Friday, November 15, 2019

News and Commentary: More on Blizzard's China Controversy


By Bixyl Shuftan

Last month, Blizzard stripped a Hearthstone tournament winner of his prize money and suspended him from further matches for a year following the gamer from Hong Kong using the short time he was given for an interview to openly proclaim his support for the protests there. The company stated he had violated one of the rules by "engaging in an act that ... brings you into public disrepute, offends a portion or group of the public, or otherwise damages Blizzard image." The company also dismissed the two men who were doing the interview. At first, it appeared that the two men, independent contractors whom were not directly employed by Blizzard, were dismissed for no reason. But it turned out they knew what the gamer they were about to interview was up to. The reaction of a number of gamers in Hearthstone, World of Warcraft, and other games Blizzard owns, was to cancel their accounts and call for a boycott.

Since my first article on the subject, the story has continued to develop. A CBS story on October 10 stated the stock price of Activision/Blizzard had fallen. Access Now, a group aimed at protecting peoples rights online, called out, "Blizzard demonstrates a lack of respect for the human rights of its users." Some US politicians also spoke out against Blizzard's actions.

Blizzard eventually gave Blitzchung his prize money back and reduced his ban to six months. It would also reduce the ban of the two broadcasters, whom were in on the protest the gamer was about do. While Blizzard's President Allen Brack admitted they had acted too quickly in response to the incident, they insisted they had to act to keep gamers focused on games, The specific views expressed by Blitzchung were not a factor in the decision we made. ... I want to be clear: our relationships in China had no influence on our decision."

There would be another protest, and suspension. On October 16, Blizzard banned three players over holding up a sign, "Free Hong Kong, Boycott Blizzard" during a livestream a few days before. Despite that banning, and stories about people being banned from the Blizzard forums for bringing up the Hong Kong controversy, there were talks about mass-protests at Blizcon on November 1. While Blizzard had canceled a scheduled launch event for it's Overwatch game, it couldn't just up and cancel it's annual convention.

Players have continued to express their disapproval, such as a commentary in Massively, "The Blizzard I Knew Is Dead." Tyler Edwards would write, "... the theme of fighting to overthrow tyrannical governments has come up again and again. Suramar, Mists of Pandaria, Battle for Azeroth… The face of StarCraft is Jim Raynor, a character who spent most of the franchise fighting for freedom against oppressive regimes. And now Blizzard has actively aided and abetted oppression by a real world dictatorship. When one of its players spoke up in favor of democracy, Blizzard helped silence his voice, at a time when democracy is under fire all over the world – all to protect business interests in mainland China, a country that makes up only a tiny fraction of its global revenue. It’s wrong, and it’s cowardly, and it goes against everything Blizzard is supposed to stand for."

Other protests included artistic ones. The character Mei of Blizzard's game Overwatch, was drawn by numerous people protesting the company as being a sympathizer of Hong Kong's resistance. There was also at least one online cartoon, Sandra and Woo, in which the artist mocked Blizzard for pretending to stand for human rights while submitting to China's demands.

Finally came Blizzcon, which had the company President Brack appear on stage for the opening ceremonies. And at one point, he brought up the controversy and apologized, “When I think about what I’m most unhappy about, it’s really two things. The first one is we didn’t live up to our high standards that we set for ourselves. And the second is, we failed in our purpose. And for that I’m sorry, and I accept accountability."

While Brack got a standing ovation for his apology at Blizcon, checking the responses to the apology in the article, most I saw were negative saying the response was inadequate. There were some saying this was either as good as they could expect from a corporation to that there was nothing that could be done about Hong Kong, "I feel for the peeps at hong kong, I truly do... I wish them nothing but the best... but I'm still going to play their games. I believe no matter what phrases we say, it wont change the way China is." Nydia Tungsten of the Furry Gamers Group in Second Life would comment the apology reminded her of a child chastised by it's parents that was saying "sorry" only because it was ordered to.

Blizzard would go on to introduce the next expansion for World of Warcraft: Shadowlands. And in the game itself is having it's fifteenth anniversary. But the controversy is a dark cloud over the occasion. As a similar controversy has been hounding the NBA, it seems what happened with Blizzard/Activision is part of a larger problem. American companies love Chinese money so much, many if not most will compromise their principles to get it.

For yours truly, I ended up getting back into the game just before Blizzard banned the gamer from Hong Kong for calling out for his city being able to keep the freedoms it's people enjoyed. That the company, or at least it's President, went out and apologized makes me feel like I can stay in with a clean conscience. But why did it have to get in this mess to begin with? As some friends are sticking around, I will too, at least for now.

 Sources: CBS, Tech Times, Vice, Tweaktown, Massively, Kotaku, IGN


Bixyl Shuftan

Wednesday, October 16, 2019

Video Game Collecting : Part One - Why I Collect Physical Games


By Cyfir (Cyfiremmerich Resident)

In Second Life, everything is digital and on Linden Lab’s servers. If Linden Lab’s shut down Second Life tomorrow, everything that you have in your inventory and everything that you’ve built up in the virtual world would be gone. Is this likely any time soon? No, but this scenario isn’t unheard of in today’s age. All that needs to be done is for a company to pull the plug and everything that you’ve worked towards in a social space or game is wasted time and this is why I like to collect physical media. If everything else shuts down, I can still plug in my Nintendo 64 and play some Cruis’n USA. Or I can plug in my Wii and play a complete $3 copy of Ghost Squad with the Wii Zapper and relive my time in the arcade playing lightgun games like Time Crisis. Or I can start up my original PlayStation and steam roll through Metal Gear. You get the idea.

I don’t have a huge collection at the moment. There was a long period of time where I swore off playing video games in favor of doing things that I felt were more productive with my spare time, such as helping out communities in Second Life and elsewhere. It felt more fulfilling than beating a game for seemingly no reason. However, that started to change as I fell out with the groups that I was part of and I found myself needing a hobby. So I fell back into video games. I found myself regretting getting rid of all the great games and systems that I had as a kid, especially since a handful of those are rare now.

Some might think “why not just get a raspberry pi and emulate all your favorite retro games. Well, for one. I’m a huge fan of original physical hardware. I’m a hardware geek. I love how owning a physical system and cartridge is kind of like owning a mini arcade board. I love to mod my Gameboy Advance and open up and fix old games that aren’t working. It’s just another aspect of the hobby that’s right up my alley. If I wanted to emulate games, I would just do so on my PC. You don’t need another physical box to do it. I’ve also not had the best experiences with emulation. Sure, emulated versions of older systems like the Playstation and Nintendo 64 look tons better thanks to modern technological advances and modding, but they’re also prone to game crashing bugs and glitches that haven’t been ironed out in the emulators. I was playing The Legend of Zelda: Ocarina of Time via emulation, and the game suddenly crashed and I found myself realizing that I hadn’t saved in a while and I lost hours of my time in the game. I turned around and bought the port of the game for 3DS and that issue was eliminated. I just prefer the reliability of the actual legit hardware and software.

Now, I’m not rich. In fact, I’m the opposite, so I can’t just go out and buy all the old video games I want. However, I could have gone out and found a big lot of really cheap games and I could have had hundreds of games by now. However, I just don’t see a point in that. I want games that I actually want to play, that holds nostalgic value to me, or that I just think looks cool. At the moment, I only own 79 physical games since I started collecting again. Surely, getting 79 good games in nine months would be expensive right? Not really. In part two I will be covering how I’ve built up my collection so far and different ways that you can do it.

Cyfir

Thursday, October 10, 2019

News and Commentary: Blizzard's Removing Hong Kong Gamer From Tournament Sparks Calls for Boycott, Debate on Free Speech


By Bixyl Shuftan

I had hoped to make my next article related to Blizzard about it's upcoming version of World of Warcraft in which the heroes go up against a horrific enemy of the likes one sees in a Lovecraft novel, and there are a couple new player races to choose from, the half-machine Mechagnomes for the Alliance and the foxlike Vulpera for the Horde. With the latter, some Second Life friends were looking forward to going about as fluffy-tailed folks and wisecracking jokes like, "What’s a Vulpera’s favorite dance? The fox trot." Some of us whom had gotten out of the game due to both lighter interest and it's subscription fee got back in. This included yours truly, whom last week returned and signed up for a few months as some good gaming friends would be spending time there, so I thought.

But there's been some news in the world of gaming that has given some of us second thoughts about adventuring in Azeroth, and it isn't about the content of the game, but the actions of the company that owns it, Blizzard, concerning another of it's games, Hearhstone.

Last weekend, there was an Asia-Pacific Hearthstone Grandmasters tournament. Among those taking part was Ng "Blitzchung" Wai Chung of Hong Kong. He won, and when interviewed afterwards, he declared his support for the protests going on in the city, "Liberate Hong Kong, revolution of our time," wearing a mask and goggles much like what some of the protesters have been wearing. For those who haven't been paying attention much to news from Asia, over time the government of China has made a number of demands on the autonomous city of Hong Kong which many of it's inhabitants feel break the promise it made of letting them govern themselves when Britain ceded control of the city over twenty years ago. This includes that anyone running for office there has to be approved by China's government. Months ago, Hong Kong's council was set to vote on a bill that would mean anyone in the city charged with a crime by the Communist government would be subject to arrest by local police and deportation. Since then, many of the people of the city of 7.5 million have been protesting in the streets. Over 2300 have been arrested so far and over 2000 injured. There is no end in sight to the protests.

Blizzard responded by taking down the video of the interview (though copies of it can be seen elsewhere), and on Tuesday October 8, the company stripped Ng of his prize, and banning him from Hearthstone tournaments for a year. They stated that he had violated one of the rules of the game, "Engaging in any act that, in Blizzard’s sole discretion, brings you into public disrepute, offends a portion or group of the public, or otherwise damages Blizzard image will result in removal from Grandmasters and reduction of the player’s prize total to $0 USD ..." Blizzard also fired the two commentators whom did the interview, Mr. Yee and Virtual (real name unknown). Virtual would later explain neither he or Mr Yee were told why they were dismissed, and about half of his income comes from broadcasting the tournaments, "If Blizzard bans me from casting any Hearthstone tournament, it will really hurt." Neither worked directly for Blizzard, but were independent contractors.

The result was a backlash from a number of gamers, whom began cancelling accounts to Hearthstone, World of Warcraft, and other games owned by Blizzard. Some expressed their comments on a "Boycott Blizzard" Twitter feed. One posted his response to when Blizzard asked his reasons for canceling his subscription, "I have been a loyal WoW player since 2007, spending literal years of my life on Azeroth. However, I can no longer support a company whose corporate policy considers speaking outu against human rights violations constitutes a "breach of contract." I'm still rooting for all the talented developers, artists, and writers working at Blizard but I will no longer support the company until these oppressive practices change." A thread on the topic in the Blizzard forums would get over 7300 responses as of the writing of this article.

Not everyone at Blizzard agrees with the company's reaction to the incident. A small number of employees did a walkout at the main office, gathering at it's Orc statue. Some had umbrellas, a symbol of the protests in Hong Kong. One employee would comment online, "The action Blizzard took against the player was pretty appalling but not surprising. Blizzard makes a lot of money in China, but now the company is in this awkward position where we can’t abide by our values."

This incident comes at about the time of two other high-profile ones involving business, free speech, and China. Last Friday, Daryl Morey, the General Manager of the Houston Rockets made and later deleted a Twitter post in support of the Hong Kong protesters. Despite the team owner speaking out against the comment, and that the tweet couldn't be see in China as it is banned there, the Chinese Basketball Association suspended all cooperation with the team, and events by the team would no longer be broadcasted by China's top station. At first, the NBA, which after investing years and millions in China gets about ten percent of it's revenue from the country, distanced itself from the comment. But when a number of Americans complained, including several politicians of both political parties, on Tuesday October 8 NBA Commissioner Adam Silver stated they would not censor players or team owners over remarks about China.

The other incident was the 300th episode of the "South Park" animated comedy show, "Band in China." The show poked fun at Chinese censorship and American companies bowing down to pressure from the Chinese government in order to do business there. The result was the show practically vanishing from the Internet within China. The response from the show's two creators was a mock apology, "Like the NBA, we welcome the Chinese censors into our homes and into our hearts. We too love money more than freedom and democracy. ... Long live the great Communist Party of China. May the autumn's sorghum harvest be bountiful. We good now China?"

These three incidents combined have reignited debate nationwide about how much should American companies compromise their principles in order to do business with a dictatorship that controls over a billion people. But Blizzard's move also presented an ethical dilemma to some of my gaming friends in Second Life. For Nydia Tungsten, the head of the Furry Gamers group, as much as she relished the idea of going about Azeroth as a bushy-tailed vixen, Blizzard's move led her to cancel her account. She would post the following.

My friends and I were all looking forward to this, but due to Blizzards actions we as well as the gaming groups we belong to have canceled our subscriptions, the only way to get a companies attention is to hit them where they will notice it, their wallets. They MAY have appeased China, but can they be supported by China alone? I don't think so, spread the word and take your money from their wallets.

"I am not leaving the game forever," Nydia would also state, "but I DO want Blizzard to feel the backlash of their actions." Not everyone in the Furry Gamers went along however, notably some longtime players of World of Warcraft, "I am refusing to get drawn into a political flame war. I'm going to keep playing because I've spent far too many years in this damn game to stop doing it over politics."

For yours truly, the timing of Blizzard's move happened just after I'd gotten back in World of Warcraft. Since a number of my friends were either ramping up their time in Warcraft or getting back in, and Ark and Rust were getting laggier and crashy, I went ahead and bought the latest version of the game *and* subscribed for the next few months. I intend to go ahead and get what I paid for. But unless Blizzard makes some kind of amends, I might as well cancel my subscription as well. So where will I and the white vixen be gaming next? We'll find a place.

Sources: Kotaku, Blizzard forums, Ars Technica, PC Gamer, CNN, Vulture,

Bixyl Shuftan

Monday, October 7, 2019

Game Review: GreedFall


By Nydia Tungsten

The game is set in 17th century-styled fantasy setting, and was released for Microsoft Windows, PlayStation 4, and Xbox GreedFall is an action role-playing game developed by Spiders and published by Focus Home Interax One on September 10, 2019. Wikipedia”

That is how Wikipedia is describing it, and on their own website they say :

The Old World is dying. The continent is polluted, overpopulated, and plagued by a deadly, incurable disease. Its weary population grows desperate.

But there is a glimmer of hope on the horizon – an Island, remote and hidden, has been discovered. Teer Fradee... a land spared by the Malichor plague, a haven of life, wild and untampered by mankind. It is the promise of riches, but also represents the best hope for mankind to find a cure to the Malichor. On the hunt for the cure, explore a fresh new world as, alongside settlers, mercenaries and treasure hunters, you set foot on this remote island seeping with magic.

In GreedFall, situations are not always resolved by spilling blood. The wits of you and your companions are just as important as your prowess with a blade, and wise diplomacy, stealth, science or a well-used skill may negate the need for combat.

The world of GreedFall is home to numerous factions, each with their own beliefs, territories, goals, allies and enemies. You will forge and break alliances, weaving your way through an intricate reputation system. Every decision you make has the potential to please or anger these factions and their leading figures, as well your companions. Your ability to handle diplomatic encounters, the two party members you choose to bring to encounters, and who you will decide to help or fight, will ultimately impact the geopolitical landscape of the island.


That is all from their site. Now let me tell you “my” experience.

 I am not a hard core gamer by any means,  but I think that most of us aren’t. So with that in mind, let me tell this from a point of view most of you can relate to.

The voice acting is done really well as is the story, very easy to follow along and be taken into it.
There are six different factions - The Bridge Alliance, The Coin Guard, The Congregation of Merchants, Theleme, Nauts, and Yecht Fradi. Each one of them has its own views.

And you will find they are easy enough to follow who they are and what their goals are and be taken in to the point that you really want to help, or you would really love to see them wiped on the earth and not just the island.

So just for the joy, and anger, the story brings I will give it high marks and love it……. If only everything was so grand….

I am maybe half way through it, and have found a lot wrong with it, the aesthetics leave a lot to be desired. Some of the speaking animations  kind of remind me of someone trying to talk with a leaf blower blowing into their mouth.


The citizen NPCs AI’s are bad… not just bad but God awful, they will either stand still in the street, or walk back and forth in a 10 foot radius, or 20 foot if you are lucky. And in the buildings in is not unusual to see on go stand in a corner  after you speak to them.

 And sometimes when you speak to some of the main arc characters in a convo they glow, not sure how or why but they do, and it tends to draw your attention to it.

Also, the clipping, you will see a lot of the outfits that are worn, and not just the NPC’s but sometimes you as well, you will notice bodies clipping through the clothing. And it takes a lot out of the immersion from the story.

Something else I have found just distracting as hell is when you are given something, there is no animation for it, none. The screen goes black then comes back up and you have whatever it is in your inventory.

Something else I have noticed, there are only maybe a dozen faces being used in the entire game so far, you can get an NPC with the exact same face as one of your followers.

 And if you get into a fight in town, 99 times out of 100 none of the citizens will react, they just walk on by and sometimes through it.

They have lock picking as a skill, and I wonder why? I think it was just to add something to the skills tree, of which there are 3.  You point a point into it and you can pick anything up to the next level of lockpicking. And if you are in a NPC’s home, you can lock pick their chest right next to them and they don’t even care.

As for the skill trees themselves I find them very confusing on when you get points into what. You gain a level, but only gain one point in one skill, and they don’t even alternate. So you never know what skill point you will get when.

The UI isn’t very clear either. It took me a while to find out how to switch from using spells to using a sword, and I still haven’t a clue on how to draw my gun. I go into options or settings and it tells me nothing, so if you know how, please let me know.

 The Graphics are great in some areas and severely lacking in most of the others


See the hairy starfish, that's supposed grass. I have not seen something  like that since the first “Everquest” game


As you can see in this next picture, that is what grass  should look like. By the way that shot is from Skyrim, the first one, which is over ten years old, and they got the grass right.

If you hate invisible walls as much as I do, I am sorry to say you will become as frustrated as I have. You will be exploring, looking for resources then BAM were it looks clear you just can't go any farther for whatever reason. I hate that part of it.

This is an example of them just standing in a corner or against the wall

Now while it does have a great story, the feeling I get from playing it is that is is still in alpha, unfinished and sorely lacking in many areas and I certainly hope the devs will fix this “Rush job” of a game with updates ASAP. because right now, if I am being totally honest, Skyrim is better.

Would I recommend this game? Hmm… I would have to say yes, because of the storyline, but only when it is on sale for at least %50 off.

 I hope I was able to help you with your choices and as always

GOOD GAMING TO YOU!

Nydia Tungsten

Wednesday, August 21, 2019

Rust After Five Years


By Bixyl Shuftan

It's been over five years since my friend Nydia and I found the survival MMO "Rust." And over the years, the game has evolved and changed much as we've had our share of adventures and misadventures. Long gone are the game's first days when all the structures were on a circular road and you had to watch out for zombies and mutant animals. While much has changed, the objective remains much the same, starting with nothing but a rock and a torch in a place where so much wants to kill you from the animals to the weather to other players, you build tools, weapons, clothes to survive and a base to protect your stuff and yourself when not playing, and as the game goes on you improve what you have. In PvP areas, you also have to defend yourself from raiders. Timid players tend to miss out on opportunities. Aggressive but sensible players tend to do well. And reckless players tend to have a hard time keeping the loot they gathered before making it to a place of safety.

When we last looked at the game in Dec 2016, they had just introduced it's "component system" and introduced junkpiles which you find along the roads and at places such as the metal towers. It was about a year later in January 2018 that the development team announced they were leaving "early access," which basically stated they had determined the general course of the game and while they would continue to make updates there would be no more greatly radical changes such as the short-lived XP system. Still, a lot has changed.

Starting up is much like before. Upon appearing on the map, always on the beach as if having washed up on shore, the first thing to go is gauge your surroundings, and if there's nothing threatening nearby, look around nearby for some materials such as hemp to make some basic clothes, stone rocks for stone, and trees for wood. You'll need to make a stone hatchet, stone pickaxe, wood or stone spear, bow and arrow, floorplan, and hammer. Check the map with the "G" button to see where nearby roads, mountains, rivers, and permanent buildings are. As before, you'll need to make a base. But different locations have different advantages and disadvantages, especially in PvP servers. Ideally, you'll want a place not far away from places where you can get scrap, components, food and water, and mineable rocks. But in a PvP server, you'll generally want a somewhat out of the way location that won't be found too quickly, generally. Some players like the challenge of frustrating raiders (more on that later). And unless the server is modded, all builds are taken down at least once a month in what's become known as the "wipe."

Going back to the component system, going through the boxes and barrels, besides finding complete items, you'll also find scrap and components, such as empty propane tanks, gears, metal pipes, metal blades, springs, and more. Some items need just one of these components, such as salvaged hammers which need one metal pipe. A few need two or three kinds of components. Components can also be broken down at the recyclers at a number of locations, such as the mining outposts and supermarkets, into raw materials and scrap.

From the start you'll be able to make a number of items, such as sheet metal doors, code locks, small furnaces, primitive one-shot pistols, leather boots, and a few other things if you have the materials. When going through crates and barrels, you'll occasionally find blueprints for items such as water storage barrels, planters, and furniture. But for many items, the only way you'll be able to build them is to find the item and research it. This means finding the item to begin with, putting in in a research table, which you can either build or use the one at a few locations such as the Satelite Dish monument, and use the amount of scrap needed, which you find in small amounts going about smashing junkpiles and looting boxes. Some items need a small amount, such as leather gloves which require 20. Most will require more, such as the metal hatchets and pickaxes and the pistol bullets which need 75 scrap to learn how to build. Some items need a lot, such as armored doors, demolition charges and assault riles which take 500 scrap to research. Once an item is researched, it's used up whether it's in good condition or poor (I haven't tried researching a broken item). One can also use an amount of scrap to experiment to create a blueprint, though the results are random.

While many items you can just make anywhere if you have the materials and items handy, some need you to be next to a workbench. A level one workbench cost some wood, metal, and a little scrap, and are needed to make things such as metal hatchets and pickaxes, gunpowder, and pistol bullets. For some items such as basic rifle bullets and automatic pistols, you'll need a level two workbench which needs 500 metal, 20 high quality metal, and 500 scrap. Plus you need to be at a level one workbench. The most powerful items need a level three workbench, which needs 1000 metal, 100 high quality metal, and 1250 scrap, plus being near a level two workbench.

There's another reason to research items besides building them. With a few exceptions, unless you know how to build an item, you can't repair one in a repair bench, even if you have all the materials.

Probably the biggest change to the game since our last review is the addition of NPCs, the scientists. Identifiable in their blue radiation suits, they're found patrolling near certain junkpiles, or a few certain places like the Military Tunnels, and will shoot any player who gets too close. This means even in Player vs Environment servers the most dangerous thing out there are no longer "ninja bears" and wolves. And armed with automatic weapons, they can make short work of a poorly-prepared player. Probably the best way to take them out is a bolt-action rifle with a scope, though quick players with meds and some armor can engage them closer up. But not every NPC is hostile, at least not always. There's a Bandit Camp and a Scientist Compound that will let you in, *BUT*, you need to keep your hands free of weapons or tools that can be used as one. So much as showing a hatchet for more than a few seconds near either location will get you shot at. The Bandit camp has a gambling area in which you can wager some scrap in a chance to get more (though possibly lose what you have). The scientist camp has a vending matching in which you can trade various amount of scrap for various items.

Besides the infamous chopper, there's also a Bradley Armored Personnel Carrier. But not everyone sees it as it supposedly stays close to the Rocket Launch area and possibly the new Excavator Pit. Like the chopper, it will attack anyone in sight, and besides it's rockets and machine gun has a cannon. But it has blind spots, and a sneaky (or lucky) player can take it out with two demo charges.

Also after our last review, a new aspect to the game was introduced: maintenance. No longer will bases decay only because you're not logging on every day. They will slowly start to degrade shortly after being set up. They way to stop this is to put a certain amount of wood, stone, metal, and hi-quality metal if there are any armored parts, in the tool cabinet. The amount used up every so often depends on how big the base is and how much wood, stone and metal were used in making the floors, walls, and doors. This means that a build-minded player can't just simply keep making the base bigger and taller, or keep adding "honeycombing" to discourage raiders, but has to keep in mind much raw materials he or she can keep getting. There are of course modded servers with no decay or low decay enabled. But for most, you're going to have to keep maintaining what you build. Otherwise the place will soon decay to the point people will be able to sneak in and get your stuff, and eventually it collapses, or "rusts," away. On the plus side, if you need to be gone for several days, you can just load your tool cabinet with the needed materials to keep it going.

There are some ways of getting around besides on foot. There are motorboats that can be found about on shore. They can be pushed into the water, and require low-grade fuel to operate. Once the fuel runs out, the boat stops. They can also be used to store a few items. Boats are not indestructible, and after taking some damage will be destroyed. There are also small one-man choppers that can be found in places. They also require low grade fuel to operate. I personally found them tricky to fly, and from what I've heard can only take a few hits before they explode and the player plummets to his death. But a skilled player can use them to get to places that would otherwise be difficult. It should be noted that unless used, small helicopters will gradually decline in hitpoints until they hit zero and explode. I've had one go off just behind me when going about. While I haven't heard of anyone being hurt by a small chopper exploding this way, what can happen in a PvP area with a number of armed and nervous players nearby is obvious.

Another option for air travel are the hot air balloons lying around. They take 15 fuel to fill, and more to keep going. They also have a limited storage capacity. Once the fuel is gone, they float down. But be careful where you land as coming down on a place full of razor wire or NPC scientists will end you. For those planning on using the latter two to raid bases, there are now Surface to Air Missile batteries that can fire at player-controlled aircraft. In unmoded public servers, it won't fire on the NPC chopper, though.

The more recent way to get around is on horseback. While horses have been in the game for years, only recently could they be ridden. As of the writing of this article, all horses are approachable and have saddles. Press "E" to mount up, and spacebar to dismount. You can speed them up for a gallop, but this drains their stamina bar. If they're low on health, you can feed them pumpkins and corn for them to regain it.  For the fun of it, you can press "control" for the steed to neigh and rear up. Like boats, horses despawn after a few hours of nonuse, but you can build a hitch to keep one around. Do not put a horse indoors as it will soon die. Don't expect things to stay things this way for too long as the developers are working on a way to capture wild horses, and presumably you'll need to craft the saddles.

Temperature can be a complication as overheating means you'll dehydrate faster, being cold means you'll burn up more food, and really cold can start to lower your health. Being wet will make you even colder, and it cold areas wet clothes don't dry so quickly unless you make a campfire. Temperatures also drop at night, so if you're going through a cold area when it's sunset, you may need to stop soon and make camp. Oh, and if your swim out into deep water, temperatures will drop so you'll start to take cold damage if you're in there too long.

Speaking of water, there's now scuba gear available, facemasks, flippers, wetsuits, and the air tank. You'll need at least the air tank to go down deep without starting to drown while the masks help you see underwater, the flippers help you swim faster, and the suit helps you keep from getting too cold in the water. With the suit, you can dive down to wrecks and loosen up crates there to float to the surface and get the loot from them. There's also floating debris which you can go out either on a boat or swim out with the wetsuit, and get the loot from any boxes or barrels there.

Some of the changes are for Player versus Player aspects. In the past, the only way a raider could sneak on top was to be able to make a raid tower close enough a base, which couldn't always be done. Now there are ladders than a player without build permissions within a tool cabinet's zone can place and climb up to the top of a base and break in from the top down. No longer can builders just build high and assume their stuff stored above will be relatively safe.

Fortunately, defensive minded-players now have a defense against players: more and better traps. In the past the only traps available were wooded spikes, bear traps, and land mines that could be evaded by raiders and could end up activating on their builder. Now there are shotgun traps, flamethrower turrets, and auto turrets. The shotgun trap requires 125 scrap to learn the blueprint and 500 wood, 250 metal, two gears (less in some servers), and two ropes to make near a level one workbench. It uses the makeshift handmade shells that before were used for the simple waterpipe shotgun and eoka pistol. While it fires only directly forward, it can be placed on walls and over doorways. Flamethrower turrets use low grade fuel to spew fire within a short range, which means you can't place them in a wooden part of a base. They need 75 scrap to research and 10 hi quality metal, two pipes, two gears, and five empty propane tanks. They do make a noise when active, so a raider can hear them nearby.

Of the three shooting traps, the auto-turret is the hardest to make and research of the three, requiring 500 scrap to learn to make and needing a level three workbench to assemble the 40 hi quality metal, 1 tv camera and 1 targeting computer. But these are the deadliest and most versitile of the traps, with a long range and a 180 degree field of fire that players can use as outside defenses. They also have a "peacekeeper" mode that keeps them from firing on players without weapons showing, showing a green beam instead of a red one when this is so. While deadly, it does have some weaknesses. Close up, they also make a distinctive noise, potentially alerting raiders .With it's high rate of fire, it can run out of ammo quickly, and if a raider manages to get behind and up to it, they can just turn it off. With 1000 hit points, raiders may need rockets or explosive ammo to take them out.

Also to help slow down raiders is a new kind of door, the garage door. It takes twice as much metal to make than a sheet metal door plus two gears. But at 600 HP it has more than twice the hitpoints.

To help you get some raw materials faster, a couple tools have been added to the game. The chainsaw, when it works, will rapidly turn trees and fallen logs into wood for you.  And for anyone even remotely familiar with a few slasher movies, it's use in PvP combat is obvious. I imagine it could also be used to scare enemies away, especially if you're wearing a facemask. I say "when it works" as I have yet to get one of the darn things to work for me. What I have gotten to work is the jackhammer. This handy tool will rapidly chip away a mineable rock into ore or stone, and automatically finding the weak spots as if you were hitting the shinny spot. In places where there's a lot of rocks such as caves, a player can get a lot of material in a short time, which can come in handy in building up a base faster, or getting the material to maintain one. Players can't research jackhammers yet, but they can be repaired.

One of the more recent changes to the game is electricity, or rather electrical components such as switches, batteries, timers, pressure plates, etc. Players can keep their system powered with windmills or solar panels. While they can just be used to allow doors to automatically open, and in the future there may be sorting systems for storage. In PvP servers, a more obvious use of this is making elaborate traps. One example is a pressure plate that when stepped on opens a nearby door with a shotgun or flame trap behind it. I've seen videos made by players luring raiders to a trap base, watch as the raider realizes he's been tricked, then delivering the finishing blow. Sometimes the results are hilarious as it's pretty satisfying to see a "salty" or "toxic" player get his due. For more information on electricity in Rust, you can read this page: https://www.rustafied.com/electricity-in-rust .

With PvP servers pitting tactics of raiding versus strategies of defense, I've seen some designs of bases made to be good at resisting raiders, or at least make the cost of doing so much more effort than what's in the storage crates. Deception has also become a strategy. I've heard of players building over a hollow spot in the ground, storing stuff underneath, and making the top part look like an abandoned and decaying base. Another strategy is making a large and visible base that isn't difficult to find while making a tiny base in a more remote area hidden by trees or rocks to stash the more valuable items in. Not much is more frustrating to a raider than having spent dozens of rockets and/or demo charges and hundreds to thousands or rounds of ammo, possibly dying once or twice, only to find a loot room that's practically empty (and possibly with a note that says "Sucker!"). Raiders sometimes call these "troll bases," though more defensive players have a different idea who the trolls are.

For those wanting to know more about the game, there are plenty of youtubes about various aspects of gaming from how to build a better base to solo raiding a clan building to which server to choose (some PvP ones have somewhat less aggressive ones than others) to various details such as the monuments. You can also check out the blog at https://rust.facepunch.com/blog/ for both the latest updates as well as a glance at how the game has changed over time. You can also check out the Rust Wiki at https://rust.fandom.com/wiki/Rust_Wiki . While Rust isn't for everyone, over time it's emerged as one of the more popular and distinctive survival MMOs.

Some pictures by Spooked Dreamscape

Bixyl Shuftan

Monday, June 3, 2019

Reader Submitted- Game Review: Super Animal Royale


By Aegis J. Hyena (Xymbers Slade)

Recently I saw a couple of my friends playing a game called Super Animal Royale and decided to try it out. It's a free game on Steam, in the genre of battle royale games. You take control of a little animal and wander about the map picking up weapons (a shotgun, machine gun, assault rifle, pistol, or magnum, with a desert eagle added in the most recent update) and go on to shoot the other 63 animals that are in the map along with you. Weapons are color coded for rarity, with higher rarities having faster reload times, rate of fire, and the like. There's three tiers of armor, which can be repaired by finding duct tape scattered about the map and in boxes, and you can even run over enemies in hamster balls although it has to be in a dead-on hit as far as I can see.

Matches are short and fast, so this game is excellent for killing some time with friends or just chilling out rather than being truly competitive (at least, as far as I can see). The "free" version is no different from the paid version (about $13) except you can actually equip clothes for a basic appearance -- there's no microtransactions to fast-track yourself to be better than someone else.

After each battle you gain "Animal DNA" that is used to unlock other appearances. You start with Fox, Bear, "Skullcat", Tiger, Cat, Dog and Songbird and there's more varieties every 5 levels (although I think you have to upgrade to the paid version to actually be able to use anything other than the beginning animals). No animal has advantages over another -- it's strictly an appearance choice.

Currently the matches are full of bots because the game is still getting off the ground. Lobbies before a match can hold 64 people, and if there are less than that in a lobby it populates with bots (I've seen as many as 26 people in one lobby before). You can play solo, or duo with another player; only the paid version can invite friends, if I remember right. The devs have said they'll unlock squads fully where four players can play together once more people start playing and the lobbies fill.

As of this writing, squads are open for the weekend in an attempt to drum up some interest.

If you upgrade from the free version to the paid version everything you've earned as drops for appearance editing carries over.

I like it for its cutesy style. It's a refreshing change from all the realistic gritty battle royales out there like Apex or PUBG, and I think it has the potential to be a real gem if the devs (who are active in their discord) approach it right. The community also isn't as toxic as most of the other battle royales I've seen (well, yet... this is the internet after all). I'm going to give it four dragon hoards out of five here, if only because I can't tell if it's a mobile game ported to Steam or not. It looks simplistic enough to be a mobile game, and I'm no fan of mobile games.

Addition: Aegis would later say,  "I've learned it's not a port, but I'm keeping it at four out of five to give 'room for improvement'." He would also say the four-person squad option was closing later today, so it'll be limited to solo play and two-man teams.

Aegis J. Hyena

Monday, May 27, 2019

Anthropomorphic Influences


By Nydia Tungsten

 If you look at the games of the past you will find very little in the way of anthropomorphic influence anywhere other than cartoons of the late 60's early 70's. But then it faded just a bit, then exploded, but again it was mostly confined to childrens' cartoons, you would have the rare commercial, but even there it picked up.

But in the last 15 years of gaming you can see the influence grow, I think the first mainstream MMO to introduce a character would be “World of Warcraft”with the “Dranei” also refered to a “Space Goat” by more than a few. Then they introduced the “Worgen” which were “furrier” anthros and drew some complaints about the lack of tails. They have a very angry werewolf appearance and a great back story. Then WOW added the cutesy “Pandariens” the panda race with the strong Asian influence.

  Each time they released one of these you could hear the anti furry rhetoric screamed from the rooftops! But.... the fanbase for them were there, and NOT just the furry fandom.

Then came more and more Fur based games “Amerillo” “Nekopara” “Elderscrolls Skyrim” just to name a few, and then we get into the mods available. Skyrim, one of the most popular single player games ever made, has the Khajeet right out of the gate. But with the right mods you can be a deer, a fox, a wolf, even a rabbit.

But not just Skyrim can be modded , “Left 4 Dead 2” “Minecraft” Even the game “Ark Survival Evolved” offered you a mod to be something OTHER than human. There are many many more game that are full Anthropomorphic or have partial anthro capabilities and of those that don't have available mods to suit your taste, there are more and more getting those abilities.

 And let's not forget “Second Life.” I myself belong to one of the largest furry communities, and the choice of avatars is staggering, and yes, each one has mods available. So people choice is almost limitless.

So keep an eye on future games, and see which ones you think may have got some inspiration from the furry fandom. If you know of more games not mentioned here please feel free to mention them in the comments for others to find and maybe enjoy, either way, Have fun with what ever you play and remember “I's only a game and meant to be fun so...

ENJOY!

Nydia Tungsten