Showing posts with label new. Show all posts
Showing posts with label new. Show all posts

Wednesday, March 14, 2018

Ark Survival Evolved Update: New Map, New Version, and Lots of Mods


By Bixyl Shuftan

My friends play some games for a short while, and it isn't long before they lose interest and move on to something else. Ark Survival Evolved isn't one of them. After over two and a half years and a number of changes, they still like returning to an island filled with prehistoric creatures, braving the dangers, and making things with the resources there.

Those whom haven't played the game before may want to check my previous articles in July, August, and September 2016 and February 2017. The basic premise of the game remains the same: that of a human waking up on the beach of an island populated by dinosaurs and other prehistoric creatures, with nothing but his wits and two bare hands. You won't be able to do much at first, and it's best to avoid even the smallest carnivores for the first few levels. So many creatures see you as a snack to chase down and bite and claw to death. But you'll soon get stronger, faster, and with learning new skills comes clothes, equipment, and the ability to make a home base. Complicating things is the kind of server you're on. Public PvE or Player versus Environment servers often have huge tracts of land claimed by others simply so no one else can use it, which can make finding a place to settle hard. Player versus Player servers, the people you'll run into can vary greatly. Some will help you. Others will wreck your place, steal your stuff, and skewer you just for giggles. Having no patience for the "PvP kiddies," many of my friends tend to stay in private servers, such as the one Nydia shares with her friends.

So much has changed since I last wrote about the game over a year ago in February 2017. For one, there's a new map: Ragnarok. This place is about two and a half times the size of the original map, also known as "The Island." Like The Island, there is a mix of terrains. But unlike the original area, there's a large desert area in the south, dominated by the "Deathsands" that can cause heatstroke and eventually death if you stay too long there. In the interior are some high mountain and plateau areas, with ice and snow, parts of it having super cold temperatures that can rapidly sink your health without cold climate clothes. Appropriately enough, the Ark Wiki calls  the areas "Murdersnow." On the northern part of the map is a barren, scorched area. One has to be careful in parts of this area as it's home to Fire Wyverns (first seen in the Scorched Earth map) that can set you, and any mount you may be riding, ablaze.

The recommended starting places are in the northwest and north-central areas, with temperate climates. In addition to the dilos that use blinding spitting attacks, players on the beach will have to contend with the thieving pegomastaxs and ichthyornis. Pegomastaxs are annoying, but as they're ground animals can be pursued and knocked out, though if they get away, the player will have lost an item, possibly a valuable on. I found ichthyornis to be more trouble as they swoop down on players from above, robbing them of food. While they don't steal items, they do knock tools and weapons onto the ground, and will attack players again and again, which is both irritating, and for a low level player dangerous as they have less HP to spare as it's attacks damage some.

A deadlier danger is the eurypterid that while usually on the sea floor occasionally comes onto the beach. Nicknamed "Larry the lobster" by my fellow players, this ancient aquatic arthropod can sting with a strong poison that will quickly knock out players, leaving them helpless as it eats them alive. Ranged weapons are recommended in taking these out, as it may get a lucky couple of hits on a player using a pike, which will be enough to knock out a medium to low-level player. Solo players with only melee weapons should avoid pairs. As dangerous as "Larry" is, one can find pearls on them, including black pearls. So some will brave the dangers, or use a lot of bullets. And then, there's the Giganotosaurus. These are rare, which is good as these monsters are several times larger than rexes and eats wyvrens for breakfast. Their size combined with their rage makes them a predator best avoided.

Fortunately, not everything new is necessarily out to rob, peck, and eat you. The cute jerboas from the Scorched Earth map are here. These critters do have a use besides being adorable fuzzballs. As Ragnorak gets hit by sandstorms, even in the north,their ability to detect weather can alert you to one. Appearing on The Island several months ago, and on Ragnarok is the otter, which makes a great and practical pet for both the warmth it provides and it's ability to get fish and pearls, including on occasion black pearls. There are other creatures from Scorched Earth here as well, Wyverns having a new variety: Ice. Like all wyverns, they are very dangerous opponents in a fight and valuable mounts that are tough to beat. They can only be tamed if raised from eggs. The mythological griffin has also been introduced. As one might expect, wild ones are best observed at a distance as they will attack. If one goes through the trouble to tame one, they do make a prize mount that can carry two people.

Resources are also easier to find. On The Island, metal was uncommon, as were oil spots, and I could find obsidian and crystal only in a few places. On Ragnarok, metal can be found all over, and obsidian and crystal can be found in more places. On the beach, one will find occasional loot crates that contain random items useful for beginning players, such as stone hatchets, bows, or if they're lucky an iron pike.

While The Island had a few occasional ruins that weren't always easy to find, Ragnarok has some large abandoned structures. One of the most prominent is the castle visible from Viking Bay that's located on a high plateau east of it. But as the place is filled with bats and spiders, it's highly recommended one bring armor, a gun with a lot of ammo, and plenty of friends. Safer but further inland is an abandoned bridge that's starting to crumble. Exactly who was using these structures is not yet known.

With Nydia and the "Furry Gamers" getting back in Ark, we got a private server with a Ragnarok map, or "Rag," as we sometimes call it for short. We set up a main base in a cave in the northwest with one of the three obelisks on the map just to the west. With over a dozen in the tribe working together, it wasn't long before the most active were strong enough to start taming some powerful beasties, such as some of the wyverns after grabbing some eggs. We made some notable structures, such as the "Hotel Bunnytickle" in Viking Bay which stood over a dozen stories high. We made a number of bases along the north coast and a few in the interior.

But there was more than a new island to explore and build on. Over the past year, Ark has encouraged the building of a number of mods. These can be mildly useful tweaks, to new maps, to new ways to build things, and more. The Ragnarok map got it's start as a mod. Structures-Plus, also called (S+) gives you more structure parts to build, as well as new versions of the old which you don't have to destroy to remove, but simply take down and either store it or place it elsewhere. S+ foundations are stackable, so one can make a really strong stone or metal fence. It can also allow you to build an underwater base, which is not exactly the easiest thing to raid in a PvP server.

The Eco Decorative and RP allows you to create plants, bushes, glowing crystals, and huge trees. The Castles, Keeps, and Forts Mod allows you to build medieval era-structures. As dinos are sort of like dragons, this allows you to make places out of fantasy novels, complete with jousting matches, on dinosaurs. The Steampunk mod allows you to use steam technology, which can allow you to build things out of a Jules Verne novel. Among which are huge skyships. Pimp My Home allows you to decorate your home base in new ways to make it feel more like a home. It can be a little surreal to have a dino in a kitchen with modern appliances, but here it is. Conquer the Seas allows you to build a number of boats, as well as a small airship. The dredger can get you resources from the ocean bottom, and fishing boats allow you to get both certain resources, and of course fish. The Crystal Isles Mod gives you a new map in an area filled with crystals. The area is beautiful, but Ark being Ark can still be quite deadly.

There's too many mods for me to mention, others including the useful Dino Tracker and the amusing Dodo Rider. Butthey've allowed Ark players in private servers a world of possibilities. One small problem: a lot of mods may lag some players. So they're not for everyone. You can find a list of the mods on the Wiki (here). Twinfinite also gave a list of thirty mods, ranging from very useful to mildly interesting.

Then there's the Tek technology. Appearing last year, these an a space-age/alien tech element to the game. The engrams and the material "element" needed to make them are available only by killing boss creatures. Tek armor can make you very difficult to defeat in a fight, with jets to make you fly, and energy weapons. You can also get Tek armor for tamed animals such as the T-Rex and sharks ("Dinobots" and sharks with frikin lasers anyone?). There's Tek equipment, such as a replicator which takes fewer materials to build things than in a fabricator or smithy. There's a cloning chamber, which you can clone a creature if you have enough element. Teleporters allow you to teleport yourself, and other people or creatures close by, to another teleporter, but unlike beds you can keep your clothes and inventory. And there's more, including tech windows and doors which open when you're nearby.

Needless to say, Tek technology does scare some who play public servers. Raiding parties with machine guns and explosives are bad enough, but rocket jets and energy weapons gives people the idea of raiders whom can smash up a well-defended base with impunity. So there are some PvP servers that are labeled Tek-free.

Scorched Earth has also been joined by a second alternative version of Ark: Aberration. Players find themselves in an "Ark gone wrong." Somehow the Ark has been damaged, and the surface is bombarded with harsh radiation during the day, driving all but the most resilient life forms underground, which live in lush biomes. There are a number of kinds of mushrooms, the larger which chopping can give you fungal wood, which can be used like regular wood. There are smaller kinds of mushrooms, some providing small benefits when eaten, but others can cause hallucinations and temporary inability to breathe. There are gas vents one can harvest congealed gas balls from, but be careful as you could suffocate by inhaling the gas. There are gems you can harvest. Earthquakes can rain down resources from above such as stone, regular wood, obsidian, and crystal, but can also damage your base or knock you down when climbing a wall.

The radiation has created new creatures that can help or hinder. The bulbdog is a friendly creature that can be a source of light as well as a pet. The goblin-like nameless are a constant threat in many areas, but can be held at bay by light sources. Ravagers are a kind of canine that can really hurt you as they're usually in packs, but a valuable ally if tamed. Rock drakes are large creatures that can climb walls, glide distances, and have a stealth ability that can allow them to sneak up on you, and possibly make short work of it's target. But like wyverns, they can be tamed if raised from an egg, making them a powerful mounts. Reapers are dangerous alpha predators that low and medium level players don't have a chance against, and queens can "impregnate" a player with their young, which if left untreated will eventually burst from the player like the creature in "Alien." It's *possible* to tame the young, but very difficult.

It is possible to transfer creatures from single player games to private servers. One of my friends brought over some rock drake eggs, of which I ended up with one resulting "rocky." With no hostile players around, there's no need to camouflage, but it's fun to glide around and climb walls. With this creature well over level 100, he makes lunch out of any T-Rex he encounters. He's the best fighter at the base I stay at.

There are more survivor notes to discover, the latest from a woman from Medieval Japan and a man from Ancient Greece. It seems the activity in the PvP servers was a factor in their stories as the woman describes most of her encounters with others as hostile, some trying to kill her on sight. The Greek man in one entry describes himself as waking up away from his house on the beach, without items, and finding his home broken into and robbed - he'd been raided and killed, and somehow came back to life.

There are also some tales going around of a developing plot. One youtube I came across, the narrator says he had heard stories that it was becoming clear that the Ark was a kind of alien experiment in which extraterrestrials had been preserving dinosaurs and other ancient creatures in hopes of improving them, and were recently abducting humans with the purpose of hoping to improve them as well. Right now, this should be taken only as an interesting rumor. There's also a rumor that eventually the game will have a way for players to return to Earth.Time will tell.

The Ark as an alien experiment? Who knows what they would think of those PvPers who kill for the sheer pleasure of it in contrast to those who give helping hands to neighbors in need. As always, this survival game seems to bring out the best and worst in those who play it. But unlike "Rust" which looks like it's set in the abandoned runs of some once populated area, Ark at least seems to have the potential for a better tomorrow with it's shiny technology.

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And finally, there's been a few songs done about the game. Among them, "Survivor Evolved."

That's all for now from Ark. Stay safe, watch your back, always know a line of retreat in case trouble shows up, and it never hurts to have friends.

Source: Ark Wiki , Twinfinite, Steam
Image credit: Nydia Tungsten

Bixyl Shuftan

Saturday, October 3, 2015

The Prometheus Grid.


By Bixyl Shuftan

Besides Second Life, there's a number of much smaller virtual worlds. Inworldz and Avination are the best known, but there are others with just a few people and high hopes for future growth. Among the new ones is a grid named Prometheus. The name comes from the prequel to the "Aliens" movie.

Being sent an invitation, I was able to access the world through the OS version of Firestorm. One can also use versions of Singularity and Kokua. Starting out, I was in a basic "Ruth" avatar with a grey shirt and red trousers. Shortly thereafter, I was sent a teleport request to a huge platform over Angel Island by someone calling herself "Central Linden," one of the staff. When I asked about the name, I was told it was done as a tribute to Linden Lab. Prometheus has no affiliation with the owners of Second Life in any way. She handed me a furry feline avatar, which she told me had been copied and transfered from Second Life with the content creator's permission.

Chatting with Central, she told me this was the third version of the Grid, the previous two ruined. Pictures and patterns can be uploaded for free by those on the world, "We're technically ready now. Just need more people and more SIMs." As of now, there are four sims currently operational on the grid: Angel Island, Prometheus, Tail Raisers and Luna Lobo, "We're currently working on more Linden regions and people can buy SIMs." The number of people who are on is also small, about sixteen as of the writing of this article.

Stepping down from the skybox later, there was a build on ground level, named the "Emerald Temple."  In the other three, there wasn't much built at the moment. The Tail Raisers sim is for a club to be build in the near future for "inter-personal actions between players and staff in a relaxed atmosphere." At least one of the sims was in Skybox mode, in which I planted a tree, then used my limited building skills to make a small cubic shelter and a table.

Those interested in getting on can contact Central Linden or Artisan Sunspot via Skype. One can find a page about the grid here.

Bixyl Shuftan

*Update* Less than two weeks after this article was written, one of the staff informed the Newser that Prometheus was offline, possibly for good

Monday, August 10, 2015

World of Warcraft's Next Expansion Announced As Subscriptions Drop to Nine Year Low


By Bixyl Shuftan

On Thursday August 6, Blizzard announced details of World of Warcraft's next expansion: "Legion." While the full details of the plot have not been announced, the trailers announced the big detail (https://www.youtube.com/watch?v=N6CWue7voA0), the return of the Burning Legion.

To those who know little about World of Warcraft, the Burning Legion (http://wowwiki.wikia.com/wiki/Burning_legion) is an army of demonic creatures whom invade and destroy world after world in their lust to consume magical their magical energies which has twice invaded Azeroth and have been the source of many of it's problems. Now once again, they are back, and it will be up to the players of the Horde and Alliance to stop them.

There are a number of details known about the expansion. There will be a new continent: The Broken Isles. There's also a new class, the Demon Hunter. Players can now level up to Level 110. There will be Class Order Halls and followers. Promised are Artifacts, customizable weapons that can grow in power as you level up. Promised are a redesigned "Honor system" for PvPers, improved transmorgification, and "improved social features." Those buying the expansion get a free character boost to raise one character to Level 100 (almost certainly the minimum to get to the new zone. And there will be new dungeons and new bosses.

Demon Hunters can only be from one race of each faction: Night Elves for Alliance, Blood Elves for Horde. They are the second "hero class" of the game, the first being the Death Knights introduced in "Cataclysm." So they will have unique features that make them stand apart from other classes, possibly including a higher starting level, a unique power bar, and a unique mount. But if the Death Knight is a guide, that means anyone wanting to create a Demon Hunter character would need to already have at least one character close to Level 100.

"Dominate your foes as a Demon Hunter, an elven outcast shunned for daring to wield the terrible powers of the Legion," Blizzard said. "Exhibiting superior mobility and a preternatural sense of awareness, Demon Hunters can tap into forbidden powers at times of dire need, metamorphosing into terrifying fel forms. Focus on Havoc to demolish any who stand in your way with fiery demonic attacks, or specialize in Vengeance and go toe to toe with even the most powerful demons, withstanding massive punishment as their attacks fuel your hatred."

 While some World of Warcraft fans are happy to hear of the expansion, the announcement comes after less than happy news about the game. One of the game's staff recently left the company for NCSoft, which works on a number of games, including Guild Wars 2 and Wildstar. But the big news is the number of players in the game are becoming fewer and fewer. According to an article in Gamezone, the number of subscribers was last counted at 5.6 million. While this still makes them the most popular of all MORPGs, this is a sharp plummet from their slightly more than ten million in November 2014.

When one looks at their numbers over time, their current expansion brought a short term boost to subscriptions which had been slowly declining over time from twelve million in 2010 to 6.8 million in June 2014. But it didn't last as just a few months later in March 2015, the statistics showed a plummet to 7.1 million. The game had fallen as fast as it has risen, and resumed it's slide to a number not seen since December 2005, a nine year low.

So why are the numbers still falling? Opinions vary as to why. Perhaps after over a decade people are starting to get a little tired of the game. But there are other points of view. Eliot Lefebvre of Massivelyop.com was rather critical of Blizzard in it's development of World of Warcraft in recent years, "Blizzard has a track record that is ... let's be generous and say 'not great' at the moment. ... this expansion is delivering a lot of things that players have said they want for quite some time, but it's also doing so at a time when player confidence in the development team is at a pretty low pulse. ... 'Legion,' at this point, is inheriting a mess." Like others I've heard complain about, once they saw Hellscream meet his end, for many non PvPers there just didn't seem to be much to do, "(The) Endgame for non-raiders is an unpleasant punchline."

"What we need in the next few months are details," Lefebvre stated, "and the more we know, the more we can decide this is reversing the trend of the last three expansion, or another step down."

Leif Johnson of PC Gamer was also critical of Blizzard, beginning his article, "We're about nine months into World of Warcraft's 'Warlords of Draenor' expansion, and I can't remember what any of my guildmates look like. ... We've stopped raiding, and we're all too 'busy' when we're online together. We're picking herbs or mining ore. We're preparing work orders. We're finishing quests with NPC 'bodyguards' to get more oil to launch naval missions for gear. And the worst part? We're all doing the same things on our alts. This is what much of World of Warcraft consists of these days, and it's awful. As a while, it's easily the worst expansion for Blizzard's beast to date." The title of the article summed up his feelings, "World of Warcraft Desperately Needs It's Next Expansion."

So is Blizzard panicking over it's cash cow not making so much? Maybe not. Their quarterly report showed that between three of their other games, "Hearthstone," Heroes of the Storm," and "Destiny" have a combined 70 million registered players, and have made 1.25 billion dollars. "Blizzard is demonstrating that they're able to adapt to the new world order pretty well."

No date has yet been given for the release of "Legion," but it's a good bet it won't be for at least several months. In the meantime, there are no signs of World of Warcraft's decline stopping, and the game is likely to looks hundreds of thousands of players between now and then.


Sources: Blizzard, Forbes, Massively Overpowered, PC Gamer, Gamezone

Bixyl Shuftan

Thursday, December 12, 2013

New Second Life / InWorldz Group: The Grid Walkers Welcome Center


By Bixyl Shuftan

In recent months, interest in the InWorldz virtual world has been growing. The majority of people visiting the place have been from the larger Grid of Second Life, often annoyed with updates that their computers have problems with or policies from Linden Lab that they do. But without anyone or anything to help you out, it can get pretty confusing on how to go about there.

Fortunately help arrived in the form of the InWorldz / Second Life Connection Center. This group in both grids, with locations in both, helped residents from the older grid get started and go about on the new one. It also helped organize a public discussion in Second Life about what was true and what wasn't about InWorldz.

But without any warning, on December 8 Amore Crux, the owner of the Connection Center, suddenly announced the group was closing. While the groups themselves have remained open, many of the staff have found themselves locked from posting, and most of the virtual locations were deleted. Zia Larina, the former manager of the center, was caught off guard like everyone else, and made a public statement to help clear up some misinformation going around. There has been much speculation as to why Amore closed down the place, and the reasons are still unclear.

The group's sudden closing meant that residents commuting between the grids would be without reliable help. Nydia Tungsten of White Vixen Enterprises, which had cooperated with the IW / SL Connection Center, made the decision to found another group to take it's place: The Grid Walkers Welcome Center. Zia began helping her out from the start.

"We started the Grid Walker group to address the need that was made by Amore's announcement and then closure of all the Connection centers," Zia explained, "The volunteer coaching will continue and the coaches are willing to keep helping people. There is a connection between both worlds and a group we can stay in touch with each other here or in SL. I feel sad that the Decisions that were made. In the end playing our game is for us and being able to do that with help and laughter makes playing and working in both SL and IW enjoyable."

At the Angels Foxshire sim in InWorldz, managed by White Vixen Enterprises, Nydia explained, "We were planning to make this area a form of welcome center already, when we found Zia and Amore. I thought to join with them in promoting a cross grid community, that is why WVE and IW/SL got together to hold the Q&A meeting in SL. I was blindsided by the closing of their welcome centers then found out it was a decision Amore had made on his own because of.... "differences"... he had with the founders, his decision affected ALL their members and left them out of the loop as to why and what would happen now."

"The idea behind the group was too important to let hang in limbo, so together with Zia we have formed 'Grid Walkers Welcome Center,' leaving it open for not just SL and IW for for ALL grid visitors, we have a Inbiz ATM here now for those that need it, and it should also be said that there was NO disruption in ANY inbiz services."

Asked about InWorldz's rate of growth and if the new group can handle the influx if numbers continued to grow at the level, Nydia stated, "I think as the grid grows our group should grow and the number of guides along with it, I have every confidence Zia will handle and train our guides so they can handle the new arrivals as then get here."

So once again, Second Life residents needing help while getting themselves established in InWorldz have a place to turn to.

"In the end, words of intention are all fine. It is the actions that we do that people will grow to trust," Zia commented, "not our words, but our actions and our consistency."

Bixyl Shuftan