who doesn't mind the lack of rules, and you already have friends playing the game here, you may want to consider at least giving the free trial period a try.

Links: Wikipedia, eveonline.com , "Eve Online Beginners Guide (Youtube)"

Bixyl Shuftan

Monday, May 26, 2014

Game Review: Space Engineers


By Nydia Tungsten

First thing I would like to do is to thank Kit, one of my friends and readers, for buying this game for me to review. That being said, let me tell you about it.

Space Engineers, or SE as we have come to call, it is a very addictive game. I was on it for several hours into the night on my first try. I was pleased to find out it is a multiplayer game so Kit played into the night with me while I was streaming it on my Twitch account (www.twitch.tv/nydia_tungsten) and getting comments from some of my regular viewers.

Now, once you see this game, it is one of those you have to try it so, the next thing I knew, I was joined by quite a few of my angels. We have been rebuilding the starter base and built another one right next to it to grind up all the little yellow starter ships. These ship are the ones everyone was spawning in every time they joined the game until we found out that if we built “med bays,” we would spawn there and not litter the area with “Cheddars,” a nickname my mousie started calling them because of their color, and it stuck with the group. The second base we built was to help with disposing of them. A HUGE grinder was built to grind up a ship whole, breaking them down into their components. We would drag the “cheddar” over to the grinder to “cut the cheese” ( rim shot here ). We even put one of the largest ships to spawn in the game through the grinder.

http://www.twitch.tv/nydia_tungsten/c/4278353

http://www.twitch.tv/nydia_tungsten/c/4278369

Those are the two grinding shots I have for now.

Grinding and mining are just two of the ways you get your resources. You can also capture random ships just by going and getting them. Well, you could until this last update where now they shoot at you, so if you want what they have … you have to fight them for it, which brings in a whole new element. Now you have to build fighters with missiles and machine guns to even hope to have a chance, which gives it a bit more of a challenge. We are playing in “safe,” which means no random asteroid to come crashing through your base but now we have to fight harder to survive.

The biggest con about this game isn’t the fact that your “server” is only up when you’re playing. This means a shared world is only shared IF you are on and in the game to share it and not wanting to let your crew down by not having it available to them. The worst is the fact that it has a MAJOR memory leak. After 2 hours of playing, everyone that is on has to empty their inventory so they don’t lose anything and then the host has to totally exit the game to let the cache clear. I have 16 gigs of ram, a 1 gig video card and a 8 core 3.7 CPU so you wouldn’t think I would have any problems, but you would be wrong. This game takes my ram all the way up to the max and if I don’t restart it soon after, it will either crash the game or my system. It sometimes kills my video drivers so I have nothing on my screen, it is like I powered my system down except it is still running, I just have no video.

The only reason we put up with it is because it is a fun game and it IS so addicting (Yeah we’re hooked) The game is still in Beta and still costs $20 USD. On Steam, which if you look at it compared to the games that are $50 to $60, this one is a bargain, if you can overlook the occasional crash and memory leakage.

Now here is the BIG question, would I recommend it?

YES! I have even helped a few to get it.

Like I said at the beginning of this, I THANK Kit for introducing me to it and buying it for me. So I have to give it a thumbs up and a recommendation and bare with it as they fix the bugs.

So until next time Good hunting and good gaming to you and if YOU would like to see a game reviewed let me know and it will be GAME ON!

Nydia Tungsten

Editor's Note: For players whom aren't sure what to do other than help out their friends, and need a little encouragement to figure things out, I would recommend the "Crashed Red Ship" scenario, in which the player has to fix up a large busted ship. Since you don't start out with a refinery, assembler, or cargo hold, you'll need to make those. To make the first two, you'll need to use parts of your ship to make them (without the benefit of "cheddars"). Keep an eye on your energy level, and don't be afraid to fly to another asteroid if you can't find a ore at the one nearby. Before you build the assembler, make sure you have both gold and silicon on hand (you'll figure out why when you get there). Once you have those and a cargo hold, you can began rebuilding what you took apart (one thing you'll have to rebuild immediately before making the hold), and otherwise modify the ship to your hearts content, such as a mother ship for smaller vessels, or rebuild it into a space station.  

It took me a while to figure many things out, but it is a great game, especially when playing with friends.