Showing posts with label battle. Show all posts
Showing posts with label battle. Show all posts

Sunday, January 22, 2017

Game Review: War Thunder


Bixyl Shuftan

Most gamers are familiar with the popular "World of Tanks" game in which players are in two teams with each operating a World War 2 tank and shooting at one another. Less well-known is War Thunder, by Gaijin Entertainment. The game is similar in that it also involves WW2 style combat, but the game is a bit more detailed. Unlike "World of Tanks," players can fly aircraft in addition to driving tanks and other combat vehicles, and there are plans for naval vessels. So the action can take place on land, sea, or air. Like "World of Tanks," the game is free to play, but there is a "Premium" level, but here it allows players to play certain vehicles basic players can't yet.

When the game first came out in 2011-2012, it was an air battle game. Players start out with pre-war fighter biplanes, three among the following nations: United States, Germany, Britain, Soviet Union, and Japan. Unlike "World of Tanks" in which players can only bring one vehicle in the battlefield during the entire battle, players can bring in another if the first is destroyed. After the destruction of all airplanes, the player can only observe or leave. Through capturing areas, destroying opponents, and destroying ground targets, players earn research points and silver lions. Research points are used toward researching both improvements on your vehicles and researching another aircraft on the tech trees of each nation. Eventually, you can get more advanced fighters, fighter-bombers and bombers, and eventually Korean-War era jets. Silver Lions are used to purchase the parts and eventually more aircraft. When you get more aircraft, you have the choice of either getting another vehicle slot or assigning it to one of your existing ones. Assigning it to one of your existing slots cost Silver Lions. Getting another vehicle slot requires Gold Lions, which are difficult to get without buying them with real world currency. Each additional vehicle slot per country is more expensive than the last. Once every 24 hours when the player logs back in, they get a random bonus for either research points or silver eagles that has to be applied within two days. If they log in every day, every five days comes a group of bonuses, or perhaps a chance to try out a premium vehicle for an hour. You can take a plane out for a test flight before buying it to see how it handles.

There are three types of multiplayer battles. The basic one or "Arcade" is the easiest with players able to respawn, using a different plane in your slots. "Realistic" is more difficult as the plane will be a little more difficult to control, such as being easier to stall, and you cannot respawn once shot down. In "Arcade," when your plane runs out of ammunition or bombs, you just need to wait an amount of time before you reload. In "Realistic," you have to go back to your airfield and land to reload. There is also the "Simulator," which I haven't gotten into much. On any level, making tight turns can sometimes cause your vision to black out due to the G-forces on your pilot's brain. Both "Arcade" and "Realistic" have a small"radar" window in the upper right that keeps track of where your teammates and opponents are, as well as the bombing targets. On the upper left is your speed, altitude, engine temperature, and how many bombs how have left. the lower left shows how many small ground targets are left, and when your plane starts to take damage, a small picture of your plane will appear, showing what's been hit and how badly.

 What battle a player is matched into depends on the level of the planes he has in his slots, so one doesn't end up hopelessly outclassed or in a plane that outclasses everyone else. If your plane has one or more gunners in addition to the pilot, the computer will automatically control his firing, unless the player chooses to take control of the gunner himself. Planes do not have hit points the same way tanks in "World of Tanks" or ships in "World of Warships" do. Instead, the engine, wings, body, stabilizers, etc. take damage separately. If a major part is destroyed, the plane is going down.

Each battle has a different kind of mission. Airspace domination battles are simple as it means the planes of one side keep the air space marked clear of the other side's planes. Airfield domination battles are trickier as they involve capturing one to three airfields, doing so by landing one's plane on them and holding it for a minute. Unfortunately for the pilot, the landing and capturing makes them vulnerable to a strafing run by opposing fighters. In bombing missions, you have to take out three enemy factories, and then the enemy airfield. Some missions will have AA guns and convoys of ground vehicles. fighters can, with difficulty, take out the latter and the unarmored ones of the former. Bombers can take both out if the bombs hit close enough. Carrying larger bombs means fewer drops, but each will have an easier time taking out AA guns and vehicles, and cause more damage to factories and airfields. In some missions, there are also enemy ships to contend with. They can be dispatched with bombs, or a torpedo if you have a torpedo bomber. On the top of the screen, a bar with one side red and one blue keeps track of which side is winning, both sides getting shorter depending on the progress in the game. If the line is mostly red, your side is losing.

After the battle, your score and your place on your team's side is displayed, followed by any parts and vehicles you've finished researching. You can choose new priorities of research and purchase researched parts. You also get a number of crew skill points on your aircraft, depending on how well they did (planes that didn't take part get no bonus). These points can be applied to piloting skill, gunnery skill, skill of any other gunners, pilot's G-tolerances, etc.

Different planes have different tactics. The Mistubishi "Zero" fighters are highly manuverable and are best in a circling dogfight. The American "Thunderbolt" in contrast is less so, but can handle steep dives and can climb well. And don't forget to keep an eye out for what's around you. Pilots concentrating on trying to shoot down the plane in front of them can easily not be aware of the guy sneaking up from behind, until it's too late. Bombs can also be given a time delay, which can help a bomber escape a blast when making a low-altitude run, or give an enemy fighter close on their tail a nasty surprise during a chase at treetop level.

In 2014, War Thunder introduced tank combat, starting with Russian and German tanks, and later on adding American and British tanks with Japanese ones currently available only to premium players. The vehicles look more detailed than their "World of Tanks" counter parts, and those with more than one cannon such as the American Lee And Russian T-35 can fire multiples of them. When your gunsight is in front of a friendly, it will turn blue. When targeted on an enemy tank in a spot it has a decent chance of penetrating, it will turn green. When the chances are iffy, it is yellow. And when it's red, the shot has a poor chance of doing damage. The results of hits show in a pop-up display in the upper right.To help players get around, a minimap of the area is in the lower right. The lower left will show if your engine or gun is damaged, and the number of uninjured crewmen. When you score a hit on someone, a brief display appears in the upper right, showing where you hit and if it damaged anything.

With the hills and drops, it's possible for a vehicle to end up upside down. The player can call for assistance for a teammate to try to pull him upright. Hits on a tank can injure crewmen or damage equipment, the former meaning the tank can't shoot or drive until another crewman takes their place, and the latter meaning the tank has to either stop for repairs right away, or move slower and shoot slower and less accurately until the player stops and enacts repairs. Once the number of uninjured crewmen falls to one or zero, the tank is out of action. The tank can also be blown up by a hit to the ammo supply or fuel tank. After three tanks are used up, the player can no longer respawn, even if there's a fourth tank in the country's spaces.

There are also self-propelled anti-aircraft guns, which spit out high rate of fire, but have little chance of stopping all but the most thin of armor of enemy vehicles, such as other anti-aircraft or some tank destroyers. Many tanks also have machine guns. While AA guns and machine guns can't destroy a thickly-armored tank, they do count as making a hit, so if another player destroys the tank later, they get credit as having made an assisted kill. But one other difference from "World of Tanks" is that crew members are clearly visible in  AA vehicles and certain tank destroyers. This means a machine gun attack, or a high explosive round, into an exposed area can really hurt.

At several points in tank battles, players will get the chance to switch to an airplane for a few minutes, either a fighter-bomber which can damage or destroy tanks, or a fighter which can take out opposing planes. Anti-aircraft guns and machine guns that can aim into the air can fire at them when they get close enough. It takes several AA and machinegun hits to destroy a plane, though if it crashes the player who damaged it gets credit for the kill. Taking out a plane with a tank round would be a difficult feat of marksmanship, but most likely end up taking it down. Tank missions, at least in arcade mode, are just one variety, to occupy one or more designated points.

Like the planes, different ground vehicles call for different tactics. Light tanks are built for speed, but not going toe to toe with heavier armor. Heavy tanks are built to take and give punishment, but as the saying goes "there's always someone stronger" and a lucky shot to the turret ring will still hurt, if not take your tank out. Medium tanks can handle both roles. Tank destroyers are best when on the defensive, and when outflanked are vulnerable to blows from the side. Anti-aircraft vehicles are great for taking down enemy planes, and can  damage or knock out enemy vehicles with thinner armor or open areas if they get a lucky shot from behind, but are not built to take much punishment. Both tank destroyers and AA vehicles are at a disadvantage from tanks in city combat. And if a shell hits armor at an angle instead of head on, it's less likely to penetrate.

For certain accomplishments, such as getting a streak of three or more opponents before getting clobbered, blowing up the guy who got you earlier, or capturing an area, you get extra silver eagles and possibly more research points. For destroying a certain number of opponents during the course of your virtual campaign, you will be awarded insignia and artwork, which can be affixed to your vehicle as labels. You can do a little mix and matching with the artwork. It is possible to put a decal meant for an Axis aircraft on an Allied tank.

Naval combat is currently under development, and for now available only to Premium players. But these are not the battleships and cruisers of "World of Warships." All that's available now are small ocean craft, such as American PT boats and German E-Boats.

Although War Thunder is a multiplayer game, and you can fight alongside friends, I've personally found it more difficult to team up with my Second Life friends there. So when we feel like a round of tanks together, we usually hit World of Tanks. This to me is War Thunder's greatest flaw. But once a group of players gets in and can communicate by voice to coordinate their actions, that makes a clear difference in gameplay

It's also notable that War Thunder pulls something every April Fools. Last year, it was a pirate ship battle. Probably their most memorable prank was the "My Little Pony" air battles on April1, 2013, with flying colorful ponies with jets and rockets strapped to them, firing rainbow lasers.

Aside from a lucky picture from when I took a test drive of a T-35, I never could get screenshots of the game. So most of the pictures here are from films on warthunder.com.

Still, if you feel like a good round of air combat, or want a round of tank combat that's a different style than "World of Tanks," War Thunder is certainly worth a try.

Bixyl Shuftan

Thursday, January 30, 2014

Biggest Battle in Eve Online's Ten Year History, Over $300,000 USD Worth of Virtual Weaponry Lost


By Bixyl Shuftan

The game Eve Online on Monday Jan 25th saw the biggest battle in it's history. The "Battle of B-R5" involved 2,200 players between two alliances of two factions each, and the loss of hundreds of ships on both sides, including about 90 Titans, an unprecedented number lost in a fight.

In Eve Online, the competitive nature of the game results in occasional warfare between factions of players. With diplomacy and dealmaking, sometimes the result is fights between alliances of factions. And the game allows major factions to build some pretty big ships if they have the resources and time.

In Eve, the biggest ship that can be built is the appropriately named "Titan." These ships are truly gargantuan in both size and cost. In the game, they are kilometers long and "capable of disrupting the tides of planets." How much does it take to build one? A total of 3400 hours, months to build, and about 7600 US dollars worth of game currency. If committed to battle, they're a force to be reckoned with as it's main weapon can blow away smaller vessels with a single shot. But it's not indestructible, and can be lost. Because of it's cost in time and resources, the loss of one is the loss of a strategic asset. It doesn't happen too often. In the past, a faction than managed to wipe one out and put it up on Youtube could enjoy some bragging rights for a while. More recently, there were some fights that saw the loss of a few. In February 2011, 12 Titans were lost in the Battle of Uemon.

What caused this battle? A space station controlled by one alliance of two factions ended up for grabs after they lost ownership of it. Not because of enemy action, but because the rent wasn't paid on time, possibly because of espionage. The station was the alliance's headquarters in their war against another alliance, and the opposition jumped at the opportunity to try and take it. Success would mean their enemy would be prevented "from accessing a great deal of their strategic assets and war material." Faced with losing the base, and with it probably the war, the defenders made the decision to risk their Titan ships. The attackers brought in theirs, the result being a unique battle in Eve's history, "for over 100 of them to just leap into a toe-toe slugging match where their chances of survival are quite low is... unheard of. These two powerblocs are really taking an insane risk here."

Compared to a game like "World of Warcraft" in which a player getting clobbered results in the armor needing repairs worth roughly a fraction of an hour's worth of game cash, the losses in BR-5 were truly staggering. Iris Ophelia put it, "To understand the true scope of what happened in Eve last night, imagine instead loosing that same round ... And then loosing your car ... And that unfinished manuscript you've been putting all your free time into for months. ... 90 times."

One player posted in Facebook chat, "I lost a dreadnaught, but I'd been planning on loosing it gloriously for a while. ... Sadly, the node was totally borked. I never even got to fire a shot, since my grid never loaded for my client, but everyone who was already on field and had grid loaded nuked me in spades." Of his corp, FinFleet, "We got prison sodomized."

The battle went on for a while, until reinforcements for the attackers gave them the edge. The defenders then gave the order to withdraw to try to preserve what they could. The attackers continued to press their advantage scoring more kills and adding to the losses. "Both sides had lost an incredible number of dreadnaughts, and the price of Tritanium has been creeping upwards, anticipating the flurry of industrial production to come. While the final kill numbers aren't in yet, this fight has already blown past every single record for damage done in Eve."

And blown past every single record in damage done to dollars invested in virtual goods.

<iframe width="560" height="315" src="//www.youtube.com/embed/RCK-E5AopVI" frameborder="0" allowfullscreen></iframe>

(Click Here if the video fails to load)

*Update* For more information, check out Eve Online's Twitter feed at: https://twitter.com/eveonline

Sources: Polygon, New World Notes, Reddit Eve Online B-R5 Thread, The Mittani

Bixyl Shuftan

Sunday, September 22, 2013

Minecraft Ship Battle

By Bixyl Shuftan

On the evening of Wednesday Sept 18, the night before "Talk Like a Pirate Day," Nydia Tungsten wanted to do something with Minecraft. She mentioned she was uploading a "map" onto a new server, and invited people over.

Logging on, I found myself in the water, and had to swim for it. Getting to the surface, I found two ships, one with a pirate flag, the other with an English one. Both had four large openings on each side. I swam to one, and was told this was going to be a battle between the two ships. How would the ships fight? Looking around on the deck, I found above each of those holes I saw were loading mechanisms and buttons. On the other side of the deck were chests full of dynamite.

What we were supposed to do, at least once the signal was given, was to load the dynamite into the bottom part of the "cannons," press the piston button, then repeat a few more times. Then load another couple pieces of dynamite on a hole on the side. To fire the "cannon," one had to press the button to ignite the stacks of dynamite down below, which was to act as propellant, and *quickly* ignite the dynamite acting as the "cannonball" before it was launched, and scramble back a few feet. If all went right, a piece of ignited dynamite would be launched toward the other ship, where it would do some damage if it hit or blew up close enough.

But it was tricky to use, and I don't think I really got the hang of it. Once I figured out what to do, well, what came to mind was the expression "knowing just enough to be dangerous." I ended up blowing up the cannons when I fired them the way the girls were, leaving a huge hole on the side of the ship. It seemed to be safer to just fire the propellant, and wait for the gunner on the other ship to slip up and go boom. It seemed to work, as more often than not the other ship would end up unable to fire before ours was. The result was one or more of the other crew grabbing a sword, and swimming over to board us. I never could find the crate where the swords were, but the others on my team were able to beat them back. The exception was the "guys vs girls" round, in which the girls were just merciless with the stickers.

Eventually, it was time for some of us to go to bed, and the Minecraft ship battles came to an end. At least for now. Perhaps another day, It'll be time to once again "strike the colors."

If only I could get the hang of firing that blasted cannon.

Bixyl Shuftan

Saturday, June 15, 2013

Game Review: World of Warcraft - The Darkspear Rebellion

By Bixyl Shuftan

(Note, the article has some spoilers about what happens in this World of Warcraft adventure)

The biggest Multiplayer Online Game, World of Warcraft, recently went though a few changes in the form of a "patch." Patch 5.3, also known as "Escalation." There are four new scenarios players can play out, two of which are aimed at one of the factions, one Horde, one Alliance. Two new battlegrounds for player vs player action. There's new PvP gear and some Pet Battle and Brawler's Guild Tweaks. But the biggest feature is the Darkspear Rebellion.

For those who don't remember much about the game in it's earlier days, the Horde used to be led by Orcish Warchief Thrall. Thrall valued peace with the Alliance and the freedom of the Horde's peoples. But when Azeroth was threatened with being torn apart in the Cataclysm, Thrall steped down to help stop it as a shaman. In his place, he appoints Garrosh Hellscream as the new Orc and Horde leader. But unlike Thrall, Hellscream sees little need to negotiate for what can be taken by force, and refuses to listen to the Orcs' allies. His brutal ways lead to increased conflict with the Alliance, and the alienation of the other peoples of the Horde who see him more and more as a tyrant.

With opposition against him increasing, Garrosh brands the the Trolls of the Horde, the Darkspear, as traitors, rounding up those still in the Orc capital Ogrimmar and moves against them elsewhere in the province of Durotar (the home province to the Orcs and trolls). The Troll leader Vol'jin responds by declaring open rebellion, dubbed the Darkspear Rebellion.

Both Horde and Alliance players can take part in quest chains, Horde players as part of the rebellion, and Alliance players aiding it. Level 90 players will get a letter in the mail from Lorewalker Cho, and upon entering the Vale of Eternal Blossoms in Pandaria will see him waving at them from Mogu'shan Palace. Talking to him, the player hears about actions concerning the Alliance and the Horde, and sends out the player in two scenarios via his "dream brew" on a nearby table: "Blood in the Snow," and "The Warchief and the Darkness." Normally playable by just one faction, in this case the opposite one can do so as well, Horde players in "Blood" disguised as humans, and Alliance ones in "Darkness" taking on the guise of Goblins.

Following the revelations, Cho will send the player off. For Horde players, they head to Duartor and to Sen'jin Village. Vol'jin is there, among with Chen Stormstout and Thrall. Thrall has finally had enough of Hellscream, and is aiding the effort against him.

Speaking to Vol'jin, the player hears about the rebellion, and will be asked to gather resources from the Northern Barrens to help supply it. These resources are in camps set up by Hellscream's Kor'kron, once elite soldiers of the Horde now Hellscream's personal army, loyal only to him and determined to carry out his will (see later in the article on more how to get the resources). After the player returns to the village, the place is attacked by the Kor'kron.

After the player helps defeat the assault, Thrall heads off to convince some Orc leaders to more actively support the rebellion. Vol'jin will launch a counterattack north to Razor Hill. There, the player has to free several captives (dissident Orcs are among the Trolls), in addition to defeating three elite NPC enemies, a gunman, a shaman, and a Lvl 92 axe-wielding melee fighter. Speaking to the NPC Zulu de Voice just outside the town will provide a healing buff that without defeating them single-handed is nearly impossible. Even with it, players may need to team up to defeat them.

After the battle, Horde players will see a scene between Vol'jin and the Tauren leader Baine Bloodhoof, discussing the future of the rebellion.


For Alliance players, they can take a shortcut to Duartor via a teleporter at the upper level on the Summer Terrace (the Alliance hub in the Vale of Eternal Blossoms), which takes them to the town of Ratchet in the Southern Barrens. Flying to above the defenses south of Ogrimmar, they'll see two Alliance agents, who will ask them to help scout for intelligence. Once they find out just how badly Hellscream and Vol'jin have fallen out, the player is send as an emissary to contact them. After talking to the Troll leader, the player is offered a chance to show his good intentions by getting some supplies from the Kor'kron camps in the Barrens and delivering them to the insurrection.

Following these quests, both Horde and Alliance players will be asked by Chen Stormstout to return to Pandaria to Mount Neverest in the Kun-Lai Summit to talk to an old seer about some answers to questions about Pandaria's situation. Meeting up with him, he accompanies the player up the mountain. Once they reach Seeker's Point, the seer will reveal his true identity, why Pandaria was hidden from the world, and how that is relevant to the current situation, "Only by working together can we overcome the darkness."

Horde and Alliance players can continue to gather supplies in a weekly "Battlefied: Barrens" quest. The player needs to gather 150 units each of lumber, stone, oil, and meat. These can be gathered at four camps in the Northern Barrens. Players can gather them by clobbering Kor'kron guards or the workers helping them or swiping crates and slabs of meat there. One can also get meat from slain wolf mounts.

There are two quicker ways to get resources. One is by escorting caravans of goods. Multiple players are needed to ensure the caravans survive the attacks by Kor'kron raiders. Once it reaches it's destination, the player gets rewarded with surplus supplies. You can also get supplies by taking down elite Kor'kron commanders, but they're too tough to fight alone. It takes a team to defeat them. One can also get supplies by overturned Kor'kron caravans, announced in Barrens chat when these events happen. But only if you can get them before they're recovered.

Rewards include new titles, "Darkspear Revolutionary" for Horde Players, and "Hordebreaker" for Alliance, some high level gear from some of the quests, and the "Radical Mojo" rewards from the weekly Barrens quests can be combined with "Latent Kor'kron armor" you get either from battle or the Darkspear Quartermaster into items with "randomized stats that may have some unexpected results that you won't be able to get from other gear."

The Darkspear Rebellion won't last forever. Eventually another patch will close these events, "where the story will continue beyond the Barrens and take the next step toward what could be a historic shift in power."

So players of WoW, whether you're "For the Horde" or "For the Alliance," get into the action while you can in this turning point in Azeroth's history.

Sources: BlizzardWowpedia

Bixyl Shuftan