Showing posts with label game review. Show all posts
Showing posts with label game review. Show all posts

Friday, May 24, 2024

Game Review: The Fiery Scion

 
 By Nydia Tungsten

The Fiery Scion is an AVN (Adult Visual Novel) that I found on the internet. Now before anyone goes running for the tar and pitchforks, Yes it has nudity in it, yes it has sexual content, and yes it can be a bit explicit, but if you know me, you know that is not what draws me to this type of game. I enjoy the story, before you start rolling your eyes, let me explain.

 I am not afraid of sex, nor do I shy away from stories that have it, but I do insist it has a good story. There are a LOT of games out there that have sex as their main theme, those I find a bit… meh.

But I do enjoy a good story, and I  have always enjoyed a good visual novel as a kid.

The Fiery Scion is a good example of a good story and the sex has a reason for it.

Demons have cursed the humans in this feudal world where very few males are being born, so it is a matter of keeping the human race alive.

The game starts with the main character (default name Henri) finishing his mage training so he can finally leave the mage tower after training for 13 years


You leave the tower to work with your teacher, the lord of that territory, the infamous “Black Mage”  Athagan, who helped in defeating the Demon lord, but with a terrible price, the loss of his… “Manhood”

 Throughout the game, you go against bandits, beasts, demons, Plague spawn, and even elves, but you are able to turn the elves around into allies.


But first, you build your adventurer team with three lovely ladies with different talents each.

Kes, the raven-haired Archer can thread a needle with one of her arrows.

Monica, the red-haired tavern owner/potion maker/healer.

And last but not least Erika, the bronze-skinned heavy-hitting front-line fighter is afraid of nothing.


There is a plague called the “Withering” (that reminds me of something in Minecraft, I kept waiting for someone to say they have been “withered”, never happened though)


They also have great-looking weapons like this


The wedding ceremonies look great too, I will add the picture, censored of course, IF it passes past Bix.

If not well... Bix had a heart attack and removed the picture.

The downside is most of the breast animations remind me of balloons filled with jello and slinkies. And some of the others look like they are played in fast-forward, which does detract from the overall immersion of the story.

I don’t want to get into too much of the story because it is a visual novel, a true one, not one of those that say it is then makes you make all those choices and changes the ending you get (I hate those).

If you like fantasy stories and don’t mind a lot of sex scenes you might want to look at this one.

Here is the link  https://vanderer.itch.io/the-fiery-scion there is a part one and two, so make sure you get both of them.

If you play/read it please let me know what you think, if I get enough response and a few more updates I can revisit this one and discuss some opinions.

Until next time, GOOD GAMING TO YOU!

Nydia Tungsten
 
Editor's Note: Nydia had a black bar over the last picture, though it was slightly smaller. So no, no heart attack *grins*    

Monday, November 13, 2023

Game Review: Ark Survival Ascended

 
By Nydia Tungsten 

Let me start this off by saying this game was gifted to me. While I am always grateful to the one that offer me games and all the good intentions that go with it, I would like to offer a heartfelt “Thank you!”

BUT, That would be the only way I would have got this game, due to Snail games and Nitrado servers backroom deals to screw over the Ark community by making a quick cash grab before anyone knew what was happening. If you want to know more about their attempts, look to YouTube.


I started a game and the first thing I noticed is the character creation was very well-detailed. The flora and fauna is more detailed, some more than other. I have noticed one major flaw with this new version, if you kill one of the smaller dinos, it is very hard to get at it to butcher it, I had to walk away from multiple kills just because I couldn’t interact with them … at all. 

But I do have to admit it has been optimized a heck of a lot more than “Survival Evolved” 21 minutes and some change for that to load up while ASA loads up in 2 minutes 30! If you have played Ark before you know how frustrating that can be, so this change is a welcome one.

Another very interesting change is the Dino behavior they track a lot better … which is a good AND bad thing. Good in the fact that it is harder for you to lose one of your dinos as you run through the forest, they path much better to get to you, on the BAD side, the Hungry wild dinos can now track better to get to you as well. So a lot of mixed blessings I guess you could say.

I have heard that the Island map has changed, which I have to agree, the topography, I have tried to visit the areas where my angels and I have had bases when we all first started playing Ark, and they are jungles and forests, so think it would be impossible to put bases there. I found the small cove area where we built our ship bases before they nerfed it. And the spot where we took over a giant cliff area that was so open and easy to defend. NOW it is a forest so think you can’t even think to build there without a larger group for support.


As you can see from these pictures, the graphics are incredible, I believe you can fly a bit higher in ASA, if you fly too high you can enter the clouds and actually be unable to see anything, just a greyish-white blurry blob.you can see the “Steaming Jungle” behind me in this shot


The bay you are looking at here is the changed cove where we built our Raft Bases, WHICH you can do again with the right mods.


The mod makers are filling up the mod pages quickly. I am still tinkering with ASA as you are reading this, and I will do a part two eventually.


Do I recommend you buy this game? In good conscious, No I can’t. All because of Snail games and they’re money-grabbing greed. BUT! If you DO get it, I am confident you too will be impressed with the changes.

Remember, if your gaming company is doing things YOU don’t agree with let them know by NOT buying anything from them.

Until next time GOOD GAMING TO YOU!

Nydia Tungsten

Monday, November 28, 2022

Subnautica Below Zero Revisitied

 
By Rita Mariner 

For Rita's first review, Click Here.
 
 It's been awhile since I wrote about my gaming.  I am still playing both Subnautica and Subnautica Below Zero.  According to STEAM counter, I have over 11,000 played in Subnautica and closing in on 4300 hours, in Below Zero. How can I play both games, for so long and not get bored?  Simple, both games NEVER play the same way twice, in a row. Your starting point varies and stuff does get randomized.  The best thing is, you can chose to play the games, anyway you want.  For the most part it you search, discover things for yourself.

  Both games have 4 modes of play.  Freedom, where you only worry about health and air.  Survival, where you have to keep track of health, air, food and water. Hardcore, pretty much same as survival, but you only get one life.  You die, you lose everything and have to start over. Creative, you start out with everything, don't have to worry about anything, just play..

Two months ago they had a major update to Below Zero, fixed a lot of annoying bugs and added a new,Sea Truck Dock.  When you unlock the Moon Pool, you also get the new Sea Truck Dock. This allows you to now enter the dock, with your entire Sea Truck train. No need to detach any modules. It also has a built in vehicle control panel, allowing you to color and name your Sea Truck.  It also repairs and recharges the Sea Truck cab, while docked. You also get access to modules from the dock.  So it's very useful.

With the new Large Room addition, you can really get creative with your base building.  That is probably the nicest thing about the game. I put the Large Room out first, then build the rest of my base off of it.  Of course, you can build you base in any configuration you like.   

They also added a Control Room, you can add this to your base.  It was multiple functions, but the one most players like, you can color and name your base now, just like your Sea Truck and Prawn suit. I have seen some players color their bases in eye blinding colors.

As to the creatures in the game, some are retreads from the first game, but all the bigger ones are new and 90% of them think your on the menu. While most are just plain annoying, a couple can eat you in one gulp.  Even after 4300 hours, I still get unlucky, BITE!, SWALLOW! TASTY!

Regarding the alien in the game, I died laughing when I first heard his name. It's the same as my RL name, so I comment, "When I play this game, I am talking to myself."

Overall the game is beautiful to watch, they really did a great job on the environments.  It's easy to play, that helps a lot.  There is no real set path you need to follow, you go in your own direction and speed.  They give you prompts, but when you heed them is up to you. Plus the game is cheap and the music is awesome.

I can therefore highly recommend both Subnautica and Below Zero to play, if you want a good, relaxing time, mixed in with moments of horror. 
 
Images from Rita's steam account

Rita Mariner

Monday, July 19, 2021

Reader Submitted: Game Review - Subnautica: Below Zero

 
By Rita Mariner

I will be commenting on Unknown World's latest release, Subnautica: Below Zero. This video game has been in testing for two years.  I started playing it, on STEAM, in the experimental mode, at that time.  Since then the game has gone through several rewrites, primarily due to change in writers.

Below Zero still plays in the four basic  modes of the first game.  Survival, where you have to watch and manage your air, food, water and health. Freedom, where you only worry about air and health.  Hardcore, where you have to manage air, food, water, health and you get no PDA prompts reminding you, so if you die. YOUR DONE and have to start all over from scratch.  Then Creative, where you worry about nothing, you get everything at the beginning and you just poke around and do whatever you like. I would get bored in like two minutes.

In Below Zero, you play Robin Ayou, a female, Xenobiologist, who comes to Planet 4546B, to investigate the death of her sister Sam Ayou.  You aren't buying Alterra's story she died from negligence. While here you discover and get stuck in your head a rather annoying alien. So between investigating your sister's death, you now have to help an alien, so you can kick him out of your head.

Now for the good points of the game I have found.  The alien world is beautiful, lots of great detail, interesting new plants and creatures you get to investigate. The idea you are playing a female character, this time is a nice touch.  When you get a message to listen to, on the PDA, the face of the person talking will appear in your HUD, I like that. There are several references back to the first game, if you find them. Some of the plants and creatures you will encounter are brought over from the first game, but the bulk of the creatures and plants are all new and you will need to check them all out to see if they are useful, or not. One of the more interesting creatures, is the Sea Monkey, or Sea Thief! They look cute, but if you swim around them, with any of your tools out, it becomes THEIRS! You can swim after them and attempt to get it back.  

There are many bases and wrecks to explore and you will need to do that to collect all the blueprints you will need for the game. Make sure to make beacons to mark them, encase you need to return to any of them later.

Now for the parts of the game I wasn't to thrilled with.  One is right at the beginning.  Our character PLANNED to come to Planet 4546B. She knows where she is going is COLD! Yet the only item she brings with her is 3 bottles of water, 3 nutrient bars and a PDA?  She doesn't bring a full set of basic tools and a COLD SUIT! She is suppose to be this experienced xenobiologist, and planned this trip and brings NOTHING with her?  PLEASE!

The next thing they never explain is, why did ALTERRA leave the planet, no one from ALTERRA is there, period.  Also at the KOPPA MINING SITE, there are no habitats for an office, crew break room, power supply and storage.  Plus they have drillable chunks of Titanium, Copper, Ruby, Gold, Diamonds, Quartz, in the game, but no Lead or Lithium and you need a boatload of those two items, in this game. Since they changed most of the blueprint recipes around.

There are several new leviathans in the game, a couple you want to avoid at all costs, especially if your outside your Sea Truck or Prawn Suit, they can KILL You.  The Chelicarate and the Shadow Leviathan. Even then, they will put a serious hurt on your Sea Truck or Prawn Suit. Unless you have the Perimeter Defense Module for the Sea Truck.

Which brings me to the Sea Truck, I hate it! If All I had to do was haul stuff from point A to point B, it does okay.  Unfortunately, that's not all you need it to do.  You have to explore!  The Sea Truck is ill-suited for that job. It gets caught on everything, plants damage it,  hard to control and clumsy.  I have gotten to the point I explore the Sea Monkey Tunnels, near The Pilot's Last Reported Position, in my Prawn Suit.

Is Below Zero a bad game? No, it's playable and can be enjoyable, but it could have been so much better.

Rita Mariner
 

Monday, October 7, 2019

Game Review: GreedFall


By Nydia Tungsten

The game is set in 17th century-styled fantasy setting, and was released for Microsoft Windows, PlayStation 4, and Xbox GreedFall is an action role-playing game developed by Spiders and published by Focus Home Interax One on September 10, 2019. Wikipedia”

That is how Wikipedia is describing it, and on their own website they say :

The Old World is dying. The continent is polluted, overpopulated, and plagued by a deadly, incurable disease. Its weary population grows desperate.

But there is a glimmer of hope on the horizon – an Island, remote and hidden, has been discovered. Teer Fradee... a land spared by the Malichor plague, a haven of life, wild and untampered by mankind. It is the promise of riches, but also represents the best hope for mankind to find a cure to the Malichor. On the hunt for the cure, explore a fresh new world as, alongside settlers, mercenaries and treasure hunters, you set foot on this remote island seeping with magic.

In GreedFall, situations are not always resolved by spilling blood. The wits of you and your companions are just as important as your prowess with a blade, and wise diplomacy, stealth, science or a well-used skill may negate the need for combat.

The world of GreedFall is home to numerous factions, each with their own beliefs, territories, goals, allies and enemies. You will forge and break alliances, weaving your way through an intricate reputation system. Every decision you make has the potential to please or anger these factions and their leading figures, as well your companions. Your ability to handle diplomatic encounters, the two party members you choose to bring to encounters, and who you will decide to help or fight, will ultimately impact the geopolitical landscape of the island.


That is all from their site. Now let me tell you “my” experience.

 I am not a hard core gamer by any means,  but I think that most of us aren’t. So with that in mind, let me tell this from a point of view most of you can relate to.

The voice acting is done really well as is the story, very easy to follow along and be taken into it.
There are six different factions - The Bridge Alliance, The Coin Guard, The Congregation of Merchants, Theleme, Nauts, and Yecht Fradi. Each one of them has its own views.

And you will find they are easy enough to follow who they are and what their goals are and be taken in to the point that you really want to help, or you would really love to see them wiped on the earth and not just the island.

So just for the joy, and anger, the story brings I will give it high marks and love it……. If only everything was so grand….

I am maybe half way through it, and have found a lot wrong with it, the aesthetics leave a lot to be desired. Some of the speaking animations  kind of remind me of someone trying to talk with a leaf blower blowing into their mouth.


The citizen NPCs AI’s are bad… not just bad but God awful, they will either stand still in the street, or walk back and forth in a 10 foot radius, or 20 foot if you are lucky. And in the buildings in is not unusual to see on go stand in a corner  after you speak to them.

 And sometimes when you speak to some of the main arc characters in a convo they glow, not sure how or why but they do, and it tends to draw your attention to it.

Also, the clipping, you will see a lot of the outfits that are worn, and not just the NPC’s but sometimes you as well, you will notice bodies clipping through the clothing. And it takes a lot out of the immersion from the story.

Something else I have found just distracting as hell is when you are given something, there is no animation for it, none. The screen goes black then comes back up and you have whatever it is in your inventory.

Something else I have noticed, there are only maybe a dozen faces being used in the entire game so far, you can get an NPC with the exact same face as one of your followers.

 And if you get into a fight in town, 99 times out of 100 none of the citizens will react, they just walk on by and sometimes through it.

They have lock picking as a skill, and I wonder why? I think it was just to add something to the skills tree, of which there are 3.  You point a point into it and you can pick anything up to the next level of lockpicking. And if you are in a NPC’s home, you can lock pick their chest right next to them and they don’t even care.

As for the skill trees themselves I find them very confusing on when you get points into what. You gain a level, but only gain one point in one skill, and they don’t even alternate. So you never know what skill point you will get when.

The UI isn’t very clear either. It took me a while to find out how to switch from using spells to using a sword, and I still haven’t a clue on how to draw my gun. I go into options or settings and it tells me nothing, so if you know how, please let me know.

 The Graphics are great in some areas and severely lacking in most of the others


See the hairy starfish, that's supposed grass. I have not seen something  like that since the first “Everquest” game


As you can see in this next picture, that is what grass  should look like. By the way that shot is from Skyrim, the first one, which is over ten years old, and they got the grass right.

If you hate invisible walls as much as I do, I am sorry to say you will become as frustrated as I have. You will be exploring, looking for resources then BAM were it looks clear you just can't go any farther for whatever reason. I hate that part of it.

This is an example of them just standing in a corner or against the wall

Now while it does have a great story, the feeling I get from playing it is that is is still in alpha, unfinished and sorely lacking in many areas and I certainly hope the devs will fix this “Rush job” of a game with updates ASAP. because right now, if I am being totally honest, Skyrim is better.

Would I recommend this game? Hmm… I would have to say yes, because of the storyline, but only when it is on sale for at least %50 off.

 I hope I was able to help you with your choices and as always

GOOD GAMING TO YOU!

Nydia Tungsten

Wednesday, March 20, 2019

Reader Submitted: Subnautica Below Zero, Part Two


By Rita Mariner

To read the first review, click here (link).

Subnautica Below Zero has been out now since the end of January and is already causing quite a stir in the gaming community.  I have already logged over 200 hours in an Early Access game, with about 2 hours of prepared game play,  What I did, since I am running mine through STEAM, is log into the experimental option. 

In the experimental option, there are daily micro updates to the game.  Some are obvious, others are simple bug fixes.  Some of the things they have added are, without having to use Console Control 'cheats', as I call them. You have a battery charger!  I guess enough players yelled and screamed, they finally added it, along with the power cel charger.

You now have the Sea Truck, along with three out of the five planned modules for it.  Fabricator, Aquarium and Storage.  You still have to search for the fragments, for each item and it takes three fragments each, to acquire the needed blueprint. When I first saw the blueprint for the Sea Truck and what it would take to construct one, I thought the developers of the game had lost their collective minds.  After chatting with other players, I find I wasn't alone, in this opinion.  The Cab alone needs a Titanium Ingot (which you can now make) two glass, three lead and 'FIVE"  *repeat  "FIVE"  Advanced Wiring Kits! One Advanced Wiring Kit is a major investment in resources, They want "FIVE" for the Sea Truck Cab alone.  *faints* Plus the only place to get the needed Table Coral is in the Twisty Bridges area aka DEATH VALLEY!  So nicknamed by me for the abnormal number of Crashfish and Brutesharks there waiting for you.

They have finished the DEEP Twisty Bridges area.  There you can find the fragments for two of the Sea Truck modules, also some Sea Truck cab too. Plus if your extra special, you can meet the Squidshark, who will enjoy sucking a bunch of your health off you.  The other nasty down there isn't as obvious, the Spikey Plant.  I lies in wait to ambush you if get to close.  Shooting a tendril out to grab you and drag you inside to "EAT' you.  You do need to traverse the area too anyways.  Way too many valuable and needed resources down there to ignore.  I built a scanner setup down in the Twisty Bridges, just to help me find the stuff easier, plus most important QUICKER!

They have also redesigned the Cargo Rocket Island, which I approve of.  They also fixed a few annoying bugs there.  You can find a boatload of resources too around the waters of the island.  It is known as the Thermal Spires biome..  You can meet the Rock Puncher and the old favorite Mr. Bone Shark. As to the Cargo Rocket, the first one is on Alterra, but needs repair.  After that, you need to construct any new Exchanger Rockets (two titanium). You will also find a base up there, make sure to scan 'everything' inside that you can.  That is where you will get the bulk of your blueprints to build your base.

I found three other bases in the game so far just swimming around. Two have items you need to send to the Vesper.  The third one is under construction, but I did leave a beacon marking it's location, plus I got to see the new Snow Stalker beastie.  The little one is soooooo cute.   I also got a few plants I can plant once they give us something to grow them in.

The reason for so many hours is simple, the game breaks, so you sometimes have to start over to get stuff to load and or work right.  Welcome to early access.  Just make sure to pass along any problems, bugs or ideas to the developers, via Feedback.  Next major update is early April.  Can't wait.  Bwahahahahaha!

Rita Mariner

Wednesday, February 27, 2019

Reader Submitted: Game Review - No Man's Sky


By Xymbers Slade/Aegis Hyena

It's been a long long time since I've written for the Newser (only reason I don't come back to Second Life is because "Why? I did what I wanted to do there" and I'm out of touch now anyway). I've been wanting to write this one for a long time for Bixyl, so here it is.

No Man's Sky has had its share of ups, downs, and zero-g moves that make the Titanic crashing about in a storm look like a mother rocking her baby to sleep. Pushed out far earlier than it should have, it met with fury from the fans, almost dropping to less than a 18% positive rating on Steam for quite some time. As I understand it, the investors knew it couldn't be done in time, pushed the company, took the money and ran (probably to another planet).

The game was marketed as being all procedural. With over 18,000,000,000,000,000,000 planets, it marketed as everything being new and original. The problem is, is that it's a computer game. Computer games need assets. As I wrote in a steam review, "There's not enough assets on this planet (heh) to completely make it seem like the universe truly has random plants and animals on every planet."

On top of that (also copied word for word from my review), they took a concept and applied a synonym to it... while you might find an Abandoned Planet somewhere, you'll find the mostly the "same kind" of planet if you find one that is marked Airless, Dead, Desolate, Empty, Forsaken, Life-Incompatible, Lifeless, Low Atmosphere, or Terraforming Catastrophe -- one planet type, many descriptors to simulate depth even though it's the same bloody thing. Come on, devs, you can do better than that. Problem is it requires work time and money which most people don't have.

You start on a hostile world, having to find materials to power your Exosuit (Sodium, to be exact, as well as oxygen, dihydrogen, and carbon). You have a mining laser strapped to one arm, which can be upgraded over time if you find better models. You then proceed to find a crashed spaceship, repair it and take to the stars, exploring planets and warping from place to place, learning to manage inventory (the starter ship has very little room, as does your Exosuit and you need creative managing talents) while you piece together what's going on.

You start alone, and while there is a multiplayer function, I think it's more fun as singleplayer. Sometimes other players CAN warp into your system, and by default voice is activated, so you can communicate with the visitor for trade or PVP or whatever. I've only seen one visitor (because the universe is vast -- it's *that* rare that it happens) in my time playing and might soon jump into multiplayer and trade with whomever I randomly join.

The main storyline is something that revolves around something called Atlas, and the goal of the game seems to be to get to the center of the galaxy where you might be able to warp to a new one. As I selected "free explore" instead of going about on the main paths, I don't know a lot about it and have spent all 130 hours of my current game in my starting system, trading and shooting pirates.

There are three races in the universe: The Korvax (computer hivemind), the Gek (lizard-people) and the Vy'keen (reskinned Klingons). I haven't followed the lore enough to learn more about them.

As with any game of this large a scope, there are an unfortunate amount of bugs. There are more bugs in this game than there are lies coming out of most politicians these days. One bug is a "crate" bug, where you can't remove stuff (I find shutting down the game and coming back 15 minutes later wakes it up). This bug is almost 3 years old, so either the devs won't fix it, can't, or don't know how without breaking the game. Another bug is that locations you loot can only be looted once. If the game later assigns the location as a quest, the terminal is already looted and the quest can't complete. A third bug has quest "return locations" go to empty spots where there is no questgiver present to give the reward, so the quest has to be abandoned.

The opening questlines are very linear. You can't "hire randomly" -- you need to go to specific spots for specific races to join your base, wherever you decide to build it. If the quest requires you to make antimatter, and you find some elsewhere first to use it to warp to another system before you follow the steps / get the recipe for it in order to make it, it'll bug out and possibly lead to problems later.

Finally, and this thing bugs me, is that you can only have nine crates. These crates are twice your size, but only have five slots (a starting exosuit has about 25). If later you get a freighter, the crates you put there mimic the ones you have on the ground, sharing their inventories. What genius was responsible for that idea? This is the 9999th century up in space here. There should be planets that sell warehouse space!

The game is *very* pretty to look at if you're a casual kind of gamer, but like I wrote above, you'll run into repeats (especially locations) very early and very often. The grind especially in the early game will wear you down from a six foot long spear point to six inches of blunt shaft of wood, so be prepared to put in long hours. I like playing hardcore (one life, deleted save if you die) but after a few deaths on this game? Not here. The grind overpowers that of Minecraft's grind for iron and diamonds by a factor of about sixteen.

Overall, the devs got pushed too hard too fast, paid for it, TRIED to rebound (18% positive to 80% positive as of two or so weeks ago, it's back down to about 50% now) and are at least TRYING to come through on their promises. It's still not worth the $60 asking price, so I say get it if it's on sale as an impulse buy. It gets three dragon hoards out of five from me, because at least they're trying and will continue to try.

Aegis

Editor's note: When I wrote about the problems of "No Man's Sky" in Sept 2016, it looked like the game's days were numbered. It seems it's been sticking around due to enough people continuing to buy, the developers determined to redeem themselves, or something of both.

Wednesday, February 20, 2019

Reader Submitted: Game Review - Subnautica Below Zero


By Rita Mariner

After becoming seriously hooked on the original game of Subnautica, Unknown Worlds, is in process of developing a follow up called, Subnautica Below Zero.  The game is now out in 'early access', which means you can play it, but it is incomplete, buggy, and some stuff doesn't work. But that just means they want you to give it a whirl and provide them feedback to fix the issues and ideas for the storyline.

The game takes place on the same planet, 4546B, but in the frozen north and at a time after the crash of the Aurora.  While they have kept much of the flavor of the original game, there are some different twists and turns to the new game.  Some of the recipes to build items have changed.  Some of the old nasties are still there and they have added some new critters to study, or eat, if you play in Survival or Hardcore mode.

There are also new a different area to explore with many new and different flora to see.  Unfortunately, this being early access, almost none of it can be scanned. The types of resources available to you has changed some too, during this early access.  I can only hope they will fix some of this, during one of the regular updates, or in full release.

As to vehicles, so far, all we get are the Seaglide and if you find the Dropbox, a Hoverpad Databox, which will allow you to build the Snow Fox, hover bike.  The one drawback for the Snow Fox, it only works on land, it doesn't work on water.  So you have to be careful where you construct the hover pad.

I hear that the Cyclops and Seamoth will not be in the new game.  The PRAWN SUIT will be however.  As for a replacement submarine, I hear they are kicking around the idea of a Sea Truck.  A modular type sub,  The Cab, with different modules you can attach to it, like a train, at reduced speed and performance, but with upgrades can fix some of that.

Some of the tools and base pieces that you use to build in the original game, you don't in this version.  They are Dropboxed to you, or they are not included yet. One piece that is missing, that is driving all of the players out of our freaking minds.  NO BATTERY CHARGER!  You burn thru so many batteries in Subnautica Below Zero, it isn't funny and without a charger, you have to keep making new ones, which gets to be a PITA! It looks like there will be some new base pieces for us to construct, but of this release, they are not available yet and will probably require Titanium Ingots, which we can't make yet..

I finally got to see how a Grav Trap works, so for those players in Hardcore, Survival mode, it makes collecting dinner or water, much easier..  Who knew?  (laughing out loud!) Just hope they fix the game about certain items, before you eat, drink or harvest yourself out of existence. 

I understand they will do major updates about every 6-8 weeks, maybe minor updates more often.  Full finished version isn't due for at least a year and everything we do now is probably subject to change, so no fear of the game getting old, or stale.  So for the two hours of fairly completed game, I think it's worth the $20, I put down, knowing it has just scratched the surface and you can still explore beyond what they have semi-officially completed.  Have fun getting your feet wet and seeing new and interesting areas and critters.

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(Click here if the video fails to play)

Rita Mariner

Friday, December 21, 2018

Reader Submitted: Game Review - Farm Simulator 17


by Rita Mariner

Have you ever wanted to be a farmer?  Well in real life, I had several relatives who were, so playing this new addiction, was like coming home for me.  I saw a couple of my Second Life friends playing this on line video game and finally decided to check it out, on Steam.  Farm Simulator 17 ( it is up to 19 now).  I started to play and once you figure it out, can be quite addicting.

First off the game does have a bit of a learning curve and the game tutorials suck, so don't waste your time with them.  Go up on You Tube and watch actual videos done by actual players and see how they play the game.  It will save you a lot of screaming and pulling out of fur.  Trust me!

You can play the game, either as a single player, or in multi-player, your choice, You also get a choice of maps to pick from to play on.  I have only done Goldcrest, so I have no idea what the others have to offer.  You can grow crops of 10 different types, raise livestock or doing logging, depending on the farm you pick.

You start out with a basic set of farm equipment, I have three tractors, cultivator, sower, harvester, pickup truck, tipper, a house you can't use. a silo and some sheds and out buildings. You also start out in debt, $55,000.  Each day at midnight, you are hit with vehicle maintenance, land maintenance and debt maintenance, so you better start earning some money off your 3 fields right away.

Fortunately, crops grow fast and they start you off with your first set of seeds and fertilizer, as part of your setup.  You get to pick what crops you can grow, based on the equipment you have available.  You can't grow all the crops available, some require specialize and expensive equipment.

Now if you decide to start off on Goldcrest map, there is an interesting feature to that map.  100 Gold Nuggets!  If you find all 100 Gold Nuggets, the game will credits you with 1 Million in game dollars.  To help you out, you only have to find the first 10, once you stumble across them, which really isn't all that hard.  The first one is in your Chicken Coop.  The other 90 will pop up on the map and you just have to move to them to collect them.  Most are fairly easy to collect.  Others are more difficult, you will need one of your tractors, so you will have a means to climb up to get to the roofs of several of the buildings where the nuggets resided.

How you spend you Million Dollars, once you get is pretty much up to you.  I spent mine, paying off my debt and then buying all the Baling equipment I would need. Also picked up a 4th field and added a couple of upgrades to my land, to boost my income.  Like Bee houses and Solar panels.

You will find as you play,  you will have a lot of work to do, more than you would like, but the game has provided you with an assist, or Helpers.  Remember this though, the Helpers are dumber than a box of rocks.  So they can handle only the simplest of tasks.  Plowing, Cultivating, Sowing, Harvesting anything else and they look at you funny. Also they are easily blocked by anything and can't figure a way around it.  So you will have to do many tasks yet, yourself. As well as, bailing out helpers that get blocked.  The one advantage Helpers have over you.  They can work in the dark!

As you play, you will unlock achievements, I have completed about half of mine, going broke is one I doubt I will make, since I always have a positive bank balance.

Plus to make extra cash, in between harvesting your stuff, you can look at the map and see what other fields around you need work and hire yourself out to them for money..  Now these other job are time time sensitive, so you need to complete them within the required time, which usually isn't that hard.  I usually get them done ahead of time.  I not only get the regular payment, I get a time bonus.  Also the more you work a field around you, if and when you decide to buy it, the cheaper it is.

So if you looking for a game that is relatively slow paced, yet has some challenge to it, Farm Simulator 17 or 19 might fit your bill.  It's a nice way to spend a couple hours, racing around a field at 6mph!

Rita Mariner

Wednesday, September 16, 2015

SL Universe in Ark


While the Second Life "Furry Gamers" have been walking with dinosaurs in "Ark Survival Evolved" (when not riding or running from), it seems another group of residents from the grid has given the game a try. Readers may be familiar with the Second Life Universe Forums, the most widely used forums aimed at Second Life residents besides the official Linden ones. Sometimes irreverent, sometimes very useful, one thing they seldom are is boring, having a cast of posters whom have been at it for as long as ten years.

Well, as it turns out, they have their own Ark server. Nytewitch, as she's known on the forums, invited any forum user access to her server, though they needed to ask her for the password. Known as the SLUvivors, they've created a main base overlooking the middle of the island's east coast, and several smaller bases some distance to the north and south. Interested on checking things for myself, I asked Nytewitch, or Wytch as she's called in the game, for the password, and got it.

Logging in, I had some minor trouble getting started, but was soon going about my business on this server for the first time. As it turned out, Wytch happened to be on. After some chat, she invited me to her base. She found me just after I found the water pipe to it and beat off an attack by two dilos. She had come over on a pteradactyl with another following, and invited me to fly over. So I did, but apparently I attracted the attention of a dragonfly. Maybe it smelled the blood from the fight, but it went after me.

The SLUvivors' main base had a building, a garden, and a yard full of dinos from trikes to raptors and others, including a sabertooth tiger. I landed, and the bug attacked me. And the dinos all went after it. It was quite a scene, described in the forums:

Yesterday when Bixyl was in, a dragonfly flew in the base and started a dino riot. Took ages to untangle them and a dilo jumped the fence, the T Rex got outside, and Miss Horny laid an egg. After that I put them on passive except for my nasties.

As Wytch later put it, worthy of a country music song. Guess I make quite an entrance where I go.

I didn't see the Rex until later. And when I did, I'd gotten my first T-Rex ride outside of Second Life.

* * * * *

Back in Lomgren's server, the Second Life microkitty continues to make progress on his own server. He leveled enough to learn how to make a generator, and before long there were electric lights around his base as well as refrigerators. "We're almost civilized," the 6 inch microkitty turned 5 foot human commented. It wasn't hard to imagine survivors having spent months in primitive conditions being overwhelmed at the sight of electric power.

But electricity takes power. And the source of power for modern equipment is oil. While some can be gathered from the trilobites that occasionally make their way onto the beach, the real source is oil deposits from the sea. To get at those, you need water based mounts, such as the dolphin-like Ichthyosaurus and the huge Megalodon sharks. To house them, Lom made a water base that looked like a pier area. To stay underwater for long, one needs to have a serving of "Lazarus chow," which slows down the need of oxygen.

So what have I done? Mostly level up by making narcotics (for the dinos, not us). But I have started work on a bridge from the Footpaw where the base is to the Southern Jungle. Lom and I sometimes notice drops way off to across the wide river, and are miffed at not being able to get the high ones because water has sharks and phirana. So far, the bridge is  almost halfway across (progress made since the picture to the left, with no interruptions by sharks (yet). But eventually we'll have our feat of engineering.

As for the two public servers I was in, I kept dying off in the Player vs Environment one, so have OC Official Server 160 another try. I made my way to the Footpaw and found the place where Lom set his base unoccupied, and started work on a base there. So far, most of my encounters with neighbors have been friendly ones, but there have been a couple of raids, so there are some pirates out there, and more work to do on the base.

The adventures continue.

Bixyl Shuftan

Friday, August 14, 2015

Further Adventures in Ark Survival Evolved


By Bixyl Shuftan

Since we last wrote about Ark, there's been a few more goings on with the game. The game has been updated some, plus me and my Second Life friends have been having a few adventures with it.

One thing I should have known early on but didn't notice was that just as in real life, leather armor, as well as chittin armor, has the downside of making you overheat on a hot day. So you'll likely want to carry around some cloth clothes in addition to better protective ones to wear once it gets hot and you're not about to get into a fight.

A few more creatures have been added, or are just about to be. One a kind of monkey whose only practical function is making a lot of noise when hostiles show up, but some feel they make a cute pet. Another is a kind of trilobite that is a good source of chittin for making armor, and gives a little oil, which can be used to make gasoline for higher tech machines, at least the one I clobbered did. The new creatures that I have encountered the most are the giant bugs, dragonflies and the Titanomyra, or giant ant. Dragonflies are described as not normally attacking players, but it's my experience they sometimes do.

The giant ants are the bigger threat to players and come in two varieties, drones and soldiers. Drones scurry about on the ground while the soldiers are winged. Both will attack a player if he/she strays near, and their bites will poison, lowering the stamina. An attack by just a few drones is easily dealt with an axe or pickaxe if that's the only threat, but an assault by a number of soldiers, often in combination with drones, can be a real problem. If an axe or pickaxe is your only weapon, you can quickly become tired from swinging it around, and a few bites will put you asleep, rendering you helpless as the bugs slowly eat you alive. Backing away with a spear, or even better a pike, seems to be the best method for dealing with their assaults. But being overwhelmed by a swarm of a dozen, especially in the dark, can really hurt you, if not kill you. Once dispatched, they can be harvested for chitin and meat. In one server I had a survivor in, it took a while to get resources from them. Maybe they are hard to harvest, or perhaps it was a "bug" in the system. Someone in chat thought that chopping at them when crouched makes harvesting slightly faster, but I haven't noticed a difference. Still, there are rewards from these killer insects once dispatched.

The bugs are usually encountered in the forest, so making a run to a supply drop into the woods at night just became extra hazardous. It isn't just players they go after. I've seen them attack raptors, which became increasingly red from blood from their bites as they struggled against the bugs, then died and were eaten up before the attackers went after me. I've also encountered a T-Rex corpse in which investigating it, was attacked by ants that were around it. The mighty T-Rex felled by bugs? Perhaps a little more tweaking with these fearsome insects is needed.

Speaking of bugs, one of my pet peeves in the game is how the quirky physics act on a dino once you've killed it. Dilo and dodo bodies can sometimes be hurled a good distance away once the killing blow is made. There have been times, especially at night, when I've had to give up looking for one of their corpses and move on. So if you're hunting at night, be sure after your killing blow (or last killing blow if you ran into a pack) switch to your torch immediately. On the plus side, the bug can work in your favor in the water as I've seen megaphirana jump out of the water near the shore, and just hang in the air. Often they're dead. Did my spear deliver the killing blow, or did the bug hurt them. I have yet to find out.

My first exploration into the game was in "The OC Official Server 160," which turned out to be a PvP server, not knowing what "OC" meant. After learning more about the game, I avoided the more populated eastern coast and settled into a couple spots in the west, eventually making a good-sized base made of stone walls. After I'd gotten it a decent size, I went to concentrate on a Player vs Environment server I found in case friends wanted to try that. But I would still log on briefly every day or two to make sure nothing decayed. Then one day, I logged in to fin out I'd been killed and had to respawn elsewhere. Heading back to the base site, I found it was gone with nothing left, and I mean *nothing.* Not even a single floor section, or even the campfire that was nearby.

Confused, I entered group chat, asking if there was a bug in the game erasing people's builds. I was told that there wasn't, that what happened was likely the Method of Operation of a particularly ruthless tribe using demo charges (apparently one can make those when they get high enough). They didn't just break in and raid, but would blow up a base *completely.*

A tribe could rebuild pretty quickly. Not so much a lone wolf like me. So I dropped off that server for a while. Nydia's advice of "STAY AWAY FROM PVP SERVERS, THE KIDDIES WILL KEEP KNOCKING YOU DOWN" seemed to be confirmed. But then one gaming review I came across described a PvP enabled server in which the players didn't have the stomach for it, instead greeting everyone hello and even giving newcomers a few things to help them out. Another reviewer got a much more hostile response. Half the people he encountered while knew knocked him out and stole what little he had on him. Different servers seem to have different casts of characters, it seems. Even in the PvP servers, my biggest problem were the dinos and bugs, not other players. But it took just one tribe of hostiles to take down hours of work on my base.

There was still Nydia's server, but the problem with private servers is they go offline when the owner's computer does. So I hung around the PvE server some more, "PVE Official Server 37." I had set camp a mile up the river on a spot in the southeast, and began building up the base as it was close to a few crate drop areas. By now, it sports a smelter and blacksmith table, out in the open for anyone to use, and a crate near a door to drop shirts and simple tools newcomers dropping by might need. Exploring further, building a few secondary bases. But even PvE servers aren't without troublemakers. Once when I left a door open, I returned and saw a newbie run out. He'd raided my preserving bin!! Another time, the would be thief wasn't so lucky. I closed the doors before she got out, and I wouldn't let her out until I was sure nothing was gone from the bin.

Lomgren also decided to get a private server. Taking a look at the southern part of the island, which has rivers cutting through it to form smaller islands, he found a spot near the mid southern coast in what some call "The Footpaw" (see map near the end). on a hill overlooking a bluff next to an inlet that was relatively safe from the big predators. Below we set up a small farm to raise crops such as narcoberries, and nearby a small coop for dodo birds, which were good for eggs. The riding dinos were parked nearby, which doubled as a source of manure for fertilizer for the crops. Lomgren would later modify the top as a landing bay for tamed pteras. As this was the floor with the beds, it's not hard to imagine the characters trying to sleep while the "birds" make a racket.

As Lomgren was a much higher level than I was when I first came to his server, I looked for something to do besides build his base. Scouting around, I found a tiny island in a riverway not too far inland from Lom's base. So I began making one of my own, there. One complication was as it was further inland, larger carnivores would on occasion come near, notably the huge spinosaurs, distinguished by their huge size and sails on their backs. Once I took one down, though it took a lot of arrows and my base getting roughed up a bit. And the yield was only a few scraps of leather. Probably a fluke, but quite a disappointment. Another time, a Spino got too close to the farm area of the main base. From the safety of the bluff, we brought it down with tranquilizer arrows, then proceeded to tame it. Without the prized "prime meat," it took a long time and lots of meats and narcotics to tame. But the result was a guard dino that would keep watch over our farm (as well as helping to fertilize it a bit).

One of the most interesting times in Lom's server was when a few people were on at once, and  someone took down a T-Rex with tranq arrows. So others flew over on tamed Pteras and began the process of taming the huge beast, with lots of narcotics and meats. We also tranqed a couple other pteras, so we had a "triple taming." Unfortunately, while two of us went back for more meat and narcotics, a second T-Rex showed up. The two of us remaining had to run for it, and when it lost interest in us, it went back to chow down on the sleeping pteras. The others returned to take care of it, so we were able to finish taming our own T-Rex. Once that was done, we were able to walk it home, it making a meal out of any dilo that went after us.

After Lomgren leveled up his best Pteranodon, or "pteras" as they've come to be called in the game, he began exploring around. Finding a good source of ore on a volcano in the middle of the island, with a little crystal and obsidian, he established a small mining base. Flying to it takes a ptera that's been leveled up in weight and stamina. Yours truly has been trying to overcome his nervousness of flying, often by flying over a river in case I accidentally press the "E" button, which for mounts is the mount/dismount action. But the view is spectacular.

Going about, I've been noticing the value of having a tamed dino help you out. So in Lomgren's private server I helped things out by taming a raptor when the opportunity came about. As mounts, raptors are pretty quick and can hold a little before slowing down. But theyre not unbeatable, so when having one at your side be careful when engaging packs of carnivores. I might have been a little lucky when taming the dino in the private server as I had plenty of narcotics on hand and was able to get plenty of fish. When I tried taming something in the PvE server, I only had a little meat on me and wasn't able to find any fish or prey animals nearby.

After this happened three times, I came across a triceratops that had been knocked unconscious by a giant scorpion. Feeding that one berries, I tamed it after a bit more than half an hour. But as it was still a bit low on HP, it was still a bit vulnerable. Getting it to home base, we were attacked by giant ants, not a few but about a dozen. They killed the trike and went after me. Then I found a raptor that was so busy going after a herbivorous dino, it didn't notice me sneak up on it, and after a few tranquilizer arrows, it was down. It took over an hour, but I had finally tamed a raptor after three unsuccessful times! I then took it home, and going after a nearby "piggy" for meat, we were attacked by more bugs. We got all of them, but one of the flying soldier ants had bitten the raptor to death before I could get it.

So five taming attempts with nothing to show for it. Maybe some lone wolves are just meant to go about on foot.

In the past few days, I've been hearing about a few other creatures introduced. One is the gigantosaurus, a huge carnivorous beast described as having a rage makes it more difficult to tame than a T-Rex or Spinosaur, and if tamed can be difficult to control in a PvP fight. Then there's the dung beetle, which supposedly when tamed can be a source of fertilizer and oil. Then there are the "Alphas," which are dinosaurs that are much stronger than normal, and more difficult to take down, identified by the red cloud among them. They also can inflict more damage to buildings, including stone and metal. So far, all that I've heard about in game chat are carnivores, T-Rexes, carnies, raptors, etc.

Nydia's been starting her own server up again, so I may soon have some adventures to write about there. In the meantime, still building up that secondary base in Lom's server, and still trying to tame a beastie of my own in PvE 37. If anyone wants to be in Lomgren Small's server, ask him. If you want to see my main base in PVE Official Server 37, it's around 78 Latitude, 64.5 Longitude in the Southern Inlets (see below). If you go about on the coast, it's on the river with a sign marking the original base of one of the server's tribes. If I'm not there, you may want to stop by anyway to use the forge and smithy. But I may move to the shore once I've tamed something again. Those killer bugs are proving to be just too much. And then there's OC Official Server 160. Would taming something be easier there?


To help you get around, here's a map of the various regions and underwater caves, created by "Felski." You can see a larger image of the map (here). For those starting out, here's a map of the starting locations (here). Having been to Craggs Island, it's appropriately named as not much grows there. I have yet to head to "Dead Island" as without a water or flying mount, you're shark bait, and once you get there, word has it the high level predators will make short work out of any player whom isn't also high level, unless he had plenty of help.

Bixyl Shuftan

Monday, July 13, 2015

Game Review: Ark - Survival Evolved


By Bixyl Shuftan

The latest game that my friends have gotten into is one called "Ark: Survival Evolved." It could be thought of as "Rust meets Jurrasic Park." Like Rust, one is in the wild, gathering food and crafting resources from wood, rocks, and other resources around him to build weapons, clothes, and shelter. Unlike Rust, instead of an abandoned series of buildings, you're on a primeval looking island filled with dinosaurs, which can be tamed, but any wild meat eater is going to go after you for a snack.

The timing of the game's release was certainly noteable, right about the time the movie "Jurassic World," the latest of the "Jurassic Park" sequels was released in theaters. Like Linden Lab's choice of a velociraptor as it's freebie birthday avatar, it's obvious this was no coincidence, but to take advantage of the resulting "dino-mania." So far, it's worked, with PC Gamer reporting a million copies of the game sold in less than a month.

To begin with, once you log on a server, you're asked to customize your character, male/female, height, build, skin color, etc. This is purely cosmetic and won't affect your strength or running speed. Once that's done. you're shown an outline of the island, and asked to pick a zone to spawn on. Once you choose one, you wake up to a flash of light, and find yourself on a beach. One will find most other players traveling on or near the beach, and the creatures here are mostly less dangerous than those inland, mostly. Typically there's just almost all herbivores such as triceratops, along with a few dodo birds, with the most dangerous thing being a dilo, which you should be able to beat once you have a pickaxe or hatchet (better weapons are preferred, such as spears). Unfortunately larger predators on occasion make their way to shore, so if you see big feathered birds, raptors, or what looks like a T-Rex, avoid it if you can, and run if you can't (press the Shift key while moving forward to run) Low level players without weapons who can't get away will end up lunch (Insert "Barney" parody music - "I eat you, you feed me .."). Be careful of any scorpions you see as a few stings are enough to put you to sleep, and you can only watch as the bug slowly eats your character alive.

The island is a strange mix of the prehistoric with strange futuristic technology. You begin with a strange implant in your arm. Around the island are strange alien-looking monoliths. One can help you save your character and transfer to another server. Beyond that, supposedly there are secrets to discover later in the game.

Your first concerns, besides avoiding danger, are getting some basic tools. To get stones off the ground, press "E" to collect some. To get wood and thatch, without a tool one has to punch tree trunks, either live ones or dead ones lying on the ground. This will damage you a bit, costing some health points. But when you have nothing, this is the only way you can get wood and thatch. To make your first tool, a pickaxe, you'll need one stone, one piece of wood, and ten thatch.

A level one player isn't able to build much, just a pickaxe and a torch. You'll But it isn't long before you level. Once that happens, you can increase an attribute, such as the amount of weight you can carry, running speed, stamina, etc. Then you get an amount of points to spend on "Engrams," or skills. Now you can learn how to make a stone hatchet. You'll need to use your pickaxe on a rock to get a piece of flint, along with the piece of wood and ten thatch to make it. Something else you'll want to learn is how to make a campfire (if you see one someone else made nearby, you can wait a little to learn to make one). Other skills for your first few levels include cloth clothing, and thatch building parts. Doing actions can help you level faster. Just going around gathering things such as stones, fibers, and berries, can help you level fairly quickly early on.

When night falls, it's not quite as hazardous as "Rust" as you can still see a little, especially when the moonlight isn't obscured by trees and other large objects. But still it's possible for a player to run into a predator or a pack of them, especially if running. The terrain is uneven, so running at night over unfamiliar ground could get you falling off a cliff if you're not careful.

Both the pickaxe and hatchet can be used on trees, rocks, and dead critters, as well as close range weapons. But they yield different amounts of resources. For instance when building, using the pickaxe will yield more thatch then pieces of wood than if you use the hatchet. The pickaxe will get you more flint than stone from rocks. And if you're harvesting the body of a dead critter, a hatchet will yield more hide than if you use a pickaxe.

Once you have a stone pickaxe and hatchet, along with maybe a torch if it's night, its time to get some food. To get berries from bushes, along with fibres press "E." Of the six kinds of berries you'll find, three are good as food. Stimberries will help keep your torpor, or how easy you can slip into unconsciousness, down. One will help you with cooking later, Narcoberries will just put you to sleep. Each berry will help with food and thirst slightly. When your food and water levels run out, you will begin to starve and dehydrate and lose health points. Once your health reaches zero, your character will die and you'll have to respawn. If it rains, your character automatically hydrates when in the open. If you plan to be active, running, fighting, chopping wood, etc, stay near some water. Don't go too deep in the water as there may be a shark waiting for you. Rivers may have mega-piranha, so you have to be careful there too. If a school homes in on you in the middle of a big stream, you're in deep trouble.

Besides thirst and hunger, heat and cold are also problems. If you're too hot, you will sweat and lose water faster. If you're too cold, you'll burn up food faster. If you're *really* hot or cold (a larger flame symbol or your snowflake turning into an ice cube on your HUD), you'll start loosing health points as well. Getting in water can help keep you cool if you're hot, but conversely can be bad for you if it's getting cold. Clothes, torches, and campfires, can help keep you warm. Buildings help insulate against temperature extremes. There's also an energy meter. If you run for too long, it runs out, and you have to stop to catch your breath. While you're swimming, it runs down very slowly. If your energy level reaches zero while you're swimming, you're in danger of drowning.

Since berries help with hunger only a little, you'll probably want some meat. As some objects need hide, such as shoes and gloves, that's a second reason to do some hunting. Dodos are ideal for beginning players as they don't fight back, but clumsily waddle away, and after a few hits they're as "dead as a dodo." You may find fish in shallow waters and rivers for meat, though the problem with mega-piranha is obvious. Once you have a couple spears, you can go after the lowest level predator, the dilophosaur, or "dilo" as they're called in the game. The problem with them is they can spit venom at you and blind your vision. But if you're not fighting a pack, you shouldn't have too much trouble. As you progress higher, you'll be able to make hide clothing, which protects more than cloth.

Different dinos require different tactics to fight. Raptors can be a challenge as they like to zip around and attack you from the side. I had to keep backing up to avoid getting flanked when fighting one (if near a cliff, turning away first). When attacked by a croc, my strategy was to flank it by going to the side and spear it in the ribs, taking advantage of it's slower turning ability, taking care *not* to get caught in it's enormous jaws. After some time at this, had a load of hide and meat on my hands.

Eventually you're going to need a home base to both store items as well as a place to safely leave your character when you log off as anyone left out in the open is liable to be found by a predator (or a hostile player in PvP servers). Building just the base and four walls without a roof won't guarantee 100% safety as a low flying monster bird or large carnivore walking nearby can spot your sleeping body. At first, you'll be limited to building thatch buildings. But they're not very strong, and can be torn up by a large carnivore that sees you run into one for refuge ("Little pig, little pig, let me in!"). So eventually you'll want to learn and build wooden building parts. When gathering items while making a wooden building, you can become encumbered quickly. So you may want to build some parts while in the field to lighten your load.

Once you have a building set up, you're going to want to build some things to help you out, such as storage boxes to keep stuff in, and a sleeping bag or bed to ensure you respawn in the shelter if killed, the former being one-use only. As you progress, you can make a preserving bin to slow the decay of meat and fruit you collect, a mortar and pestle to make ingredients, a forge and smithy to make metal tools, and more. You'll also be able to learn and make stone and metal building parts, making your home safe from wild dinos, and in PvP servers resistant to all but the most determined raids.

You might not have to make everything. On various spots on the island, beacons will shine and a crystalline supply crate will slowly float to the ground. In contrast to "Rust," supply crates are easy to see, so it's not as hard finding them. One will still have to contend with any predators nearby, as well as any hostile players in PvP servers. They are color coded, with white being lootable by anyone level three and up, green for those level 15 and over, blue for those 25 and up, with higher ones being purple, yellow, and red, which is accessible only to those level 60 and higher. White supply crates will typically deliver thatch building parts, cloth clothes, or simple tools and raw materials. Green will get you wooden parts and hide clothing.

Besides hunting dinos, one can also tame them. They can help you go around faster, notably those that can fly, help you haul goods, help with defending your base (or attacking a hostile one). This is done by knocking out the dinosaur without killing it, then giving it the appropriate food, berries for herbavores, meat for carnivores, and keep it unconscious with narcoberries and narcotics. In PvP servers, large dinosaurs make excellent deterents against attacks. Conversely, they also make great raiding weapons. I've seen from a distance a party with a T-Rex patrol the length of a beach, and take out begining players' thatch huts.

Besides taming dinos, players can also band together to form tribes for help. In a tribe, players can protect one another as well as specialize in different skills and make for others what they can't. All buildings and goods are shared by everyone in a tribe. You can also do farming, building small plots and plant the seeds you find.

Of the issue of PvP, there have been comparisons to Rust. In the Second Life "Furry Gamers" group, at least one player refuses to play the game outright because it appears in *any* server. After the group's experiences in Rust, Nydia was frustrated with the "PvP kiddies" to the point she got her own server coming to Ark. Trouble is, these personal servers are not always on. Looking for an official one. Confused by what really was a PvP server and what wasn't, I chose one that was labeled "OC." It turned out that it was, with some characters being relentless about it. A few people would swoop down with monster birds, grab lower level players, then drop them from up in the air to fall to their deaths. At least on the middle part of the eastern shore, which was the default location for spawning. Trying in the west, I found things much easier, running into fewer people, and those who were tended to be less hostile ... tended to be. Sadly some people will take the opportunity to kill and steal when they can. On the other hand, it can be pretty satisfying to turn the tables on a raider, and some players take satisfaction in keeping a structure up in defiance of raiders.

Looking further, there were a few servers that were labeled "PvE" (Player versus Enviroment), and while I was there no one raised a hand to me. It was a bit crowded though, with lots of buildings. It's also notable only a few sims were labeled PvE. Other kinds of servers include the "hardcore" in which if a player dies he doesn't lose just the stuff on him, but has to start all over again as a newly created character, presumably with his old character's building, and it's stuff, locked to him. It's fair to say each server has it's own cast of characters with differing attitudes.

As one progresses in levels, you'll be able to go deeper inland and brave the dangers there, and perhaps uncover some of the strange secrets of the island, maybe even escape. Eventually you'll be able to make metal tools, guns, and more technological items. But these require metal, which I've found hard to get. I've heard there are mines, but have yet to see one, possibly because they've already been claimed and are behind someones walls.

Personally, I give the game two thumbs up. It's more versatile than Rust, and a more exciting feel. One small problem, it takes longer to load, so one can get a little frustrated when waiting to get back on the island. Also, the game is still in beta. So it is frequently updated, about once a day on average at the time this review was written. So more time to wait. But once in, there's a number of things one can do, building, crafting, hunting, exploring, etc. Rumor has it a future update will allow for the breeding of dinos for certain traits.

And of course, where else besides Second Life can you ride a T-Rex?

*Correction* I had thought "PvE" meant "Player vs Enemy." Someone corrected me, saying it was "Player vs Environment."

Bixyl Shuftan