Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Monday, October 7, 2019

Game Review: GreedFall


By Nydia Tungsten

The game is set in 17th century-styled fantasy setting, and was released for Microsoft Windows, PlayStation 4, and Xbox GreedFall is an action role-playing game developed by Spiders and published by Focus Home Interax One on September 10, 2019. Wikipedia”

That is how Wikipedia is describing it, and on their own website they say :

The Old World is dying. The continent is polluted, overpopulated, and plagued by a deadly, incurable disease. Its weary population grows desperate.

But there is a glimmer of hope on the horizon – an Island, remote and hidden, has been discovered. Teer Fradee... a land spared by the Malichor plague, a haven of life, wild and untampered by mankind. It is the promise of riches, but also represents the best hope for mankind to find a cure to the Malichor. On the hunt for the cure, explore a fresh new world as, alongside settlers, mercenaries and treasure hunters, you set foot on this remote island seeping with magic.

In GreedFall, situations are not always resolved by spilling blood. The wits of you and your companions are just as important as your prowess with a blade, and wise diplomacy, stealth, science or a well-used skill may negate the need for combat.

The world of GreedFall is home to numerous factions, each with their own beliefs, territories, goals, allies and enemies. You will forge and break alliances, weaving your way through an intricate reputation system. Every decision you make has the potential to please or anger these factions and their leading figures, as well your companions. Your ability to handle diplomatic encounters, the two party members you choose to bring to encounters, and who you will decide to help or fight, will ultimately impact the geopolitical landscape of the island.


That is all from their site. Now let me tell you “my” experience.

 I am not a hard core gamer by any means,  but I think that most of us aren’t. So with that in mind, let me tell this from a point of view most of you can relate to.

The voice acting is done really well as is the story, very easy to follow along and be taken into it.
There are six different factions - The Bridge Alliance, The Coin Guard, The Congregation of Merchants, Theleme, Nauts, and Yecht Fradi. Each one of them has its own views.

And you will find they are easy enough to follow who they are and what their goals are and be taken in to the point that you really want to help, or you would really love to see them wiped on the earth and not just the island.

So just for the joy, and anger, the story brings I will give it high marks and love it……. If only everything was so grand….

I am maybe half way through it, and have found a lot wrong with it, the aesthetics leave a lot to be desired. Some of the speaking animations  kind of remind me of someone trying to talk with a leaf blower blowing into their mouth.


The citizen NPCs AI’s are bad… not just bad but God awful, they will either stand still in the street, or walk back and forth in a 10 foot radius, or 20 foot if you are lucky. And in the buildings in is not unusual to see on go stand in a corner  after you speak to them.

 And sometimes when you speak to some of the main arc characters in a convo they glow, not sure how or why but they do, and it tends to draw your attention to it.

Also, the clipping, you will see a lot of the outfits that are worn, and not just the NPC’s but sometimes you as well, you will notice bodies clipping through the clothing. And it takes a lot out of the immersion from the story.

Something else I have found just distracting as hell is when you are given something, there is no animation for it, none. The screen goes black then comes back up and you have whatever it is in your inventory.

Something else I have noticed, there are only maybe a dozen faces being used in the entire game so far, you can get an NPC with the exact same face as one of your followers.

 And if you get into a fight in town, 99 times out of 100 none of the citizens will react, they just walk on by and sometimes through it.

They have lock picking as a skill, and I wonder why? I think it was just to add something to the skills tree, of which there are 3.  You point a point into it and you can pick anything up to the next level of lockpicking. And if you are in a NPC’s home, you can lock pick their chest right next to them and they don’t even care.

As for the skill trees themselves I find them very confusing on when you get points into what. You gain a level, but only gain one point in one skill, and they don’t even alternate. So you never know what skill point you will get when.

The UI isn’t very clear either. It took me a while to find out how to switch from using spells to using a sword, and I still haven’t a clue on how to draw my gun. I go into options or settings and it tells me nothing, so if you know how, please let me know.

 The Graphics are great in some areas and severely lacking in most of the others


See the hairy starfish, that's supposed grass. I have not seen something  like that since the first “Everquest” game


As you can see in this next picture, that is what grass  should look like. By the way that shot is from Skyrim, the first one, which is over ten years old, and they got the grass right.

If you hate invisible walls as much as I do, I am sorry to say you will become as frustrated as I have. You will be exploring, looking for resources then BAM were it looks clear you just can't go any farther for whatever reason. I hate that part of it.

This is an example of them just standing in a corner or against the wall

Now while it does have a great story, the feeling I get from playing it is that is is still in alpha, unfinished and sorely lacking in many areas and I certainly hope the devs will fix this “Rush job” of a game with updates ASAP. because right now, if I am being totally honest, Skyrim is better.

Would I recommend this game? Hmm… I would have to say yes, because of the storyline, but only when it is on sale for at least %50 off.

 I hope I was able to help you with your choices and as always

GOOD GAMING TO YOU!

Nydia Tungsten

Wednesday, March 15, 2017

Game Review: Conan Exiles


By Bixyl Shuftan

"Conan the Barbarian," the tale of a heroic warrior in a fictitious and ancient time and place when people were terrorized by monsters and warlords, the "Hyborian Age" described as being sometime between the destruction of Atlantis and recorded history, made for many stories since the 1930s, and would eventually make it's way to television and movies, notably the movie made in 1982 starring Arnold Scwartzenegger. Video games of the character and story universe began appearing in the 1980s. In 2008 came the first MMORPG: "Age of Conan," Developed by Funcom and published in cooperation with Eidos Interactive. The player controls an ex-slave, whom after escaping the beginning quests lead to him or her killing the master then goes on to further adventures. The game received "generally favorable reviews," but suffered from a number of bugs and other problems that resulted in a number of complaints. Funcom did eventually respond to the feedback with bug fixes and new zones.

In January, Funcom released a new Conan MMORPG: Conan Exiles. This is an open-ended survival game in which players start with nothing and use the resources they find around them to make basic clothes and tools while fighting hazards around them, which may or may not include other players depending on the server, and soon building a base, either alone or in cooperation with friends. The player controls an "Exile" sentenced to death, and after being freed by Conan tries to survive in the Exiled Lands, the goals described by the makers of the game as "Survive, Build, Dominate."

The first step is choosing a server. They are categorized into PvP in which players can attack one another or their buildings, PvP Blitz, in which players have only a limited amount of time before the servers are wiped and everything has to start all over, and PvE, where players don't have to worry about being attacked by other players but can't attack them or their structures either. Each has servers in five different categories from purist, to roleplaying, the sixth option being to list everything available. Choosing the later reveals many hundreds of servers, including some "official" ones and numerous ones hosted by others, some of which need a password to enter.

Upon choosing the server is the character creation process. Characters can be either male or female and can be Cimmerian, Hyborian, or several other races in the Conan universe. Players chose one of four Hyborian Age gods the player follows, three of which allow you to build temples of the chosen deity from the start. Besides choosing skin color and facial features, one can also choose the size of breasts for females, and "endowment" or penis size for males. This feature has gotten the game some chuckles in some low humor conversations. When the character is complete, he or she is hung on a cross with a proclamation stating the character is condemned to death for crimes including three listed that are apparently picked at random. These crimes can consist of anything from "unlawful dismemberment" to gambling to deflowering a virgin to "impersonating a priestess."

Following the cutscene where the character is rescued by Conan, the player appears in the middle of a desert with the remains of a stone road ahead. Nearby is a stone sign warning the civilized away from the Exiled Lands "where savages make war upon one another" and on a rock is a waterskin with a little water and a message from another condemned man who choses to leave his water for the next person to find it and allow himself to die. Going along the road, one can gather plant fibers, seeds, and insects from bushes, and stones and sticks on the ground (press E button). Fibers can be used to make simple clothes, and sticks and stones into a simple axe and pick. Gathering these resources, and making items, will get you a small number of experience points. By the time the player reaches the end of the road, they should see signs of small mountains and greenery in the distance, and you should have leveled up once.

Leveling up gets you points that can be used to raise your attributes, such as vitality which determines how much damage you can take before croaking, strength whch determins how much force you can deliver with melee weapons, agility which helps you avoid blows as you wear heavier armor, encumbrance with allows you to carry more, etc. Leveling up also gets you skill points which are used for crafting skills. You start out with just a few, but need more such as "Experienced Survivalist" to make campires and waterskins, stonemason to make bases, walls, door frames, ceilings, and doors for basic structures, "Mercenary" to make stone swords and wooden shields, etc. Some skills are locked unless you know all the prerequisites, such as "Apprentice Craftsman" which does nothing by itself but makes available a number of other skills. All but the first few skills have a minimum level requirement to reach.

At first, you'll be only able to take on the weakest of creatures, such as rabbits and baby shellbacks. Imps, which look like short and stocky severly mutated humans, are the toughest thing you can take on with an axe and expect to live, and if your computer is being slow you may want to level up a bit first. Melee fighting inevitably means your health goes down, which will heal slowly when you're not fighting. It also means damage to your weapons and clothes, which can be repaired if you have the materials on hand. Antelope and gazelles do not fight back, but will run when struck. Unless they're cornered or somehow get stuck, taking them down with a melee weapon can be very difficult. You'll need a bow and arrows for them. Taking on mature shellbacks, crocidiles, and NPC hostiles is not recommended unless you have leveled up several times, and without iron weapons and leather armor you can expect even successful encounters to leave you hurting bad. Unlike Conan, don't be afraid to turn tail and run (press and hold the shift button).

If you get clobbered, you'll respawn back outside the Exiled Lands. So eventually you'll want to craft and place a mat. You will also get hungry and thirsty. And once either your hunger or thirst points run out, your vitality begins to drop. While eating raw meat can satisfy your hunger for a short time, it means food poisoning which will reduce your hit points a little, so this should be done as a last resort.

You can eat the bugs you've collected from bushes, and the fat grubs that can be gathered in places, but nothing satisfies like cooked meat. To cook the raw meat you find from monsters and animals, you'll need to make a campfire, or bonfire later on, and place it and some fuel in and start burning. To get water, go to a stream or pond and press "E," or the button where your waterskin is on your hotbar. Meat will eventually spoil if it is not eaten, and is not good for anything.

Logging out in the middle of nowhere is sure to get your body killed by a passing critter, or another player in a PvP server. You'll also want to make a place to store your stuff and stations to help you make things. So you'll need to build a base eventually. At first you'll only be able to make simple stone structures, but one has to start somewhere. You'll need to make an armorer's bench to make light armor and wooden targes (reinforced wooden shields), which later you can make heavier armor from. To make iron and bricks, and later on steel, you'll need to make a furnace. To make iron weapons and tools, and then steel weapons and tools, you'll need a blacksmith's bench. To make leather from hides, you'll need a tannery. To make aloe extract and potions, and later steelfire and other items, you'll need a firebowl cauldron. Iron can occasionally be found in the rocks in the south of the Exiled Lands, but its uncommon. To get a lot of iron, you'll need to head north, but the further north you go, the tougher the creatures, and NPCs, can get. So you will be needing the iron weapons and armor.

Sandstorms are another reason for shelter. If you're caught in the open, your hunger and thirst will rapidly rise until your water and food levels are gone, at which point you'll soon expire. Ducking in cover such as between rocks or next to a cliff face will help when there's no building nearby, but it's not ideal.

Combat in Conan is a bit bloodier than some other survival games such as Rust and Ark. Blood splatters, your weapon gets bloody, and the looser ends up in a puddle of his or her blood, often with limbs missing. Given the setting of the story universe, this is not a real surprise. One can chop up a human body like they would an animal or monster for it's flesh. And after combat I've often found human flesh in my inventory. As one of the dieties in the game is a god of canibals, this may have been for roleplaying.

But another aspect of Conan Exiles is likely to be more controversial than human flesh. The game allows for the capture and willbreaking of NPC humans for use as slaves, or what the game refers to as "Thralls." Using a wooden club, you knock out attackers and drag them back to your camp to put on a "Wheel of Pain" until they submit. The tougher the NPC, the longer it takes them to submit. Thralls can make things more convenient for characters, such as blacksmiths allowing for the faster construction of weapons, dancing girls giving a health boost, fighters guarding your camp, etc. One condition you can get from caves, corruption, will lower your stats unless you get healed from a dancer thrall.

So do you take on slaves, or not? Every NPC human in the game is hostile to you, so in a sense you're sparing their lives. And slavery is a part of the Conan story universe, in addition to others. Even "Star Wars" had slavery. Still, it's a touchy subject to some. When Bree Royce of "Massively Overpowered" wrote on the subject, she admitted to finding the subject "unsettling," even though she knew of people who roleplayed as slaves in Star Wars games. Her article drew over 200 responses from people whom either supported the designers' decision, opposed it, or were of mixed feelings.

Perhaps later on, Funcom will update the game so no everyone is hostile, and it's possible for NPCs to freely join you, perhaps in return for food and goods (there's no gold in the game, yet). But until then players are left with the delemia.

The game is early release, and I have encountered some glitches and bugs. The most obvious, the game takes a while to load. At least it tells me "may take several minutes," and it does. Longer than Rust or Ark. Not only is this terribly inconvenient, it also means your character is vulnerable for that much longer as some monster or predator may come across it. Unlike Ark or Rust, there's no record of which servers you've been to. This means if you forgot where you were, you'll have to start all over again elsewhere. My experience with the official servers was a disappointment. These places had a lot of builds. One can't build a campfire to cook your meat within a certain distance from another player's build not of one's group. And there were so many in the official PvE servers I looked at, I couldn't find a place to build one. And as the campfires of others were locked so my character, this meant I was existing on bugs and grubs and always hungry until eventually dying of hunger or from being attacked by higher level beasts as I made my way north to search for a spot. When I checked out an official PvP server, it wasn't much better. I found a couple spots I could set up a campfire in locations impractical for building a base near. Unofficial servers were better, at least the ones I checked out. I didn't see many others, and had no problem setting up a campfire or base.

Like in Ark and Rust, the game is easier on a private server. Nydia's friend Mystic Xurina got one, and we've been playing on it a little. So there may be more to say about the game as time goes on.

If you're a fan of the Conan stories, or similar tales, this may be the survival game for you. But with it's longer loading times and the enslavement of NPCs as the only alternative to killing them, I can't recommend this game over others such as Rust and Ark. But the game is still in early release. Perhaps both issues will be improved as time goes on.

Sources:  Massively

image sources: Mystic Xurina, conanexiles.com, gameskinny.com, massively.com

Bixyl Shuftan

Tuesday, February 10, 2015

Game Review - Middle Earth: Shadow of Mordor


By Nydia Tungsten and Brandi Streusel Tungsten


This game starts off darker than any game I have ever played before. You get to see your wife and child sacrificed by getting their throats cut right before your eyes, then yours is cut as well after the first bloody battle at the gate, then each mission is one bloody fight after another. I have recorded the opening and first mission.
WARNING! : These videos is graphic and not to be viewed by young gamers!
 
This is the opening of the game. Like I said before, this is the darkest I have ever played.
This is the play through to just after the first mission. I die twice in it.
One of the interesting twist about this game is if you have friends that play it and they are killed, you are given the option to avenge them on YOUR game. My friends that play have probably got a lot of practice avenging me.
You have plenty of zones with plenty of missions in each one and with a wide variety of side mission to play through. Then you have the DLC's as well. There is a LOT of action, a LOT of blood and a LOT of dark memories to go along with them. We even get to meet the one that murmurs, “My Precious”. Yes, you get to meet Galum and interact with him throughout the story line as you try and find memory pieces. The elf that is stuck within you can remember how to break your curse and free both of you.
As you progress through the missions, you will have to take down and kill certain main NPC's. As you kill them, you gain in power, but if they kill YOU, then THEY are the ones that will gain in strength. So plan your battles carefully and remember to RUN if you need to, or you will get swarmed over in a hurry.
This game is for a more mature audience and I wouldn't recommend it for anyone under the age of 17 due to the graphic nature of the game. My son is in the Army and I would still rather he avoided this one until he is 30 just because of the darkness of the opening. I know that isn't reasonable for everyone and wouldn't expect it to be. And no, I would not enforce that on him, just giving the tenderer of souls a warning. But for all you black hearted buggers, you'll ferkin LOVE it! (snickers)
Once it played past the opening, I started to enjoy the game a bit. I am not one to shy away from a violent game, and I gave it my best shot. Even though I have played it a few times, it is not one of my favorite games, but not the worst in my library.
So, for its “keep your heart racing” action, I give it a big thumbs up!
And for the way it messes with your emotions right out of the gate, I will have to give it a big thumbs up for the story line. The writers draw you into the story immediately with this. I know I am not consistent, but I am honest about it.
So for most of you, I would recommend this game. It has a lot of action and requires some puzzle solving skills as well. But if blood and violence isn't your style, even if you are a fan of the stories and movies, you should avoid this one.
So a mixed recommendation, but an honest one, and until next time,
GOOD GAMING TO YOU!
 Nydia Tungsten

Friday, October 24, 2014

Game Review: Archeage


By Nydia Tungsten & Brandi Streusel Tungsten

Part One

At first, I was very leery of the game, ArcheAge by Trion Worlds. I looked at the trailers and still had that bad taste in my mouth from League of Legends. But my friend, Ranchan, assured me it wasn’t anything like League of Legends, that these trailers actually portrayed the game as it was. So, I went ahead and created a Firran character in the game (Cat people…yes furry). They have three other races to choose from as well: Elves, Nuians and Harani. They are split into two factions (WoW flashback) with two races on each side

   You start out in a small village with small quest that will let you level up fast, but what you see in the village, and almost every other village you visit has blue glowing tables to help with your crafting. They are kind of like WoW, but these crafting benches go into more detail than I have seen in any other MMO.
There is a lot of crafting involved in a lot of missions, and a lot of ways for you to earn in-game money: From an outside comment, “as a game with strong sandbox influence, the majority of the content in game is generated by players. ArcheAge features 21 different crafting professions that help to fill the world with everything from potions and weapons to warships and houses.”

There is the Labor Point system, LP for short, which I think is very unique in the MMO industry. This is how they explain it:

“Labor Points” Almost every craft based, non quest action costs labor points to perform. The cost can be as small as 1-2 points for small things like picking flowers and as large a several dozen for more advanced actions like building. Labor Points are gained/refilled over time. A non-premium user will gain 5 points per 5 minutes of play and 0 points per 5 minutes while offline. A premium member will gain 10 points every 5 minutes and 5 points every 5 minutes while offline. The System is rounding up for example something cost 10 Labor Points and your Veteran Rank which gives 5% Labor Point reduce it still cost 10 Labor Points to craft.

There are the classes you can choose from and you get three of them as you progress, so you can choose from any of the ten classes in the game for a unique combination that suits you.  There are even arrows at your feet to help guide you along to your active quests, some people will say these are being held by the hand, but I disagree. It is up to you to interpret where you are and the routes you take, going in straight lines everywhere is not an option here.  The story line I am following is very well written and voiced. The writers should try writing for movies because I have found myself disappointed that the story line would pause until I reached the next milestone of it.

   The Graphics are from “CryEngine 3”. Look for yourself:

<iframe width="560" height="315" src="//www.youtube.com/embed/oT506JrOX0Q" frameborder="0" allowfullscreen></iframe>

 (https://www.youtube.com/watch?v=oT506JrOX0Q )

This is the official trailer to the game and so far it is holding very true to my expectations through that video. I am only a level 16, so far, as I haven’t been able to play a lot of it but I expect good things of it. You can even have your own land to place a garden for growing your own crops and animals for quests as well as a house or even a castle. This ability is only available for paid patrons of the game, but there are plenty of public garden spaces to use as well. The only catch is other players can harvest after your things have been mature for 24 hours.

Now we come to the only problems I have found with the game and it IS the fact that it is an open world. There are only certain areas you can own land and those have filled up fast already. So the likelihood of you actually getting to build a house are very slim The homes that are there are bunched VERY close together and making them a very unattractive option. Your only option is to find a hidden area, grow what you need and hope you get back to it before someone destroys it or steals it. I have had two friends who have their “hidden” gardens raided.

I won’t bother to open the local chat tab because of all the spamming that goes on with offers to “Buy gold here! We have the best gold prices @wepromisewewon’tscrewyou.com!” Those spammers spoil many of a MMO and they rip people off. Other free MMO’s have found a way to keep the rampant spam off their servers and I hope Trion Worlds will do the same soon.

    In my play through, you can see me create my avatar. One of the drawbacks to me is with the eyes…. They provide very little selection and I would like to see them expand on that. This is my first time play through. Give it a look and let me know what you think: https://www.youtube.com/watch?v=QQlm2djv5pg

If you would like to try it for yourself: http://www.trionworlds.com/archeage/en/

 And a few more videos you might enjoy:
https://www.youtube.com/watch?v=5MO8fL2jYUg
https://www.youtube.com/watch?v=piG3AmM3Pu8&list=PLXI4IP7MnwtZ5M5bCAb8QKuQc-8SpdZW6

Part Two

Okay, I have been playing it for a few weeks now and discovered a few more things about the game. They have a court system where you can be on the jury. At first, you may think this may be a good thing by keeping the griefers on the straight and narrow. Well, it doesn’t seem to work. This system actually encourages griefers because it is the only way the players can become “Pirates”, so they grief more players on a larger scale and get rewarded for it.

While this is technically a free to play game, some of the quests you are given require you to grow items to complete them. The only way to grow what you need is to own land, which you can only do if you are a paying account. There are free, public gardens, but you are limited to what you can grow there.

If you are a player that doesn’t really enjoy PvP games and are hoping to stay safe in non PvP areas….sorry, there are none. Enemy factions can roam freely over all the continents, let alone part of the quest lines will send you into one so you need to go in order to finish the quest that will allow you to build a bigger farm.

  So, you see, there are many draw backs, and there have been times I just wanted to scream in frustration. But it’s beauty of graphics and physics keeps dragging me back. So, in the overall scope of things, I will have to give it a reluctant thumbs up and recommend you to look it over and decide for yourself if it is something you will enjoy.

As always, until next time,  GOOD GAMING TO YOU!

Nydia Tungsten

Friday, August 29, 2014

Game Review: Guild Wars 2


By Grease Coakes

Most gamers are familiar with WOW, aka World Of Warcraft, as the best selling online roleplaying game, rich with lore and many things to do and quests to accomplish. Guild Wars 2, available to buy online for a fair price of $50, follows the same vein. The world of Tyria is rich in adventure with incredible realistic graphics and easy to get into playability. For example in WOW if you wanted to go from one place to another for a low cost in gold you hired a wyvern or a griffin to fly you there on a fixed flying route which took some time. In GW2 you merely press M for map and click on a waypoint or WP for short. For a small cost in silver or copper you see a load screen appears for a brief time and you're where you want to go.

As you create your character you can pick from four races: the Asura a goblin race which is small but extremely intelligent, Humans, a larger human-like race called the Norn, and a furry race called the Charr which is a cat/lion furry. Including the sex of your character, you have a wide variety of options to choose from. Options include skin and hair, color, height and physical physique of your character. Last names are accepted for your character. For example my Charr warrior is Dusty Coakes. You can also pick colors for your armor or clothes. Don't worry the colors you pick aren't permanent. One of the many options is dyes so you can always change the colors of the clothes or armor you wear.

In addition to those options you also have a set of questions. Like when your character was growing up who was your trainer and were you born from a noble family or was your father a traitor? Another question when I made my elementlist was what element do you feel most connected to? Arena Net, the game company behind Guild Wars 2, put a lot of time and thought into this game. There's also eight classes or what the game calls professions to pick from as your character. There's also a story mode you can play through with rewards and sometimes you earn a Black Lion Key. You use these keys to open Black Lion chests which has treasures you can only earn from these chests.

Warriors are the tough guys along with guardians. Both of them can wear heavy armor as the guardian is like the paladin from WOW. An engineer creates guns and turrets to attack and heal. The ranger is akin to the hunter from WOW. The thief is sneaky and has lots of tricks to play keep away and do heavy damage. The Engineer Thief and Ranger can wear medium armor hence leather armors.

Necromancers use spooky and death related spells to hurt and drain health from baddies. Mesmers create duplicates of him or herself to confuse foes and slowly wear down and kill whomever. Elementlists use the four elements of fire water earth and air to attack or heal. These three professions let your character wear cloth armor.

Not only does the game have fabulous graphics you also hear superb voice acting. You'll hear voice emotes like “Go ahead hit me!” or “I can outrun a centaur!” My Elemtlist says things like “Air!” or “My power will drown you!” when I switch him to water. Cut scenes in dungeons or in story mode also have excellent voice acting and excellent graphics.

WOW to get to the maximum level took a while. As you went from area to area getting herbs or metals you finished quests to speed up your leveling. GW2 is in the same way but different. As you travel around you'll see an empty heart pop up on your screen. There's a text read out explaining what the NPCs want you to do in the area. When the heart fills up you receive experience karma and a low gold reward. Filling hearts in an area helps you level quicker. In fact just completing hearts in areas will level your character at a very fast pace. Or if you PVP you earn tomes of knowledge. Each tome of knowledge gives you a level.

Like in WOW you gather materials for your crafts like tailoring, cooking, amrorsmithing, weaponsmithing, etc. However to gather materials like wood metals or carrots you don't have to use a trade slot to gather those materials or mats for short to create items or sell. So long as you have mining picks sickles and axes equipped you can always gain these items from various nodes in the game. So instead of mining and armorsmithing like in WOW you can have cooking and weaponsmithing as your trade skills instead. And you can still gather other materials to sell off.

Akin to WOW you can sell your goods and shop around on the Black Lion Trading Company. However let's say your bags filled up and you're in no mood to go back to town to unload your goodies to sell. And GW2 isn't stingy with gear dropping you'll see gear drop now and again as you kill baddies in your way.

You could right click over an item you want to sell and the item is taken from your bags to be sold on the BL Trading company. Taking a few minutes to right click everything up for sale takes a lot less time then going back to town and going to a BL Trading company NPC to sell in person.

In each area there are vistas, points of interest, waypoints, hearts, and skill points. Vistas give you a wonderful scrolling view of an area but aren't always easy to reach or find. Skill points you have to earn either by your character absorbing the skill point or fighting an NPC for it. Skill points purchase traits and abilities for your character. Every time you level up you also receive a skill point. Points of interest you just find and it pops up as completed.

There's a downscaling system as you explore Tryia. For example if your character is level 50 and you're in a level 35 area you'll be downscaled down to a level 35. However your gear will still give you high stats. You should have an easier time killing mobs but don't get lazy you can still die if you're not careful.

When you complete an area for example when you start a Charr your first area is Ashford Plains so you might complete that first. You receive a blue chest which has goodies for your character. The higher level the area the better loot you receive. GW2's motto is treasure as the game rewards you in various ways.

One thing you can do with random loot you find is use a salvage kit to break apart items to get ore pieces of leather and essences of luck. Essences of luck will boost your magic find and you use the materials salvaged from items to sell or for crafting.

After a while you may try your hand at PvP or player vs player. However your level doesn't make any difference as your character is given a PvP necklace and runes that makes it possible for any level 1 character to be able to fight a level 80 character on equal ground.

There's various games that pop up and in fact you don't have to wait very long for a PvP game to join. Click the PvP icon and you're taken to a Player versus Player waiting area. Talk to the Norn and you're good to go. There's a capture the flag game similar to WOW's Warsong Gulch and other games where controlling points is the key to victory. If possible like the buddy system in swimming swim with a buddy for safety reasons.

The buddy system in PvP is a good idea. With at least two people taking a point it's much easier to defend instead by all your lonesome. The other team may zerg around and knock the stuffing out of you quickly. Each team is up to 5 people is a color blue or red and you can take your pick. The main goal isn't just to chase down and kill the other team but to get 500 points through controlling points.

Fair warning though PvP is not for the faint of heart. It goes at a very fast pace and once in a while some players might say mean things. However playing in PvP can be worth your time and effort if you put the hard work into it and take your bad games with your good games.

For example my Elementlist wanted a whole dungeon set before he hit level 80. So when I did story mode in a dungeon called “Honor of the waves.” It unlocked a PvP track for me permanently. Usually PvP tracks might be locked until a certain time when it's unlocked again.

So all I did for a while was just PvPing and ever so slowly I earned Kodan tokens and weapon boxes along the way and treasure boxes. Not only that I can earn scrolls and tomes of knowledge to level up my character and skill points. When I got what I wanted out of PvP my character hit 80 (which is the max level). So with that character he already had a full armor and weapons set for a lot of blood sweat and tears. After that I stopped PvP and went to dungeons instead. However with PvP you can only do so much PvP before you hit a PvP limit and you stop receiving points on your PvP track. When you see a red ! Stop playing in PvP and find something else to do and try PvP again later. Over time the red! Will go away and you can start again. GW2 must of put that there so you don't earn treasure from PvP too fast.

As you level up you also earn traits to make your character better. For example my elementlist is traited fire and water. And two points in arcane. There's 5 choices for each profession or class whichever noun you wish to use. When you hit max level at 80 you have 14 trait points to spend. Each choice or trait line is a maximum of six. So I have six points in fire and water and 2 in arcana. Traits also give you bonuses to your stats. Water grants me vitality and healing power. Fire gives me power.

Each weapon gives you options as well. There's weapon choices for each character. For example 3 on my warrior depending if he has an axe or mace equipped has two different attacks. If a thief is attacking me in pvp and I’m smart enough to have a one handed mace equipped I can click counterblow by clicking 3 which is very handy. If the thief attacks me his attack is blocked and I thwack him with my mace for very high damage. The 4 and 5 keys are my shield. Where I can block attacks for a short time or rush a short distance and stun a bad guy.

Or if I have an axe equipped and someone I want kill in PvP is running away from me I can mouse click 3 and throw an axe at whoever. It adds what's called a condition (something bad on your character.) the condition is a cripple which cuts down the character's speed in half The opposite is called a boon which is something good for your character like a speed or might boon.

As your character levels up there's also abilities and or spells you can buy with skill points and the traits you also have to purchase with skill points. But don't worry the game isn't stingy with skill points as you earn them in areas or through PvP.

As you progress through the game there are also skins for armor and weapons that you earn from the game. My elementlist walks around in a full kodan armor set and also kodan weapons and my warrior Dusty is in a flame legion armor set. With transmutation points you can change your character's clothing or armor appearance from other skins you have unlocked. As an example I didn't like how my necromancer's hat was covering her face. So I used transmutation point to change her hat into a different skin. Transmutation points are earned through pvp or through daily rewards. My necromancer as a joke is colored pink as her name is Freehugsofdeath. She always offers free hugs but oddly no one wants a free hug. Amazingly I do very well with in PvP with her and she seems to give out lots of free hugs

Like WOW there's also guilds to join. Chit chat with guildies and also find a group to go defeat a dungeon. And GW2's dungeons aren't time eaters. A dungeon like sorrow's embrace could be knocked out in a short time like 20-30 mins.

There's also a world vs world option which is PvP on a grander scale. I haven't played much of that nor have I done much with crafting items. However what I was told is with weapon smithing you could create your own end game weapons.

With excellent graphics and easy to get into game play GW2 is an excellent game to buy for a mere $50. Oh, and the best part of all there is NO MONTHLY FEE. Once the $50 is ponied up. That's it the game is yours. Keep playing until the cows come home or until you fall asleep. You could purchase gems with real money or gold in game for skins or boosters but to play the game it's not required to use or purchase gems.

If you're looking for something to play and you enjoy playing with others go use up a birthday present or buy it yourself and have a great time burning or bashing bad guys in pvp or in a dungeon. Guild Wars 2 is the Porsche of online role playing games.

Grease Coakes

Monday, March 31, 2014

Scenes From The InWorldz Fifth Anniversary


By Bixyl Shuftan


On Sunday March 16th, InWorldz began one of it's biggest events this year, it's fifth anniversary celebration. A few dozen sims had been set up to be the location for some celebratory builds for this milestone in the virtual world's history, as well as some events. I went there to take a look at what the IW5 as it's come to be called had to offer.


  There was a shopping hunt for those wanting to search for quality freebies.


Several sims were all water for boating activities. And there were some dock areas, including this sailing ship area with one anyone could take for a ride.



One had to take some care, otherwise you might end up beached.


 Not far from this dock were some pirate caves.


 There were a number of caverns to explore.



I think there was also a treasure hunt game, but I passed it by and moved on.


At the Welcome Center, there was a box with a few freebies.


Nearby on a landing pad was a helicopter ride anyone could board and fly, with a notecard providing a few instructions.


One couldn't just release the controls and let the chopper hover. After this shot was taken, the craft began to fall back to earth, with a few more keyboard presses stopping the descent.


The official InWorldz Fifth Anniversary T-shirt, worn over my normal green one.


 On March 23rd, I came across a small party not too far from the Welcome Center, with Cataplexia Numbers spinning some tunes for those there. With a nautical theme, she was playing songs like "Airship Pirates," and "The Ship."


There was also a couple cannon and a boat rezzer, one that was damage-enabled. This was for a demo battle. When a boat's hitpoints reached zero, the thing went up into a cloud of smoke and sunk. "Let them know were over here having a ball blowing up ships!" one lady told me, "Hope you all don't try and blow up my pretty pink ship if I sail it. Heh heh!"


Among those there was Ilianor Illios, whom offered to show me her builds in the Fantasy area. She told me one had won the contest for best build there, "This is my work. It's a fairy wagon with the royal fairy family. I have added all techniques, tortured prims, sculpts, and mesh. ... In the contest, I liked all the builds. It has been a surprise to win."


The build next to it wouldn't show up on my viewer, the official InWorldz viewer for the Mac (I was using my older computer to travel to InWorldz), but another Ilianor took me to did, "this sun is double faced, on the other side is sunset and here sunrise.

Ilianor told me she had made many builds for InWorldz. Besides her build for the contest, she also had others for the adult sim and the Gallery. From Italy in real life, she had come to InWorldz from Second Life as part of a mostly American virtual community which moved all at once in 2009, "When they came to InWorldz, I moved too." She had a different name in the larger virtual world.


As it turns out, Ilianor is also a harp player. She will perform today March 31st in InWorldz from 1 to 2PM SL and IW time at "Gypsies of InWorldz."

The IW5 will be going on for a few more days, so there's still more to see. If you want to see more pictures, Daniel Voyager has a few more on his Flickr page: http://www.flickr.com/photos/danielvoyager/

Ilianor had more to show me, her store and her "City of Light." But that is another story.

Bixyl Shuftan

Monday, March 24, 2014

Game Review: The Elder Scrolls Online


By Nydia Tungsten

I have been waiting for several months to be able to write about this game, for those of you that love Skyrim, this is completely different but with the same races. Yeah, I know that’s sounds crazy, but let me explain it this way. Yes, the races are there same and some of the cities are the same but that’s about where it ends.

 I will be comparing this game to other MMO’s I have played to help explain it, so get a drink and snack as this could take you on an adventure.

The character creation screen is one of the best I have EVER seen, they made it easy to create a character that is totally unique and your own. The graphics are done very well with fantastic depth and color. The story line is very easy to get caught up in, no matter which race or faction, and it flows smoothly….for the most part.

But I have to admit, this last beta experience was one of the worst beta experiences I have ever had. Granted, the other times I was caught up with at least fifty to sixty other players all trying to do the same quest, but in a beta, that is to be expected, After a few hours, we would string out because of all the side quests that are available, but being this close to the release, they still have some problems popping up. For example, it has three broken quest lines that weren’t broken before. You would think that when you have 63 people standing in one area waiting for a boss mob to spawn generating many reports, they would fix it. The other quest lines people found broken, by this time, were just written off the quest.

But the one thing I found THE most aggravating and frustrating is grouping. Bixyl and I tried to group and to our surprise he was invisible to me. So we both tried to relog, then I tried on another character I had created earlier and we could see each other, for about three minutes. Then he was invisible again so we tried other fixes and none worked.

Okay let’s get into the cost of the game. If you want to play as an Imperial, you have to preorder the game or you can’t play that line. Here is what they said about their prices from their web site:

What does The Elders Scrolls Online cost? Players can pre-purchase digital versions through The Elder Scrolls Online Store  (https://store.elderscrollsonline.com). The digital Standard Edition is priced at $59.99 (€54.99 / £49.99) while the digital Imperial Edition is priced at $79.99 (€79.99 / £69.99). Players can also pre-order physical editions through participating retailers worldwide. The physical Standard Edition for PC/Mac will cost $59.99 (€54.99 / £49.99) and the PlayStation 4 and Xbox One versions are priced at $59.99 (€69.99 / £59.99). The physical Imperial Edition will retail for $99.99 (€99.99 / £89.99) on all platforms. For a full list of what each version includes, players can visit our preorder page  (http://www.elderscrollsonline.com/en/preorder). Once players purchase the game, they will have unlimited access for the first 30 days and can continue beyond that with a subscription of $14.99/30 days (€12.99 / £8.99). The first 30 days begin at or after the official launch of the game when players select their preferred subscription plan. Subscription fees will only be charged after the first 30 days.

So if you wait and don’t preorder it, you can’t have the digital goody bag. So, it is $20.00 cheaper, only $60.00 total, and you get the game and the first thirty days, which IS a step above World of Warcraft. I remember when buying WOW for the first time and how excited I was to get it home to try it out, only to find out I had to make ANOTHER trip to town to buy a game card! So, it had to wait a few days more, but in Blizzards defense, WOW was only $25.00 and I never had any broken quests in it. There are a lot of plus and minuses to this game. While I did have fun playing it, the frustration level was way up more than the other times I have played.

So unless they have another test before it goes live so I can see for myself it has been fixed, I cannot recommend this game. It seems to me they are trying to rush it out before everything is ready, and I have seen what that leads to, nothing good. But if you do want to play it, wait a while for them to fix the many bugs left in it and for the price to come down to a reasonable level.

I am sorry to say, I have to give this game a thumbs down at this time. If they do more testing and the bugs are fixed, I will let you know and reassess my rating.

So, until then, GAME ON!

Game play recording: http://www.twitch.tv/nydia_tungsten/b/507169351

Nydia Tungsten

Edited by Brandi Streusel Tungsten

First image credit: Massively.com