Thursday, November 28, 2013

InWorldz - Second Life Connection Center


Some residents in Second Life have always wondered what else is out there among virtual worlds. And this year following certain events, such as the Terms of Service controversy, more are looking more than ever. InWorldz has emerged as the leader of the alternatives to Linden Lab. But making the move to another grid can be quite an intimidating experience. People often say it's "like being a noob all over again," not knowing who to contact or where to go.

Fortunately, there is a place and group that can help out residents moving back and forth from Second Life and InWorldz: The InWorldz / Second Life Connection Center.

The Connection Center is run by Zia Larnia and Amore Crux (amore.xofan). Contacting them, they were more than happy to talk about the place and group, and we soon met up to talk.

"This is the Second Life / InWorldz Connection center on the SL side," Zia explained, "We are a privately owned nonprofit in collaboration with InBiz Marketplace of Inworldz. ... We specifically assist SL residents in expanding to (InWorldz)." Zia commented InWorldz was much like Second Life five years ago in that it was "a builder/ creator world." Inside the building, there was some information on the wall, including, "both worlds Terms of Service. ...The notecards for linking avatars from here and there are on the wall by the ATM terminal."

Zia commented that a number of people had already left Second Life for InWorldz for various reasons. Among them, the lack of technical support unless you put down quite a bit of cash to upgrade your status, "It is cheaper to play World of Warcraft then it is to (have a Premium account in) SL and if you are a 'free' account there is no support. There is no acknowledgement of people who have paid HUGE amounts, even as a free resident. I was a 'ghost girl' for months and LL said, Sorry no supportive service for a free account 'not a premium account we can't help you'." So I then told them 'okay then so sorry, my 400 a month on sims is gone out of your pocket then (grin)."

"They are making tons off the free accounts and then say 'pay the 72 a year on top of that for a premium account and then we will acknowledge your contribution?' That is so backwards."

She compared Linden Lab's service to the gaming industry, "The truth is, the video game genre is there to make money and make a profit, on all levels. League of Legends, it is free and free to play, but they do offer special Pay for graphics that people buy. WoW is 15 dollars a month, but you can't beat Blizzard service. I had my account hacked and they were all over it and had me back playing with all my items back in 3 days, and gave me credit for that time."

"And InWorldz is making money too. So far they do not find it necessary to cheat it's players (grin). It opened with many freebies. Avination went the opposite, no freebies. ......I am sure there is a break down of the cost to run a virtual world and then also the profits somewhere even for a place like InWorldz (grin). Second Life is probably high up there and dropping fast right now."

Other issues brought up by InWorldz residents whom have come over from Second Life include "Project Sunshine" which made their virtual experience a gray one as their computers could no longer properly render other avatars, and of course the rights of content creators which were put into question by Linden Lab's Terms of Service controversy.

It wasn't long before more residents dropped by the center, and Zira went to take care of their questions. Chatting with Amore, he felt more Second Life residents would be willing to at least visit InWorldz, but one problem was many weren't aware of other virtual worlds besides Second Life, "(part of it) is all a matter of getting the word out since it's still hell of a lot of people in here that's not even knowing InWorldz exists I believe." Another problem was misconceptions and mistruths going around, such as one made by an avatar company, "I think its a good thing if people know what our center does and the fact is I know there has been a lot of false rumors going around. ... As far as I know InWorldz is a much safer place for creators then Second Life has ever been. In InWorldz they cut you off and kick you out directly if (you are) stealing others stuff. ... Also ... something that's created someplace else is well protected even if it gets in here."

On the question of transferring items from Second Life to InWorldz, Zia explained, "Anything that you are owner and creator of is exportable to your hardrive in the form of an .xml file. Then it is uploadable into the Grid." As for land, it was much cheaper than Second Life, a private sim with a 35,000 prim limit costing 75 US dollars a month.

The Center is among the groups behind a discussion on the InWordz Grid to be held on November 30.

The Second Life location of the InWorldz - Second Life Connection Center is in Appletor (200, 240, 13). In the InWordz Grid, the location is at Pearl (49/94/22).

Bixyl Shuftan.

Wednesday, November 13, 2013

Relay for Life Holds Final Event of Season in InWorldz


By Bixyl Shuftan

On Saturday November 9, The Relay for Life held it's Relay Weekend event for it's Inworldz fundraising season. Besides Second LIfe, the Relay for LIfe has been holding events on this smaller virtual reality grid as well. And this was the final and largest event for the year there. This was the second Relay for Life in InWorldz season.

The event took place on three sims, with the track on two: RFL Jazz Paws and RFL In Biz. At 9AM, Red Ryder spoke over on the radio at a gathering on the third sim, which numbered a little less than two dozen. While much smaller than the Second Life Relay, the enthusiasm was still there. Following Red's words of encouragement, the crowd went to the track, grabbed a pedometer, and began making laps. Unlike the Second Life Relay, there was no "Walk and Talk" wearable, so people stopped to chat on a number of occasions. One Relayer commented she was doing the walks around the virtual track on her real life treadmill as well, InWorldz hooked up to it via an app known as InShape.

Besides the human avatars, there were a number of Tiny avatars at the event. They were a higher percentage of participants than at the Second Life Relay. Between this and the sim sponsored by Jazz Paws, the Tinies had something of a big presence on the InWorldz Relay.

"Oh I absolutely love the RFL events," Ladyheart Muirin told me "I always used to do them in SL and I think it's wonderful that people work so hard together for such an amazing cause. It's just wonderful that it's now in IWZ and everyone is having lots of fun too (smile)." Ladyheart explained she hadn't been to Second Life on anything more than occasional brief visits "in a very long time." "We don't play in the old world much," Tadhg Muirin informed of his friend and himself, "our lives are here."

 I ran into Bain Finch there, who earlier this year worked with Second Life's Relay. He explained there were some technical challenges in getting things up and running here, "the bigest tech problem was getting the team tracking database up and running and rewritting the kiosk and vendor script to work with it. … but we had lots on people step up to the plate to help out develop the tech. And yes, a lot of work to do during the off season to fix all the short coming everyone help hash out …You know, I've always had a great appreciation for the work Dwen (Dooley) done for RFL of SL. Now, even more so. … and I am so overwhelmed by the offers of support we received from everyone in InWorldz." Bain credited Wolf Hartnell with making the RFL in InWorldz pedometer.

I asked Bain if he felt the InWorldz Relay was getting more attention due to the Terms of Service controversy in Second Life. Bain's response was, "I'm not sure on that Bixyl. I do know there been a steady increase of people coming to IWz, whether that due to to the SL TOS or just the normal progression of growth, I couldn't say. He explained another reason more people could be coming here as the Grid was becoming more stable, "As more parts of the IWz tech comes online like the physic engine, now mesh and other advance stuff, the content creators are having a field day with their wares."

Bain had the goal of involving established InWorldz residents from the start, "from the start of my involvement, I knew we had to make this IWz Relay for and by Iwz'rs. And because of the attitudes on the residents here had to adapt how RFL conducts itself. … A good number of the folks here left SL for various reason and they settle here because this grid is different. They left due to the various political issues of the LL and here and founders are so much more hands on." Being smaller than the Second Life Relay, there was one other difference, "One of the things we do, is almost all our planning meetings are open to everyone to attend and contribute. As we grow we will not be able to keep on doing that, but while we are small we will."

As the event went on, the Relayers not only went around the track and chatted with one another, but also had some fun on the various "camps" inside it, such as the bumper car ride. There were also music events in which a DJ would play at a place, and s number of Relayers would dance. The event, and InWorldz Relay season, would end at 9PM IW (and SL) time.

Bain Finch later told the Newser $796,000 InWorldz dollars, or "Izzies," had been raised, or about $800 US, for the InWorldz Relay season. A small amount compared to that raised in Second Life. But still a welcome contribution in the struggle against cancer.

Bixyl Shuftan

Sunday, October 20, 2013

Minecraft: Building Around Angels Villiage



Since the new Angels Village in Nydia's Minecraft servers was built, the place has taken shape, with walls going up and buildings inside the walls. Then the building began going outward, such as the SL Newser office building there. But the building didn't stop there.


Jasmine's a fan of the "My Little Pony" show, or a "pegasister" in pony fan slang. So she built this tribute, "Luna Sleeping."


How many of you have heard of "Hogzilla?" Well, he just showed up in Minecraft, or rather, this statue of him did.


Another build was this double tribute to the mob Minecrafters love to hate: The Creeper. There was this creeper statue, and a creeper temple built.


And if mobs weren't enough to scare someone at night, we started spinning yarns about what else might be out there, such as the Minecraft legend of Herobrine, the ghost miner who supposedly digs all those tunnels we find underground. Note the arched bridge and the beach picnic areas.


 The building wasn't just out from the village, but also down. Inspired by the Dwarven City in the "Lord of the Rings" Minecraft map, Valkyrie was inspired to build her own. And it was quite an impressive sight. Just ask first before digging in the mines next to the place. Dwarves aren't keen on strangers digging on their turf.

There was one other building outside the village build, a horse track, presumably in case we ever decide on a horse race. But I was waiting until daylight to take a picture, and had to go before sunrise.


 And a statuesque tribute to four of the players of Angels Village. From left to right: Jasmine (vixen with diamond minepick), Kryxia (wolfess with diamond sword), Skye (horse with diamond sword), and Phy (pony with golden carrot).


 Jasmine however wanted to build one of me. So she took a few screenshots, with my armor off, and got to work.


 Not a bad likeness ... of my 8 bit self.


So what would my statue carry? Well, others had picks and swords. So what else did I use a lot? My compass and map (ask a girl how often men will speak up and ask for directions). So Jasmine made one on the statue's hand.

The building continues around Angels' Village. There was a subway entrance made, with plans to connect it to somewhere. Then people started digging down and then out. Looks like if there's nothing in the distance to connect to, we'll dig and make something to connect it to when we surface.

That's all for now from Minecraft. Until next time, happy digging.

Bixyl Shuftan

Sunday, October 13, 2013

Wingless Avatars in Inworldz

By Bixyl Shuftan

With the controversy over Linden Lab's new Terms of Service directed at content creators, alternative virtual worlds to Second Life have been getting more attention. Second Life residents have been dropping over to look. But what about Second Life residents who prefer furry avatars? Going over, unless one was a content creator, he/she'd have to go tailless.

But for those visiting Inworldz, some good news. There's a package of freebie furry avatars available for anyone to pick up for free.

The package is available in the Amber sim, at the Furry Welcome Center in Amber (114, 92, 23). Turn around, and head to the tables. One has three cubes, one labeled Wingless Emoto Avatars. Click on that to receive a copy. For those interested, there's also a pony avatar and house.


For those who don't know, Wingless Emoto is an avatar designer in Second Life. Some years ago, he had a dispute with the retailer he was selling them through, and since the contract stated he couldn't sell his avatars at the time through anyone else, he made them freely available to all. Many residents have kept a copy of a package of the avatars on them to give to others wanting to try a furred avatar. Even after several years, although other avatars have been available for free, no other package that can be held to give to others has emerged. There was a package of newer free avatars available at the AnthroXtacy store recently, but with the company closing down, those avatars are not known to be available.

Like the package in Second Life, the InWorldz Wingless avatars come in a variety of anthro fox, wolf, horse, and hyena avatars in a variety of colors, red, white, blue, pink, etc. But the cube passed around in Second Life was mostly fox and wolf while the InWorldz package has a roughly equal number of the four, plus a few reindeer and werewolf avatars. Like the avatars in Second Life, the Wingless avs in InWorldz have both male and female skins (except the werewolf), and both parts for plantigrade and digigrade feet (except the werewolf and reindeer, plantigrade and digitgrade only respectively), and options for large and small hands. But the Customization and Control HUDs are not in the InWorldz Wingless avatars. A notecard included with the avatar package stated this was a first release, with another one planned later with HUDs.

Like it's Second Life counterpart, one doesn't have to wear the whole avatar. One can just wear the ears and tail (and feet) for a kitsune-style neko look. There are also a few hairpieces included.

So for those in Second Life who prefer looks with a tail, the option for furred avatars is available in Inworldz.

Inworldz Grid, Amber (114, 92, 23)

Bixyl Shuftan

Sunday, October 6, 2013

Minecraft Games

By Bixyl Shuftan

Following the pirate ship battle in mid-September, Nydia wanted to do more group activities with her new server set up for uploaded maps. She found a couple more she liked, and on two different occasions invited residents in the HV Community sim group and her friends in the Angels community to take part.

On the evening of September 22, she uploaded a "Lord of the Rings" map. It was meant to be seen with some additional textures uploaded, so mobs could be seen as attacking orcs, etc. And the "swiss cheese" texture seen on some builds led to a few jokes. But there was quite a bit of detail, especially in the palaces and towns.

Nydia took on the role of a dungeon master for this game, leading the party down the path after leading us to a chest with a little gear, giving us a few rules and reading the introduction. We soon had to go through a dark cave, and when mobs attacked many of us lost sight of one another. Nydia ended up having to port those behind to the group. Our journey went across fields, mountain passes, towns, underground passageways, and more. Every so often, we would come to a chest with a notecard describing the next chapter in the action, such as having to carry a message to a leader.

One of the more thrilling parts of the map was the mine area, complete with a fast-moving minecart ride, which got a few comparisons to the one from "Indiana Jones and the Temple of Doom." Unfortunetly, if anything went wrong, the character would end up off the cart, and one wrong step off the track and into the darkness. I myself ended up in a cavern under the rail, and had to find my way back, and go down the track until I finally found the cart.

Probably the scene that gave us the most headaches was having to go through a mob-filled town. The action was harrier than Nydia had expected, and she passed us chainmail armor, and then diamond. But we ended up getting split up again, and Minecraft veterans can pretty much guess what happens to players who get repeatedly assaulted by attackers. I was among them, but managed to find a two story house where I could wait for Nydia to port me over. Others weren't as fortunate.

The adventure for me lasted a few hours, and over 25 levels of experience from clobbering mobs.  Before it was finished, players began to drop out as it was getting late in the evening, and we had real-life work or college in the morning. Perhaps Nydia's next map adventure will start on a weekend afternoon.

Nydia's next map was "Race Fo Da Wool." This  would be a competition between two teams: red and blue. Each had an identical obstacle course to search for three colors of wool: blue, lime, and magneta. The base had receptacles for one of each of the wools, with trunks nearby with armor, weapons, food, and torches.

Just in front of the base was a forest area, which had some underground caves one could dig down into. Getting through the forest was a building a few stories tall. But getting through it, or up it, one had to get through a number of mob spawners. Past that was a chasm in which players had a choice: build a bridge across it, or go down and then back up, across a number of mob spawners. Getting past that was a thin bridge over a lava pit, followed by a vertical maze in which one went up and down some steep ladders. One wrong move near the top and one would plummet to their avatar's demise.

If one croaked, one had to take a waterfall down. To keep from drowning, one had to poke out just enough to breath, but not so far as to plummet. Player versus player action was allowed, either arrows or the cannons at one point on the course. But in the games I witnessed, the players concentrated on the mobs and getting through the course. For one player, the vertical maze part was the hardest, "Gaaah! I'm afraid of heights!"

We had choices to make, such as taking the time to destroy mob spawners or take chances and try to speed through. During the day, the mobs couldn't usually get far from the building. But at night, they could sneak through and attack the base. And for a newly respawned player whom was alone while the rest of the team was deep in the obstacle course, the relentless waves of zombies, skeletons and creepers could send them back to the respawn point before they could so much as grab a weapon. Players who respawned at night began to wait until daybreak to go back down.

I took part in two games, both which took well over an hour. In one match, I had found one of the wools, and was on my way back, only to find nightfall  had come, and ended up pushed off the edge by attacking mobs, and therefore loosing the wool that had taken me a while to get. My team lost that match.

Despite the frustration with getting clobbered and having to respawn repeatedly at times, everyone had fun. And the player who was afraid of heights, by the end of the game wasn't so afraid.

In the meantime, progress continues in the new Angels Village, with players spreading out again and making new builds. But this is another story.

Bixyl Shuftan

Wednesday, October 2, 2013

The Odd Ball's First Event in Inworldz

By Bixyl Shuftan

On Sunday Sept 29, Tuna Oddfellow and Shava Suntzu launched their first performance of the Odd Ball in the virtual world of InWorldz. The event took place just after Noon SL time and InWorlds time. Jana Kyomoon performed live music for the crowd.


In the moments before the show started, Tuna and Shava's club looked much like it had when I was there a few days earlier, save for the piano where Jana was playing, and the huge magician's hat that's been the center of every Odd Ball I remember. A number of people showed up, sometimes one just after the other, "hope you don't mind me landing on your head." Some had longtime experience with InWorldz, others had shown up for only their first time today.

Then Tuna announced the start, "Welcome everyone to the first ever Odd Ball in InWorldz." And then things began to take shape. First the club vanished and the floor turned psychedelic shades. Then all around us, the sky turned kaleidoscope colors. The Odd Ball was back, and it was just as trippy as before, "it's a carnival ride for the mind." "Sure am glad I not did drugs in college. I wouldn't know what is show and what isn't."

Shava tried to explain the way the special effects worked, "The theory is that your brain's wiring for estimating space is being tricked into reframing the frame of reference, as though you were on a carnival ride, or as though you had entered a vaulted space like a cathedral or domed space in a big building, or were looking off a mountain top. There's a moment of a feeling of pure awe that our brains give us when we can't compute a space like that, left over from the reward our brains give us in childhood when it's so important that we master spatial relationships in play. That's our theory."

A few people had a little trouble with the sound, but not usually for long. And it took a while for some to get dancing with the animations in a whole new Grid. And the psychedelic colors had an effect on some people, "Oh my God, I'm getting dizzy." "Wow, couldn't find my mouse pointer for a sec." "Ohh this iss grreeaat." "Hey, try moving around in this." But everyone had a great time there. "If you know me in SL," Tuna told the audience, "please friend me here. If you know me here, please friend me here.- it's really that simple."

Tuna was happy that he was able to have the Odd Ball so soon after closing it in Second Life, "It took me years to deveiop our show. I am amazed we recreated it in days." "I'm surprised you got it up and running this fast too," another responded. Shava told, "We got it all working, you have no idea how hard Tuna was working on this this week! And Quadrapop has been so helpful and so many folks here too!"

People discussed what they had done here, "I think after 4 years I've got more stuff here (smile), certainly got a better avi." "Well, I could have never built Replicant City on SL. So that is a tremendously good trade-off." "With the exception of the shoes and hair, everything I'm in is either self made or uploaded from samples online I found." "First thing I did when I got here, made an RLV collar. (grin)"

People also discussed what others were doing in Inworldz, "Have you seen Wizard Gynoid's experiments with linkage geometry here? 80,000+ linked prims ROTATING!" "Here we can actually have single-object mega starships. Not to mention single-object ocean sailing ships."

Eventually, the hour was up, and the show was over. The triply effects soon faded, and the club was back, "Well folks, we've come to the end of another Sunday Odd Ball! We'll be back tomorrow at 6pm with more tripped out brain candy." "Thank you for the music that was awesome." "YEEEEAAAAAAAHHHHH TUNA!" "Really do appreciate your support," Jana told the crowd, "and again a BIG congrats to Tuna." "Great time everyone and WELCOME TO INWORLDZ TUNA & SHAVA!" "Kewl show & really nice people doing it."

Shava commented, "So many people we know were already here -- both worlds or you know, we've been dual citizens three years. But a lot of folks came over first time from SL just for today and probably more for tomorrow's show. We do two shows every month with Jana this time of month, and we didn't miss them just because of this." There would be another show scheduled for Monday at 6PM Pacific/SL/InWorldz time. "This is only the beginning," Tuna told the crowd.

Before the crowd dispersed, Quadrapop handed me something: a "Wingless" anthro Fox avatar. I could look foxy again! I had to change the color of the hair, but there was no arguing with the price. Finally a foxy look.

As it turned out, there was an event in Inworldz just after the Odd Ball. Bain Finch and Panza Elde from the Relay for Life were there at a dance party, and invited me over. And earlier, there had been another. "Bixyl, you missed the fun this morning," Panza told me, "Sailing event. I ended up on the rocks." "Ya, you missed Panza's driving," Bain mused. The dance party had a number of Tinies there, some from Raglan Shire, which has a presence in Inworldz. I was also told that in the past week. a large number of residents from Second Life  had come over, notably content creators.

There was other thing I noticed. Lag was less in Inworldz than in Second Life. At least this was my experience with an older computer. I also didn't crash any. A few residents from the Odd Ball did seem to have some problems, though. SO the switch wasn't an improvement this way for all.

"Thanks for being our Tunaverse – can't have a consensual hallucination without the consenting!"

Bixyl Shuftan

Sunday, September 22, 2013

Minecraft Ship Battle

By Bixyl Shuftan

On the evening of Wednesday Sept 18, the night before "Talk Like a Pirate Day," Nydia Tungsten wanted to do something with Minecraft. She mentioned she was uploading a "map" onto a new server, and invited people over.

Logging on, I found myself in the water, and had to swim for it. Getting to the surface, I found two ships, one with a pirate flag, the other with an English one. Both had four large openings on each side. I swam to one, and was told this was going to be a battle between the two ships. How would the ships fight? Looking around on the deck, I found above each of those holes I saw were loading mechanisms and buttons. On the other side of the deck were chests full of dynamite.

What we were supposed to do, at least once the signal was given, was to load the dynamite into the bottom part of the "cannons," press the piston button, then repeat a few more times. Then load another couple pieces of dynamite on a hole on the side. To fire the "cannon," one had to press the button to ignite the stacks of dynamite down below, which was to act as propellant, and *quickly* ignite the dynamite acting as the "cannonball" before it was launched, and scramble back a few feet. If all went right, a piece of ignited dynamite would be launched toward the other ship, where it would do some damage if it hit or blew up close enough.

But it was tricky to use, and I don't think I really got the hang of it. Once I figured out what to do, well, what came to mind was the expression "knowing just enough to be dangerous." I ended up blowing up the cannons when I fired them the way the girls were, leaving a huge hole on the side of the ship. It seemed to be safer to just fire the propellant, and wait for the gunner on the other ship to slip up and go boom. It seemed to work, as more often than not the other ship would end up unable to fire before ours was. The result was one or more of the other crew grabbing a sword, and swimming over to board us. I never could find the crate where the swords were, but the others on my team were able to beat them back. The exception was the "guys vs girls" round, in which the girls were just merciless with the stickers.

Eventually, it was time for some of us to go to bed, and the Minecraft ship battles came to an end. At least for now. Perhaps another day, It'll be time to once again "strike the colors."

If only I could get the hang of firing that blasted cannon.

Bixyl Shuftan