Other virtual worlds outside Second Life, Minecraft, Multiplayer Online Games, and Game Reviews
Showing posts with label exploring. Show all posts
Showing posts with label exploring. Show all posts
Wednesday, February 27, 2019
Reader Submitted: Game Review - No Man's Sky
By Xymbers Slade/Aegis Hyena
It's been a long long time since I've written for the Newser (only reason I don't come back to Second Life is because "Why? I did what I wanted to do there" and I'm out of touch now anyway). I've been wanting to write this one for a long time for Bixyl, so here it is.
No Man's Sky has had its share of ups, downs, and zero-g moves that make the Titanic crashing about in a storm look like a mother rocking her baby to sleep. Pushed out far earlier than it should have, it met with fury from the fans, almost dropping to less than a 18% positive rating on Steam for quite some time. As I understand it, the investors knew it couldn't be done in time, pushed the company, took the money and ran (probably to another planet).
The game was marketed as being all procedural. With over 18,000,000,000,000,000,000 planets, it marketed as everything being new and original. The problem is, is that it's a computer game. Computer games need assets. As I wrote in a steam review, "There's not enough assets on this planet (heh) to completely make it seem like the universe truly has random plants and animals on every planet."
On top of that (also copied word for word from my review), they took a concept and applied a synonym to it... while you might find an Abandoned Planet somewhere, you'll find the mostly the "same kind" of planet if you find one that is marked Airless, Dead, Desolate, Empty, Forsaken, Life-Incompatible, Lifeless, Low Atmosphere, or Terraforming Catastrophe -- one planet type, many descriptors to simulate depth even though it's the same bloody thing. Come on, devs, you can do better than that. Problem is it requires work time and money which most people don't have.
You start on a hostile world, having to find materials to power your Exosuit (Sodium, to be exact, as well as oxygen, dihydrogen, and carbon). You have a mining laser strapped to one arm, which can be upgraded over time if you find better models. You then proceed to find a crashed spaceship, repair it and take to the stars, exploring planets and warping from place to place, learning to manage inventory (the starter ship has very little room, as does your Exosuit and you need creative managing talents) while you piece together what's going on.
You start alone, and while there is a multiplayer function, I think it's more fun as singleplayer. Sometimes other players CAN warp into your system, and by default voice is activated, so you can communicate with the visitor for trade or PVP or whatever. I've only seen one visitor (because the universe is vast -- it's *that* rare that it happens) in my time playing and might soon jump into multiplayer and trade with whomever I randomly join.
The main storyline is something that revolves around something called Atlas, and the goal of the game seems to be to get to the center of the galaxy where you might be able to warp to a new one. As I selected "free explore" instead of going about on the main paths, I don't know a lot about it and have spent all 130 hours of my current game in my starting system, trading and shooting pirates.
There are three races in the universe: The Korvax (computer hivemind), the Gek (lizard-people) and the Vy'keen (reskinned Klingons). I haven't followed the lore enough to learn more about them.
As with any game of this large a scope, there are an unfortunate amount of bugs. There are more bugs in this game than there are lies coming out of most politicians these days. One bug is a "crate" bug, where you can't remove stuff (I find shutting down the game and coming back 15 minutes later wakes it up). This bug is almost 3 years old, so either the devs won't fix it, can't, or don't know how without breaking the game. Another bug is that locations you loot can only be looted once. If the game later assigns the location as a quest, the terminal is already looted and the quest can't complete. A third bug has quest "return locations" go to empty spots where there is no questgiver present to give the reward, so the quest has to be abandoned.
The opening questlines are very linear. You can't "hire randomly" -- you need to go to specific spots for specific races to join your base, wherever you decide to build it. If the quest requires you to make antimatter, and you find some elsewhere first to use it to warp to another system before you follow the steps / get the recipe for it in order to make it, it'll bug out and possibly lead to problems later.
Finally, and this thing bugs me, is that you can only have nine crates. These crates are twice your size, but only have five slots (a starting exosuit has about 25). If later you get a freighter, the crates you put there mimic the ones you have on the ground, sharing their inventories. What genius was responsible for that idea? This is the 9999th century up in space here. There should be planets that sell warehouse space!
The game is *very* pretty to look at if you're a casual kind of gamer, but like I wrote above, you'll run into repeats (especially locations) very early and very often. The grind especially in the early game will wear you down from a six foot long spear point to six inches of blunt shaft of wood, so be prepared to put in long hours. I like playing hardcore (one life, deleted save if you die) but after a few deaths on this game? Not here. The grind overpowers that of Minecraft's grind for iron and diamonds by a factor of about sixteen.
Overall, the devs got pushed too hard too fast, paid for it, TRIED to rebound (18% positive to 80% positive as of two or so weeks ago, it's back down to about 50% now) and are at least TRYING to come through on their promises. It's still not worth the $60 asking price, so I say get it if it's on sale as an impulse buy. It gets three dragon hoards out of five from me, because at least they're trying and will continue to try.
Aegis
Editor's note: When I wrote about the problems of "No Man's Sky" in Sept 2016, it looked like the game's days were numbered. It seems it's been sticking around due to enough people continuing to buy, the developers determined to redeem themselves, or something of both.
Friday, February 3, 2017
Latest Misadventures in Ark Survival Evolved
By Bixyl Shuftan
It's been over a year since I've written about Ark: Survival Evolved, the noted survival game in which players start off with their undies and their wits on a mysterious island populated with dinosaurs and other prehistoric creatures, and try to avoid dying from hunger, heat and cold, and the numerous predators whom see players as a snack. I first wrote about the game in July 2015, and did so again in August and September of that year. For those brand new to the game, you can read those articles, or watch this video review by "Nooblets" (link).
One of the game's most important news items over the past year was not an update, but a lawsuit. A former member of the development team had been accused of violating a clause of his contract, and filed suit for $600 million USD. The defendant threatened to have a legal notice to take down the game, which caused concerns the game might not be available for sale, or updated for those who had it, for a while. Eventually, the case was settled out of court for $40 million.
Recently, my friends of the "Furry Gamers" group decided to take another look at it, Nydia starting up her server again. She and her friends had previously made a number of bases across the south and east of the island, some along the coast, some a bit inland. Her main base was in the southwest, in the middle of what the map calls the "Southern Jungle." A year ago, it had been a relatively safe location, the only real problems when the occasional carnotaurus, or "Carno," one of the island's medium sized predators showed up. But the island has changed since then, some of which meant complications for us.
To begin with, the island has a couple new biomes. Swampland now covers some territory in the inland south, and a small part of the midwest coast. As you can probably guess, these are not places for beginners, and midranked ones should proceed with caution. The giant dragonflies and ants will swarm after you, the snakes will try to paralyze and eat you, and in the water are the megaphirana and the bloodsucking leeches. One curious but useful crtter are the giant frogs or beelzebufo. They eat the giant insects which can pester players, and can serve as high-jumping mounts. In the northwest and north central areas are icy areas covered with snow. Fur clothing is needed to survive the cold here for long, which will likely mean lingering on the outskirts to hunt for creatures that drop pelts, such as mammoths and woolly rhinos. This is also the home of dire wolves, canis maxdirus. As they hunt in packs, they can be dangerous predators. But they can also be valuable mounts.
There are new creatures outside these areas too. One is the Therizinosaurus, which my friends have dubbed the "killer turkeys." These medium sized dinos are plant eaters, but highly aggressive ones that will attack anyone getting too close. To make matters worse, these creatures sport long claws that would make Freddy Krueger proud, capable of piercing armor and inflicting serious wounds that can quickly take down a player. A group of two to three can be dangerous or fatal even for a player on a tamed carno mount.
Another problem dinosaur is the Troodon. Somewhat smaller than raptors, they are in some ways more dangerous. They have a venomous bite, and combined with their speed will quickly take down a beginning player, and fighting them while I was around Level 20-25, I would end up lasting just long enough to clobber one before passing out, vulnerable to anything else in the area. And as they sometimes go about in packs, this often means other Troodon, who made quick work of any one unconscious. They are nocturnal, making any night run more dangerous, as you may not notice their glowing eyes, until it's too late. That you can occasionally find eyeglasses on a corpse is a little unnerving.
Between the "killer turkeys" and the "sleepers," life at what had been our main base became more hazardous. A new fish, the sabertooth salmon, was easily avoided by us, but did clobber a critter or two of ours that ventured into the water next to the base. Finally when a few of the former managed to break down a wooden wall and kill several of our dinos before finally being taken down, the decision was made to move. So we began moving our critters to the nearby "Footpaw," settling in the plateau in the middle overlooking the rest known as the "Weathertop." We began building a wall to help keep out unwanted critters, though began noticing a few were spawning inside. The decision was made to persist, taming more critters to replace what was lost and to help patrol the place, a lot of dilos designated as "meat shields" as they were more easily replaced. This "Liberty Ship" strategy, so named as it reminded me of the United States having to replace it's cargo ships blown up by German U-Boats in the early days of WW2 with quickly made Liberty Ships until it could come up with better ways of fighting the enemy, was more than a little frustrating as our plans and building was slowed down. But eventually we had our base and fence.
But not everything new was out to get us. Jasmine found some dung beetles in a cave and tamed a group. This meant a source of fertilizer and oil as long as we kept feeding them droppings from our dinos, the oil saving us trips to the sea and its dangers. There was also a new kind of building available: the greenhouse. Building one provides a place for crops to grow faster.
However the greenhouse parts need crystal. In earlier times, this would have meant a flight over to bypass the dangerous critters on the ground. But there's a new threat in the air now. There's a large bird called Argentavis that while usually a carrion eater is aggressive and will attack nearby players. On the plus side, when tamed it has more stamina than pteranodons, and can be used to grip other players (useful for getting someone unconscious out of danger), or critters that aren't too heavy. A leveled-up Argentavis can be very useful for transportation, or getting smaller creatures you want to tame as they can be dropped into an enclosure until you're ready to tranq and feed them.
Exploring around, our journeys took us to "Herbivore Island" in the southeast. Accessible by raft or air, it's a place where players need not worry about carnivores, though the creatures there will still defend themselves if attacked. To our surprise and delight, we found some metal nodes there. This saved us risky trips to the mountaintops, though we still had to go there for obsidian and crystal, and we set up a refining base where we could make and haul back metal. We discovered that besides placing storage boxes on our wooden rafts, we could also place ramps, foundations, and walls. We turned two in to mobile bases, one which had storage space, a furnace, smithy, and a few mortal and pestles, the other which had large holding areas for luring larger creatures on which we were interested in taming. This included one T-Rex which we started taming on it's journey back, and once finished it was just a short walk from the shore to the case.
We've also tried our hand at raising baby dinos a little. Hatching one took a while and was something of a balancing act as the temperature had to be just right, requiring a heat source nearby to be turned on and off. But eventually, the critter hatched (check about 4:10 into the video). Nydia had to imprint on it, and then feed it a few berries. Later on, a special egg hatching area would be build with both campfires and air conditioners.
One recent change to the game was that hair is no longer static, but will grow over time. And after the update, the men in the server found themselves looking like mountain men with bushy beards, and once the hats were off with mops of hair. The women had long hair, but thankfully their legs were spared. Getting rid of the beards required learning the engram for scissors, and with those equipped, press and hold the right button, and a hairsyling screen comes up, in which men and lower the length of their head hair and beards, or cut everything altogether. Women only have the option to cut head hair. As the hair will still grow over time, don't throw away your scissors as you're likely to need them every day or two. They're also useful for cutting the fleece of a new animal on the island: sheep. So once "ewe" get past the "ba-a-a-a-a-a-ad" jokes, the wool can be used as a substitute for pelts, which can make the making of cold weather clothing a lot easier.
One new thing I've heard of but haven't tried yet is fishing. From what I saw in this "nooblets" video (link), one needs either tree sap or leech blood as bait, the latter which more fish will go after. Besides fish meat, one can apparently get a few other items, but high level players whom aren't risk adverse should be able to get most of them faster by other means except black pearls.
And there are other new critters that I haven't mentioned yet, such as giant beavers which do well at gathering wood, as well as being the only creatures besides players that build something: beaver dams, compys, little dinos that are slightly dangerous in packs, but can be tamed to be a kind of shoulder pet, Procoptodon, a kind of giant kangaroo, Paracers, which look like a giant cross between a horse and rhino, dire bears, woolly rhinos, and moose. There's also new items that I have yet see, such as lances for jousting, and high tech armor, which needs players to beat one of the "boss" creatures just to get one of the needed components. The boots would be very useful as they allow players to avoid taking damage when accidentally falling. The helmets provide unlimited oxygen when underwater and night vision, a GPS, and a targeting system that locates other players nearby. The chestpeice has a jetpack, and so on.
I should also note there's a new map available, "The Center," which would be an interesting change for players whom feel they've been on The Island to the point most every place is familiar. Instead of the dinosaurs being easiest on the beaches and getting more difficult as you go to the interior, it's more east to west on this map. The map started out as a mod, but has become an official part of the game. Another noteable mod that's gotten some attention is the Pokemon-inspired mod called "Pokemon Evolved." But as Pokemon is the property of Nintendo, which has demanded some fanworks be taken down before, it's unknown if the mod will be up indefinitely.

Earlier I've commented Nydia and a number of the Furry Gamers will have nothing to do with PvP-enabled servers. While there may be some where most of the players are friendly, going there as it's easier to find a place to build, there are some goons whose primary pleasure in life is making others miserable. "Nooblets" made a video commentary about a recent update that made it easier for high level PvP tribes to jump server to server, so they could potentially settle on a new world, wiping out all the smaller tribes and making themselves the only ones on the place, then once it's clear everyone else has fled going to another PvP server and starting over again, repeating the cycle of wiping everyone else out. This in his opinion would eventually be "The Death of Ark," at least for PvP servers.
<iframe width="560" height="315" src="https://www.youtube.com/embed/HyLhdBCcixY" frameborder="0" allowfullscreen></iframe>
Well, that's it for now with the latest misadventures of me and the Furry Gamers in Ark. We'll leave you with this video Nydia did of her ark server. As she would say, "good gaming to you."
Sources: eTeknix, Gamerant,
Bixyl Shuftan
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Wednesday, September 16, 2015
SL Universe in Ark
While the Second Life "Furry Gamers" have been walking with dinosaurs in "Ark Survival Evolved" (when not riding or running from), it seems another group of residents from the grid has given the game a try. Readers may be familiar with the Second Life Universe Forums, the most widely used forums aimed at Second Life residents besides the official Linden ones. Sometimes irreverent, sometimes very useful, one thing they seldom are is boring, having a cast of posters whom have been at it for as long as ten years.

Logging in, I had some minor trouble getting started, but was soon going about my business on this server for the first time. As it turned out, Wytch happened to be on. After some chat, she invited me to her base. She found me just after I found the water pipe to it and beat off an attack by two dilos. She had come over on a pteradactyl with another following, and invited me to fly over. So I did, but apparently I attracted the attention of a dragonfly. Maybe it smelled the blood from the fight, but it went after me.
The SLUvivors' main base had a building, a garden, and a yard full of dinos from trikes to raptors and others, including a sabertooth tiger. I landed, and the bug attacked me. And the dinos all went after it. It was quite a scene, described in the forums:
Yesterday when Bixyl was in, a dragonfly flew in the base and started a dino riot. Took ages to untangle them and a dilo jumped the fence, the T Rex got outside, and Miss Horny laid an egg. After that I put them on passive except for my nasties.
As Wytch later put it, worthy of a country music song. Guess I make quite an entrance where I go.
I didn't see the Rex until later. And when I did, I'd gotten my first T-Rex ride outside of Second Life.
* * * * *
Back in Lomgren's server, the Second Life microkitty continues to make progress on his own server. He leveled enough to learn how to make a generator, and before long there were electric lights around his base as well as refrigerators. "We're almost civilized," the 6 inch microkitty turned 5 foot human commented. It wasn't hard to imagine survivors having spent months in primitive conditions being overwhelmed at the sight of electric power.
But electricity takes power. And the source of power for modern equipment is oil. While some can be gathered from the trilobites that occasionally make their way onto the beach, the real source is oil deposits from the sea. To get at those, you need water based mounts, such as the dolphin-like Ichthyosaurus and the huge Megalodon sharks. To house them, Lom made a water base that looked like a pier area. To stay underwater for long, one needs to have a serving of "Lazarus chow," which slows down the need of oxygen.
So what have I done? Mostly level up by making narcotics (for the dinos, not us). But I have started work on a bridge from the Footpaw where the base is to the Southern Jungle. Lom and I sometimes notice drops way off to across the wide river, and are miffed at not being able to get the high ones because water has sharks and phirana. So far, the bridge is almost halfway across (progress made since the picture to the left, with no interruptions by sharks (yet). But eventually we'll have our feat of engineering.
As for the two public servers I was in, I kept dying off in the Player vs Environment one, so have OC Official Server 160 another try. I made my way to the Footpaw and found the place where Lom set his base unoccupied, and started work on a base there. So far, most of my encounters with neighbors have been friendly ones, but there have been a couple of raids, so there are some pirates out there, and more work to do on the base.
The adventures continue.
Bixyl Shuftan
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Friday, August 14, 2015
Further Adventures in Ark Survival Evolved
By Bixyl Shuftan
One thing I should have known early on but didn't notice was that just as in real life, leather armor, as well as chittin armor, has the downside of making you overheat on a hot day. So you'll likely want to carry around some cloth clothes in addition to better protective ones to wear once it gets hot and you're not about to get into a fight.
A few more creatures have been added, or are just about to be. One a kind of monkey whose only practical function is making a lot of noise when hostiles show up, but some feel they make a cute pet. Another is a kind of trilobite that is a good source of chittin for making armor, and gives a little oil, which can be used to make gasoline for higher tech machines, at least the one I clobbered did. The new creatures that I have encountered the most are the giant bugs, dragonflies and the Titanomyra, or giant ant. Dragonflies are described as not normally attacking players, but it's my experience they sometimes do.
The giant ants are the bigger threat to players and come in two varieties, drones and soldiers. Drones scurry about on the ground while the soldiers are winged. Both will attack a player if he/she strays near, and their bites will poison, lowering the stamina. An attack by just a few drones is easily dealt with an axe or pickaxe if that's the only threat, but an assault by a number of soldiers, often in combination with drones, can be a real problem. If an axe or pickaxe is your only weapon, you can quickly become tired from swinging it around, and a few bites will put you asleep, rendering you helpless as the bugs slowly eat you alive. Backing away with a spear, or even better a pike, seems to be the best method for dealing with their assaults. But being overwhelmed by a swarm of a dozen, especially in the dark, can really hurt you, if not kill you. Once dispatched, they can be harvested for chitin and meat. In one server I had a survivor in, it took a while to get resources from them. Maybe they are hard to harvest, or perhaps it was a "bug" in the system. Someone in chat thought that chopping at them when crouched makes harvesting slightly faster, but I haven't noticed a difference. Still, there are rewards from these killer insects once dispatched.
The bugs are usually encountered in the forest, so making a run to a supply drop into the woods at night just became extra hazardous. It isn't just players they go after. I've seen them attack raptors, which became increasingly red from blood from their bites as they struggled against the bugs, then died and were eaten up before the attackers went after me. I've also encountered a T-Rex corpse in which investigating it, was attacked by ants that were around it. The mighty T-Rex felled by bugs? Perhaps a little more tweaking with these fearsome insects is needed.
Speaking of bugs, one of my pet peeves in the game is how the quirky physics act on a dino once you've killed it. Dilo and dodo bodies can sometimes be hurled a good distance away once the killing blow is made. There have been times, especially at night, when I've had to give up looking for one of their corpses and move on. So if you're hunting at night, be sure after your killing blow (or last killing blow if you ran into a pack) switch to your torch immediately. On the plus side, the bug can work in your favor in the water as I've seen megaphirana jump out of the water near the shore, and just hang in the air. Often they're dead. Did my spear deliver the killing blow, or did the bug hurt them. I have yet to find out.

Confused, I entered group chat, asking if there was a bug in the game erasing people's builds. I was told that there wasn't, that what happened was likely the Method of Operation of a particularly ruthless tribe using demo charges (apparently one can make those when they get high enough). They didn't just break in and raid, but would blow up a base *completely.*
A tribe could rebuild pretty quickly. Not so much a lone wolf like me. So I dropped off that server for a while. Nydia's advice of "STAY AWAY FROM PVP SERVERS, THE KIDDIES WILL KEEP KNOCKING YOU DOWN" seemed to be confirmed. But then one gaming review I came across described a PvP enabled server in which the players didn't have the stomach for it, instead greeting everyone hello and even giving newcomers a few things to help them out. Another reviewer got a much more hostile response. Half the people he encountered while knew knocked him out and stole what little he had on him. Different servers seem to have different casts of characters, it seems. Even in the PvP servers, my biggest problem were the dinos and bugs, not other players. But it took just one tribe of hostiles to take down hours of work on my base.
There was still Nydia's server, but the problem with private servers is they go offline when the owner's computer does. So I hung around the PvE server some more, "PVE Official Server 37." I had set camp a mile up the river on a spot in the southeast, and began building up the base as it was close to a few crate drop areas. By now, it sports a smelter and blacksmith table, out in the open for anyone to use, and a crate near a door to drop shirts and simple tools newcomers dropping by might need. Exploring further, building a few secondary bases. But even PvE servers aren't without troublemakers. Once when I left a door open, I returned and saw a newbie run out. He'd raided my preserving bin!! Another time, the would be thief wasn't so lucky. I closed the doors before she got out, and I wouldn't let her out until I was sure nothing was gone from the bin.
Lomgren also decided to get a private server. Taking a look at the southern part of the island, which has rivers cutting through it to form smaller islands, he found a spot near the mid southern coast in what some call "The Footpaw" (see map near the end). on a hill overlooking a bluff next to an inlet that was relatively safe from the big predators. Below we set up a small farm to raise crops such as narcoberries, and nearby a small coop for dodo birds, which were good for eggs. The riding dinos were parked nearby, which doubled as a source of manure for fertilizer for the crops. Lomgren would later modify the top as a landing bay for tamed pteras. As this was the floor with the beds, it's not hard to imagine the characters trying to sleep while the "birds" make a racket.
As Lomgren was a much higher level than I was when I first came to his server, I looked for something to do besides build his base. Scouting around, I found a tiny island in a riverway not too far inland from Lom's base. So I began making one of my own, there. One complication was as it was further inland, larger carnivores would on occasion come near, notably the huge spinosaurs, distinguished by their huge size and sails on their backs. Once I took one down, though it took a lot of arrows and my base getting roughed up a bit. And the yield was only a few scraps of leather. Probably a fluke, but quite a disappointment. Another time, a Spino got too close to the farm area of the main base. From the safety of the bluff, we brought it down with tranquilizer arrows, then proceeded to tame it. Without the prized "prime meat," it took a long time and lots of meats and narcotics to tame. But the result was a guard dino that would keep watch over our farm (as well as helping to fertilize it a bit).
One of the most interesting times in Lom's server was when a few people were on at once, and someone took down a T-Rex with tranq arrows. So others flew over on tamed Pteras and began the process of taming the huge beast, with lots of narcotics and meats. We also tranqed a couple other pteras, so we had a "triple taming." Unfortunately, while two of us went back for more meat and narcotics, a second T-Rex showed up. The two of us remaining had to run for it, and when it lost interest in us, it went back to chow down on the sleeping pteras. The others returned to take care of it, so we were able to finish taming our own T-Rex. Once that was done, we were able to walk it home, it making a meal out of any dilo that went after us.
After Lomgren leveled up his best Pteranodon, or "pteras" as they've come to be called in the game, he began exploring around. Finding a good source of ore on a volcano in the middle of the island, with a little crystal and obsidian, he established a small mining base. Flying to it takes a ptera that's been leveled up in weight and stamina. Yours truly has been trying to overcome his nervousness of flying, often by flying over a river in case I accidentally press the "E" button, which for mounts is the mount/dismount action. But the view is spectacular.
Going about, I've been noticing the value of having a tamed dino help you out. So in Lomgren's private server I helped things out by taming a raptor when the opportunity came about. As mounts, raptors are pretty quick and can hold a little before slowing down. But theyre not unbeatable, so when having one at your side be careful when engaging packs of carnivores. I might have been a little lucky when taming the dino in the private server as I had plenty of narcotics on hand and was able to get plenty of fish. When I tried taming something in the PvE server, I only had a little meat on me and wasn't able to find any fish or prey animals nearby.

So five taming attempts with nothing to show for it. Maybe some lone wolves are just meant to go about on foot.
In the past few days, I've been hearing about a few other creatures introduced. One is the gigantosaurus, a huge carnivorous beast described as having a rage makes it more difficult to tame than a T-Rex or Spinosaur, and if tamed can be difficult to control in a PvP fight. Then there's the dung beetle, which supposedly when tamed can be a source of fertilizer and oil. Then there are the "Alphas," which are dinosaurs that are much stronger than normal, and more difficult to take down, identified by the red cloud among them. They also can inflict more damage to buildings, including stone and metal. So far, all that I've heard about in game chat are carnivores, T-Rexes, carnies, raptors, etc.
Nydia's been starting her own server up again, so I may soon have some adventures to write about there. In the meantime, still building up that secondary base in Lom's server, and still trying to tame a beastie of my own in PvE 37. If anyone wants to be in Lomgren Small's server, ask him. If you want to see my main base in PVE Official Server 37, it's around 78 Latitude, 64.5 Longitude in the Southern Inlets (see below). If you go about on the coast, it's on the river with a sign marking the original base of one of the server's tribes. If I'm not there, you may want to stop by anyway to use the forge and smithy. But I may move to the shore once I've tamed something again. Those killer bugs are proving to be just too much. And then there's OC Official Server 160. Would taming something be easier there?
To help you get around, here's a map of the various regions and underwater caves, created by "Felski." You can see a larger image of the map (here). For those starting out, here's a map of the starting locations (here). Having been to Craggs Island, it's appropriately named as not much grows there. I have yet to head to "Dead Island" as without a water or flying mount, you're shark bait, and once you get there, word has it the high level predators will make short work out of any player whom isn't also high level, unless he had plenty of help.
Bixyl Shuftan
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dinosaur,
dinosaurs,
explore,
exploring,
flying,
game,
game review,
MMO,
multiplayer,
PvE,
PvP,
survival,
wilderness
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