Monday, March 31, 2014

Scenes From The InWorldz Fifth Anniversary


By Bixyl Shuftan


On Sunday March 16th, InWorldz began one of it's biggest events this year, it's fifth anniversary celebration. A few dozen sims had been set up to be the location for some celebratory builds for this milestone in the virtual world's history, as well as some events. I went there to take a look at what the IW5 as it's come to be called had to offer.


  There was a shopping hunt for those wanting to search for quality freebies.


Several sims were all water for boating activities. And there were some dock areas, including this sailing ship area with one anyone could take for a ride.



One had to take some care, otherwise you might end up beached.


 Not far from this dock were some pirate caves.


 There were a number of caverns to explore.



I think there was also a treasure hunt game, but I passed it by and moved on.


At the Welcome Center, there was a box with a few freebies.


Nearby on a landing pad was a helicopter ride anyone could board and fly, with a notecard providing a few instructions.


One couldn't just release the controls and let the chopper hover. After this shot was taken, the craft began to fall back to earth, with a few more keyboard presses stopping the descent.


The official InWorldz Fifth Anniversary T-shirt, worn over my normal green one.


 On March 23rd, I came across a small party not too far from the Welcome Center, with Cataplexia Numbers spinning some tunes for those there. With a nautical theme, she was playing songs like "Airship Pirates," and "The Ship."


There was also a couple cannon and a boat rezzer, one that was damage-enabled. This was for a demo battle. When a boat's hitpoints reached zero, the thing went up into a cloud of smoke and sunk. "Let them know were over here having a ball blowing up ships!" one lady told me, "Hope you all don't try and blow up my pretty pink ship if I sail it. Heh heh!"


Among those there was Ilianor Illios, whom offered to show me her builds in the Fantasy area. She told me one had won the contest for best build there, "This is my work. It's a fairy wagon with the royal fairy family. I have added all techniques, tortured prims, sculpts, and mesh. ... In the contest, I liked all the builds. It has been a surprise to win."


The build next to it wouldn't show up on my viewer, the official InWorldz viewer for the Mac (I was using my older computer to travel to InWorldz), but another Ilianor took me to did, "this sun is double faced, on the other side is sunset and here sunrise.

Ilianor told me she had made many builds for InWorldz. Besides her build for the contest, she also had others for the adult sim and the Gallery. From Italy in real life, she had come to InWorldz from Second Life as part of a mostly American virtual community which moved all at once in 2009, "When they came to InWorldz, I moved too." She had a different name in the larger virtual world.


As it turns out, Ilianor is also a harp player. She will perform today March 31st in InWorldz from 1 to 2PM SL and IW time at "Gypsies of InWorldz."

The IW5 will be going on for a few more days, so there's still more to see. If you want to see more pictures, Daniel Voyager has a few more on his Flickr page: http://www.flickr.com/photos/danielvoyager/

Ilianor had more to show me, her store and her "City of Light." But that is another story.

Bixyl Shuftan

Monday, March 24, 2014

Game Review: The Elder Scrolls Online


By Nydia Tungsten

I have been waiting for several months to be able to write about this game, for those of you that love Skyrim, this is completely different but with the same races. Yeah, I know that’s sounds crazy, but let me explain it this way. Yes, the races are there same and some of the cities are the same but that’s about where it ends.

 I will be comparing this game to other MMO’s I have played to help explain it, so get a drink and snack as this could take you on an adventure.

The character creation screen is one of the best I have EVER seen, they made it easy to create a character that is totally unique and your own. The graphics are done very well with fantastic depth and color. The story line is very easy to get caught up in, no matter which race or faction, and it flows smoothly….for the most part.

But I have to admit, this last beta experience was one of the worst beta experiences I have ever had. Granted, the other times I was caught up with at least fifty to sixty other players all trying to do the same quest, but in a beta, that is to be expected, After a few hours, we would string out because of all the side quests that are available, but being this close to the release, they still have some problems popping up. For example, it has three broken quest lines that weren’t broken before. You would think that when you have 63 people standing in one area waiting for a boss mob to spawn generating many reports, they would fix it. The other quest lines people found broken, by this time, were just written off the quest.

But the one thing I found THE most aggravating and frustrating is grouping. Bixyl and I tried to group and to our surprise he was invisible to me. So we both tried to relog, then I tried on another character I had created earlier and we could see each other, for about three minutes. Then he was invisible again so we tried other fixes and none worked.

Okay let’s get into the cost of the game. If you want to play as an Imperial, you have to preorder the game or you can’t play that line. Here is what they said about their prices from their web site:

What does The Elders Scrolls Online cost? Players can pre-purchase digital versions through The Elder Scrolls Online Store  (https://store.elderscrollsonline.com). The digital Standard Edition is priced at $59.99 (€54.99 / £49.99) while the digital Imperial Edition is priced at $79.99 (€79.99 / £69.99). Players can also pre-order physical editions through participating retailers worldwide. The physical Standard Edition for PC/Mac will cost $59.99 (€54.99 / £49.99) and the PlayStation 4 and Xbox One versions are priced at $59.99 (€69.99 / £59.99). The physical Imperial Edition will retail for $99.99 (€99.99 / £89.99) on all platforms. For a full list of what each version includes, players can visit our preorder page  (http://www.elderscrollsonline.com/en/preorder). Once players purchase the game, they will have unlimited access for the first 30 days and can continue beyond that with a subscription of $14.99/30 days (€12.99 / £8.99). The first 30 days begin at or after the official launch of the game when players select their preferred subscription plan. Subscription fees will only be charged after the first 30 days.

So if you wait and don’t preorder it, you can’t have the digital goody bag. So, it is $20.00 cheaper, only $60.00 total, and you get the game and the first thirty days, which IS a step above World of Warcraft. I remember when buying WOW for the first time and how excited I was to get it home to try it out, only to find out I had to make ANOTHER trip to town to buy a game card! So, it had to wait a few days more, but in Blizzards defense, WOW was only $25.00 and I never had any broken quests in it. There are a lot of plus and minuses to this game. While I did have fun playing it, the frustration level was way up more than the other times I have played.

So unless they have another test before it goes live so I can see for myself it has been fixed, I cannot recommend this game. It seems to me they are trying to rush it out before everything is ready, and I have seen what that leads to, nothing good. But if you do want to play it, wait a while for them to fix the many bugs left in it and for the price to come down to a reasonable level.

I am sorry to say, I have to give this game a thumbs down at this time. If they do more testing and the bugs are fixed, I will let you know and reassess my rating.

So, until then, GAME ON!

Game play recording: http://www.twitch.tv/nydia_tungsten/b/507169351

Nydia Tungsten

Edited by Brandi Streusel Tungsten

First image credit: Massively.com


Friday, March 7, 2014

Game Review: Left 4 Dead 2


By Nydia Tungsten
Edited by: Brandi Tungsten

As the opening credits play, you see the first four survivors run through some of the levels you have to take them through, ending up with them climbing the stairs to get to the rescue chopper….that isn’t there for them.
So they have to fight their way to the Evac center, which of course is empty. Along the way, you will find there are stashes of ammo and weapons to help you keep armed for your journey, but they move from play to play, so it keeps you on your toes.

As you watch the video, you will see there are a lot of weapons to choose from, anything from a cricket bat all the way up to a grenade launcher and everything in between.

This is not a typical “Zombie apocalypse” game, this one has several “special” Zombies that can REALLY hurt as Bix and I have found out.

“Spitter” hawks a toxic loogey at you and burns you with its acid.

“Jockey”, this little back humper, jumps on the back of your hide and proceeds to ride your staggering form away from help.

“Charger”, okay this guy has one HUGE arm…( I will refrain from the obvious MJ jokes), he plows through you and picks you up and slams you into whatever is behind you then starts slamming you into the ground.

“Tank”, name saying it all, this bugger is HUGE and can rip up chunks of concrete to throw at you or just toss you around like a rag doll.

“Hunter”, now THIS little sneaky bugger likes to keep out of sight until he can pounce like 400lb fanboy at a comic con meeting sailor moon for the first time, but can be killed easily if you see him in time or your group is close by, but he hits hard so be warned.

“Boomer”, this big boy looks like he weighs as much as a Buick. His real threat is he will puke on you and/or your companions, which will drive every other Zombie into a frenzy and attack whatever it lands on, which is how bile bombs can come in handy.

“Witch”, don’t be fooled by her slight build and pale skin. This little girl is worse than a certain Vixen PMS’ing. You will hear her before you see her. She will be crying softly, but if you get too close or shoot her, you will “startle” her and have to deal with her. But be careful, she can take you down with just one hit.
The best way to deal with her is at a distance. Don’t just shoot her, thinking she will go down easy. You better have a full clip and use it all on her because if she gets too close, it’s all over.

Left 4 Dead 2 features a new cast of human Survivors, which include:


Coach (voiced by Chad Coleman), a portly high-school football coach with a bad knee (although it does not affect gameplay)

 Nick (voiced by Hugh Dillon), a rude and cynical gambler and con artist

 Rochelle (voiced by Rochelle Aytes), a low-level production assistant reporting on the evacuation for a local television station

 Ellis (voiced by Eric Ladin), a friendly (and rather talkative) mechanic who often talks about his friend Keith and their many misadventures.

In addition to the four playable characters, Left 4 Dead 2 also features a supporting character in the form of Virgil (voiced by Randall Newsome), a Cajun boat captain, who appears (voice only) in the game's final three campaigns.

I looked this one up on the Wikki ( Google is my friend ) and found something surprising; this game was originally banned in at least two countries, Australia Germany for its violent and graphic “deaths” of the undead, but hey…here in the U.S., that’s the average movie night at home.

There are many ways to play this game as well, alone, with a friend or in teams on the internet where you take turns being the survivors or the infected. I have tried the team play……let’s just say it didn’t go well, and I think I embarrassed my gaming partner, Dchan, at that time. He, on the other hand….was doing pretty well.

In this video, you will see Bixyl and I duking it out with some real hard core baddies, but we come out on top, and you will notice my character is not the normal one. This game is so popular there have been skins made for it and I am using “Krystal”, There are also a LOT of other skins you can get and use with a little looking. I like playing with Bix because I know when we die, I will be PUNished by Bixyl’s “puns” and humor.

I give this game a “Thumbs Up” and recommend it to those who enjoy FPS’s and don’t mind a little carnage.

Here is the play through we did, hope you enjoy it: http://www.twitch.tv/nydia_tungsten/b/505544524

If you get the game, let us know and tell us what YOU think. And, as always, if you want to see me review a game, drop us a line and I will get on it. But in the meantime, “Good Hunting to you!”

Editor's Note: Forget the stereotype of slow, lumbering, undead. Between occasional lone walking corpses, You'll have to shoot your way through wave after wave of freakin' zombie banzai charges. This game is intense.

Nydia Tungsten

Saturday, March 1, 2014

Meanwhile, Back in Rust


By Bixyl Shuftan

For the Sunweavers/Angels in Second Life, the adventures in the Rust game continue. Shortly after Jasmine made the base a couple weeks ago in the Player versus Player server we were going about when not in Lost Island (link), that server went offline. Lost Island also went offline briefly, so we checked out other places. One was the "ZZFun US PVE No Sleepers" server. Looking it over, there were a number of builds by players, more metal than I had seen.


One that stood out was a tremendously tall skyscraper, one that looked like it took many, many hours to get the metal ore for, forge, and build.


The second was an odd looking build held up by only a single set of stairs, looking like a big "smiley face."

I ended up talking to CWHughes, co-administrator of the server, after he happened to sign on while I was there. He  told me the server had been up for about two and a half months. He himself had created the smiley-face building and the skyscraper using his admin tools to skip making the metal. Both had doors unlocked for people to climb up and enter. And indeed people could, after asking him first, get a floor on the skyscraper if they wanted too. The top floors, however, were his alone to build in.


Getting up the tower took several minutes of stair climbing.


But once up, the view however was fantastic, with much of the island and a good deal of the road system visible.


At least what could rezz due to the distances involved. And this wasn't even Hughes' tallest build according to him. He told me he had made a 200 story tower before the server was wiped, and had to start over.


CW Hughes showed off a couple of his administrator tooks, such as a sparkling pipe, which he called his "admin hatchet."



He also had a bow that looked ordinary, but fired what he called "fire arrows." As Rust is still in "Alpha," they left a red outline after he fires.

If you're in the server, and find or hear CWHughes about, don't forget to say hello. He just might call down an airdrop just for you, or invite you and one or more others to take part in a contest.


Since then, Rust has had one more big update (link). There have been some visual improvements, such as the moon looking more detailed. But the big thing is "item durability." Tools and weapons degrade as they're used, and unless occasionally repaired become useless. They have to be fixed at a special "Repair bench" (image from the link). This has added to the challenge to the game, though can be disabled by server administrators. A couple friends grumbled weapons seem to degrade too fast in some places.

There's also been a number of Rust videos made of general funnery at the Alpha bugs and all, plus a man successfully defending his home from raiders (caution, one with naked men): (link).

Sadly to say, no new pictures from the Lost Island server. Our old friend Lomgren Smalls joined us on Rust (though is still taking a break from Second Life for personal reasons), and used the "remove" command available on the server (its only in some places) to make a fancy "reverse pyramid" with a one room ground floor, a nine room second floor, and a fifteen room third. Unfortunetly, the server got wiped before the thought came to me to take a picture. So we now have to rebuild.

That's it for now from Rust. Word is it's become one of the more popular games in open alpha development. No doubt there will be more to write on soon as the Angels see what they can do.

Bixyl Shuftan

Monday, February 24, 2014

Game Review: Borderlands & Borderlands 2


By Nydia Tungsten

I have been playing the Borderlands series now for almost since the game was first available. For those who don't know of it, let me sum it up.

Borderlands

The story takes place on the planet of Pandora, and you play the part of one of four "vault hunters" who are looking for the legendary Vault of Pandora.

Brick, who prefers to punch things to death.

Mordecai, whom has his trusty bird "Bloodwing." Both are more into long-range combat and Bloodwing can help get more loot.

Lilith is the "Siren" of the group. Her special ability is the "Phase Walk," during which she turns invisible. As it develops during the game, she can gain abilities from healing herself to electrocuting anyone nearby as she phase walks through enemy ranks.

Last is Roland the soldier. He has the ability to throw turrets down to heal and resupply ammo.

As you can see, each vault hunter has their own unique abilities. I prefer the "Siren" myself as she fits my style, either sniper or up close and personal. You perform many missions that lead you to finding the vault. Every step of the way there, you pick up more and more abilities in your talent tree.

The graphics aren't exactly lifelike, and I think this was due to parental fears of their little dimpled darling who might actually get traumatized by a video game, which I consider to be on par to that they see on their favorite TV show ... but that is a rant for another time. The graphics are well done for the style they intended.

Along the way, you will meet many characters. A certain one you will meet throughout the game is the endearing, yet annoying, but always lovable "Clap-Trap unit.' Another is "Angel," the AI who only you can see, whom I have as one of my favorites. As you play, you will find yourself being "helped" along by her.

Borderlands 2

With the second game in the series, you have four to six characters you can choose from, depending on the download packs you can get. If you get the "Game of the Year" addition, you get access to all of them. Again, I like the Siren character, but this one has different powers than the one in the first game. As you play, you meet each of the playable characters from the first game, but they are NPCs, along with Angel, and of course Clap-Trap.

Your arrival isn't as peaceful as in the first game, as you are immediately under fire as bots from Handsome Jack try to kill you. Handsome Jack is the main antagonist throughout this adventure, and becomes the man you love to hate. He is the CEO of Hyperion Corporation, and has some very memorable lines in this story as he taunts and rants at you throughout the game as he throws harder and harder minions to stop you.

As in the first game, you are looking for a vault and you are "helped" along by not only Angel and Clap-Trap, but with the main characters from the first game as well.

If I am being a little vague with my descriptions, it is because I don't believe in spoilers. The video links are the playthrough to the first "boss" fights under level ten. In Borderlands, I am playing as the Siren, and in Borderlands 2 I am playing as the Mechromancer.

In both games, you are immersed into the story with plenty of humor mixed in. The stories and backgrounds are very well thought out and lighthearted as well at times. And so with this series of games, I give them my humble thumbs up.

BL 1 play through link:
http://www.twitch.tv/nydia_tungsten/b/504224984

BL 2 play through link:
http://www.twitch.tv/nydia_tungsten/b/504569563

Why write about games that are several years old? It's because the creators are at it again.

They have a third game in the works, and it may be released late this year or early 2015. Want a sneak peek? I have one for you, and it even has a surprise twist that if you played Borderlands 2 all the way through, it will jump out and slap you in the face!

http://www.gametrailers.com/videos/9ahana/tales-from-the-borderlands-vgx-2013--world-premiere-trailer

I hope you enjoyed this review as much as I did.

If you have a suggestion for a game you would like to see reviewed, let us know and as always -

Good gaming to you!

Pre-edited by Brandi Streusel Tungsten

Image credit: HCL.HR Gaming Portal, softtonic.com

Nydia Tungsten

Monday, February 3, 2014

Reader Submitted: Game Review - Rust


From Nydia Tungsten

I first heard about “Rust” through the “Steam” community looking at what was on sale as I often do, where I saw the trailer for it, I remember thinking “ This reminds me a bit of Minecraft only with better graphics.” Then a few friends of mine start talking about it, so I tell them “IF I ever get it I will stream it.”

 The next thing I know, I am getting offers to join others on their server that they play on and told I “have” to get it because it is so much fun. Then I get an IM from a good friend and one of my Angels (Bix) saying that if I get it he will too and we can die horribly together.

Well I lasted a good 10 sec once I got in before I was Zombie chow, LOL, here is how it went.

When I first started the game it asks for the graphic settings I would like, with my system I can go for “Movie” quality in games, so I set it for that, then play, it will give you 3 types of server choices, I looked and looked for one of my Angels server (Pagan) but couldn’t find it so Bix and I decided to just go with the first empty one we found, so POOF! I am in Rust, and so is Bix, but we have NO idea where the other is, to me THAT is the biggest Draw back to the game for me, is the inability to find your friends you want to play with.

We spend over 4 hours trying to find each other. What doesn’t help is that IF you die you are sent some place TOTALLY random you lose everything even your start up base unless you have a sleeping bag made and put down. Add to the fact we had no firkin clue as to what we were doing, but that went both ways, we had no clue and had fun laughing at each other I will include a link so you can see how I did, when you watch it look closely at how everything looks, I was impressed with it, and believe it or not, this is just the alpha of the game. That is what is so amazing to me, is the fact it is not even in Beta yet.

Later Pagan came on and we were able to hop on the server she is on, and on that server we *could* TP to each other, which to me made it more enjoyable, BUT I did die more often, that chat on the stream was fun and upbeat, at one point Bix was killed ( again) by wolves and he comments on the fact that wolves seemed hungry at that point And Treminari  gave the wise answer “Wolves gotta eat too!”, a fact we all agreed on, but still wished it wasn’t us they tried to feed on.

The Nights are dark and mostly boring, if you’re lucky, in this game you don’t really want exciting nights, because that usually means something is trying to kill you.

So most of the nights I spent trying to craft items and weapons and figure out everything I needed to survive. Like minecraft there are recipe’s you need to gather for, but unlike Minecraft you have a crafting list of things you can make, you just need the items to make them, or even craft the items into the other items you need to make other things such as the ore to make metal and sulfur so you can make guns and ammo.

So here is the question you’re asking “Is it worth it to get?”

My answer is this, IF you like Minecraft there is a good chance you will like this game. But the biggest plus this game has over Minecraft: NO CREEPERS! (I really HATE those buggers)

It is a survival game with a little bit of a first person shooter mixed in, it is a lot of fun but it can be frustrating at times and depending on your play style, there is a server to match, if you like PvP there are servers that you kill each other to your heart’s content, Raid others homes loot, pillage and rob, because if you kill someone, all their goodies are in a back pack on the ground for you to grab, but be warned, they will be trying to do the same to you!

The server I am on is more of a co-op server, no PvP or raiding and you can TP to someone three times between server restarts. It is named “Lost Island” Come say “Hi” but mind the rules the admins are very active there and WIL ban but everyone is very helpful and willing to give you a hand.

I give “RUST” a humble Thumbs up, the price is only $20 USD, so very reasonable and the quality for it just being in alpha makes it well worth it as well.

As promised here is the link of my very first time seeing this game.
http://www.twitch.tv/nydia_tungsten/b/499715319

And here is a bit once I hooked up with my Angel Pagan
http://www.twitch.tv/nydia_tungsten/b/499781638

Good luck and good gaming to you!

Nydia Tungsten

*  *  *  *  *

I dropped in with only basic info on how the game's played from a Youtube (link). It can be frustrating as you'll be getting hungry before long, and it can be a while before you can find a critter to hunt down for meat, and if you can't find any food (or get chased away by predators and zombies from what you find) plus burning more calories from shivering from the cold at night, you'll eventually starve. Building a campfire can help, but look around first before crafting something as anything hostile nearby can spot you and clobber you before you can respond and get away.

My advice is gather a few stones and wood at the start to make a hatchet.You'll be able to gather wood and stones/ore faster, as well as a better weapon for hunting pigs. Once you get a bit of cloth, make a bow and some arrows. You'll be able to take down deer, which run when you get too close, and should be able to take down wolves in two shots - if you have a steady hand. Bears require about four arrows, which means at least twice you'll have to quickly turn and run several seconds then turn around and fire again. Zombies need several hits. One can back away from the slow ones and fire again, but the quicker ones are trickier, and can be relentless in their pursuit. They might stop chasing you after several seconds, or they can keep it up for several minutes. Predators and zombies can also chase you up rocks, and open windows allow them to reach in if you're too close.

Check buildings for any crates that may be inside as they're likely to have useful items. If you're having trouble finding critters to hunt, you might find food, for instance. But if you hear your radiation detector clicking watch out for zombies, and if it's clicking heavily you'll get poisoned after several seconds. If airdrops are a feature on your server, it's fun to run over to see if you can get the goods. They can offer some very handy goodies.

And once you have a good amount of resources and goods, look for a chance to find a place to store some of them before the zombies get you. You do so by building a crate and putting them in. Even if you respawn at a random point, at least you have a chance to find your way to your stuff. Unless someone picks up items from a fallen player in a few minutes, they're gone.

For an alpha release, Rust is pretty good. It could use some improvements, thought. At the very least, it should offer an option for a female appearance, so women players won't feel awkward. Maybe add a few edible (and poisonous) plants. And perhaps changing the critters AI so sometimes the predators go after the pigs and deer.

Besides Youtube videos about Rust, one useful source of information is the Rust wiki (link). Besides more hints, there's a map (link) which will help you get around and meet up with people. 

Bixyl Shuftan

Thursday, January 30, 2014

Biggest Battle in Eve Online's Ten Year History, Over $300,000 USD Worth of Virtual Weaponry Lost


By Bixyl Shuftan

The game Eve Online on Monday Jan 25th saw the biggest battle in it's history. The "Battle of B-R5" involved 2,200 players between two alliances of two factions each, and the loss of hundreds of ships on both sides, including about 90 Titans, an unprecedented number lost in a fight.

In Eve Online, the competitive nature of the game results in occasional warfare between factions of players. With diplomacy and dealmaking, sometimes the result is fights between alliances of factions. And the game allows major factions to build some pretty big ships if they have the resources and time.

In Eve, the biggest ship that can be built is the appropriately named "Titan." These ships are truly gargantuan in both size and cost. In the game, they are kilometers long and "capable of disrupting the tides of planets." How much does it take to build one? A total of 3400 hours, months to build, and about 7600 US dollars worth of game currency. If committed to battle, they're a force to be reckoned with as it's main weapon can blow away smaller vessels with a single shot. But it's not indestructible, and can be lost. Because of it's cost in time and resources, the loss of one is the loss of a strategic asset. It doesn't happen too often. In the past, a faction than managed to wipe one out and put it up on Youtube could enjoy some bragging rights for a while. More recently, there were some fights that saw the loss of a few. In February 2011, 12 Titans were lost in the Battle of Uemon.

What caused this battle? A space station controlled by one alliance of two factions ended up for grabs after they lost ownership of it. Not because of enemy action, but because the rent wasn't paid on time, possibly because of espionage. The station was the alliance's headquarters in their war against another alliance, and the opposition jumped at the opportunity to try and take it. Success would mean their enemy would be prevented "from accessing a great deal of their strategic assets and war material." Faced with losing the base, and with it probably the war, the defenders made the decision to risk their Titan ships. The attackers brought in theirs, the result being a unique battle in Eve's history, "for over 100 of them to just leap into a toe-toe slugging match where their chances of survival are quite low is... unheard of. These two powerblocs are really taking an insane risk here."

Compared to a game like "World of Warcraft" in which a player getting clobbered results in the armor needing repairs worth roughly a fraction of an hour's worth of game cash, the losses in BR-5 were truly staggering. Iris Ophelia put it, "To understand the true scope of what happened in Eve last night, imagine instead loosing that same round ... And then loosing your car ... And that unfinished manuscript you've been putting all your free time into for months. ... 90 times."

One player posted in Facebook chat, "I lost a dreadnaught, but I'd been planning on loosing it gloriously for a while. ... Sadly, the node was totally borked. I never even got to fire a shot, since my grid never loaded for my client, but everyone who was already on field and had grid loaded nuked me in spades." Of his corp, FinFleet, "We got prison sodomized."

The battle went on for a while, until reinforcements for the attackers gave them the edge. The defenders then gave the order to withdraw to try to preserve what they could. The attackers continued to press their advantage scoring more kills and adding to the losses. "Both sides had lost an incredible number of dreadnaughts, and the price of Tritanium has been creeping upwards, anticipating the flurry of industrial production to come. While the final kill numbers aren't in yet, this fight has already blown past every single record for damage done in Eve."

And blown past every single record in damage done to dollars invested in virtual goods.

<iframe width="560" height="315" src="//www.youtube.com/embed/RCK-E5AopVI" frameborder="0" allowfullscreen></iframe>

(Click Here if the video fails to load)

*Update* For more information, check out Eve Online's Twitter feed at: https://twitter.com/eveonline

Sources: Polygon, New World Notes, Reddit Eve Online B-R5 Thread, The Mittani

Bixyl Shuftan