Showing posts with label Star Trek. Show all posts
Showing posts with label Star Trek. Show all posts

Thursday, July 14, 2016

Gaming Goings-On: Rust, Star Trek Online, And Tree of Life


By Bixyl Shuftan

With all that's been going on in Second Life, there have been a few developments in computer gaming. Pokemon Go has been in the news a lot, but that's not so much a computer game as a mobile ap game. But yours truly has been made aware of a couple developments in games we've wrote about in the past, Rust and Star Trek Online. There's also a new one my friends and I have been playing: Tree of Life.

Star Trek Online recently got a new expansion: "Agents of Yesterday." Fans of the Original Series, which was first aired 50 years ago. will cheer as they can now play characters and missions of the story universe that started the franchise. Three new character slots have been opened, as well as a 23rd Century Federation faction, and missions and areas set in the time period of USS Enterprise's first five year mission, taking place in 2270 the year after the TV series. 23rdCF characters can be one of four races: human, Vulcan, Tellarite, and Andorian. The uniforms are from the style of the Original Series, including the infamous mini skirts for female characters and the red shirt for those specializing in Security.

The first mission for a 23rd Century Federation character starts with them at rank Lt. jg., with the ship in orbit around Taurus II (the planet in which Spock, Scott, and five other crewmen had to make an emergency landing in "The Galileo Seven"). The player is assigned as part of an away team to look for survivors of a shipwreck and investigate while dealing with the planet's hostile natives. As it turns out, the crash was no simple accident. At the end, the ship's captain is promoted to admiral and the player character promoted to Lieutenant and given command of the ship.

After a couple missions, one of the more recent crewmen comes forward saying he's a "Temporal Agent" from the Federation in the distant future, which has been involved in a "Temporal Cold War" by powers trying to manipulate the timeline for their own benefit while it seeks to preserve it. Trekkers whom have watched the "Enterprise" prequel series will recognize the conflict from the TV show.

Fans of the Original Series will enjoy the chance to interact with some of the characters there, such as Chekov whom is voiced by the actor who played him, Walter Koenig (whom at 79 is much older than the young man he was in the TV show) and Chief Engineer Scott, whom is voiced by his son Christopher Doohan (James Doohan died in 2015). Not every Trekker however is a fan of time travel, a number feeling it's been overused for plot material. Still, "Agents of Yesterday" is an expansion which fans of the classic sci-fi TV show, old and young, will enjoy.

Sources: Memory Alpha, Star Trek Online, Trek Today, Trek Core, Cosmic Book News  


The survival MMO "Rust" is back in the news. After over a year of development, it's Experience System has finally been unloaded into the game. Gone are the blueprints that players had to collect in order to learn how to make objects. Instead, players accumulate experience points, or XP, which can be used to gain the skills to make new objects. Which objects are available depends on the players level, which is raised by gaining a number of experience points. It takes just a few XP to rise to Level 2, but the number to rise increases as the levels do.Unlike games such as Ark, leveling up does not mean an increase in hitpoints or strength.

Players gain XP though various actions such as gathering wood from trees and stone and ore from mineable rocks, picking up resources from the ground, smashing drums and looting crates and boxes, making items, and more. I have read that if someone else makes items from resources you gathered, you get some of the XP, though I have yet to see this in person.

Level One characters are limited to several basic skills.They can make paper and the map and blueprint, sleeping bag, campfire, map, blueprint,tool cabinet, wooden door, wood lock, wood window bars, bandage. The only weapon they can make is a bone club. The only clothes they can make are the leather gloves, burlap shoes, baseball cap, and boonie hat. So beginning players will have to remain nearly naked unless they make a lucky find in a drum or crate. Beginning players can make structures and could reinforce them up to armored if they somehow had the materials. But they would not be able to make doors stronger than wood or a lock better than wooden. One noticeable change is players can now make the basic rock if they happen to loose theirs, made from ten stone which can be gathered up around the island.

As one levels up, skills become available to purchase, Level Two allowing the wooden spear, burlap trousers, skirt, and fish trap. The latter is a relatively new item to catch fish to help stave off hunger, which has become more challenging in more recent updates of the game. The stone hatchet and pickaxe are available at Level Three. At Level Four, you can get the ability to make basic storage boxes. At Level Five, the burlap shirt is available (and female characters need no longer be topless), as well as the furnace. At level six, one can learn how to make the much desired code lock. Level Seven allows for the repair bench, wood shutters, and bow and wood arrows. At Level Eight, the sheet metal door and metal window bars are available. T-shirts and gunpowder, once available at the start, don't appear until Level 12.

Going up to Level Eight took me about an hour, and dying twice from the patrol helicopter. So some of the old problems are still there. And this time, the small but real possibility of a beginning player to find a rocket launcher and rocket blueprints are gone. Some places such as the Airport have been overhauled, such as some parts of the place now destructable, such as boards covering some doors. And radiation, which was a factor in places in the early Rust, is back, at least at the power plant area, so the radiation pills one occasionally finds now come in handy.

Currently the XP system is still under development, so it may experience some changes soon. One unknown is how will the XP system change the Player vs Player aspect of the game. If you still get some XP if a raider swipes and uses your stuff, it's not a *complete* loss (though still damn irritating). If you gain XP if someone else eats your food, being generous to the newbies has at least that guaranteed reward. My fellow Rust player Brandi Streusel thought the update would somewhat ease the ruthless nature the game can sometimes take in more active servers ... somewhat. Old habits are hard to break, and some players just love to grief for the sole purpose of making others miserable. In the meantime, core Rust fans and those who keep going back to the land of naked men (and women) with a single rock can see for themselves how this major update affects their own play. 

Sources: Rust Devblog 

One game that me and my Second Life friends have been into lately is "Tree of Life." Designed by OddOneGames, a Korean Indie game company, Tree of Life was first released about a year ago in late May 2015. It is sold as "early access," so it may change a little over time. Like Rust, it's considered a survival game. But the graphics are a little more "cartoony" than it's more edgy counterpart. Starting off with only a simple shirt and pants, players need to gather resources in order to build tools, and then build buildings, plant and harvest crops, make clothes, build weapons, etc.

Players have a number of skills, or masteries, which can be leveled up though experience points. They also have four stats, Strength, Dexterity, Constitution, and Intelligence. Constitution determines the number of hitpoints a player has. Strength determines how hard a player can hitwith melee weapons and what armor they can wear. Leveling a mastery increases a certain stat bya level. For example, raising your mining mastery raises your strength stat by one. Players start out with 100 Strength and 100 Constitution, but they will soon increase as the player goes about in the game.

At the very beginning, survival can be an issue as they player has to deal with hungry wolves, and at night zombies and skeletons, which will attack players on sight. Begining players are advised to stay clear of them, and run when attacked. Hunger can be an issue as when a character's stomach is completely empty, speed will slow to a crawl. Hitpoints are lost only due to hostile attacks, but are restored only when the stomach is at least two-thirds, or 400 of 600 points, full. Players can hit trees to get branches and apples, the latter of which can be eaten for food, and hit rocks on the ground for stones. Stones and rocks can be used to make logging axes to chop down trees into firewood and mining pickaxes to break down rocks into stone and coal and copper nodes into coal, copper, and rocks. When one's Carpentry level is two, one can make a bonfire and cook food. At Carpentry Level 2, one can make a workbench, which is necessary to make a number of items. At Carpentry level five, one can make survival tents and store them.

Unlike some survival games such as Rust, the character does not sleep when the player logs off, but temporarily vanishes. And should a character be killed by NPCs, all that might be lost is whatever item was active in the players hand at the time, so the personal inventory is safe. So the only things that are at risk from other players are one's builds and whatever are stored in them. So players will eventually want to build rusty locks, available at Tinkering Level Four, to secure buildings, and crude watchtowers, available at Carpentry Level Seven, armed with stone arrows, available at Carpentry Level Six, to protect anyone who tries vandalizing your builds.

Safety isn't quite guaranteed as it's possible to pick locks with lockpicks, so eventually as a player levels up in masteries, they will want to eventually build better towers, better arrows, and walls and gates to protect what's theirs. Players can also form and join guilds to both protection and help in common goals. Players have to log in every day at their base, or the builds will soon start to decay. Eventually, an abandoned build will fall apart and the land returning to it's natural state. There's also the ghostly "Mr. Bobo" who wanders around. You can trade goblin coins, which you find on monsters, with him for a few items.

My personal experience with the game is that the Player vs Player aspect is less vicious than Rust, but it does happen. My friend Jasmine/Jazmare joined a guild, but soon saw it was one that pushed around other players, and soon got the attention of other guilds whom eventually harassed it into abandoning their base and moving. But they left her alone when hearing she wanted no further part of them, and later formed another with me and Kryxia. But the base has had a few people try to vandalize and pick it's locks, and once going in and swiping things when somehow a section of wall either decayed or was completely vandalized. On the other hand, there have been a number of helpful players whom are either motivated by finding allies, especially ones with one or more skills higher than they or guildmates, or just want to be helpful to neighbors.

So if Rust is a bit too graphic and ruthless for you, or you just want a break from it and still have a survival game itch, Tree of Life might be the game for you.

More information on the game is available at Tree of Life Wiki .

That's all for now from PC games. As my friend Nydia would say, "good gaming to you."

Bixyl Shuftan

Friday, October 3, 2014

Game Review: Star Trek Online


By Bixyl Shuftan

Even if you know next to nothing about science-fiction, chances are you've heard about "Star Trek." Taking place in a future time, humans of a long since united Earth along with alien comrades "explore strange new worlds and new civilizations." Since the original show aired in the 1960s, there have been numerous additional telivision series and movies, in addition to books and comics, as it's popularity has grown. And of course there have been games. And more recently, a Multiplayer Online Game based on Star Trek has appeared: Star Trek Online.

Development of Star Trek Online started with the company Perpetual Entertainment in about 2004. But in 2008 they went bankrupt and sold the rights to Cryptic Studios, the makers of the MMO "City of Heroes," which then took over working on the game. Some friends of mine heard about the game sometime around this period of development, saying an alpha version was supposedly playtested at a sci-fi convention. But the game had a lot of problems, notably players had to team up for missions, and when someone had to leave, that left his/her friends unable to finish what they were doing. Even the Trekkers didn't like the game, I was told.

What to do about this problem? Cryptic's designers soon had a solution: make all the players ship captains. Beginning players do a series of missions on foot, eventually ending up in charge of a small ship. Once in charge of a vessel, the player controls its movement, weaponry, and other actions in the game's starship setting. This dual game play of both playing as a character and to "play as a starship" distinguishes Star Trek Online from other MMOs. As players progress in levels, and rank, they work their way up to larger ships.

The setting of the game is that about three decades have passed since the time in which the last of the "Next Generation" movies ("Nemesis") took place. Relations between the Federation and Klingon Empire have deteriorated and the two are once again at war. Meanwhile, a supernova has destroyed Romulus, the homeworld of the Romulans and the capital of their empire. The result are the Romulans spliting into two factions, the Romulan Empire under the old Imperial government, and the Romulan Republic, which favors peace with the Federation and Klingons and doing away with their culture of secrecy from other interstellar societies.

It used to be all players had to start with Federation characters, Klingons available only after players had progressed a number of levels. Now from the start you can play as either, a Romulan, or have a character from each. Players can play up to three characters without paying extra. Federation characters can be human, Vulcan, Andorian, or a number of well-known and not so well known races from within its borders, as well as Ferengi whom presumably some have left their home to become Federation citizens. Klingon characters can play Klingons of course, and a few races under the Empire's dominion, including the reptilian Gorn and the Orions. Romulan background characters are limited to just Romulans. For a real currency purchase, Federation players can have a Caitian (feline), Trill (joined), or Klingon character. Klingon players have the option of a Ferasan (a feline race that possibly might be the Kzinti from the Animated Series under another name) or Trill, and Romulans a Reman (a subject race of the Romulan Empire). All factions are open to having a liberated Borg character (think Seven of Nine) with a real currency purchase as well. You can have either a tactical (fighting and strategy skills), engineering, or science background. Each has it's own perks in the game.

Begining Federation players start out as graduates from the Academy at the top of their class, assigned to be on the fast track to command and made second in command on a ship of cadets under an experienced captain for a training cruise. But disaster strikes, and the Captain is taken by hostiles. Should the player pull through, his character ends up promoted and given official command.

Klingon players start out as a promising warrior who's risen up to the third in command on a Bird of Prey transporting a captured Federation spy. But the ship is attacked on the way, and events result in the player taking command and resuming the mission to take the spy to the Klingon homeworld for questioning. But this isn't the last you hear about the spy, and trying to track him down results in a long quest chain that leads to the character meeting two of the characters from "The Next Generation."

Romulan players start out as residents of a colony world made up of refugees from the chaos that followed the destruction of their homeworld twenty years earlier. Since then, they've gotten along without help from the Imperial government, and are content with doing without them. But just as they're throwing a party to celebrate, they come under attack by some strange aliens aided by the Imperial government's secret force, the Tal-shiar. The player has to fight them, and with the help of an old Romular Warbird parked in orbit gets some of the poplace to escape. The player and his crew end up meeting with D'Tan, the leader of the Romulan Republic whom enlists them to join his cause. Subequent missions involve the player helping to find a world for the Republic to establish itself and getting recognition and aid from the Federation and Klingons, whom at first think they might be some kind of trick by the Imperials. Success however comes at a price. Then Romulan players need to make a choice, will they have the Federation or the Klingons as an ally? Choosing one means access to their ships and some missions.

In carrying out their missions, players will have to do them out both on foot as either alone or the leader of an away team (character or ground mode), or out in space using the ship from the bridge (space mode). For instance, a mission may require the player to destroy a force of attacking ships in ship mode by manuvering the ship and using it's beam and torpedos to destroy (or cripple) them, steering the ship to keep one's strongest shields between they and the enemy. Then the player has to go in character mode to beam over an away team to a nearby planet or space station to deal with attackers whom have beamed down, as well as fix any damage done by them. Enemies destroyed, both in space mode and character mode, leave behind pickups, such as weapons, batteries, and parts. Ships and players, as well as members of the players bridge crew, need to be outfitted with weapons and shields/armor in addition to other fixtures to be more effective in battle. Players and Bridge Crews/away team members also have skills that are useful in fights and can be raised with experience points. Promitions lead to the acquiring of more skills, and able to use better weapons and shields/armor. From certain missions, players earn Dilithium ore, which when refined can be used to purchase special gear and ships.

Besides the missions, players can also get in line for PvP battles, in addition to PvE Fleet Actions in which up to 20 players can take part for a common goal such as beating an invasion fleet. There's also one feature unavailable on most other MORPGs, missions designed by other players. From The Foundry, players can access and play out missions made by others, a unique feature to the game, and can rate them once finished.

As one advances in level, players also advance in rank. At Level 3, players rise to Lieutenant. At Level 10, Federation and Klingon characters rise to Lieutenant Commander, Romulans to Centurion. At Level 20, Federation and Klingons rise to Commander, Romulans to Subcommander. At Level 30, Federation and Klingons achieve the rank of Captain, with Romulans becoming Commander rank. At Level 40, Federation players are promoted to Rear Admiral, Klingons Brigadier Generals, and Romulans Subadmirals. Players get more promotions every five ranks up to Level 60 for Fleet Admirals for Federation and Romulan players, Dahar Master for Klingons. With the rise in ranks comes accessibility to higher tiers of starship, where one can get larger and more powerful vessels, up to Tier Five for the admiral ranks. There's a variety of ships available, such as Federation Lieutenants being offered a choice between an escort vessel with an emphasis on combat, a science vessel that does well with researching and versitile in supporting other vessels, or an all-purpose light cruiser designed to perform multiple roles fairly well. Your character and your bridge crew have skills than can help out in space combat.

There's a kind of crafting system which one can research and develop then build items, presumably one that gets a boost if you're in a science ship. There's also a Duty Officer Assignment screen in which officers of your crew other than the bridge crew can be used to perform various assignments that can take from half an hour to over a day. Completing them can earn experience points and other rewards. Catastrophic failures can lead to the officer developing negative personality traits, or even it's removal.

There are guilds players can join, each with guild banks. Like many other MMOs, there's an exchange where players can buy and sell goods to and from other players. There's also Tribble Breeding, which can be a fun little distraction.

Star Trek Online is Free to Play, but some options are open only if you want to spend a little money, such as wanting to play as a Caitain character. These microtransactions require the use of ZEN credits from the company behind the game, Cryptic Studios. Besides ships and gear, one can use them to buy outfits for one's character, redesign the bridge, get pets, and more.

While there are some things that some players may have a problem with, as some commented the ground and ship modes made it feel like two different games. Or players may feel that some races aren't shown right, such as the Caitians in the game having plantigrade rather than digigrade feet. But all and all, I can only consider this a great game and something Trek fans with PCs (sorry, no Apple OS version) should consider playing. So far I've gotten three characters, one from each faction, to over level 25, and have had plenty of fun doing so. Some "Delta Rising" missions involved characters from the "Voyager" crew, such as Lt. Commander (now Rear Admiral) Tuvac. Some missions involved a bit of time travel, interacting with characters from the Original Series.

Oh, under one faction's quest before you get to Level 25, you will witness one character from one of the TV series meeting his end (No, it's not Wesley Crusher).

So "Live Long and Prosper" and enjoy this (almost) free MMO.

Bixy Shuftan