Showing posts with label dinosaurs. Show all posts
Showing posts with label dinosaurs. Show all posts

Saturday, November 30, 2024

Ark Fiction: Unhappy Thanksgiving

 
By Bixyl Shuftan

It was his first Thanksgiving here, and it was going to be just like any old day.

It was weeks ago when Fred's old life of being an IRS auditor had come to a sudden interruption, and he woke up with nothing but underwear on a beach. Nothing but some weird thingy afixed to his wrist. The second shock was that he saw a dodo waddling nearby. Then he saw dinosaurs, some plant eaters at first. But then some little guys ran up and started biting away. He punched away, but they were getting bite after bite in, and he had to run away. Thankfully he found some berries to eat to regain his energy, and after getting some wood and stone and flint began making some tools. 

Over time, he made more and better things, starting off with a straw hut, and was soon able to upgrade to wood. But he wasn't the only one on the island. While some were friendly, some weren't and it wasn't long before his wooden hut was broken into, and he got knocked out, waking up on his straw bed once again with nothing but his undies and everything of value in his storage looted. So he rebuilt, this time a place with stone walls and reinforced wooden doors. And he expanded it as time went on. There was his crafting area, with a workbench, forge, and motor and pestle for mixing narcotics, sparkpowder, gunpowder, and more. There was his preserving bin where he stored meat and berries. There were his storage cabinets with stone, wood, spare clothes and weapons, and more supplies. He'd eventually managed to tame one dino for riding, someone called it a parasaur, and captured and tamed a raptor to help him hunt. They would rest in a stable room that was part of the stone base. He'd made a bow and arrow, replaced his stone-tipped spears with an iron spar, and now had a black powder weapon, a rifled musket. His homemade cloth clothes were now leather with a chest of chittin armor. 

And so life was, okay, but not great. As boring as his old tax office job was, he missed it. Instead here he was living a life that was mostly boredom with the occasional five minutes of terror. He'd had to outrun T-Rexes a couple times. And he'd tangled with nightmarishly huge scorpions that temporarily paralyzed his raptor and he had to finish off. But it was mostly gathering wood and stone, with the occasional lucky find of metal and the strange supply drops that came down in beams of light. 

On this day that started off like so many others, he rode on his para with the raptor beside them, looking around. Then going past a group of trees, he noticed a clearing. And in the middle of it was something he couldn't believe he was seeing: a turkey! It was an honest to goodness real turkey, here on this strange island of extinct creatures! A big and fat one too, "Gobble-gobble-gobble." He couldn't believe his luck. "Oh thank goodness!" He spoke to himself, "Thanksgiving has arrived, and one turkey dinner coming up!" 

He got of his ride, signaled the raptor to wait, and he crept up to the bird. It didn't seem to notice him, "Gobble-gobble-gobble." "Perfect," he thought, as he readied his metal pike. No need to use a bullet on this oblivious bird. So he crept up to it, as it continued to peck and wander about, "Gobble-goggle-gobble." Then he thrust forward his metal point...

It felt like he stabbed a sack full of sand, the spar going in some, but not a lot. The bird squawked, but instead of running, turned to face him and trotted right at him, "Gobble-gobble-gobble." Fred was momentarily puzzled, why this bird too fat to fight was after him. But he figured it would make finishing it off that much easier. And so he thrust his spar again at it, which knocked it back a little, but it didn't seem hurt. And it came after him again, "Gobble-gobble-gobble!" 

Getting frustrated, Fred thrust the spar at the bird again, and again, and again. But he didn't seem to be hurting it much. Then once he was slow to stab at it, and the bird thrust it's big beak at his leg. "OW!! Damn!" It had cut through his leather pants and left a huge gash on his thigh. How could such a clumsy looking bird hit so hard? 

Deciding it was time to use stronger stuff, he backed up, got out his musket, loaded in a bullet, and fired. The bird was knocked back, but still didn't look hurt, and it was still coming after him, "Gobble-gobble-gobble!" He blinked, backed up some, reloaded, and fired again. Once again, the bird was knocked back, but it got back up and continued to waddle at him, "Gobble-gobble-gobble." Frustrated, he backed up again, reloaded, and fired, repeating the process several more times until he was out of ammo. The bird seemed to be bleeding a little, but it was still after him, "Gobble-gobble-gobble!" He then got out his bow, and began firing arrows. He used a couple dozen, but the bird seemed unfazed, still going after him, "Gobble-gobble-gobble!"

Amazed, he ran back over to his dinosaurs, and signaled to his raptor, "Malcom, attack!" And the quick predator leaped into action, charging at the turkey with a shriek, claws extended. It attacked fiercely, biting and clawing. And the turkey responded by using it's cruel beak, inflicting vicious wounds on the raptor. Fred was shocked. How could this turkey be beating them?! He then charged in, stabbing at the fowl once again with his pike. It was knocked back some, but continued to try and snap at the raptor. Fred stabbed again and again. Then the turkey made another lucky strike on his hip, causing him to scream as it sliced through the leather and bit deep. Backing up and noticing how bloody his raptor was, he decided it was time to retreat, signaling the raptor to follow, and ran back to his mount, getting on it, and running off, his wounded sidekick right behind them.

Some time later, they were back at the base. Fred bandaged Malcom, cursing their luck. How could that clumsy-looking bird have beat the tar out of them? It would take some time to make new bullets and arrows, and he would need to repair his pike. Maybe later on he could build a trap for the bird. If he couldn't kill it, maybe it would be useful tamed and used as a meat shield when attacking predators.
 
"Gobble-gobble-gobble!"

What the hey?

"Gobble-gobble-gobble!"

Fred opened the stable door, and there was the turkey! It had somehow followed them here, and now here it was waddling toward his base. "Gobble-gobble-gobble!"

He promptly shut the door, and locked it with a bar, "How in the blue blazes did that thing ... well, no way it can get through this! Solid wood reinforced with iron."

The turkey's gobbles got closer and closer, "Gobble-gobble-gobble!" Then came the sounds of something battering at the door, hard. Before long, he noticed the wood starting to break, "Gobble-gobble-gobble!" Then it shattered, and the bird trotted through the wreckage, "Gobble-gobble-gobble!"

"NO! Impossible!"

The bird began wadding towards him, "Gobble-gobble-gobble!" 

"Malcom! Para! Attack!!" Cornered, Fred was desperate, and ordered his two dinosaurs to fight the seemingly indestructible fowl. As they chomped and clawed at it, he would use his metal spar on it. But the bird was as tough as before, ripping away the raptor's bandages, inflicting more deep wounds, and the predator gave a death rattle and collapsed. Then it was the mount's turn, and after a few strikes from the turkey, already it showed deep wounds, Then it too collapsed. 

"Noooooo! My dinos!"

"Gobble-gobble-gobble!" The turkey was now free to focus on Fred, who jabbed at it hard with his spar. Then there was a SNAP noise, and the spar had broken in two. The turkey lunged at him, and tore off a piece of his chittin armor.  He retreated to the next room and shut the door, then headed to the workbench.

"Gobble-gobble-gobble!" The turkey then began pounding on the door. 

From the workbench, Fred got a spare spar, and some more bullets. He then went to the cabinet and got some arrows. He'd make that bird pay for killing his pets. Then the turkey smashed through the door, "Gobble-gobble-gobble!" Fred shot at it with his musket, then reloaded and did so again and again, several times. The bird was looking more hurt, with a few more wounds, but after each knockback it still kept coming. He then fired his arrows at it while keeping the workbench between himself ant the freak creature. It hammered away at the bench, until it splintered and fell apart. Fred got his spare spar and slowly retreated, trying to use other cabinets in the room as partial cover. The bird just smashed them all, the contents spilling all over the floor, then smashing and tearing them, "My stuff! No!"

Fred backed up into the last room, his sleeping quarters. Instead of shutting the door, he was trying to use the frame as a partial shield as he thrust his metal spar at it again and again, "Why don't you just die?!" The bird was looking like it was developing serious wounds, but it still kept coming, and hammering at the stone wall, causing it to crack,"Gobble-gobble-gobble!"

Finally, the stone wall shattered, and the unbelievably tough turkey stepped through, "Gobble-gobble-gobble!" This was it. No where else to run. Fred jabbed again and again at the bird. He was getting exhausted, and occasionally he would slow down and the bird would get a bite in, tearing through his leather gloves and pants, or chittin chest armor, "Ahhhhh!"

Finally, the metal pike cracked with a *SNAP*! Desperate, Fred then got his pickaxe and went after it with that. By this time, the bird looked severely wounded, bleeding and blood was dripping onto the floor. But it was still attacking, "Gobble-gobble-gobble!" And the pickaxe was a poor weapon, with the mutant bird getting in more bites than ever, "OW!" "Ahhhh!" Fred's gloves and pants were shredded, then his chitten armor shattered. He felt his arm bone go snap, and his body was racked with pain. How many more hits before this monstrosity would finally be ended?

Then the bird's cruel beak got in one good hard lunge, plunging into his gut, "WAAAAAAAHHHHH!!!!!" Fred fell down, all going black, the only sounds being his screams as the bird continued to peck at him, and it's neverending chatter, "Gobble-gobble-gobble!"

How humiliating. In his old life, as a tax auditor he was feared by most everyone. Corporations gave him pause. In this one, he'd killed many dinosaurs, outwitted and outran T-Rexes and other alpha predators. Only to be done in by a ...

YOU HAVE JUST BEEN KILLED BY TURKEY

The next thing Fred knew, there was the sound of the surf, and the cooing of some bird. He opened his eyes and looked around. He was back on the beach, in only his underwear. But there were no wounds on him. He was just like he was many weeks ago. 

Thinking about the state of his base, he began running back to it, keeping an eye out for any nasties. It took a while, but he got back to the site. He blinked his eyes. It was almost entirely gone, reduced to a pile of rubble with an occasional splinter or shred of leather or cloth. The monstrosity must have continued to destroy everything. He walked up to it, disheartened, then collapsed, sobbing. All his work, done over many weeks, all gone. 

"Excuse me?"

Fred, tears going down his face, looked over. There was a man, in simple cloth clothes and shoes, with a stone hatchet and axe, and a few spears. He probably had been on the island for a couple days. 

"You look like you just got here too. I haven't been around long, just a few hours. But once I saw one of those huge dinos from a distance, I figured I better get to work, and the survival course I once took helped out. Oh, I'm getting ahead of myself. My name's Melvin Jones."

"F-Fred Smith."

"Well Fred, you're going to need some energy, and I happened to have just made a big kill. I haven't made a smokehouse yet, so you might as well dig in before it spoils." The man motioned him to follow, and Fred did, not knowing what else to do and still in a bit of shock.

Before long, he could smell something cooking, something familiar. And they came to a campfire where there was something on a spit-roast over a campfire. And next to it were some feathers, turkey feathers, and a familiar-looking head. 

"I found this thing wandering about, bloody and wounded. I guess some predator attacked it, but got distracted before it could finish it off. So I put it out of it's misery. A few pokes with a spear, and that put it out of it's misery. So here we are, turkey dinner."

Fred starred. This noob had beaten the monstrosity that had destroyed everything he had. He must have been only an inch away from ending the beast, and all it took for this noob to do it was just a few blows. 

"I think we're about done." Melvin then took a cooked leg and handed it to Fred, "It's hot, so wait a little before eating. Anyway, Happy Thanksgiving."

Fred wasn't sure whether to smile or cry, "H-happy Thanksgiving."

Bixyl Shuftan

Additional pictures from arkfandom.com and Papa Sean 

Monday, November 13, 2023

Game Review: Ark Survival Ascended

 
By Nydia Tungsten 

Let me start this off by saying this game was gifted to me. While I am always grateful to the one that offer me games and all the good intentions that go with it, I would like to offer a heartfelt “Thank you!”

BUT, That would be the only way I would have got this game, due to Snail games and Nitrado servers backroom deals to screw over the Ark community by making a quick cash grab before anyone knew what was happening. If you want to know more about their attempts, look to YouTube.


I started a game and the first thing I noticed is the character creation was very well-detailed. The flora and fauna is more detailed, some more than other. I have noticed one major flaw with this new version, if you kill one of the smaller dinos, it is very hard to get at it to butcher it, I had to walk away from multiple kills just because I couldn’t interact with them … at all. 

But I do have to admit it has been optimized a heck of a lot more than “Survival Evolved” 21 minutes and some change for that to load up while ASA loads up in 2 minutes 30! If you have played Ark before you know how frustrating that can be, so this change is a welcome one.

Another very interesting change is the Dino behavior they track a lot better … which is a good AND bad thing. Good in the fact that it is harder for you to lose one of your dinos as you run through the forest, they path much better to get to you, on the BAD side, the Hungry wild dinos can now track better to get to you as well. So a lot of mixed blessings I guess you could say.

I have heard that the Island map has changed, which I have to agree, the topography, I have tried to visit the areas where my angels and I have had bases when we all first started playing Ark, and they are jungles and forests, so think it would be impossible to put bases there. I found the small cove area where we built our ship bases before they nerfed it. And the spot where we took over a giant cliff area that was so open and easy to defend. NOW it is a forest so think you can’t even think to build there without a larger group for support.


As you can see from these pictures, the graphics are incredible, I believe you can fly a bit higher in ASA, if you fly too high you can enter the clouds and actually be unable to see anything, just a greyish-white blurry blob.you can see the “Steaming Jungle” behind me in this shot


The bay you are looking at here is the changed cove where we built our Raft Bases, WHICH you can do again with the right mods.


The mod makers are filling up the mod pages quickly. I am still tinkering with ASA as you are reading this, and I will do a part two eventually.


Do I recommend you buy this game? In good conscious, No I can’t. All because of Snail games and they’re money-grabbing greed. BUT! If you DO get it, I am confident you too will be impressed with the changes.

Remember, if your gaming company is doing things YOU don’t agree with let them know by NOT buying anything from them.

Until next time GOOD GAMING TO YOU!

Nydia Tungsten

Wednesday, March 14, 2018

Ark Survival Evolved Update: New Map, New Version, and Lots of Mods


By Bixyl Shuftan

My friends play some games for a short while, and it isn't long before they lose interest and move on to something else. Ark Survival Evolved isn't one of them. After over two and a half years and a number of changes, they still like returning to an island filled with prehistoric creatures, braving the dangers, and making things with the resources there.

Those whom haven't played the game before may want to check my previous articles in July, August, and September 2016 and February 2017. The basic premise of the game remains the same: that of a human waking up on the beach of an island populated by dinosaurs and other prehistoric creatures, with nothing but his wits and two bare hands. You won't be able to do much at first, and it's best to avoid even the smallest carnivores for the first few levels. So many creatures see you as a snack to chase down and bite and claw to death. But you'll soon get stronger, faster, and with learning new skills comes clothes, equipment, and the ability to make a home base. Complicating things is the kind of server you're on. Public PvE or Player versus Environment servers often have huge tracts of land claimed by others simply so no one else can use it, which can make finding a place to settle hard. Player versus Player servers, the people you'll run into can vary greatly. Some will help you. Others will wreck your place, steal your stuff, and skewer you just for giggles. Having no patience for the "PvP kiddies," many of my friends tend to stay in private servers, such as the one Nydia shares with her friends.

So much has changed since I last wrote about the game over a year ago in February 2017. For one, there's a new map: Ragnarok. This place is about two and a half times the size of the original map, also known as "The Island." Like The Island, there is a mix of terrains. But unlike the original area, there's a large desert area in the south, dominated by the "Deathsands" that can cause heatstroke and eventually death if you stay too long there. In the interior are some high mountain and plateau areas, with ice and snow, parts of it having super cold temperatures that can rapidly sink your health without cold climate clothes. Appropriately enough, the Ark Wiki calls  the areas "Murdersnow." On the northern part of the map is a barren, scorched area. One has to be careful in parts of this area as it's home to Fire Wyverns (first seen in the Scorched Earth map) that can set you, and any mount you may be riding, ablaze.

The recommended starting places are in the northwest and north-central areas, with temperate climates. In addition to the dilos that use blinding spitting attacks, players on the beach will have to contend with the thieving pegomastaxs and ichthyornis. Pegomastaxs are annoying, but as they're ground animals can be pursued and knocked out, though if they get away, the player will have lost an item, possibly a valuable on. I found ichthyornis to be more trouble as they swoop down on players from above, robbing them of food. While they don't steal items, they do knock tools and weapons onto the ground, and will attack players again and again, which is both irritating, and for a low level player dangerous as they have less HP to spare as it's attacks damage some.

A deadlier danger is the eurypterid that while usually on the sea floor occasionally comes onto the beach. Nicknamed "Larry the lobster" by my fellow players, this ancient aquatic arthropod can sting with a strong poison that will quickly knock out players, leaving them helpless as it eats them alive. Ranged weapons are recommended in taking these out, as it may get a lucky couple of hits on a player using a pike, which will be enough to knock out a medium to low-level player. Solo players with only melee weapons should avoid pairs. As dangerous as "Larry" is, one can find pearls on them, including black pearls. So some will brave the dangers, or use a lot of bullets. And then, there's the Giganotosaurus. These are rare, which is good as these monsters are several times larger than rexes and eats wyvrens for breakfast. Their size combined with their rage makes them a predator best avoided.

Fortunately, not everything new is necessarily out to rob, peck, and eat you. The cute jerboas from the Scorched Earth map are here. These critters do have a use besides being adorable fuzzballs. As Ragnorak gets hit by sandstorms, even in the north,their ability to detect weather can alert you to one. Appearing on The Island several months ago, and on Ragnarok is the otter, which makes a great and practical pet for both the warmth it provides and it's ability to get fish and pearls, including on occasion black pearls. There are other creatures from Scorched Earth here as well, Wyverns having a new variety: Ice. Like all wyverns, they are very dangerous opponents in a fight and valuable mounts that are tough to beat. They can only be tamed if raised from eggs. The mythological griffin has also been introduced. As one might expect, wild ones are best observed at a distance as they will attack. If one goes through the trouble to tame one, they do make a prize mount that can carry two people.

Resources are also easier to find. On The Island, metal was uncommon, as were oil spots, and I could find obsidian and crystal only in a few places. On Ragnarok, metal can be found all over, and obsidian and crystal can be found in more places. On the beach, one will find occasional loot crates that contain random items useful for beginning players, such as stone hatchets, bows, or if they're lucky an iron pike.

While The Island had a few occasional ruins that weren't always easy to find, Ragnarok has some large abandoned structures. One of the most prominent is the castle visible from Viking Bay that's located on a high plateau east of it. But as the place is filled with bats and spiders, it's highly recommended one bring armor, a gun with a lot of ammo, and plenty of friends. Safer but further inland is an abandoned bridge that's starting to crumble. Exactly who was using these structures is not yet known.

With Nydia and the "Furry Gamers" getting back in Ark, we got a private server with a Ragnarok map, or "Rag," as we sometimes call it for short. We set up a main base in a cave in the northwest with one of the three obelisks on the map just to the west. With over a dozen in the tribe working together, it wasn't long before the most active were strong enough to start taming some powerful beasties, such as some of the wyverns after grabbing some eggs. We made some notable structures, such as the "Hotel Bunnytickle" in Viking Bay which stood over a dozen stories high. We made a number of bases along the north coast and a few in the interior.

But there was more than a new island to explore and build on. Over the past year, Ark has encouraged the building of a number of mods. These can be mildly useful tweaks, to new maps, to new ways to build things, and more. The Ragnarok map got it's start as a mod. Structures-Plus, also called (S+) gives you more structure parts to build, as well as new versions of the old which you don't have to destroy to remove, but simply take down and either store it or place it elsewhere. S+ foundations are stackable, so one can make a really strong stone or metal fence. It can also allow you to build an underwater base, which is not exactly the easiest thing to raid in a PvP server.

The Eco Decorative and RP allows you to create plants, bushes, glowing crystals, and huge trees. The Castles, Keeps, and Forts Mod allows you to build medieval era-structures. As dinos are sort of like dragons, this allows you to make places out of fantasy novels, complete with jousting matches, on dinosaurs. The Steampunk mod allows you to use steam technology, which can allow you to build things out of a Jules Verne novel. Among which are huge skyships. Pimp My Home allows you to decorate your home base in new ways to make it feel more like a home. It can be a little surreal to have a dino in a kitchen with modern appliances, but here it is. Conquer the Seas allows you to build a number of boats, as well as a small airship. The dredger can get you resources from the ocean bottom, and fishing boats allow you to get both certain resources, and of course fish. The Crystal Isles Mod gives you a new map in an area filled with crystals. The area is beautiful, but Ark being Ark can still be quite deadly.

There's too many mods for me to mention, others including the useful Dino Tracker and the amusing Dodo Rider. Butthey've allowed Ark players in private servers a world of possibilities. One small problem: a lot of mods may lag some players. So they're not for everyone. You can find a list of the mods on the Wiki (here). Twinfinite also gave a list of thirty mods, ranging from very useful to mildly interesting.

Then there's the Tek technology. Appearing last year, these an a space-age/alien tech element to the game. The engrams and the material "element" needed to make them are available only by killing boss creatures. Tek armor can make you very difficult to defeat in a fight, with jets to make you fly, and energy weapons. You can also get Tek armor for tamed animals such as the T-Rex and sharks ("Dinobots" and sharks with frikin lasers anyone?). There's Tek equipment, such as a replicator which takes fewer materials to build things than in a fabricator or smithy. There's a cloning chamber, which you can clone a creature if you have enough element. Teleporters allow you to teleport yourself, and other people or creatures close by, to another teleporter, but unlike beds you can keep your clothes and inventory. And there's more, including tech windows and doors which open when you're nearby.

Needless to say, Tek technology does scare some who play public servers. Raiding parties with machine guns and explosives are bad enough, but rocket jets and energy weapons gives people the idea of raiders whom can smash up a well-defended base with impunity. So there are some PvP servers that are labeled Tek-free.

Scorched Earth has also been joined by a second alternative version of Ark: Aberration. Players find themselves in an "Ark gone wrong." Somehow the Ark has been damaged, and the surface is bombarded with harsh radiation during the day, driving all but the most resilient life forms underground, which live in lush biomes. There are a number of kinds of mushrooms, the larger which chopping can give you fungal wood, which can be used like regular wood. There are smaller kinds of mushrooms, some providing small benefits when eaten, but others can cause hallucinations and temporary inability to breathe. There are gas vents one can harvest congealed gas balls from, but be careful as you could suffocate by inhaling the gas. There are gems you can harvest. Earthquakes can rain down resources from above such as stone, regular wood, obsidian, and crystal, but can also damage your base or knock you down when climbing a wall.

The radiation has created new creatures that can help or hinder. The bulbdog is a friendly creature that can be a source of light as well as a pet. The goblin-like nameless are a constant threat in many areas, but can be held at bay by light sources. Ravagers are a kind of canine that can really hurt you as they're usually in packs, but a valuable ally if tamed. Rock drakes are large creatures that can climb walls, glide distances, and have a stealth ability that can allow them to sneak up on you, and possibly make short work of it's target. But like wyverns, they can be tamed if raised from an egg, making them a powerful mounts. Reapers are dangerous alpha predators that low and medium level players don't have a chance against, and queens can "impregnate" a player with their young, which if left untreated will eventually burst from the player like the creature in "Alien." It's *possible* to tame the young, but very difficult.

It is possible to transfer creatures from single player games to private servers. One of my friends brought over some rock drake eggs, of which I ended up with one resulting "rocky." With no hostile players around, there's no need to camouflage, but it's fun to glide around and climb walls. With this creature well over level 100, he makes lunch out of any T-Rex he encounters. He's the best fighter at the base I stay at.

There are more survivor notes to discover, the latest from a woman from Medieval Japan and a man from Ancient Greece. It seems the activity in the PvP servers was a factor in their stories as the woman describes most of her encounters with others as hostile, some trying to kill her on sight. The Greek man in one entry describes himself as waking up away from his house on the beach, without items, and finding his home broken into and robbed - he'd been raided and killed, and somehow came back to life.

There are also some tales going around of a developing plot. One youtube I came across, the narrator says he had heard stories that it was becoming clear that the Ark was a kind of alien experiment in which extraterrestrials had been preserving dinosaurs and other ancient creatures in hopes of improving them, and were recently abducting humans with the purpose of hoping to improve them as well. Right now, this should be taken only as an interesting rumor. There's also a rumor that eventually the game will have a way for players to return to Earth.Time will tell.

The Ark as an alien experiment? Who knows what they would think of those PvPers who kill for the sheer pleasure of it in contrast to those who give helping hands to neighbors in need. As always, this survival game seems to bring out the best and worst in those who play it. But unlike "Rust" which looks like it's set in the abandoned runs of some once populated area, Ark at least seems to have the potential for a better tomorrow with it's shiny technology.

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And finally, there's been a few songs done about the game. Among them, "Survivor Evolved."

That's all for now from Ark. Stay safe, watch your back, always know a line of retreat in case trouble shows up, and it never hurts to have friends.

Source: Ark Wiki , Twinfinite, Steam
Image credit: Nydia Tungsten

Bixyl Shuftan

Friday, February 3, 2017

Latest Misadventures in Ark Survival Evolved


By Bixyl Shuftan

It's been over a year since I've written about Ark: Survival Evolved, the noted survival game in which players start off with their undies and their wits on a mysterious island populated with dinosaurs and other prehistoric creatures, and try to avoid dying from hunger, heat and cold, and the numerous predators whom see players as a snack. I first wrote about the game in July 2015, and did so again in August and September of that year. For those brand new to the game, you can read those articles, or watch this video review by "Nooblets" (link).

One of the game's most important news items over the past year was not an update, but a lawsuit. A former member of the development team had been accused of violating a clause of his contract, and filed suit for $600 million USD. The defendant threatened to have a legal notice to take down the game, which caused concerns the game might not be available for sale, or updated for those who had it, for a while. Eventually, the case was settled out of court for $40 million.

Recently, my friends of the "Furry Gamers" group decided to take another look at it, Nydia starting up her server again. She and her friends had previously made a number of bases across the south and east of the island, some along the coast, some a bit inland. Her main base was in the southwest, in the middle of what the map calls the "Southern Jungle." A year ago, it had been a relatively safe location, the only real problems when the occasional carnotaurus, or "Carno," one of the island's medium sized predators showed up. But the island has changed since then, some of which meant complications for us.

To begin with, the island has a couple new biomes. Swampland now covers some territory in the inland south, and a small part of the midwest coast. As you can probably guess, these are not places for beginners, and midranked ones should proceed with caution. The giant dragonflies and ants will swarm after you, the snakes will try to paralyze and eat you, and in the water are the megaphirana and the bloodsucking leeches. One curious but useful crtter are the giant frogs or beelzebufo. They eat the giant insects which can pester players, and can serve as high-jumping mounts. In the northwest and north central areas are icy areas covered with snow. Fur clothing is needed to survive the cold here for long, which will likely mean lingering on the outskirts to hunt for creatures that drop pelts, such as mammoths and woolly rhinos. This is also the home of dire wolves, canis maxdirus. As they hunt in packs, they can be dangerous predators. But they can also be valuable mounts.

There are new creatures outside these areas too. One is the Therizinosaurus, which my friends have dubbed the "killer turkeys." These medium sized dinos are plant eaters, but highly aggressive ones that will attack anyone getting too close. To make matters worse, these creatures sport long claws that would make Freddy Krueger proud, capable of piercing armor and inflicting serious wounds that can quickly take down a player. A group of two to three can be dangerous or fatal even for a player on a tamed carno mount.

Another problem dinosaur is the Troodon. Somewhat smaller than raptors, they are in some ways more dangerous. They have a venomous bite, and combined with their speed will quickly take down a beginning player, and fighting them while I was around Level 20-25, I would end up lasting just long enough to clobber one before passing out, vulnerable to anything else in the area. And as they sometimes go about in packs, this often means other Troodon, who made quick work of any one unconscious. They are nocturnal, making any night run more dangerous, as you may not notice their glowing eyes, until it's too late. That you can occasionally find eyeglasses on a corpse is a little unnerving.

Between the "killer turkeys" and the "sleepers," life at what had been our main base became more hazardous. A new fish, the sabertooth salmon, was easily avoided by us, but did clobber a critter or two of ours that ventured into the water next to the base. Finally when a few of the former managed to break down a wooden wall and kill several of our dinos before finally being taken down, the decision was made to move. So we began moving our critters to the nearby "Footpaw," settling in the plateau in the middle overlooking the rest known as the "Weathertop." We began building a wall to help keep out unwanted critters, though began noticing a few were spawning inside. The decision was made to persist, taming more critters to replace what was lost and to help patrol the place, a lot of dilos designated as "meat shields" as they were more easily replaced. This "Liberty Ship" strategy, so named as it reminded me of the United States having to replace it's cargo ships blown up by German U-Boats in the early days of WW2 with quickly made Liberty Ships until it could come up with better ways of fighting the enemy, was more than a little frustrating as our plans and building was slowed down. But eventually we had our base and fence.

But not everything new was out to get us. Jasmine found some dung beetles in a cave and tamed a group. This meant a source of fertilizer and oil as long as we kept feeding them droppings from our dinos, the oil saving us trips to the sea and its dangers. There was also a new kind of building available: the greenhouse. Building one provides a place for crops to grow faster.

However the greenhouse parts need crystal. In earlier times, this would have meant a flight over to bypass the dangerous critters on the ground. But there's a new threat in the air now. There's a large bird called Argentavis that while usually a carrion eater is aggressive and will attack nearby players. On the plus side, when tamed it has more stamina than pteranodons, and can be used to grip other players (useful for getting someone unconscious out of danger), or critters that aren't too heavy. A leveled-up Argentavis can be very useful for transportation, or getting smaller creatures you want to tame as they can be dropped into an enclosure until you're ready to tranq and feed them.

Exploring around, our journeys took us to "Herbivore Island" in the southeast. Accessible by raft or air, it's a place where players need not worry about carnivores, though the creatures there will still defend themselves if attacked. To our surprise and delight, we found some metal nodes there. This saved us risky trips to the mountaintops, though we still had to go there for obsidian and crystal, and we set up a refining base where we could make and haul back metal. We discovered that besides placing storage boxes on our wooden rafts, we could also place ramps, foundations, and walls. We turned two in to mobile bases, one which had storage space, a furnace, smithy, and a few mortal and pestles, the other which had large holding areas for luring larger creatures on which we were interested in taming. This included one T-Rex which we started taming on it's journey back, and once finished it was just a short walk from the shore to the case.

We've also tried our hand at raising baby dinos a little. Hatching one took a while and was something of a balancing act as the temperature had to be just right, requiring a heat source nearby to be turned on and off. But eventually, the critter hatched (check about 4:10 into the video). Nydia had to imprint on it, and then feed it a few berries. Later on, a special egg hatching area would be build with both campfires and air conditioners.

One recent change to the game was that hair is no longer static, but will grow over time. And after the update, the men in the server found themselves looking like mountain men with bushy beards, and once the hats were off with mops of hair. The women had long hair, but thankfully their legs were spared. Getting rid of the beards required learning the engram for scissors, and with those equipped, press and hold the right button, and a hairsyling screen comes up, in which men and lower the length of their head hair and beards, or cut everything altogether. Women only have the option to cut head hair. As the hair will still grow over time, don't throw away your scissors as you're likely to need them every day or two. They're also useful for cutting the fleece of a new animal on the island: sheep. So once "ewe" get past the "ba-a-a-a-a-a-ad" jokes, the wool can be used as a substitute for pelts, which can make the making of cold weather clothing a lot easier.

One new thing I've heard of but haven't tried yet is fishing. From what I saw in this "nooblets" video (link), one needs either tree sap or leech blood as bait, the latter which more fish will go after. Besides fish meat, one can apparently get a few other items, but high level players whom aren't risk adverse should be able to get most of them faster by other means except black pearls.

And there are other new critters that I haven't mentioned yet, such as giant beavers which do well at gathering wood, as well as being the only creatures besides players that build something: beaver dams, compys, little dinos that are slightly dangerous in packs, but can be tamed to be a kind of shoulder pet, Procoptodon, a kind of giant kangaroo, Paracers, which look like a giant cross between a horse and rhino, dire bears, woolly rhinos, and moose. There's also new items that I have yet see, such as lances for jousting, and high tech armor, which needs players to beat one of the "boss" creatures just to get one of the needed components. The boots would be very useful as they allow players to avoid taking damage when accidentally falling. The helmets provide unlimited oxygen when underwater and night vision, a GPS, and a targeting system that locates other players nearby. The chestpeice has a jetpack, and so on.

I should also note there's a new map available, "The Center," which would be an interesting change for players whom feel they've been on The Island to the point most every place is familiar. Instead of the dinosaurs being easiest on the beaches and getting more difficult as you go to the interior, it's more east to west on this map. The map started out as a mod, but has become an official part of the game. Another noteable mod that's gotten some attention is the Pokemon-inspired mod called "Pokemon Evolved." But as Pokemon is the property of Nintendo, which has demanded some fanworks be taken down before, it's unknown if the mod will be up indefinitely.

There is also a new version of Ark, "Scorched Earth" which takes place in an arid area where water is difficult to come by, sandstorms can damage outdoor equipment and some structures, electrical storms can shut down electrical equipment and disable firearms. This hostile place has many of the same creatures, such as the raptors and T-Rexes. But there are some new ones such as rock elementals, deathworms, thorny dragons, and others. But not everything is big and out to kill you. The place is also home to jerboas, which are really cute companions and useful as weather detectors. Then there are the whips, flamethrowers, boomerangs, and chainsaws. Sadly the game isn't free for those who already have Ark, but an expansion pack that has to be bought in addition to the game. There are also plans for an "Ark Park" virtual reality similator; an obvious take on "Jurassic Park." Hopefully their lawyers got the okay from Michael Crichton.

Earlier I've commented Nydia and a number of the Furry Gamers will have nothing to do with PvP-enabled servers. While there may be some where most of the players are friendly, going there as it's easier to find a place to build, there are some goons whose primary pleasure in life is making others miserable. "Nooblets" made a video commentary about a recent update that made it easier for high level PvP tribes to jump server to server, so they could potentially settle on a new world, wiping out all the smaller tribes and making themselves the only ones on the place, then once it's clear everyone else has fled going to another PvP server and starting over again, repeating the cycle of wiping everyone else out. This in his opinion would eventually be "The Death of Ark," at least for PvP servers.


<iframe width="560" height="315" src="https://www.youtube.com/embed/HyLhdBCcixY" frameborder="0" allowfullscreen></iframe>

Well, that's it for now with the latest misadventures of me and the Furry Gamers in Ark. We'll leave you with this video Nydia did of her ark server. As she would say, "good gaming to you."


Sources: eTeknix, Gamerant,

Bixyl Shuftan

Wednesday, September 16, 2015

SL Universe in Ark


While the Second Life "Furry Gamers" have been walking with dinosaurs in "Ark Survival Evolved" (when not riding or running from), it seems another group of residents from the grid has given the game a try. Readers may be familiar with the Second Life Universe Forums, the most widely used forums aimed at Second Life residents besides the official Linden ones. Sometimes irreverent, sometimes very useful, one thing they seldom are is boring, having a cast of posters whom have been at it for as long as ten years.

Well, as it turns out, they have their own Ark server. Nytewitch, as she's known on the forums, invited any forum user access to her server, though they needed to ask her for the password. Known as the SLUvivors, they've created a main base overlooking the middle of the island's east coast, and several smaller bases some distance to the north and south. Interested on checking things for myself, I asked Nytewitch, or Wytch as she's called in the game, for the password, and got it.

Logging in, I had some minor trouble getting started, but was soon going about my business on this server for the first time. As it turned out, Wytch happened to be on. After some chat, she invited me to her base. She found me just after I found the water pipe to it and beat off an attack by two dilos. She had come over on a pteradactyl with another following, and invited me to fly over. So I did, but apparently I attracted the attention of a dragonfly. Maybe it smelled the blood from the fight, but it went after me.

The SLUvivors' main base had a building, a garden, and a yard full of dinos from trikes to raptors and others, including a sabertooth tiger. I landed, and the bug attacked me. And the dinos all went after it. It was quite a scene, described in the forums:

Yesterday when Bixyl was in, a dragonfly flew in the base and started a dino riot. Took ages to untangle them and a dilo jumped the fence, the T Rex got outside, and Miss Horny laid an egg. After that I put them on passive except for my nasties.

As Wytch later put it, worthy of a country music song. Guess I make quite an entrance where I go.

I didn't see the Rex until later. And when I did, I'd gotten my first T-Rex ride outside of Second Life.

* * * * *

Back in Lomgren's server, the Second Life microkitty continues to make progress on his own server. He leveled enough to learn how to make a generator, and before long there were electric lights around his base as well as refrigerators. "We're almost civilized," the 6 inch microkitty turned 5 foot human commented. It wasn't hard to imagine survivors having spent months in primitive conditions being overwhelmed at the sight of electric power.

But electricity takes power. And the source of power for modern equipment is oil. While some can be gathered from the trilobites that occasionally make their way onto the beach, the real source is oil deposits from the sea. To get at those, you need water based mounts, such as the dolphin-like Ichthyosaurus and the huge Megalodon sharks. To house them, Lom made a water base that looked like a pier area. To stay underwater for long, one needs to have a serving of "Lazarus chow," which slows down the need of oxygen.

So what have I done? Mostly level up by making narcotics (for the dinos, not us). But I have started work on a bridge from the Footpaw where the base is to the Southern Jungle. Lom and I sometimes notice drops way off to across the wide river, and are miffed at not being able to get the high ones because water has sharks and phirana. So far, the bridge is  almost halfway across (progress made since the picture to the left, with no interruptions by sharks (yet). But eventually we'll have our feat of engineering.

As for the two public servers I was in, I kept dying off in the Player vs Environment one, so have OC Official Server 160 another try. I made my way to the Footpaw and found the place where Lom set his base unoccupied, and started work on a base there. So far, most of my encounters with neighbors have been friendly ones, but there have been a couple of raids, so there are some pirates out there, and more work to do on the base.

The adventures continue.

Bixyl Shuftan

Friday, August 14, 2015

Further Adventures in Ark Survival Evolved


By Bixyl Shuftan

Since we last wrote about Ark, there's been a few more goings on with the game. The game has been updated some, plus me and my Second Life friends have been having a few adventures with it.

One thing I should have known early on but didn't notice was that just as in real life, leather armor, as well as chittin armor, has the downside of making you overheat on a hot day. So you'll likely want to carry around some cloth clothes in addition to better protective ones to wear once it gets hot and you're not about to get into a fight.

A few more creatures have been added, or are just about to be. One a kind of monkey whose only practical function is making a lot of noise when hostiles show up, but some feel they make a cute pet. Another is a kind of trilobite that is a good source of chittin for making armor, and gives a little oil, which can be used to make gasoline for higher tech machines, at least the one I clobbered did. The new creatures that I have encountered the most are the giant bugs, dragonflies and the Titanomyra, or giant ant. Dragonflies are described as not normally attacking players, but it's my experience they sometimes do.

The giant ants are the bigger threat to players and come in two varieties, drones and soldiers. Drones scurry about on the ground while the soldiers are winged. Both will attack a player if he/she strays near, and their bites will poison, lowering the stamina. An attack by just a few drones is easily dealt with an axe or pickaxe if that's the only threat, but an assault by a number of soldiers, often in combination with drones, can be a real problem. If an axe or pickaxe is your only weapon, you can quickly become tired from swinging it around, and a few bites will put you asleep, rendering you helpless as the bugs slowly eat you alive. Backing away with a spear, or even better a pike, seems to be the best method for dealing with their assaults. But being overwhelmed by a swarm of a dozen, especially in the dark, can really hurt you, if not kill you. Once dispatched, they can be harvested for chitin and meat. In one server I had a survivor in, it took a while to get resources from them. Maybe they are hard to harvest, or perhaps it was a "bug" in the system. Someone in chat thought that chopping at them when crouched makes harvesting slightly faster, but I haven't noticed a difference. Still, there are rewards from these killer insects once dispatched.

The bugs are usually encountered in the forest, so making a run to a supply drop into the woods at night just became extra hazardous. It isn't just players they go after. I've seen them attack raptors, which became increasingly red from blood from their bites as they struggled against the bugs, then died and were eaten up before the attackers went after me. I've also encountered a T-Rex corpse in which investigating it, was attacked by ants that were around it. The mighty T-Rex felled by bugs? Perhaps a little more tweaking with these fearsome insects is needed.

Speaking of bugs, one of my pet peeves in the game is how the quirky physics act on a dino once you've killed it. Dilo and dodo bodies can sometimes be hurled a good distance away once the killing blow is made. There have been times, especially at night, when I've had to give up looking for one of their corpses and move on. So if you're hunting at night, be sure after your killing blow (or last killing blow if you ran into a pack) switch to your torch immediately. On the plus side, the bug can work in your favor in the water as I've seen megaphirana jump out of the water near the shore, and just hang in the air. Often they're dead. Did my spear deliver the killing blow, or did the bug hurt them. I have yet to find out.

My first exploration into the game was in "The OC Official Server 160," which turned out to be a PvP server, not knowing what "OC" meant. After learning more about the game, I avoided the more populated eastern coast and settled into a couple spots in the west, eventually making a good-sized base made of stone walls. After I'd gotten it a decent size, I went to concentrate on a Player vs Environment server I found in case friends wanted to try that. But I would still log on briefly every day or two to make sure nothing decayed. Then one day, I logged in to fin out I'd been killed and had to respawn elsewhere. Heading back to the base site, I found it was gone with nothing left, and I mean *nothing.* Not even a single floor section, or even the campfire that was nearby.

Confused, I entered group chat, asking if there was a bug in the game erasing people's builds. I was told that there wasn't, that what happened was likely the Method of Operation of a particularly ruthless tribe using demo charges (apparently one can make those when they get high enough). They didn't just break in and raid, but would blow up a base *completely.*

A tribe could rebuild pretty quickly. Not so much a lone wolf like me. So I dropped off that server for a while. Nydia's advice of "STAY AWAY FROM PVP SERVERS, THE KIDDIES WILL KEEP KNOCKING YOU DOWN" seemed to be confirmed. But then one gaming review I came across described a PvP enabled server in which the players didn't have the stomach for it, instead greeting everyone hello and even giving newcomers a few things to help them out. Another reviewer got a much more hostile response. Half the people he encountered while knew knocked him out and stole what little he had on him. Different servers seem to have different casts of characters, it seems. Even in the PvP servers, my biggest problem were the dinos and bugs, not other players. But it took just one tribe of hostiles to take down hours of work on my base.

There was still Nydia's server, but the problem with private servers is they go offline when the owner's computer does. So I hung around the PvE server some more, "PVE Official Server 37." I had set camp a mile up the river on a spot in the southeast, and began building up the base as it was close to a few crate drop areas. By now, it sports a smelter and blacksmith table, out in the open for anyone to use, and a crate near a door to drop shirts and simple tools newcomers dropping by might need. Exploring further, building a few secondary bases. But even PvE servers aren't without troublemakers. Once when I left a door open, I returned and saw a newbie run out. He'd raided my preserving bin!! Another time, the would be thief wasn't so lucky. I closed the doors before she got out, and I wouldn't let her out until I was sure nothing was gone from the bin.

Lomgren also decided to get a private server. Taking a look at the southern part of the island, which has rivers cutting through it to form smaller islands, he found a spot near the mid southern coast in what some call "The Footpaw" (see map near the end). on a hill overlooking a bluff next to an inlet that was relatively safe from the big predators. Below we set up a small farm to raise crops such as narcoberries, and nearby a small coop for dodo birds, which were good for eggs. The riding dinos were parked nearby, which doubled as a source of manure for fertilizer for the crops. Lomgren would later modify the top as a landing bay for tamed pteras. As this was the floor with the beds, it's not hard to imagine the characters trying to sleep while the "birds" make a racket.

As Lomgren was a much higher level than I was when I first came to his server, I looked for something to do besides build his base. Scouting around, I found a tiny island in a riverway not too far inland from Lom's base. So I began making one of my own, there. One complication was as it was further inland, larger carnivores would on occasion come near, notably the huge spinosaurs, distinguished by their huge size and sails on their backs. Once I took one down, though it took a lot of arrows and my base getting roughed up a bit. And the yield was only a few scraps of leather. Probably a fluke, but quite a disappointment. Another time, a Spino got too close to the farm area of the main base. From the safety of the bluff, we brought it down with tranquilizer arrows, then proceeded to tame it. Without the prized "prime meat," it took a long time and lots of meats and narcotics to tame. But the result was a guard dino that would keep watch over our farm (as well as helping to fertilize it a bit).

One of the most interesting times in Lom's server was when a few people were on at once, and  someone took down a T-Rex with tranq arrows. So others flew over on tamed Pteras and began the process of taming the huge beast, with lots of narcotics and meats. We also tranqed a couple other pteras, so we had a "triple taming." Unfortunately, while two of us went back for more meat and narcotics, a second T-Rex showed up. The two of us remaining had to run for it, and when it lost interest in us, it went back to chow down on the sleeping pteras. The others returned to take care of it, so we were able to finish taming our own T-Rex. Once that was done, we were able to walk it home, it making a meal out of any dilo that went after us.

After Lomgren leveled up his best Pteranodon, or "pteras" as they've come to be called in the game, he began exploring around. Finding a good source of ore on a volcano in the middle of the island, with a little crystal and obsidian, he established a small mining base. Flying to it takes a ptera that's been leveled up in weight and stamina. Yours truly has been trying to overcome his nervousness of flying, often by flying over a river in case I accidentally press the "E" button, which for mounts is the mount/dismount action. But the view is spectacular.

Going about, I've been noticing the value of having a tamed dino help you out. So in Lomgren's private server I helped things out by taming a raptor when the opportunity came about. As mounts, raptors are pretty quick and can hold a little before slowing down. But theyre not unbeatable, so when having one at your side be careful when engaging packs of carnivores. I might have been a little lucky when taming the dino in the private server as I had plenty of narcotics on hand and was able to get plenty of fish. When I tried taming something in the PvE server, I only had a little meat on me and wasn't able to find any fish or prey animals nearby.

After this happened three times, I came across a triceratops that had been knocked unconscious by a giant scorpion. Feeding that one berries, I tamed it after a bit more than half an hour. But as it was still a bit low on HP, it was still a bit vulnerable. Getting it to home base, we were attacked by giant ants, not a few but about a dozen. They killed the trike and went after me. Then I found a raptor that was so busy going after a herbivorous dino, it didn't notice me sneak up on it, and after a few tranquilizer arrows, it was down. It took over an hour, but I had finally tamed a raptor after three unsuccessful times! I then took it home, and going after a nearby "piggy" for meat, we were attacked by more bugs. We got all of them, but one of the flying soldier ants had bitten the raptor to death before I could get it.

So five taming attempts with nothing to show for it. Maybe some lone wolves are just meant to go about on foot.

In the past few days, I've been hearing about a few other creatures introduced. One is the gigantosaurus, a huge carnivorous beast described as having a rage makes it more difficult to tame than a T-Rex or Spinosaur, and if tamed can be difficult to control in a PvP fight. Then there's the dung beetle, which supposedly when tamed can be a source of fertilizer and oil. Then there are the "Alphas," which are dinosaurs that are much stronger than normal, and more difficult to take down, identified by the red cloud among them. They also can inflict more damage to buildings, including stone and metal. So far, all that I've heard about in game chat are carnivores, T-Rexes, carnies, raptors, etc.

Nydia's been starting her own server up again, so I may soon have some adventures to write about there. In the meantime, still building up that secondary base in Lom's server, and still trying to tame a beastie of my own in PvE 37. If anyone wants to be in Lomgren Small's server, ask him. If you want to see my main base in PVE Official Server 37, it's around 78 Latitude, 64.5 Longitude in the Southern Inlets (see below). If you go about on the coast, it's on the river with a sign marking the original base of one of the server's tribes. If I'm not there, you may want to stop by anyway to use the forge and smithy. But I may move to the shore once I've tamed something again. Those killer bugs are proving to be just too much. And then there's OC Official Server 160. Would taming something be easier there?


To help you get around, here's a map of the various regions and underwater caves, created by "Felski." You can see a larger image of the map (here). For those starting out, here's a map of the starting locations (here). Having been to Craggs Island, it's appropriately named as not much grows there. I have yet to head to "Dead Island" as without a water or flying mount, you're shark bait, and once you get there, word has it the high level predators will make short work out of any player whom isn't also high level, unless he had plenty of help.

Bixyl Shuftan