Monday, May 21, 2018
Reader Submitted: Game Review - Subnautica, Part Three
By Rita Mariner
(Continued from Part Two)
In the SUBNAUTICA storyline, you will get a series of radio messages from a starship Sunbeam. They will finally determine that they need to come to Planet 4546B to rescue you. They will send coordinates of where it is they want you to meet them. It's about 1.5 km from your Lifepod. Hopefully by now you will have secured yourself a Seamoth, it makes the trip much faster and safer. You will be a bit surprised when you reach the island and see what awaits you there. You will be even more shocked when you see that it blasts the Sunbeam from the sky, right in front of you. You will have to explore around the building, to locate, up to three new Purple Tablets. You can then enter and explore the alien facility and learn the awful truth. YOU'RE INFECTED! You can't leave the planet because of that. Seems the entire planet is quarantined, due to a deadly bacteria, called Kharaa. So NO ONE is allowed on or off the planet, as long as they are infected!
After you clear the two areas on the lower space. I return to the Seamoth, empty my inventory of collectibles and then swim over to the left a bit farther and walk up the wreck that leads to the upper entrance. You will find storage lockers along the way, as well as more nasties. Check them, many have batteries, you might need and med pacs, you will need. You will walk around a curved piece of metal and onto a deck that leads to the airlock opening. Pickup the fire extinguisher you find on the way.. Use them as you need them, but sparingly. Only where you need to get through to where you need to be. Hit Administration first, get the data there and what items you can collect or scan. Then move to Cargo Bay. Check the Cargo Bay for anything you can use, or scan. Next stop, Seamoth Bay, PDA there and a Depth Module, have your knife handy from here on out a very vicious nasty lurks the the wreck, called a Bleeder. Next stop the Locker Room, need Laser Cutter. Search the room for PDAs you will get the needed access codes for the rooms upstairs, plus more batteries and med pacs. The out the other door and up to Prawn Bay, here you need to put out the fire, so you can get close enough to repair the door control. and open it.
Once I have cleaned out all the cabins, I will head back down to hallway outside the Locker Room and head towards the Drive Room. Put out the fire blocking your way. Proceed to the station, grab the Cyclops Engine Efficiency Module. You will know see the problem, large holes in the reactor walls. You scan them and hit each one with your repair tool. Keep your knife handy as you try to repair the breaches, the Bleeders will be sucking you dry. So while you have you repair tool running, keep your finger ready to bring up your knife, to slice and dice, any Bleeder that attaches itself to you. I think there are like 13 breaches you need to repair, so it will take some time. Once you have sealed up the Drive Core breaches your done with the Aurora, grab your loot, head back to base and party. You can now dump you radiation Suit and wear the Rebreather. Plus the Reinforced Dive suit, when you get the plans.
To be continued